Luke Street
8bb2f33a45
CCubeRenderer: More function implementations
2022-07-01 20:47:45 -04:00
Luke Street
6c3e74b93e
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
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This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
933279ceb6
Various knockback related fixes, don't call WaitForComplete in CGameaArea
2021-06-13 18:06:29 -07:00
Phillip Stephens
ace87397d7
Knockback/Damage fixes
2021-06-13 03:11:16 -07:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
bb4bdfa1ee
Merge remote-tracking branch 'origin/animationstate'
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# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Phillip Stephens
0903b478f6
More MetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Luke Street
cfe1507fc7
CRidley: DoUserAnimEvent projectile fixes
2020-09-26 11:16:59 -04:00
Luke Street
56d31254cd
CKnockBackController: Fix EKnockBackType
2020-05-21 11:32:48 -04:00
Phillip Stephens
47d767c441
CRidley: Various fixes, now you can kick the dragon's ass
2020-05-14 06:06:21 -07:00
Phillip Stephens
a432a79cd4
Various Ridley fixes
2020-05-13 06:20:40 -07:00
Lioncash
e9ea73ec98
CRidley: Amend formatting of skFloats
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Makes the formatting less wonky.
2020-05-10 19:47:28 -04:00
Lioncash
c0a0a35f01
CRidley: Collapse for loop into ranged for loop
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Same behavior, no unnecessary induction variable.
2020-05-10 19:41:13 -04:00
Lioncash
98ce18385a
CRidley: Fix missing comma in skWingEffects
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Previously all the elements past WingSmokeSmall8 would be off by one.
This corrects that.
2020-05-10 19:32:11 -04:00
Lioncash
8508524479
CRidley: Amend formatting of skSomeStruct
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Makes it consistent with the other arrays.
2020-05-10 19:30:59 -04:00
Lioncash
a79c42862c
CRidley: Join namespace into nested namespace specifiers
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Same behavior, less noise.
2020-05-10 19:30:19 -04:00
Lioncash
9929c9ab02
CRidley: Correct breastPlate_LCTR sphere joint radius
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GM8Ev0 sets this as 0.3.
2020-05-09 23:39:12 -04:00
Lioncash
306b8ad289
CRidley: Mark skDirectNormal and skIceWeakness as constexpr
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Allows elimination of runtime initializers.
2020-05-09 22:41:32 -04:00
Luke Street
14c92e85ce
Use pas::EAnimationState in CPAS*
2020-04-22 05:09:27 -04:00
Luke Street
4741172f9f
Merge pull request #316 from lioncash/init2
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RuntimeCommon: Make use of bitfield initializers where applicable
2020-04-21 22:52:25 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
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Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Phillip Stephens
d1c796f2a9
Initial CMagdolite imps
2020-04-21 01:06:52 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
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A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
cabbfcc320
CActor: Make AddToRenderer() non-const
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This member function alters instance state in a few implementations, so
it shouldn't be made const.
The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash
e3775a8fca
CRidley: qualify virtual function call in constructor
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Signifies that we intentionally want to call this virtual function in
the constructor.
2020-04-01 23:09:11 -04:00
Lioncash
388e5f2e7f
CRidley: Make use of std::make_unique where applicable
2020-04-01 23:08:08 -04:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Phillip Stephens
4762c7b832
Finish Ridley's AI function implementations
2019-11-14 08:39:20 -08:00
Phillip Stephens
e059f224d4
Fix behavior translation, still needs work
2019-11-13 10:44:43 -08:00
Phillip Stephens
8881376195
Some ridley fixes
2019-11-13 09:58:49 -08:00
Phillip Stephens
a1c7692d36
More CRidley imps
2019-11-12 12:25:21 -08:00
Phillip Stephens
6c1f682e0f
Initial CRidley implementation
2019-11-09 15:48:46 -08:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
0b3a9e1865
Implement CPatterned::KnockBack
2018-11-05 20:16:12 -10:00
Jack Andersen
d6051f8808
Implement CKnockBackController
2018-11-04 20:12:53 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Phillip Stephens
56a48cd624
Initial DNAMP3 fixes various missing loader imps
2018-07-08 16:03:35 -07:00