Commit Graph

3386 Commits

Author SHA1 Message Date
Luke Street 011f65c48f Set window icon 2022-02-08 03:28:56 -05:00
Luke Street b871cc965a memmove -> memcpy 2022-02-08 01:59:09 -05:00
Luke Street 921d6bf10a Working movie player 2022-02-08 01:54:05 -05:00
Luke Street a1482b4743 SDL controller input 2022-02-07 20:48:08 -05:00
Phillip Stephens 938852afd8
Remove missed boo nonsense 2022-02-07 04:30:36 -08:00
Phillip Stephens f7061b1a49
Remove boo classes from CAuiImagePane 2022-02-07 04:28:47 -08:00
Phillip Stephens b8e60eac1b
Add a raw verts version for queue_textured_quad 2022-02-07 04:22:51 -08:00
Phillip Stephens 72502ec9a2
Start implementing input 2022-02-07 02:45:56 -08:00
Phillip Stephens 710b9ae6b3
Add resized/moved events, minor cleanup 2022-02-06 14:53:42 -08:00
Phillip Stephens c53ee12578
Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it 2022-02-06 05:13:19 -08:00
Phillip Stephens 06a1c6e8ac
Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
Phillip Stephens 18cb40268a
Fix about window not centering when window is resized if no ISO/Project is specified 2022-02-04 21:19:28 -08:00
Luke Street 8e695dce74 Fix macOS compilation 2022-02-04 23:25:35 -05:00
Luke Street 509252a17f Splash screen rendering 2022-02-04 21:23:15 -05:00
Phillip Stephens 8d01afc632
Finish CModel constructors 2022-02-04 00:10:09 -08:00
Phillip Stephens dca8af4d96
Fix division on packed normals 2022-02-03 07:26:33 -08:00
Phillip Stephens 9461fe0563
More CModel RE, removed the separated normal types hack 2022-02-03 07:24:41 -08:00
Phillip Stephens a6106b6c42
Fix factory ref 2022-02-01 23:20:29 -08:00
Phillip Stephens aca91b9361
More CModel re-reverse engineering 2022-02-01 23:18:03 -08:00
Phillip Stephens 05f841a5ce
More CModel RE 2022-02-01 01:18:42 -08:00
Phillip Stephens 3ba2c4bfff
Minor fixes, more CModel RE 2022-02-01 00:14:49 -08:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens a491e2e9f2
Minor cleanups 2022-01-30 12:07:24 -08:00
Phillip Stephens 91996ab561
Fixup metaforce.desktop 2022-01-12 21:59:02 -08:00
Phillip Stephens ce33f1124d
Rename urde.desktop to metaforce.desktop 2022-01-12 21:44:39 -08:00
Phillip Stephens 13d4a94ee1
PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger 2022-01-09 17:17:51 -08:00
Phillip Stephens 8a9701fc30
CMetroidPrimeExo fixes 2022-01-09 17:17:10 -08:00
Phillip Stephens 72082fc409
Add source object name to Object message log 2022-01-09 17:15:59 -08:00
Phillip Stephens bb9a29c82f Fix missed GRP* macros in Runtime/MP0/MP1.cpp 2021-11-25 13:58:15 -08:00
Phillip Stephens 8bc63e0385
Merge pull request #432 from shiiion/beamcombo-elementgen-fix
x280_VELSources and x278_hasVMD don't skip indices
2021-10-31 15:07:56 -07:00
shiiion c23034de9d x280_VELSources and x278_hasVMD don't skip indices 2021-10-31 06:43:17 -07:00
