Luke Street
c001985a79
CPlayer: Remove duplicated function call
2020-07-07 04:36:18 -04:00
Luke Street
0d8a766146
CScriptBallTrigger: Apply force fixes
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Fixes #337
2020-06-25 19:33:43 -04:00
Luke Street
73d6465095
CPlayer: Fix logic in ChooseTransitionToAnimation
2020-06-07 14:12:51 -04:00
Luke Street
ca96676057
Merge remote-tracking branch 'origin/icesheegoth'
2020-06-06 16:27:08 -04:00
Luke Street
feb163e107
Merge remote-tracking branch 'origin/drone'
2020-06-06 16:25:48 -04:00
Phillip Stephens
86942c44ef
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-06-03 04:12:11 -07:00
Phillip Stephens
9f4663491b
CScriptPlayerActor: Add missing SetActive
2020-06-03 04:11:06 -07:00
Luke Street
8d2d5ef5d5
COmegaPirate: MSVC runtime fix for skeleton asset IDs
2020-05-31 22:05:48 -04:00
Luke Street
d44eccc386
Runtime: constexpr fixes for gcc
2020-05-27 13:02:20 -04:00
Luke Street
23870c53aa
Merge remote-tracking branch 'origin/master'
2020-05-22 03:37:08 -04:00
Luke Street
de2996a941
CMetroid: Implement UpdateVolume, IsPlayerUnderwater, IsHunterAttacking
2020-05-22 03:34:48 -04:00
Luke Street
56d31254cd
CKnockBackController: Fix EKnockBackType
2020-05-21 11:32:48 -04:00
Lioncash
32a4087f69
CScriptAiJumpPoint: Mark reference as const in AcceptScriptMsg
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None of the data members of the referenced connections are modified.
2020-05-20 14:32:24 -04:00
Lioncash
47cfaf17bd
CScriptActor: Remove unused printf code
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Given it's not actively used or tied into the logging system, we can get
rid of this to prevent it from ever bitrotting.
2020-05-20 13:59:21 -04:00
Lioncash
1049a1a590
CScriptActorRotate: Make use of insert_or_assign in UpdateActors()
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Same behavior, minus potentially avoidable default constructions that
immediately get overwritten.
2020-05-20 13:50:01 -04:00
Lioncash
677ed1ce9a
CScriptSpawnPoint: Resolve sign conversion warnings
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operator[] takes a size_t, not an int.
2020-05-20 12:19:03 -04:00
Lioncash
38213bae99
CTeamAiMgr: Convert type into an enum class
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Makes the sorting type explicit at the call site, rather than using
magic values.
2020-05-19 23:50:02 -04:00
Lioncash
96129264a3
CTeamAiMgr: Make use of TCastToConstPtr where applicable
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Makes mutability explicit.
2020-05-19 23:47:05 -04:00
Lioncash
e1ddabaff8
CTeamAiMgr: Make use of std::any_of in ShouldUpdateRoles()
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Same behavior, less code.
2020-05-19 23:41:58 -04:00
Luke Street
eddaa24b1e
CDamageVulnerability: Fix WeaponHits
2020-05-17 12:25:04 -04:00
Luke Street
3cafee2abd
CMetroid: Implement SuckEnergyFromTarget
2020-05-17 02:46:23 -04:00
Luke Street
6ad1aa79ab
Merge branch 'master' into metroid
2020-05-16 23:12:00 -04:00
Lioncash
871d3dc6ec
CPatterned: Make skDamageColor fully constexpr
2020-05-15 16:51:20 -04:00
Luke Street
72880f6286
CScriptDebris: Assign dieOnProjectile
2020-05-14 11:59:34 -04:00
Phillip Stephens
9c217c9115
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-05-13 06:20:52 -07:00
Phillip Stephens
a432a79cd4
Various Ridley fixes
2020-05-13 06:20:40 -07:00
Lioncash
fd2f2e146c
CFluidPlaneCPU: Convert define into a typed constant
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Same behavior, less preprocessor.
