Lioncash
84fde9ceca
CInGameGuiManager: Make use of std::array where applicable
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Allows us to eliminate some hardcoded array sizes.
2020-03-05 22:02:29 -05:00
Phillip Stephens
2f9dd38bbe
Silence discard errors
2020-03-04 18:40:03 -08:00
Luke Street
74d01debe1
Merge pull request #180 from lioncash/flamethrower
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CFlameThrower: Amend virtual interface discrepancies
2020-03-04 13:42:21 -05:00
Lioncash
88cb5acdca
CFlameThrower: Amend virtual interface discrepancies
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GM8E v0 overrides Render(), GetTouchBounds() and Touch() and does
nothing within them. This updates the interface to match it.
2020-03-04 06:52:50 -05:00
Lioncash
f0c3903951
CSpacePirate: Make use of std::array with constexpr data
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Makes data strongly typed, making pointer decay explicit.
2020-03-04 04:44:54 -05:00
Lioncash
4b3d48ebc1
CSpacePirate: Make static const data internally linked
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Makes the symbols fully internally linked and also allows marking them
constexpr.
2020-03-04 04:33:11 -05:00
Phillip Stephens
09f7096913
Disable variable delta time
2020-03-03 16:50:25 -08:00
Phillip Stephens
80dbc1920c
Update submodules
2020-03-03 16:49:13 -08:00
Phillip Stephens
366d6b96ee
Merge pull request #178 from lioncash/data
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CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
2020-03-03 16:43:43 -08:00
Phillip Stephens
abfd77c3ba
Merge pull request #177 from lioncash/burst
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CScriptGunTurret: Move static const data into the cpp file
2020-03-03 16:43:34 -08:00
Lioncash
70c3a7ddf5
CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
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We can use append() instead of data(). This allows the size of the
string view instance to be used directly instead of redundantly doing a
string size lookup.
2020-03-03 06:30:20 -05:00
Luke Street
9e0e053906
CScriptSpecialFunction: Further ThinkSpinnerController implementation
2020-03-03 03:31:58 -05:00
Lioncash
245a8145c7
CScriptGunTurret: Make use of std::array with file-static data
2020-03-03 03:12:35 -05:00
Lioncash
f4fc17bee0
CScriptGunTurret: Move static const data into the cpp file
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Makes the data fully internally linked and also allows making said data
constexpr.
2020-03-03 03:05:02 -05:00
Luke Street
12393d4c4d
CSnakeWeedSwarm: Fix lighting
2020-03-01 03:05:16 -05:00
Luke Street
17b9813b3e
CSnakeWeedSwarm: Rendering & state fixes
2020-03-01 02:52:17 -05:00
Luke Street
f064bc2f7b
CSnakeWeedSwarm: Initialize bitfields; some more cleanup
2020-03-01 01:59:12 -05:00
Luke Street
046fbe7760
CSnakeWeedSwarm: Cleanup, renaming & fixes
2020-03-01 01:59:12 -05:00
Luke Street
34a80aab81
CSnakeWeedSwarm: Implement ApplyRadiusDamage
2020-03-01 01:59:12 -05:00
Luke Street
f50f5cedef
CSnakeWeedSwarm: Implement remaining methods
2020-03-01 01:59:12 -05:00
Phillip Stephens
9f5f0abab4
More CThardus imps, add reference CTevPass imps
2020-02-29 17:11:41 -08:00
Luke S
617844efce
Merge pull request #175 from lioncash/fixme
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CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
2020-02-29 16:56:50 -05:00
Lioncash
5e705515ed
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
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GM8E v0 does exactly this, so we can consider this double-checked
2020-02-29 06:18:30 -05:00
Lioncash
9434be8562
CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
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GM8E v0 sets this to 0.04f.
2020-02-29 05:54:38 -05:00
Luke S
58a2f6aeb2
Merge pull request #173 from lioncash/c_str
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Runtime: Remove unnecessary c_str() calls
2020-02-28 11:16:57 -05:00
Luke S
e0b84df5de
Merge pull request #172 from lioncash/move
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CCharacterInfo: Minor allocation related changes
2020-02-28 10:39:35 -05:00
Luke S
e7de5311c2
Merge pull request #171 from lioncash/const
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CPAS*: Minor cleanup
2020-02-28 10:37:36 -05:00
Luke S
55521fb5df
Merge pull request #170 from lioncash/collision
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CollisionUtil: Replace FINDMINMAX macro with std::minmax()
2020-02-28 10:36:46 -05:00
Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
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Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash
718d8d5d6f
CPASParmInfo: Make data members private
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These aren't used outside of the class, we only need to make
EWeightFunction public.
