2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-07-09 00:45:52 +00:00

6917 Commits

Author SHA1 Message Date
30bdf02b0e DistanceFog imps 2016-08-08 13:55:58 -07:00
Jack Andersen
2d73c8226c Fog rendering for Metal 2016-08-08 09:07:30 -10:00
Jack Andersen
daeef99f83 More reliable Metal shader cache 2016-08-08 09:06:51 -10:00
Jack Andersen
1d32843970 Fog rendering for HLSL 2016-08-08 08:54:05 -10:00
Jack Andersen
6740d6d00d More reliable HLSL shader cache 2016-08-08 08:53:31 -10:00
Jack Andersen
e7a339344d Properly-scaled fog rendering 2016-08-08 08:23:12 -10:00
Jack Andersen
ca4d50c62b More reliable shader cache; update submodules 2016-08-08 08:22:32 -10:00
Jack Andersen
a910ddd912 Initial fog rendering 2016-08-07 18:48:18 -10:00
Jack Andersen
9b9eed39f4 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-06 14:20:28 -10:00
Jack Andersen
73573c84ea Several CGameArea PostConstruct imps 2016-08-06 14:20:02 -10:00
ec79bcd397 CFrontEnd fixes 2016-08-05 16:48:53 -07:00
Jack Andersen
204969965e More CAreaOctTree imps 2016-08-05 11:44:19 -10:00
Jack Andersen
2eb77b9a7a CAreaOctTree fields and reader 2016-08-05 10:26:23 -10:00
02a79b4c80 Add graphics platform name to window title 2016-08-04 20:21:19 -07:00
502e01ade0 Update boo 2016-08-04 20:20:59 -07:00
1fce6a7535 CRC32 data pointer should remain const 2016-08-04 15:28:32 -07:00
cedf3dba4e prelim CDecal imps 2016-08-04 15:24:28 -07:00
Jack Andersen
76a6b51d14 Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-03 13:47:21 -10:00
Jack Andersen
0f4ef04efa Thermal Hot filter Metal 2016-08-03 13:47:01 -10:00
Jack Andersen
07fcc2db92 Metal extended shader fixes 2016-08-03 13:46:25 -10:00
165735ba1b CScannableObjectInfo imps 2016-08-03 16:20:31 -07:00
Jack Andersen
dc1ad1c773 Thermal Hot filter HLSL 2016-08-03 13:16:31 -10:00
Jack Andersen
5f60a33cce Windows build fixes 2016-08-03 13:15:59 -10:00
Jack Andersen
9222a928ef Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
Jack Andersen
135aac5fef Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-02 12:14:41 -10:00
Jack Andersen
238c470bfd Better lighting for testing model shading 2016-08-02 12:14:05 -10:00
Jack Andersen
577af720d3 Add proper file-based error reporting 2016-08-02 12:12:49 -10:00
a253e7f1bd Add CMapUniverse 2016-08-01 23:19:52 -07:00
Jack Andersen
49d12162f5 Update hecl 2016-08-01 19:54:59 -10:00
Jack Andersen
e17d5c0b83 GLSL generation fixes 2016-08-01 19:54:40 -10:00
Jack Andersen
5a67a8406f Update boo 2016-08-01 16:04:07 -10:00
Jack Andersen
d43087247f Update boo 2016-08-01 16:03:34 -10:00
Jack Andersen
1dd3304cd6 Update boo 2016-08-01 13:25:10 -10:00
Jack Andersen
8d26d197d6 Update boo 2016-08-01 13:24:31 -10:00
Jack Andersen
40e0b70d0e ColorRegs for CModelFlags 2016-07-31 20:36:51 -10:00
Jack Andersen
b7143c7dca Default colorRegs when lighting uniform not available 2016-07-31 20:35:35 -10:00
Jack Andersen
1c64605261 HLSL extension shaders 2016-07-31 18:35:42 -10:00
Jack Andersen
7e42581cf0 HLSL extended shader support 2016-07-31 18:34:08 -10:00
Jack Andersen
b0b955f83f Remove redundant line of GLSL 2016-07-31 14:21:02 -10:00
Jack Andersen
dc2c636f33 Early fragment tests and alpha compare to emulate GX use 2016-07-31 14:12:10 -10:00
Jack Andersen
9806a34ef6 Vulkan build fix 2016-07-31 13:47:41 -10:00
Jack Andersen
d737ed7b34 Better near-z value 2016-07-31 13:36:53 -10:00
Jack Andersen
f9cae24c5d Add alpha-test functionality for applicable blend modes 2016-07-31 13:35:46 -10:00
Jack Andersen
89d4cc78d0 Merge branch 'master' into extendeds 2016-07-31 10:53:17 -10:00
Jack Andersen
c4c3e1883f Metal extended shader support 2016-07-31 10:52:04 -10:00
Jack Andersen
ec859598e9 Metal platform conformance 2016-07-31 10:26:08 -10:00
871489dce2 Update zeus, initial CMappableObject imp 2016-07-31 12:29:07 -07:00
98f5d8ccb2 Update zeus 2016-07-31 12:25:35 -07:00
Jack Andersen
13f0726c40 Invert sphere texture values 2016-07-30 19:06:05 -10:00
Jack Andersen
05a52c00be Fixes for extended shaders 2016-07-30 18:46:03 -10:00