2020-05-12 17:00:00 -04:00
Lioncash
75494a501a
CFluidPlaneCPU: Early exit in CTurbulence constructor
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Allows unindenting code.
2020-05-12 16:58:30 -04:00
Lioncash
dc32bee499
CFluidPlaneCPU: Eliminate sign conversions in CTurbulence constructor
2020-05-12 16:57:42 -04:00
Lioncash
c60290819e
CMorphBall: Collapse common code within ApplyGravity()
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All that differs between the conditionals is the gravity value used, so
we can collapse all of this down to simply conditionally retrieve that.
2020-05-11 18:42:39 -04:00
Lioncash
0af9b16b92
CMorphBall: Take torque by const reference in SpinToSpeed()
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Same behavior, minus unnecessary copies and consistency with the rest of
the API.
2020-05-11 18:23:54 -04:00
Lioncash
37138fb584
CMorphBall: Convert TCastToPtr to TCastToConstPtr
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Same behavior, but makes the read-only intent explicit.
2020-05-11 14:23:15 -04:00
Lioncash
a73a7b22e7
CMorphBall: Brace statements where applicable
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Makes the code consistent and also makes mutability explicit in large
calculations.
2020-05-10 22:18:33 -04:00
Lioncash
ec79a9de89
CPlayer: Resolve unused variable warnings
2020-05-09 22:35:56 -04:00
Lioncash
f7ce3f2133
CEnvFxManager: Silence unused variable warnings
2020-05-09 22:30:10 -04:00
Luke Street
e8ce4c2e27
CMetroid: More function implementations
2020-05-09 02:51:02 -04:00
Lioncash
5d209c8dc8
General: Mark a handful of deduced const variables as const explicitly
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Same behavior, but makes it explicit to the reader that these are const.
Prevents cases where the reader might assume that just because the
variable isn't const qualified that it must be mutable, when it actually
isn't.
2020-05-08 18:41:29 -04:00
Lioncash
73bb7c71b4
CGameArea: Make use of [[maybe_unused]] in WarmupShaders()
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Same behavior, but silences compilation warnings about unused locals.
2020-05-08 17:12:58 -04:00
Lioncash
a0c4b6b3ec
CAiFuncMap: Store std::string_view instances instead of std::string
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We only make use of static string entries, so we can make use of
std::string view to elide several memory allocations.
2020-05-08 16:38:19 -04:00
Lioncash
a9be7b45b2
CAiFuncMap: Reserve containers before adding entries
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Eliminates some reallocation churn.
2020-05-08 16:30:59 -04:00
Lioncash
b495472ee7
CPathFindRegion: Brace statements where applicable
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Makes code fully consistent across the board. While we're at it, we can
make intended constness explicit.
2020-05-08 16:00:29 -04:00
Lioncash
8baab44a5d
CPathFindRegion: Make const variant of Data() return a const qualified member
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Enforces read-only pointer semantics
2020-05-08 15:52:17 -04:00
Lioncash
ed37919018
CPathFindRegion: Resolve sign conversion warning
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The only place this is used is in an unsigned context.
2020-05-08 15:49:29 -04:00
Luke Street
ca659bdcbc
CMetroid: Add fields & function definitions
2020-05-08 04:19:51 -04:00
Luke Street
34b2383dfd
MP1/CMain: Add missing fields
2020-05-07 23:20:23 -04:00
Lioncash
579ae79291
General: Mark CMaterialFilter instances constexpr where applicable
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Allows omission of runtime overhead.
2020-05-07 14:14:18 -04:00
Lioncash
33411ceeca
CScriptDistanceFog: Brace conditionals where applicable
2020-05-07 13:44:13 -04:00
Lioncash
470d649604
CScriptDock: Brace conditionals where applicable
2020-05-07 13:43:08 -04:00
Lioncash
49dd7a874b
CScriptDockAreaChange: Brace conditionals where applicable
2020-05-07 13:38:59 -04:00
Lioncash
269b28f391
CScriptDoor: Brace conditionals where applicable
2020-05-07 13:38:20 -04:00