Commit Graph

41 Commits

Author SHA1 Message Date
Luke Street 8bb2f33a45 CCubeRenderer: More function implementations 2022-07-01 20:47:45 -04:00
Luke Street 6c3e74b93e CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits 2022-03-05 19:26:52 -05:00
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens 933279ceb6
Various knockback related fixes, don't call WaitForComplete in CGameaArea 2021-06-13 18:06:29 -07:00
Phillip Stephens ace87397d7
Knockback/Damage fixes 2021-06-13 03:11:16 -07:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street bb4bdfa1ee Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
#	Runtime/MP1/World/CFlyingPirate.cpp
#	Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Phillip Stephens 0903b478f6
More MetroidPrimeExo imps 2020-12-13 10:57:44 -08:00
Luke Street cfe1507fc7 CRidley: DoUserAnimEvent projectile fixes 2020-09-26 11:16:59 -04:00
Luke Street 56d31254cd CKnockBackController: Fix EKnockBackType 2020-05-21 11:32:48 -04:00
Phillip Stephens 47d767c441
CRidley: Various fixes, now you can kick the dragon's ass 2020-05-14 06:06:21 -07:00
Phillip Stephens a432a79cd4
Various Ridley fixes 2020-05-13 06:20:40 -07:00
Lioncash e9ea73ec98 CRidley: Amend formatting of skFloats
Makes the formatting less wonky.
2020-05-10 19:47:28 -04:00
Lioncash c0a0a35f01 CRidley: Collapse for loop into ranged for loop
Same behavior, no unnecessary induction variable.
2020-05-10 19:41:13 -04:00
Lioncash 98ce18385a CRidley: Fix missing comma in skWingEffects
Previously all the elements past WingSmokeSmall8 would be off by one.
This corrects that.
2020-05-10 19:32:11 -04:00
Lioncash 8508524479 CRidley: Amend formatting of skSomeStruct
Makes it consistent with the other arrays.
2020-05-10 19:30:59 -04:00
Lioncash a79c42862c CRidley: Join namespace into nested namespace specifiers
Same behavior, less noise.
2020-05-10 19:30:19 -04:00
Lioncash 9929c9ab02 CRidley: Correct breastPlate_LCTR sphere joint radius
GM8Ev0 sets this as 0.3.
2020-05-09 23:39:12 -04:00
Lioncash 306b8ad289 CRidley: Mark skDirectNormal and skIceWeakness as constexpr
Allows elimination of runtime initializers.
2020-05-09 22:41:32 -04:00
Luke Street 14c92e85ce Use pas::EAnimationState in CPAS* 2020-04-22 05:09:27 -04:00
Luke Street 4741172f9f
Merge pull request #316 from lioncash/init2
RuntimeCommon: Make use of bitfield initializers where applicable
2020-04-21 22:52:25 -04:00
Lioncash fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Phillip Stephens d1c796f2a9 Initial CMagdolite imps 2020-04-21 01:06:52 -04:00
Lioncash bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash e3775a8fca CRidley: qualify virtual function call in constructor
Signifies that we intentionally want to call this virtual function in
the constructor.
2020-04-01 23:09:11 -04:00
Lioncash 388e5f2e7f CRidley: Make use of std::make_unique where applicable 2020-04-01 23:08:08 -04:00
Phillip Stephens 8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps 2019-11-19 15:06:25 -08:00
Phillip Stephens 4762c7b832
Finish Ridley's AI function implementations 2019-11-14 08:39:20 -08:00
Phillip Stephens e059f224d4
Fix behavior translation, still needs work 2019-11-13 10:44:43 -08:00
Phillip Stephens 8881376195
Some ridley fixes 2019-11-13 09:58:49 -08:00
Phillip Stephens a1c7692d36
More CRidley imps 2019-11-12 12:25:21 -08:00
Phillip Stephens 6c1f682e0f
Initial CRidley implementation 2019-11-09 15:48:46 -08:00
Phillip Stephens 68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 0b3a9e1865 Implement CPatterned::KnockBack 2018-11-05 20:16:12 -10:00
Jack Andersen d6051f8808 Implement CKnockBackController 2018-11-04 20:12:53 -10:00
Phillip Stephens bbfe61efbf Various loader implementations 2018-10-11 15:57:05 -07:00
Phillip Stephens 56a48cd624 Initial DNAMP3 fixes various missing loader imps 2018-07-08 16:03:35 -07:00