2020-02-28 05:00:16 -05:00
Lioncash
9524208cd2
CCharacterInfo: Remove unnecessary top-level const in return value of GetAnimationIndex()
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Same behavior, less code.
2020-02-28 04:56:45 -05:00
Lioncash
63cf485f27
CCharacterInfo: std::move std::string instance where applicable
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Avoids potentially reallocating strings where it's not necessary to do
so.
2020-02-28 04:55:09 -05:00
Lioncash
435a6ea1d4
CCharacterInfo: Make use of emplace_back() where applicable
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We can construct these elements in place. While we're at it, we can mark
the count variables at const to be explicit.
2020-02-28 04:51:18 -05:00
Lioncash
d2c86f98d1
CCharacterInfo: std::move vectors in CParticleResData's constructor
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Same behavior, but allows the caller to move into the constructor,
potentially avoiding copies altogether.
2020-02-28 04:49:07 -05:00
Lioncash
d79b9d925e
CPAS*: Make constructors explicit
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Prevents undesirable implicit constructions from occurring.
2020-02-28 04:38:23 -05:00
Lioncash
fe05c42be4
CPASAnimState: Remove const_cast usages
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A cache is typically a use case for mutable (as the outside user of the
class wouldn't directly rely on the cache as part of the API, this would
only function to assist the API perform better), so we can mark the
selection cache as mutable and make the code nicer to read overall.
2020-02-28 04:33:42 -05:00
Lioncash
9cb5d11405
CollisionUtil: Replace FINDMINMAX macro with std::minmax()
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Same thing, but already provided by the language.
2020-02-28 02:27:24 -05:00
Luke S
751838f00e
Merge pull request #166 from lioncash/redundant
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CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
2020-02-26 13:19:22 -05:00
Luke S
5fa244a058
Merge pull request #165 from lioncash/elastic
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CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
2020-02-26 13:17:18 -05:00
Lioncash
62330903cc
CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
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The conditional itself aside, in GM8E v0, this is always assigned as
0.2f.
2020-02-26 04:18:58 -05:00
Lioncash
6afcf634b0
CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
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In GM8E v0, the wall elastic constant of the copied SMovementOptions
instance is set to 0.03f.
2020-02-26 04:12:09 -05:00
Lioncash
2b4888dcb6
CMidiManager: std::move sequencer within SetAudioSysHandle()
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Provides the same behavior but without a redundant reference count
increment and then decrement.
2020-02-26 03:16:11 -05:00
Luke S
08604d770a
Merge pull request #163 from lioncash/data
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ITweakGunRes: Minor cleanup
2020-02-25 22:32:25 -05:00
Lioncash
e80d9c7192
ITweakGunRes: Make use of std::array where applicable
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Deduplicates a few array sizes and makes the member variables more
strongly typed.
2020-02-25 15:50:37 -05:00
Luke S
83507f0226
Merge pull request #162 from lioncash/false
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CAuxWeapon: Replace always false condition with false in Fire()
2020-02-25 14:42:14 -05:00
Luke S
5454fc213b
Merge pull request #161 from lioncash/return
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CPlayer: Add missing return within UpdateOrbitModeTimer()
2020-02-25 14:19:32 -05:00
Luke Street
ae591d4817
Add MP1_VARIABLE_DELTA_TIME option (for high refresh rates; buggy)
2020-02-25 14:15:53 -05:00
Lioncash
450bcd019e
CAuxWeapon: Replace always false condition with false in Fire()
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Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time.
2020-02-25 04:36:10 -05:00
Lioncash
79c409c5e0
CPlayer: Add missing return within UpdateOrbitModeTimer()
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Previously, any call to this function would always reset the timer to
0.0, rather than potentially decrement it.
GM8E v0 always returns within the conditional.
2020-02-25 02:17:22 -05:00
Luke S
4ae3bca176
Merge pull request #159 from lioncash/constexpr
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CJellyZap: Make kPlayerFilter constexpr
2020-02-24 21:35:54 -05:00