Lioncash
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b52e8dc6aa
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CMainFlow: std::move shared_ptr in SetGameState
Same behavior, but without a redundant atomic reference count
increment/decrement.
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2020-03-17 19:15:09 -04:00 |
Lioncash
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e5e4a6482c
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CLineRenderer: Make use of std::array where applicable
Same behavior, but without the potential for unintentional array to
pointer decay.
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2020-03-17 19:07:27 -04:00 |
Lioncash
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858162e0c1
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CLineRenderer: Remove unnecessary casts to bool
These constructs function identically without the need for casting.
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2020-03-17 19:04:01 -04:00 |
Phillip Stephens
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25842949a9
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Initial MP2 fixes
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2020-03-17 15:56:14 -07:00 |
Lioncash
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b1e5bf72b6
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CFogVolumeFilter: Make use of std::array where applicable
Makes data strongly typed and also allows for the removal of some
hardcoded array sizes.
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2020-03-17 18:52:47 -04:00 |
Luke Street
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6ddbd15cfc
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Merge pull request #237 from lioncash/state
CStateManager: Casting-related cleanups
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2020-03-16 20:19:31 -04:00 |
Luke Street
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488614563e
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Merge pull request #236 from lioncash/sign
CGrappleArm: Minor changes
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2020-03-16 20:18:31 -04:00 |
Lioncash
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179f0b5f08
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CStateManager: Remove instances of const_cast where applicable
Eliminates trivial casts that don't require much modifications to other
existing interfaces.
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2020-03-16 20:16:15 -04:00 |
Luke Street
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87eeafe0b0
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CSnakeWeedSwarm: Renaming & cleanup
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2020-03-16 20:15:22 -04:00 |
Lioncash
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58b112dbe6
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CStateManager: Convert reinterpret_cast instances over to static_cast
Conversions from void* can be done with static_cast.
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2020-03-16 20:05:41 -04:00 |
Lioncash
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0ae2364b24
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CStateManager: Remove unnecessary casts
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2020-03-16 20:01:57 -04:00 |
Lioncash
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258409bc7d
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CGrappleArm: Remove const_cast within RenderXRayModel()
Same behavior, but without a cast.
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2020-03-16 19:53:04 -04:00 |
Lioncash
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9063b16d36
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CGrappleArm: Convert reinterpret_cast to static_cast in PointGenerator()
It's permissible to use static_cast when converting from void* to
another type.
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2020-03-16 19:16:46 -04:00 |
Lioncash
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0cbfc6d169
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CGrappleArm: Move skDependencyNames into BuildSuitDependencyList()
Same behavior, but narrows the visible scope of the array.
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2020-03-16 19:12:55 -04:00 |
Lioncash
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d0d6210ccd
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CGrappleArm: Resolve sign mismatch warnings in loops
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2020-03-16 19:11:16 -04:00 |
Luke Street
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dc77fb0c41
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Merge pull request #234 from lioncash/puddle
CPuddleSpore: Make static const class data internally linked
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2020-03-16 19:11:04 -04:00 |
Luke Street
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53f9cb9f4e
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Merge pull request #235 from lioncash/puffer
CPuffer: Make use of std::array where applicable
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2020-03-16 19:10:40 -04:00 |
Lioncash
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ff8e4c18a1
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CPuffer: Make use of std::array where applicable
Allows direct size querying, which allows removing the use of direct
hardcoded array sizes.
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2020-03-16 16:37:40 -04:00 |
Lioncash
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2ae02eefb0
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CPuddleSpore: Make static const class data internally linked
Makes the data an implementation detail and also allows for the
string_view array to be declared constexpr.
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2020-03-16 16:26:19 -04:00 |
Luke Street
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7039232a95
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Merge pull request #233 from lioncash/pos
CPoseAsTransforms: Make use of std::array where applicable
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2020-03-16 16:14:40 -04:00 |
Luke Street
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4a64d92433
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Merge pull request #232 from lioncash/blur2
CPhazonSuitFilter: Convert define into local variable
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2020-03-16 16:14:25 -04:00 |
Luke Street
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2f7e2dd85e
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Merge pull request #231 from lioncash/blur
CPauseScreenBlur: Remove const_cast in Draw()
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2020-03-16 16:14:03 -04:00 |
Luke Street
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6ea64becb4
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Merge pull request #230 from lioncash/pause2
CPauseScreenBase: Minor cleanup
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2020-03-16 16:13:42 -04:00 |
Lioncash
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f45e2362c5
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CPoseAsTransforms: Make use of std::array where applicable
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2020-03-16 16:08:25 -04:00 |
Lioncash
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cc6d50a1aa
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CPoseAsTransforms: Mark constructor as explicit
Prevents potentially error-prone implicit constructions.
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2020-03-16 16:05:52 -04:00 |
Lioncash
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b9be092635
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CPauseScreenBlur: Remove const_cast in Draw()
Draw() clearly modifies the internals of the class in a non-caching
manner, so this member function should really not have a const qualifier
on it.
