Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Luke Street
fe9e74561e
Fixes for Apple Silicon
2021-01-06 20:54:11 -05:00
Jack Andersen
6a8714c1f3
Update fmtlib
2020-04-11 12:48:11 -10:00
Lioncash
45556184b4
HMDL_RT: Make use of std::make_unique
...
More straightforward than using raw new within a reset() call.
2020-04-05 09:05:37 -04:00
Lioncash
ebb0a161c3
HMDL_RT: Remove unnecessary pointer cast
...
The MemoryReader class already accepts const qualified data, so there's
no need to cast away const.
2020-04-05 09:03:38 -04:00
Phillip Stephens
3d0451a496
Compile fix
2020-03-03 16:52:57 -08:00
Emmanuel Gil Peyrot
32578f7520
Respect the XDG base directory specification
...
This helps unclutter the home directory from useless dotfiles, moving
them where they belong.
See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
2020-02-25 12:29:15 +01:00
Lioncash
5e66bee28c
General: Include necessary includes
...
Ensures all necessary includes are included and also removes headers
that aren't necessary
2019-09-04 19:23:55 -04:00
Jack Andersen
6988f86672
Massive fmtlib refactor
2019-07-19 18:22:58 -10:00
Jack Andersen
72193079ae
New code style refactor
2018-12-07 19:18:42 -10:00
Jack Andersen
61a50aa57e
Windows sync fixes for API changes
2018-10-14 10:09:15 -10:00
Jack Andersen
0ee18025dd
Huge shader infrastructure refactor
2018-10-06 16:53:57 -10:00
Jack Andersen
77f814192e
Windows build fixes
2018-05-24 20:34:58 -10:00
Jack Andersen
d0d330062f
Resource tracing and memory leak fixes
2018-05-19 20:12:32 -10:00
Jack Andersen
7a60440d58
Add shader mode for constant alpha overwrite
2018-02-04 20:54:35 -10:00
Jack Andersen
9daa74e08e
Windows PCH fixes
2017-12-29 15:07:15 -10:00
Jack Andersen
aae0dc56b7
Huge compile performance refactor
2017-12-28 21:56:31 -10:00
Jack Andersen
93711460f8
More flexible cull-mode options for shader extensions
2017-12-09 19:29:23 -10:00
Jack Andersen
559096feeb
UWP support
2017-12-05 17:22:31 -10:00
Jack Andersen
b382188a5c
Remove debugging changes
2017-11-21 00:22:36 -10:00
Jack Andersen
ddf7c983da
Major refactor of hecl parser using @hackyourlife architecture
2017-11-20 23:33:28 -10:00
Jack Andersen
b41b21cb4b
Windows fixes
2017-11-13 17:34:05 -10:00
Jack Andersen
4111d49d64
string_view refactor
2017-11-12 20:13:53 -10:00
Jack Andersen
d2fda8a373
Changes to support new boo object tracker API
2017-11-04 20:15:03 -10:00
Jack Andersen
48ec4cf6eb
Various bug fixes
2017-10-21 20:10:59 -10:00
Jack Andersen
9cc364c4fd
Updated rendering interface for boo
2017-03-17 13:32:18 -10:00
Jack Andersen
1bfef7ddf8
ShaderCacheManager read fix
2017-02-02 20:22:54 -10:00
Jack Andersen
6de25c1d1d
Refinements to avoid bad level linkages
2016-09-18 13:46:49 -10:00
Jack Andersen
5303b9bda1
Dramatic shader cache performance improvement
2016-09-11 18:52:55 -10:00
Jack Andersen
4795565dd9
OpenGL enum change
2016-08-23 18:34:26 -10:00
Jack Andersen
ca4d50c62b
More reliable shader cache; update submodules
2016-08-08 08:22:32 -10:00
Jack Andersen
30dabe5267
Cache decompression error handling
2016-07-26 17:38:25 -10:00
Jack Andersen
4fba325b0f
Link-order fixes
2016-03-30 16:44:12 -10:00
Jack Andersen
72fc1e5754
boo lambda-factory API refactor
2016-03-30 09:15:08 -10:00
Jack Andersen
31fa668e78
Humungous refactor
2016-03-04 13:02:44 -10:00
Jack Andersen
d76fcf0f5b
Vulkan Updates
2016-02-22 16:33:29 -10:00
Jack Andersen
f1cb3bdb58
Update boo
2016-02-18 10:52:36 -10:00
Phillip Stephens
43befa6fd2
Fix crash when attempting to initialize cache
2016-02-18 04:55:39 -08:00
Phillip Stephens
3e966d73af
Use SystemStringView rather than raw std::{w}string for simplicity
2016-01-15 19:35:59 -08:00
Jack Andersen
fff3100f17
OS X now using POSIX-style file store
2015-12-01 17:06:39 -10:00
Jack Andersen
f7e195a140
Updated libBoo
2015-11-25 14:22:55 -10:00
Jack Andersen
a19bc6827c
Athena error handling tweak
2015-11-22 17:09:46 -10:00
Jack Andersen
18f708753d
windows enum refactor fixes
2015-11-20 16:59:43 -10:00
Jack Andersen
c4f8743bf6
OS X enum refactor fixes
2015-11-20 16:16:54 -10:00
Jack Andersen
0a457d854a
Major scoped-enum refactor
2015-11-20 15:13:06 -10:00
Jack Andersen
daa446588b
Metal shader generation
2015-11-18 13:56:45 -10:00
Jack Andersen
6387b420ae
Working HECL shader generation on D3D11/12
2015-11-17 20:16:08 -10:00
Jack Andersen
6804a12641
Updated boo
2015-11-16 12:04:13 -10:00
Jack Andersen
6b6617303b
Cache bug fix
2015-11-15 18:42:32 -10:00