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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 16:31:21 +00:00

157 Commits

Author SHA1 Message Date
Lioncash
15dce1683e CElementGen: std::move TToken instance in constructor
Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00
Lioncash
af2a82b5a7 CElementGen: Make GetSystemCount() a const member function
This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash
a8486cf479 CElementGen: Resolve sign-conversion warnings in loops
Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash
9db07b037a CElementGen: Make use of std::array where applicable 2020-03-09 12:53:28 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link 2019-12-03 00:47:05 -08:00
Lioncash
66b198d1a4 CElementGen: Correct FourCC in SetTranslation()
The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
f9079f0215 Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
6df0fcde50 Minor CElementGen cleanup, implement CFlaahgraPlants 2019-06-20 14:17:03 -07:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
b72cc490e8 Implement CFishCloud 2019-04-02 18:32:31 -10:00
Jack Andersen
99b1a8ef49 Lots of bug fixes 2019-03-12 17:46:20 -10:00
Jack Andersen
2f963b9ce3 Various bug fixes 2019-03-08 22:58:27 -10:00
Jack Andersen
8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
d60fcc99c9 Fix CNewIntroBoss and particle bugs 2019-01-04 17:28:02 -10:00
d30ceb6611 More CPuddleSpore implementations 2018-12-12 11:50:37 -08:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
89ece2e9b2 Proper CRandom16 usage
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen
1aab0528f3 Various bug fixes 2018-11-07 14:53:38 -10:00
Jack Andersen
3ef7386978 Proper interleaved rendering of indirect-textured particle instances 2018-11-04 21:25:28 -10:00
Jack Andersen
4c306e7e40 Implement CHUDBillboardEffect, bug fixes 2018-11-03 15:08:44 -10:00
Jack Andersen
3f4aeffb17 Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
bbfe61efbf Various loader implementations 2018-10-11 15:57:05 -07:00
Jack Andersen
c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen
8f9d7da3ee Implement tessellation shader for HLSL 2018-06-07 15:15:46 -10:00
Jack Andersen
cc6d79e280 Various bug fixes 2018-05-26 18:22:38 -10:00
Jack Andersen
70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
0c49c8ea9e Implement CScriptActorKeyframe 2018-05-14 14:44:09 -07:00
Jack Andersen
9130b9459a More particle bug fixes 2018-05-13 13:27:47 -10:00
Jack Andersen
faf0ac7d27 Particle POI fix, implement ORNT mode for particles 2018-05-12 18:09:11 -10:00
711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
6d60ccfd04 Various fixes and tweaks, Implement CExplosion, Add cheats 2018-04-26 14:12:20 -07:00
Jack Andersen
7100ed437f macOS decal rendering support 2018-03-16 17:41:01 -10:00
Jack Andersen
017185109f Fix disappearing actor issue 2018-03-04 13:23:21 -10:00
Jack Andersen
36f1473f3e All animation nodes implemented 2018-01-29 15:04:01 -10:00
Jack Andersen
bb10423267 Various particle bug fixes 2018-01-26 22:34:46 -10:00
Jack Andersen
8901ac2150 Various fixes 2017-12-09 19:30:01 -10:00
Jack Andersen
3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen
53ec80ce72 Implement CFlameWarp 2017-09-09 23:04:51 -10:00
Jack Andersen
361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen
47e73f9f80 Add particle data binding for rendering PMUS quads 2017-06-12 08:20:07 -10:00
Jack Andersen
f8f3bf407a Finish CParticleElectric 2017-06-10 16:57:35 -10:00