shiiion 345234eb88 x24c_effectTimer wasn't counted down 2021-10-31 04:20:19 -07:00
shiiion 4a5f3114b1 Fixed wavebuster rendering, plus tiny targeting preference (issue?) 2021-10-30 07:52:34 -07:00
Luke Street a2cc6cd204 Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
# Conflicts:
#	extern/boo
2021-10-25 23:07:56 -04:00
shiiion 2fcd4717c6 Fixed some mistakes, generates impacts now 2021-10-25 23:02:56 -04:00
Phillip Stephens 8b12a48302 Fix crash 2021-10-25 23:02:56 -04:00
Phillip Stephens 5fd78e4c75 Initial CIceImpact 2021-10-25 23:02:56 -04:00
Luke Street 99b6034e5c CElementGen: Use transposed matrix in SetOrientation 2021-10-25 23:02:56 -04:00
Luke Street 579bfbb51d CElementGen: Correct x208_orientationInverse type to CMatrix3f 2021-10-25 23:02:56 -04:00
Luke Street e94cd265f8 CWaveBuster: Fixes & renaming in RenderBeam 2021-10-25 23:02:56 -04:00
Phillip Stephens 6fe14ab71a Minor fixes to CWaveBuster 2021-10-25 23:02:56 -04:00
Phillip Stephens ea4df90011 Final CWaveBuster imps 2021-10-25 23:02:56 -04:00
Phillip Stephens 527a9a9514 More CWaveBuster imps 2021-10-25 23:02:56 -04:00
Phillip Stephens 7db00e8ea9 More Wavebuster imps 2021-10-25 23:02:56 -04:00
Phillip Stephens 2cf0bd6784 CWaveBuster: Near complete implementation 2021-10-25 23:02:56 -04:00
Luke Street 32e115f4aa Merge remote-tracking branch 'origin/main' into utf8
# Conflicts:
#	DataSpec/DNAMP1/FRME.cpp
#	DataSpec/DNAMP1/MLVL.cpp
#	Runtime/CMain.cpp
#	hecl/lib/Blender/Connection.cpp
2021-10-25 19:03:01 -04:00
Phillip Stephens a6df91b795
Minor fixes for CMetroidPrimeExo 2021-10-23 14:45:03 -07:00
Phillip Stephens 01ee9a83b4
[MetroidPrimeExo] More implementations, and minor bug fix 2021-09-04 16:18:03 -07:00
Phillip Stephens 22d0343a5f
[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior 2021-09-04 16:17:14 -07:00
Phillip Stephens 88b184536c
Fix Thardus not flinching when a rock is destroyed 2021-08-14 13:37:53 -07:00
Phillip Stephens 3bb05c0ee5
Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B 2021-08-06 20:19:29 -07:00
Phillip Stephens 30f17812cd
Minor cleanups in Collision code 2021-07-24 17:54:26 -07:00
Phillip Stephens e331c5d5c6
Add Player Transform tools 2021-07-11 17:59:05 -07:00
Phillip Stephens 96680d2660
Add CVarValueReference 2021-07-10 11:32:25 -07:00
Henrique Gemignani Passos Lima 2ad2a5cfa9 Add cvar for when commit resources is done lazily 2021-07-04 02:53:04 +03:00
Henrique Gemignani Passos Lima d2ae2b3818 Support lazy CGraphics::CommitResources 2021-07-04 02:53:04 +03:00
Phillip Stephens 0b523f98c3
Yeah, I'm an idiot, std::min is the correct one 2021-07-02 23:48:02 -07:00
Luke Street 6430f6c765 Update async load / frame limiter logic
Update nod
2021-06-30 17:54:31 -04:00
Luke Street 9ca1a38171 Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.

Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Luke Street 6e12554026 CMain: Use QueryPerformanceCounter for frame limiter on Windows 2021-06-29 00:12:41 -04:00
Henrique Gemignani Passos Lima d8e5f03886 Only instantiate m_actorDebugRender when used 2021-06-29 01:38:51 +03:00
Henrique Gemignani Passos Lima 1b4e0dc754 Improve Optick events 2021-06-29 01:10:54 +03:00
Henrique Gemignani Passos Lima de4ddcaa9c Fix Optick not running 2021-06-29 00:35:55 +03:00
Phillip Stephens 63c4083bef
More Exo work 2021-06-26 13:31:52 -07:00
Phillip Stephens 7ca8c666ef
Restore WaitUntileComplete 2021-06-13 19:33:13 -07:00
Phillip Stephens 933279ceb6
Various knockback related fixes, don't call WaitForComplete in CGameaArea 2021-06-13 18:06:29 -07:00
Phillip Stephens ace87397d7
Knockback/Damage fixes 2021-06-13 03:11:16 -07:00
Luke Street 5356cd688a rstl: Make iterators default-constructible (MSVC STL fix) 2021-06-12 00:45:14 -04:00
Luke Street 5d65131966 Improvements to install target 2021-06-12 00:13:57 -04:00
Luke Street 073af40c4d
Use freetype for ImGui fonts if available 2021-06-07 13:10:55 -07:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 4cd242aef3 Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
Phillip Stephens 3664b1b8d1
More compile fixes, disable clang CI for now 2021-06-06 17:35:39 -07:00
Phillip Stephens 0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
Phillip Stephens 5bfe881b95
Compile fixes 2021-06-06 16:58:27 -07:00
Phillip Stephens 5f1aed51cb
De-hardcode max entity count 2021-06-06 16:53:41 -07:00
Phillip Stephens 89378700f7
Fix incorrect check for Top-left in ShowDebugOverlay 2021-06-06 14:24:29 -07:00
Phillip Stephens 34baaa8adb
Give the input viewer it's own overlay 2021-06-06 14:22:59 -07:00
Phillip Stephens 995dc184b0
Tie fullscreen state into the CVar 2021-06-06 13:59:53 -07:00
Phillip Stephens 73b7ba8414
Add "Reset to defaults" button to CVar viewer 2021-06-06 13:28:16 -07:00
Phillip Stephens 4845ea605a
Fix minimum dt value (was setting it to be <1/30 by accident) 2021-06-06 13:27:15 -07:00
Phillip Stephens 6ff7e06c15
Remove unnecessary namespace specifier in CGameArea 2021-06-04 22:31:10 -07:00
Phillip Stephens e9b2230c0a
Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game 2021-06-04 22:30:38 -07:00
Phillip Stephens 95f44be694
Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
Phillip Stephens 354d3a0199
Actually fix AuiImagePane 2021-06-04 02:53:12 -07:00
Phillip Stephens 0a869db665
Fix animated scans 2021-06-04 02:06:24 -07:00
Phillip Stephens 8f1b39c27f
Revert change in CTextExecuteBuffer to fix intro text 2021-06-03 23:21:36 -07:00
Phillip Stephens 945302c481
Remove deleted file from CMakeLists.txt 2021-06-03 23:08:51 -07:00
Phillip Stephens 144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
Phillip Stephens 99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
Phillip Stephens 665dc5fd51
Fix credits scale 2021-06-03 16:24:04 -07:00
Phillip Stephens 0c6813d952
Implement CCredits, minor text parser fixes 2021-06-03 16:24:02 -07:00
Phillip Stephens 0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox 2021-06-03 14:40:01 -07:00
Phillip Stephens 95c944563b
I'm dumb, it is `std::min' 2021-06-02 22:17:42 -07:00
Phillip Stephens 8c2832d13e
More Spiderball fixes 2021-06-02 22:02:51 -07:00
Phillip Stephens 902de57403
Spiderball fixes and cleanup 2021-06-02 21:26:54 -07:00
Phillip Stephens a9858433b8
Spiderball fixes and cleanup 2021-06-02 14:54:58 -07:00
Phillip Stephens deaf14bca6
Fix windows 2021-06-02 11:32:35 -07:00
Phillip Stephens 4cd8ff3586
Fix windows 2021-06-02 11:08:20 -07:00
Phillip Stephens c6db983c41
Fix memcard path CVars and add menu notifying player when they've been reset 2021-06-02 08:06:22 -07:00