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2020-03-16 16:00:12 -04:00 |
Lioncash
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bb075d51ed
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CPhazonSuitFilter: Convert define into local variable
Same behavior, but with a more localized scope.
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2020-03-16 15:57:21 -04:00 |
Phillip Stephens
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574fc9b840
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CJellyZap fixes
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2020-03-15 19:00:52 -07:00 |
Lioncash
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1a7ad1a7f6
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CPauseScreenBase: Make use of std::array in GetImagePaneName()
We can make use of std::array here and also make the array constexpr.
This can also be moved into the function in order to hide its scope.
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2020-03-15 21:26:59 -04:00 |
Lioncash
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6e921e3258
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CPauseScreenBase: Mark colors as constexpr within UpdateSideTable()
Same behavior, but allows eliding construction at runtime.
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2020-03-15 21:26:47 -04:00 |
Luke Street
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a0b862869b
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Merge pull request #229 from lioncash/constexpr
CCollisionActor: Mark gkDefaultCollisionActorMaterials as constexpr
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2020-03-15 20:07:01 -04:00 |
Lioncash
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a9082bc445
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CCollisionActor: Mark gkDefaultCollisionActorMaterials as constexpr
While we're at it, change the g to s, since it's internally linked.
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2020-03-15 20:04:15 -04:00 |
Luke Street
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eeb09f512d
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Merge pull request #220 from lioncash/array
CHud*: Make use of std::array where applicable
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2020-03-15 19:56:33 -04:00 |
Luke Street
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79f6dbac73
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Merge pull request #228 from lioncash/time
CCharAnimTime: Make constructors constexpr where applicable
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2020-03-15 19:46:39 -04:00 |
Luke Street
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76f12c5c38
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Merge pull request #227 from lioncash/pair
CAnimSourceReader: Minor cleanup
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2020-03-15 19:46:21 -04:00 |
Luke Street
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797c583ed7
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Merge pull request #226 from lioncash/clamp
CAnimSource: Simplify ClampZeroToOne()
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2020-03-15 19:45:37 -04:00 |
Luke Street
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70c60ecf2f
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Merge pull request #225 from lioncash/bool
CArchitectureQueue: Make operator bool explicit
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2020-03-15 19:45:22 -04:00 |
Luke Street
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04c226e645
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Merge pull request #224 from lioncash/explicit2
CMemoryCardSys: Make CardResult's conversion operator explicit
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2020-03-15 19:45:13 -04:00 |
Luke Street
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5804032fb4
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Merge pull request #223 from lioncash/ref
CGameHintInfo: Take CVParamTransfer parameter by const reference
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2020-03-15 19:45:02 -04:00 |
Luke Street
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4eaed95c11
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Merge pull request #222 from lioncash/view
CGameOptions: Make use of std::string_view where applicable
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2020-03-15 19:44:47 -04:00 |
Luke Street
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e1d622d47b
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Merge pull request #221 from lioncash/emplace
CFontImageDef: Make use of emplace_back where applicable
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2020-03-15 19:44:23 -04:00 |
Lioncash
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1926966d21
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CCharAnimTime: Make constructors constexpr where applicable
These can be made constexpr to allow use at compile-time, given these
only hold an enum and a floating point value.
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2020-03-15 19:41:54 -04:00 |
Lioncash
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15db1b2647
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CAnimSourceReader: Make use of std::find_if where applicable
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2020-03-15 18:55:30 -04:00 |
Lioncash
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9541ed1919
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CAnimSourceReader: Make use of emplace() where applicable
Same behavior, but with less code.
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2020-03-15 18:42:19 -04:00 |
Lioncash
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7c1528688b
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CAnimSource: Simplify ClampZeroToOne()
We can make use of std::clamp instead of std::min and std::max
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2020-03-15 18:30:58 -04:00 |
Lioncash
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ff92b72f91
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CMemoryCardSys: Make CardResult's conversion operator explicit
Prevents implicit error-prone conversions to bool
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2020-03-14 22:18:42 -04:00 |
Lioncash
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e6812a7cd9
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CArchitectureQueue: Make operator bool explicit
Prevents potentially error-prone implicit conversion contexts.
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2020-03-14 21:42:38 -04:00 |
Lioncash
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f5cc056a9e
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CGameHintInfo: Take CVParamTransfer parameter by const reference
Avoids trivial unnecessary copies.
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2020-03-14 21:28:46 -04:00 |
Lioncash
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659b8a43d3
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CGameOptions: Make use of std::string_view where applicable
Enforces the use of valid strings in the interface. Also reduces c_str()
noise a little bit.
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2020-03-14 20:09:23 -04:00 |
Lioncash
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e64dfe76b2
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CFontImageDef: Make use of emplace_back where applicable
Same behavior, but constructs the instances directly within the
container.
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2020-03-14 18:45:37 -04:00 |