Commit Graph

299 Commits

Author SHA1 Message Date
Phillip Stephens 2dcd9fa789 Add forgotten MP3 MAPA DNA
Fix crash when trying to add a seam to a missing edge
2015-12-05 23:28:29 -08:00
Phillip Stephens d3205718f2 Fix possible cast failure 2015-12-05 19:13:07 -08:00
Phillip Stephens e4b329e8cf Prelim MAPA refactor 2015-12-05 19:05:34 -08:00
Phillip Stephens bf2487d036 Archive ed_dpi
Update HECL
2015-12-02 20:11:03 -08:00
Jack Andersen 04fa61e0c2 Moved CVars to HECL 2015-12-02 11:14:31 -10:00
Phillip Stephens 3c369a6d7b Switch SCLY to unique_ptr 2015-11-28 21:59:34 -08:00
Jack Andersen d9759a6ae8 Update submodules 2015-11-27 12:21:19 -10:00
Phillip Stephens 6f0c7851ea Various fixes
Add MLVL blend support (needs some minor refactoring)
Add MP2 MAPA Support
2015-11-24 16:21:58 -08:00
Jack Andersen 64d62220fe TXTR C8 bug fix 2015-11-22 13:52:02 -10:00
Phillip Stephens a21aef6fa3 Finalize CVarManager (for now) 2015-11-21 22:51:25 -08:00
Jack Andersen 59708f4478 nothing to see here, move along 2015-11-21 19:16:40 -10:00
Phillip Stephens fd8f72c5f0 Add CVar
Update HECL
2015-11-21 20:24:51 -08:00
Jack Andersen 23bc343d2b Fixed enum cast 2015-11-20 15:23:55 -10:00
Jack Andersen 0a214e4d99 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-11-20 15:17:40 -10:00
Jack Andersen e423db32ee Major scoped-enum refactor 2015-11-20 15:16:07 -10:00
Phillip Stephens 636fca3be1 Store widget names rather than enumerator values 2015-11-19 05:16:15 -08:00
Jack Andersen bea7a2a3a0 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-11-17 20:17:25 -10:00
Jack Andersen 12fb5814a7 Updated hecl 2015-11-17 20:17:06 -10:00
Phillip Stephens 25cd964c86 Rename unknowns 2015-11-17 20:18:38 -08:00
Jack Andersen 0937f638a0 Updated submodules 2015-11-15 18:31:13 -10:00
Jack Andersen 5f5ce04391 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-11-14 13:43:17 -10:00
Jack Andersen bbc977cc79 HMDL support added 2015-11-14 13:42:58 -10:00
Phillip de8ec7e4f0 Squash MSVC Warnings
Update HECL
2015-11-13 22:42:14 -08:00
Jack Andersen 79cf5f12ca initial HMDL/CMDL implementation 2015-11-13 16:28:45 -10:00
Jack Andersen 2dd2751627 Updated hecl 2015-11-10 21:04:17 -10:00
Jack Andersen 58e394d5df Windows fixes 2015-11-10 10:12:43 -10:00
Jack Andersen b94e14cd55 Submodule updates 2015-11-09 16:07:15 -10:00
Phillip Stephens b261e09f51 Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
Jack Andersen 8ffa2d2b15 Merge branch 'id-dump' 2015-10-26 14:43:04 -10:00
Jack Andersen 571f9d1b4c Added EVNT naming 2015-10-26 14:32:12 -10:00
Jack Andersen d46f44cefa Lots of reverse naming functionality added 2015-10-26 14:19:03 -10:00
Jack Andersen 3c63023d07 Removed temporary ID dumper code 2015-10-25 18:06:48 -10:00
Jack Andersen fa8b48d43e temporary ID dumping hard-coded 2015-10-25 16:31:09 -10:00
Jack Andersen fb11af23c6 Proper matrix decomposition for MLVL blend 2015-10-23 15:43:41 -10:00
Jack Andersen b207db8c27 Began migration to MLVL blend representation 2015-10-23 15:23:45 -10:00
Jack Andersen 07392938d8 work on ANCS cooking 2015-10-22 14:45:26 -10:00
