Luke Street
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aea8b4474b
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Update boo2, hecl, kabufada, zeus
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2020-10-07 20:12:39 -04:00 |
Luke Street
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c7f87333af
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Fix more things that didn't commit for some reason
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2020-10-07 20:06:35 -04:00 |
Luke Street
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036e769210
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Fix an insane number of things with hsh refactoring
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2020-10-07 20:03:07 -04:00 |
Luke Street
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3c9816af12
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Convert CTextSupportShader; CTextRenderBuffer updates
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2020-10-04 02:47:43 -04:00 |
Luke Street
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35f33333a5
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Convert CWorldShadowShader
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2020-10-03 23:56:36 -04:00 |
Luke Street
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63f7f225cc
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Convert CSpaceWarpFilter; fix up CXRayBlurFilter
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2020-10-03 23:36:30 -04:00 |
Luke Street
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3799759ca7
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CScanLinesFilter: Convert to hsh pipeline
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2020-10-03 22:42:21 -04:00 |
Luke Street
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7b3783ddf9
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CRandomStaticFilter: Convert to hsh pipeline
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2020-10-03 22:25:03 -04:00 |
Luke Street
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32fc69c215
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CRadarPaintShader: Initialize vbo/ubo
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2020-10-03 18:04:40 -04:00 |
Luke Street
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f2200fbee3
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CHudRadarInterface: Fix compilation errors
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2020-10-03 18:00:50 -04:00 |
Luke Street
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ee1462ba30
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CRadarPaintShader: Convert to hsh pipeline
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2020-10-03 17:58:32 -04:00 |
Luke Street
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c4e175bd64
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CPhazonSuitFilter: wait I did the wrong thing again
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2020-10-03 17:40:39 -04:00 |
Luke Street
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93c9244f14
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CPhazonSuitFilter: Fix color_attachment
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2020-10-03 17:39:49 -04:00 |
Luke Street
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383953fd1d
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CPhazonSuitFilter: Convert to hsh pipeline
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2020-10-03 17:36:21 -04:00 |
Luke Street
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315ac7d6d7
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CParticleSwooshShaders: Convert to hsh pipeline
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2020-10-03 00:27:25 -04:00 |
Luke Street
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6fa9d39cd6
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CMapSurfaceShader: hsh pipeline definition
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2020-10-02 23:32:45 -04:00 |
Luke Street
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ba904ff996
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CFogVolumeFilter: Convert to hsh pipeline
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2020-10-02 23:07:19 -04:00 |
Luke Street
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b632885c81
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CEnvFxShaders: Convert to hsh pipeline
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2020-10-02 21:32:22 -04:00 |
Luke Street
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6c56f6452e
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hsh pipelines for ThermalCold, ThermalHot, ElemenGen
Plus various fixes
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2020-10-02 18:59:10 -04:00 |
Luke Street
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485e0afb43
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CAABoxShader: Pull pipeline configuration from GX state
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2020-09-30 01:58:28 -04:00 |
Luke Street
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96ed5c7cee
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CBooRenderer: Don't rebind reflection texture
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2020-09-29 20:58:23 -04:00 |
Luke Street
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a5e455e128
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CBooRenderer: hsh updates
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2020-09-29 20:55:08 -04:00 |
Luke Street
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c596834fdf
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CEnergyBarShader: Convert to hsh pipeline
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2020-09-29 18:21:20 -04:00 |
Luke Street
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2d786e4318
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CDecalShaders: Convert to hsh pipeline
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2020-09-29 17:49:25 -04:00 |
Luke Street
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31bb006976
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CColoredStripShader: Convert to hsh pipeline
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2020-09-29 02:15:09 -04:00 |
Luke Street
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8d15acb11d
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CCameraFilter: Disable depth_write for FilterPipelines
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2020-09-29 01:34:04 -04:00 |
Luke Street
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1037b16c59
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CCameraBlurFilter: Correct pipeline attributes
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2020-09-29 01:27:06 -04:00 |
Luke Street
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68726f2783
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CAABoxShader: Simplify pipeline attributes
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2020-09-29 01:26:51 -04:00 |
Luke Street
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f1d777f172
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MP1: Fix stale references to boo
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2020-09-29 01:01:51 -04:00 |
Luke Street
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e8af14d028
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CNESEmulator: Fix create_dynamic_texture2d call
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2020-09-29 01:01:30 -04:00 |
Luke Street
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811339afc6
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Add CAABoxShader to runtime_add_hsh
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2020-09-29 01:00:45 -04:00 |
Luke Street
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4b40767050
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CGraphics: Fix implicit truncation errors
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2020-09-29 01:00:10 -04:00 |
Luke Street
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fc9e18fe46
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CAABoxShader: Convert to hsh pipeline
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2020-09-29 00:58:21 -04:00 |
Luke Street
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f4f840cb17
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Merge remote-tracking branch 'origin/master' into hsh
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2020-09-28 20:14:09 -04:00 |
Jack Andersen
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3827f35227
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Very, very incomplete integration of hsh/boo2
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2020-09-28 10:54:40 -10:00 |
Phillip Stephens
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ac68aa3c76
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Update amuse
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2020-09-27 22:07:29 -07:00 |
Phillip Stephens
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bfb7080b8a
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Update amuse
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2020-09-27 14:36:59 -07:00 |
Luke Street
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ad6cabed7b
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DataSpec: Fix MREA mesh visor flags when cooking
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2020-09-27 15:43:51 -04:00 |
Luke Street
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9e5f28ba80
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CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
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2020-09-27 12:59:56 -04:00 |
Luke Street
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6ff305da06
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CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
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2020-09-27 12:23:54 -04:00 |
Luke Street
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9a7bceb637
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CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size
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2020-09-27 03:04:30 -04:00 |
Luke Street
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cfe1507fc7
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CRidley: DoUserAnimEvent projectile fixes
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2020-09-26 11:16:59 -04:00 |
Luke Street
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dad16bf59b
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CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
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2020-09-26 10:38:22 -04:00 |
Luke Street
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902b5644f7
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CEnergyProjectile: Minor cleanup
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2020-09-26 09:41:50 -04:00 |
Luke Street
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6b51f32f99
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CBloodFlower: Use GetLctrTransform for projectile pos
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2020-09-26 09:41:28 -04:00 |
Luke Street
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732be1f7ea
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CEnergyProjectile: Mark functions as override
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2020-09-26 01:48:18 -04:00 |
Luke Street
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edea2e3745
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CGameProjectile: Implement Render
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2020-09-26 01:34:13 -04:00 |
Luke Street
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e305fbffab
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CBloodFlower: LaunchPollenProjectile fixes
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2020-09-26 01:34:09 -04:00 |
Luke Street
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c474b19b9d
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CTargetableProjectile: Implement ResolveCollisionWithActor & fixes
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2020-09-25 14:14:24 -04:00 |
Luke Street
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bbf66133c5
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CModelShaders: Update kRGBToYPrime approximation
Fixes opacity issues with arm cannon, HUD & more
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2020-09-25 00:59:16 -04:00 |