Jack Andersen
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5303b9bda1
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Dramatic shader cache performance improvement
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2016-09-11 18:52:55 -10:00 |
Jack Andersen
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4795565dd9
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OpenGL enum change
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2016-08-23 18:34:26 -10:00 |
Jack Andersen
|
ca4d50c62b
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More reliable shader cache; update submodules
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2016-08-08 08:22:32 -10:00 |
Jack Andersen
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30dabe5267
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Cache decompression error handling
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2016-07-26 17:38:25 -10:00 |
Jack Andersen
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72fc1e5754
|
boo lambda-factory API refactor
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2016-03-30 09:15:08 -10:00 |
Jack Andersen
|
31fa668e78
|
Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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d76fcf0f5b
|
Vulkan Updates
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2016-02-22 16:33:29 -10:00 |
Jack Andersen
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f1cb3bdb58
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Update boo
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2016-02-18 10:52:36 -10:00 |
Phillip Stephens
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43befa6fd2
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Fix crash when attempting to initialize cache
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2016-02-18 04:55:39 -08:00 |
Phillip Stephens
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3e966d73af
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Use SystemStringView rather than raw std::{w}string for simplicity
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2016-01-15 19:35:59 -08:00 |
Jack Andersen
|
a19bc6827c
|
Athena error handling tweak
|
2015-11-22 17:09:46 -10:00 |
Jack Andersen
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18f708753d
|
windows enum refactor fixes
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2015-11-20 16:59:43 -10:00 |
Jack Andersen
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c4f8743bf6
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OS X enum refactor fixes
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2015-11-20 16:16:54 -10:00 |
Jack Andersen
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0a457d854a
|
Major scoped-enum refactor
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2015-11-20 15:13:06 -10:00 |
Jack Andersen
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daa446588b
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Metal shader generation
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2015-11-18 13:56:45 -10:00 |
Jack Andersen
|
6387b420ae
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Working HECL shader generation on D3D11/12
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2015-11-17 20:16:08 -10:00 |
Jack Andersen
|
6804a12641
|
Updated boo
|
2015-11-16 12:04:13 -10:00 |
Jack Andersen
|
6b6617303b
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Cache bug fix
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2015-11-15 18:42:32 -10:00 |
Jack Andersen
|
6ae4f6ed11
|
Additions to test
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2015-11-15 18:30:06 -10:00 |
Phillip
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013046ad65
|
Fix magics (needs proper fix)
Implement windows profile directory retrieval
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2015-11-14 00:48:31 -08:00 |
Phillip
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e0cff83a41
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Squash MSVC warnings
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2015-11-13 22:39:27 -08:00 |
Jack Andersen
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7c0206bd39
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Initial ShaderCache implementation
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2015-11-12 16:12:09 -10:00 |