Jack Andersen e20837eabd Skin intermediate outputting for mesh cooker 2015-10-21 16:03:26 -10:00
Jack Andersen 4a389040fc Mesh cooker fixes 2015-10-20 15:34:35 -10:00
Jack Andersen bf8a007514 Initial CMDL cooking in place 2015-10-18 17:28:47 -10:00
Jack Andersen 9529fad78f Added binarySize method to DNA implementations 2015-10-17 18:08:45 -10:00
Jack Andersen 6bd5c42a9e Initial MaterialSet constructor 2015-10-16 16:07:38 -10:00
Jack Andersen 99c4835b6f Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-10-15 14:36:03 -10:00
Jack Andersen d0404680fd Extract directory selection fix 2015-10-15 14:35:40 -10:00
Phillip Stephens 65fe5add5b Update SCAN.hpp 2015-10-15 16:42:39 -07:00
Jack Andersen 1811b4e96c Updated hecl 2015-10-15 12:25:33 -10:00
Jack Andersen d95e11ce3e Updated hecl 2015-10-14 13:07:29 -10:00
Phillip Stephens 804f0c8b7d Fix string being read in as bool 2015-10-12 23:48:44 -07:00
Jack Andersen da2adf350a Oculus and Ridley SCLY trilogy fixes 2015-10-12 15:04:36 -10:00
Jack Andersen a53cf8aad3 Material extraction fix; Layer indices 2015-10-12 11:10:38 -10:00
Jack Andersen 0bd1469773 Added dynamic register support for TEV extraction 2015-10-12 10:17:49 -10:00
Jack Andersen 30b486c76f Shader extract crash fix; SCLY trilogy fixes 2015-10-11 23:30:18 -10:00
Jack Andersen faa262b73c Windows fixes 2015-10-11 18:41:28 -10:00
Jack Andersen f77900a9cb TEV->Blender fixes 2015-10-10 19:56:42 -10:00
Jack Andersen 3b7f7f2f3a CMDL cooking updates 2015-10-06 15:17:17 -10:00
Phillip Stephens cdeb1234c8 Make SCRIPT_OBJECT_DB const 2015-10-05 13:48:54 -07:00
Jack Andersen 5129f0a0c7 Minor re-organization of DeafBabe header 2015-10-04 15:57:23 -10:00
Jack Andersen 0d2f2cfd34 Initial cook tool integration 2015-10-03 19:08:56 -10:00
Jack Andersen 43ddaa0dc4 Added DNAType calls to SCLY 2015-09-30 14:46:37 -10:00
Jack Andersen b50d1b2a8f Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-09-30 14:40:54 -10:00
Jack Andersen 1f9c8811d2 Work on cooking features 2015-09-30 14:40:21 -10:00
Phillip 9c5d17db73 Merge pull request #3 from AxioDL/scriptobjects
Script Object Definitions
2015-09-30 16:20:57 -07:00
Phillip Stephens c3ee18abf5 Script Object DNAs 2015-09-30 16:18:19 -07:00
Jack Andersen 5f68a2a992 Initial cook tool update 2015-09-29 20:23:40 -10:00
Jack Andersen eed44c8230 Memory leak fix 2015-09-29 11:50:47 -10:00
Jack Andersen c8809cad15 Restored internal name possibility 2015-09-28 20:14:48 -10:00
Jack Andersen e6fb4f36cf Added MREA index to dir name 2015-09-28 20:09:22 -10:00
Phillip Stephens 6d6deff2a2 Add output callbacks to NODLib contexts 2015-09-28 22:17:54 -07:00
Phillip Stephens 34e0361bc1 Update NODLib 2015-09-28 20:49:31 -07:00
Jack Andersen d075225c31 Handling for additive ANIMs and MP3 skinning fix 2015-09-28 16:00:28 -10:00
Jack Andersen d59c649f2f Additional data updates 2015-09-27 20:16:41 -10:00
Jack Andersen 6d1fb5470f Templated BabeDead reader 2015-09-27 19:19:31 -10:00
Jack Andersen 739c31d87c Full PAK Indexing even for partial extracts 2015-09-27 15:13:27 -10:00
Jack Andersen 3540a3e19a ANIM Scaling fix 2015-09-27 14:42:47 -10:00
