Luke Street
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72b4d5a7fc
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macOS fixes; call onAppWindowResized after launch
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2022-02-08 03:42:59 -05:00 |
Luke Street
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011f65c48f
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Set window icon
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2022-02-08 03:28:56 -05:00 |
Luke Street
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b871cc965a
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memmove -> memcpy
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2022-02-08 01:59:09 -05:00 |
Luke Street
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921d6bf10a
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Working movie player
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2022-02-08 01:54:05 -05:00 |
Luke Street
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a1482b4743
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SDL controller input
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2022-02-07 20:48:08 -05:00 |
Phillip Stephens
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938852afd8
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Remove missed boo nonsense
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2022-02-07 04:30:36 -08:00 |
Phillip Stephens
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f7061b1a49
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Remove boo classes from CAuiImagePane
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2022-02-07 04:28:47 -08:00 |
Phillip Stephens
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b8e60eac1b
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Add a raw verts version for queue_textured_quad
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2022-02-07 04:22:51 -08:00 |
Phillip Stephens
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72502ec9a2
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Start implementing input
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2022-02-07 02:45:56 -08:00 |
Phillip Stephens
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710b9ae6b3
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Add resized/moved events, minor cleanup
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2022-02-06 14:53:42 -08:00 |
Phillip Stephens
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c53ee12578
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Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it
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2022-02-06 05:13:19 -08:00 |
Phillip Stephens
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06a1c6e8ac
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Minor fixes, get PRESS START rendering
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2022-02-05 07:22:30 -08:00 |
Phillip Stephens
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18cb40268a
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Fix about window not centering when window is resized if no ISO/Project is specified
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2022-02-04 21:19:28 -08:00 |
Luke Street
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8e695dce74
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Fix macOS compilation
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2022-02-04 23:25:35 -05:00 |
Luke Street
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509252a17f
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Splash screen rendering
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2022-02-04 21:23:15 -05:00 |
Phillip Stephens
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8d01afc632
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Finish CModel constructors
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2022-02-04 00:10:09 -08:00 |
Phillip Stephens
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dca8af4d96
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Fix division on packed normals
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2022-02-03 07:26:33 -08:00 |
Phillip Stephens
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9461fe0563
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More CModel RE, removed the separated normal types hack
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2022-02-03 07:24:41 -08:00 |
Phillip Stephens
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a6106b6c42
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Fix factory ref
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2022-02-01 23:20:29 -08:00 |
Phillip Stephens
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aca91b9361
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More CModel re-reverse engineering
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2022-02-01 23:18:03 -08:00 |
Phillip Stephens
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05f841a5ce
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More CModel RE
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2022-02-01 01:18:42 -08:00 |
Phillip Stephens
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3ba2c4bfff
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Minor fixes, more CModel RE
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2022-02-01 00:14:49 -08:00 |
Luke Street
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e48435f11e
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
Phillip Stephens
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bb9a29c82f
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Fix missed GRP* macros in Runtime/MP0/MP1.cpp
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2021-11-25 13:58:15 -08:00 |
Phillip Stephens
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8bc63e0385
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Merge pull request #432 from shiiion/beamcombo-elementgen-fix
x280_VELSources and x278_hasVMD don't skip indices
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2021-10-31 15:07:56 -07:00 |
shiiion
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c23034de9d
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x280_VELSources and x278_hasVMD don't skip indices
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2021-10-31 06:43:17 -07:00 |
shiiion
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345234eb88
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x24c_effectTimer wasn't counted down
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2021-10-31 04:20:19 -07:00 |
shiiion
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4a5f3114b1
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Fixed wavebuster rendering, plus tiny targeting preference (issue?)
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2021-10-30 07:52:34 -07:00 |
Luke Street
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a2cc6cd204
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Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
# Conflicts:
# extern/boo
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2021-10-25 23:07:56 -04:00 |
shiiion
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2fcd4717c6
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Fixed some mistakes, generates impacts now
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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8b12a48302
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Fix crash
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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5fd78e4c75
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Initial CIceImpact
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2021-10-25 23:02:56 -04:00 |
Luke Street
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99b6034e5c
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CElementGen: Use transposed matrix in SetOrientation
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2021-10-25 23:02:56 -04:00 |
Luke Street
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579bfbb51d
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CElementGen: Correct x208_orientationInverse type to CMatrix3f
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2021-10-25 23:02:56 -04:00 |
Luke Street
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e94cd265f8
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CWaveBuster: Fixes & renaming in RenderBeam
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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6fe14ab71a
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Minor fixes to CWaveBuster
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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ea4df90011
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Final CWaveBuster imps
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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527a9a9514
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More CWaveBuster imps
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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7db00e8ea9
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More Wavebuster imps
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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2cf0bd6784
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CWaveBuster: Near complete implementation
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2021-10-25 23:02:56 -04:00 |
Luke Street
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32e115f4aa
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Merge remote-tracking branch 'origin/main' into utf8
# Conflicts:
# DataSpec/DNAMP1/FRME.cpp
# DataSpec/DNAMP1/MLVL.cpp
# Runtime/CMain.cpp
# hecl/lib/Blender/Connection.cpp
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2021-10-25 19:03:01 -04:00 |
Phillip Stephens
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a6df91b795
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Minor fixes for CMetroidPrimeExo
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2021-10-23 14:45:03 -07:00 |
Phillip Stephens
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01ee9a83b4
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[MetroidPrimeExo] More implementations, and minor bug fix
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2021-09-04 16:18:03 -07:00 |
Phillip Stephens
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22d0343a5f
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[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior
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2021-09-04 16:17:14 -07:00 |
Phillip Stephens
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88b184536c
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Fix Thardus not flinching when a rock is destroyed
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2021-08-14 13:37:53 -07:00 |
Phillip Stephens
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3bb05c0ee5
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Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B
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2021-08-06 20:19:29 -07:00 |
Phillip Stephens
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30f17812cd
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Minor cleanups in Collision code
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2021-07-24 17:54:26 -07:00 |
Phillip Stephens
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e331c5d5c6
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Add Player Transform tools
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2021-07-11 17:59:05 -07:00 |
Phillip Stephens
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96680d2660
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Add CVarValueReference
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2021-07-10 11:32:25 -07:00 |
Henrique Gemignani Passos Lima
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2ad2a5cfa9
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Add cvar for when commit resources is done lazily
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2021-07-04 02:53:04 +03:00 |