Luke Street
232823ae69
Runtime/Graphics: Replace bitfield unions with constructor initializers
2020-04-10 15:03:31 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
...
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
6ae935924b
IRenderer/CBooRenderer: Add parameter names to function prototypes
...
Makes the interface more self-documenting and allows IDEs to perform
better parameter introspection
2020-03-30 00:34:38 -04:00
Lioncash
b1426867bf
CBooRenderer: Make use of std::array where applicable
...
Makes the data strongly typed and allows eliminating some hardcoded
sizes.
2020-03-06 02:25:40 -05:00
Lioncash
4f7f5cf09a
CBooRenderer: Make Buckets class mostly internal
...
This is only ever functionally used within this translation unit, so we
can hide the class internally.
2020-03-06 01:16:02 -05:00
Phillip Stephens
697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus
2019-11-24 07:32:45 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash
9312eef905
RuntimeCommon: Use override where applicable
...
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Jack Andersen
77af3f0ebd
CPuddleToadGamma and animation system fixes
2019-06-20 20:02:56 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
67b9882dbe
Thermal visor fixes
2019-02-24 22:14:59 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
5b55320e9b
Implement CPlasmaProjectile
2019-01-02 17:47:28 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
e1fa938127
Work on CSpacePirate
2018-11-25 16:15:44 -10:00
Jack Andersen
b099be63dd
Bug fixes
2018-11-17 14:10:26 -10:00
Jack Andersen
8fb77eac2c
Various bug fixes
2018-10-20 18:14:00 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
489470feda
Implement CBomb
2018-09-08 18:13:56 -07:00
Jack Andersen
718d2cb29e
Water rendering order fix, morphball visor fixes
2018-06-21 11:04:16 -10:00
Jack Andersen
a5f25bf3f4
Fix water rendering
2018-06-02 20:11:39 -10:00
Phillip Stephens
fdf55e7272
Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
2018-05-09 19:56:54 -07:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
47b3d57c3a
Arm cannon rendering fixes
2018-01-14 21:39:25 -10:00
Jack Andersen
cff5198e6b
Major graphics resource performance improvement
2017-11-19 13:48:09 -10:00
Jack Andersen
742ab2514f
First skybox and HUD rendering
2017-11-11 19:14:57 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
5149128b60
DCLN cooking and various bug fixes
2017-10-16 19:51:53 -10:00
Jack Andersen
30ae347420
Implement CWorldShadow and texture clamp mode
2017-09-30 18:26:46 -10:00
Jack Andersen
6c56cf4c26
Implement CRandomStatic and CScanLines shaders (still need HLSL)
2017-06-01 09:10:06 -10:00
Jack Andersen
ca69a54faf
Camera filter refactor
2017-05-31 19:34:24 -10:00
Jack Andersen
b2d375a1d7
Finish CSamusDoll
2017-05-05 19:21:42 -10:00
Jack Andersen
0fe125d913
Finish CSamusHud and subsystems
2017-04-13 09:28:31 -10:00
Jack Andersen
c069666307
Player reflection and other imps
2017-03-25 19:53:04 -10:00
Jack Andersen
1629882113
Refactors to support fog volume rendering
2017-03-13 21:03:58 -10:00
Jack Andersen
2d093b6d80
Initial fog volume rendering implementation
2017-03-09 17:40:24 -10:00
Jack Andersen
0f6ae9d217
CBooRenderer::PostRenderFogs() implementation
2017-03-06 19:36:02 -10:00
Jack Andersen
87a22b73fa
DrawWorld implementation complete
2017-03-05 20:33:51 -10:00
Jack Andersen
8ef9ed2c3b
Work on CMorphBallShadow
2017-03-04 21:57:12 -10:00
Jack Andersen
cac0e328f7
Tons of DrawWorld-related implementations
2017-03-03 18:31:08 -10:00
Jack Andersen
5c884fec0c
Work on CStateManager rendering functions
2017-03-02 21:18:12 -10:00
Jack Andersen
03a93c52b9
CSaveUI work
2016-12-17 18:16:04 -10:00
Jack Andersen
25d808e2b9
Functioning XRay blur filter
2016-08-19 18:22:13 -10:00
Jack Andersen
a910ddd912
Initial fog rendering
2016-08-07 18:48:18 -10:00
Jack Andersen
73573c84ea
Several CGameArea PostConstruct imps
2016-08-06 14:20:02 -10:00