Jack Andersen a18f1aae6e MP3 ANIM Rotation fix 2015-09-27 11:49:18 -10:00
Jack Andersen 5b70865e4f Windows fixes 2015-09-26 18:36:15 -10:00
Jack Andersen 525c8a0254 Standalone MP3 CHAR fix 2015-09-26 17:48:53 -10:00
Jack Andersen 262f9ccf9f ANIM0 fix 2015-09-26 17:05:43 -10:00
Jack Andersen bffb491769 MP3 ANIM updates 2015-09-26 16:24:03 -10:00
Jack Andersen 60142602fd Working MP3 skin extraction 2015-09-25 17:12:08 -10:00
Phillip Stephens 2c5f406c40 Add SCAN
Update references
Black list known demos
2015-09-24 00:47:30 -07:00
Jack Andersen cf1c7e4781 Another PAK indexing fix 2015-09-23 17:57:45 -10:00
Jack Andersen d6ce7559b9 Crash fix for MP3 resource indexing 2015-09-23 17:10:59 -10:00
Jack Andersen 21d8b9dcd3 Preparing for CHAR/ANIM implementation 2015-09-23 14:59:36 -10:00
Jack Andersen a5f6c2548b Merge branch 'master' of https://github.com/AxioDL/PathShagged 2015-09-23 12:59:56 -10:00
Jack Andersen 2893eb7e76 Additional extract directory tier for level names 2015-09-23 12:59:12 -10:00
Phillip Stephens b65ac4e9f8 Fix crash with TRANInv
CTweakParticle
2015-09-23 12:01:25 -07:00
Jack Andersen b1f55c2733 MP3 DEPS support 2015-09-22 20:35:07 -10:00
Jack Andersen 7f5eebdaeb Added lights and collision to MP3 MREA 2015-09-22 15:15:11 -10:00
Jack Andersen bb89194157 Shared extract fix 2015-09-21 21:15:30 -10:00
Jack Andersen a6c964a7c2 Proper world-pak detection 2015-09-21 15:58:26 -10:00
Jack Andersen 45494ec9aa Shared extract only applies to world paks now 2015-09-21 15:42:03 -10:00
Jack Andersen bd3cf2b847 Added pak isolation feature for trilogy paks 2015-09-21 13:36:15 -10:00
Jack Andersen 9f05f40994 Added split normals layer to extracted meshes 2015-09-21 12:45:55 -10:00
Jack Andersen 8221caac35 Added distinct-normal vertex extraction 2015-09-20 15:23:20 -10:00
Jack Andersen bee7388242 Initial MP3 MREA support 2015-09-19 20:09:27 -10:00
Jack Andersen 604484ac69 Format args fix 2015-09-19 14:19:00 -10:00
Jack Andersen 2de7d91fe7 Added UV Animation 8 2015-09-19 14:14:31 -10:00
Phillip Stephens 3acddce766 Material fixes 2015-09-19 13:36:46 -07:00
Jack Andersen ea2c5b9722 MP3 Material fix 2015-09-18 21:46:36 -10:00
Jack Andersen e431f96f5d MP3 Material updates 2015-09-18 21:08:01 -10:00
Phillip Stephens 872e2d4d52 Fix UV Selection 2015-09-18 22:24:32 -07:00
Jack Andersen 84531b676f Initial MP3 Material Support 2015-09-18 15:38:40 -10:00
Jack Andersen da24b39957 Lightmap rendering 2015-09-17 09:50:43 -10:00
Jack Andersen 73862a937f initial DEAFBABE support 2015-09-11 21:13:40 -10:00
Jack Andersen 40c39ee83b bmesh generation tweaks 2015-09-10 18:53:32 -10:00
Jack Andersen bf5bf28a87 Decompressed MREA outputting 2015-09-09 20:22:08 -10:00
Jack Andersen 23f89ee747 Buffer access fixes 2015-09-09 14:08:29 -10:00
Jack Andersen 83252ea611 MP2 MREA read fix 2015-09-08 15:48:10 -10:00
Jack Andersen 273a21a7f1 MREA bug fixes 2015-09-08 15:37:00 -10:00
Jack Andersen 850fcd2747 MP2 MREA geometry 2015-09-08 14:49:20 -10:00
Jack Andersen c55a3e0ac1 Undefined behavior fix 2015-09-06 20:47:12 -10:00
Jack Andersen 2fef79ceaa Initial MP1 MREA support 2015-09-06 18:05:44 -10:00
Jack Andersen 35a6ddab14 Fixed ANCS-CMDL extraction regression 2015-09-06 11:44:57 -10:00
Jack Andersen ac852acb73 minor patch 2015-09-06 09:00:29 -10:00
Jack Andersen cf7836fc9a Much more reliable CMDL with CINF/CSKR extract 2015-09-05 19:34:30 -10:00
Jack Andersen 64d41d712e String conversion fix 2015-09-02 16:09:56 -10:00
Jack Andersen 6d13e83278 redundant save removal, better extract reporting 2015-09-02 15:45:15 -10:00
Jack Andersen 416f085448 Better progress logging 2015-09-02 12:00:40 -10:00
Jack Andersen 5fb8287d50 OS X fixes 2015-09-02 09:10:11 -10:00
Jack Andersen 74e0588a63 crash fixes 2015-09-01 11:46:40 -10:00
Jack Andersen c98ebe2fbe more stable string trim 2015-09-01 09:26:55 -10:00
Phillip Stephens 714f81352d Fix trailing whitespace on layer names 2015-08-31 19:54:02 -07:00
Jack Andersen 2417eef951 chomping trailing whitespace for directory name use 2015-08-31 15:23:05 -10:00
Jack Andersen 1e3d281136 ANIM performance improvements and a crash fix 2015-08-31 14:31:52 -10:00
Jack Andersen f9c35caf5e added inttypes and updated submodules for utf8 2015-08-31 11:26:46 -10:00
Phillip Stephens c5f6a87860 Fix make_dnalist 2015-08-30 23:13:21 -07:00
Jack Andersen d1faf4e72d Windows refactors 2015-08-30 17:44:42 -10:00
Jack Andersen 7223a9dce5 more input implementation 2015-08-28 15:30:47 -10:00
Jack Andersen ce42cdd3be various input class implementations 2015-08-27 14:11:31 -10:00
Jack Andersen 3f1025abb3 link fix 2015-08-24 21:04:50 -10:00
Jack Andersen f3b5b9f49a various implementation 2015-08-22 20:42:29 -10:00
Jack Andersen b51911ed3d more classes added 2015-08-21 15:58:41 -10:00
Jack Andersen 731d8bbcb4 more stubs 2015-08-20 14:06:39 -10:00
Jack Andersen debc677299 fixed atdna macro 2015-08-18 13:07:46 -10:00
Jack Andersen 6809fcc4a4 Codebase refactor 2015-08-18 12:51:54 -10:00
Jack Andersen 1b3d5e1d3c More stubs and main flow layout 2015-08-17 19:54:43 -10:00
Jack Andersen 3112addebd Started Tweaks in MP1 DataSpec 2015-08-17 13:46:41 -10:00
Jack Andersen 520eec7aa2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Jack Andersen 387332ed70 several core runtime stubs added 2015-08-16 19:26:58 -10:00
Jack Andersen 53256dea15 proper recursive resource extraction 2015-08-16 13:00:33 -10:00
Jack Andersen 0da7ab7e01 added multiple material sets to addon 2015-08-15 12:56:55 -10:00
Jack Andersen 3c5b5fd39a Updated to support MP2 characters 2015-08-14 18:12:15 -10:00
Jack Andersen b5d96f7040 ANIM fixes and explicit-endian refactor 2015-08-13 17:00:51 -10:00
Jack Andersen 5b38596595 MP1 ANIM bug fixes 2015-08-13 11:29:07 -10:00
Jack Andersen fd550702e1 CINF/CSKR integration 2015-08-12 21:29:00 -10:00
Jack Andersen 2cc94bf4ed Initial MP1 ANIM implementation 2015-08-11 13:32:02 -10:00
Jack Andersen f50629fad7 added pre-index pass for CMDL 2015-08-10 12:16:54 -10:00
Jack Andersen 2c6d83b0c7 Minor fixes and cleanups 2015-08-10 10:49:19 -10:00
Jack Andersen 99bb5df7f3 FourCCs are light enough to construct on demand 2015-08-09 16:03:44 -10:00
Jack Andersen 310aa10116 Refactor of CMDL to effectively share across games 2015-08-09 15:53:24 -10:00