Jack Andersen
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93711460f8
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More flexible cull-mode options for shader extensions
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2017-12-09 19:29:23 -10:00 |
Jack Andersen
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559096feeb
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UWP support
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2017-12-05 17:22:31 -10:00 |
Jack Andersen
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b382188a5c
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Remove debugging changes
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2017-11-21 00:22:36 -10:00 |
Jack Andersen
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ddf7c983da
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Major refactor of hecl parser using @hackyourlife architecture
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2017-11-20 23:33:28 -10:00 |
Jack Andersen
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b41b21cb4b
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Windows fixes
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2017-11-13 17:34:05 -10:00 |
Jack Andersen
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4111d49d64
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string_view refactor
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2017-11-12 20:13:53 -10:00 |
Jack Andersen
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d2fda8a373
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Changes to support new boo object tracker API
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2017-11-04 20:15:03 -10:00 |
Jack Andersen
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48ec4cf6eb
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Various bug fixes
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2017-10-21 20:10:59 -10:00 |
Jack Andersen
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9cc364c4fd
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Updated rendering interface for boo
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2017-03-17 13:32:18 -10:00 |
Jack Andersen
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1bfef7ddf8
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ShaderCacheManager read fix
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2017-02-02 20:22:54 -10:00 |
Jack Andersen
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6de25c1d1d
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Refinements to avoid bad level linkages
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2016-09-18 13:46:49 -10:00 |
Jack Andersen
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5303b9bda1
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Dramatic shader cache performance improvement
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2016-09-11 18:52:55 -10:00 |
Jack Andersen
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4795565dd9
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OpenGL enum change
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2016-08-23 18:34:26 -10:00 |
Jack Andersen
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ca4d50c62b
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More reliable shader cache; update submodules
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2016-08-08 08:22:32 -10:00 |
Jack Andersen
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30dabe5267
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Cache decompression error handling
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2016-07-26 17:38:25 -10:00 |
Jack Andersen
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4fba325b0f
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Link-order fixes
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2016-03-30 16:44:12 -10:00 |
Jack Andersen
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72fc1e5754
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boo lambda-factory API refactor
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2016-03-30 09:15:08 -10:00 |
Jack Andersen
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31fa668e78
|
Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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d76fcf0f5b
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Vulkan Updates
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2016-02-22 16:33:29 -10:00 |
Jack Andersen
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f1cb3bdb58
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Update boo
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2016-02-18 10:52:36 -10:00 |
Phillip Stephens
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43befa6fd2
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Fix crash when attempting to initialize cache
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2016-02-18 04:55:39 -08:00 |
Phillip Stephens
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3e966d73af
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Use SystemStringView rather than raw std::{w}string for simplicity
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2016-01-15 19:35:59 -08:00 |
Jack Andersen
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fff3100f17
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OS X now using POSIX-style file store
|
2015-12-01 17:06:39 -10:00 |
Jack Andersen
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f7e195a140
|
Updated libBoo
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2015-11-25 14:22:55 -10:00 |
Jack Andersen
|
a19bc6827c
|
Athena error handling tweak
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2015-11-22 17:09:46 -10:00 |
Jack Andersen
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18f708753d
|
windows enum refactor fixes
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2015-11-20 16:59:43 -10:00 |
Jack Andersen
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c4f8743bf6
|
OS X enum refactor fixes
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2015-11-20 16:16:54 -10:00 |
Jack Andersen
|
0a457d854a
|
Major scoped-enum refactor
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2015-11-20 15:13:06 -10:00 |
Jack Andersen
|
daa446588b
|
Metal shader generation
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2015-11-18 13:56:45 -10:00 |
Jack Andersen
|
6387b420ae
|
Working HECL shader generation on D3D11/12
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2015-11-17 20:16:08 -10:00 |
Jack Andersen
|
6804a12641
|
Updated boo
|
2015-11-16 12:04:13 -10:00 |
Jack Andersen
|
6b6617303b
|
Cache bug fix
|
2015-11-15 18:42:32 -10:00 |
Jack Andersen
|
6ae4f6ed11
|
Additions to test
|
2015-11-15 18:30:06 -10:00 |
Jack Andersen
|
a37a300be0
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2015-11-14 13:41:06 -10:00 |
Jack Andersen
|
ad1a47e8b4
|
HMDL outputting fixes
|
2015-11-14 13:40:32 -10:00 |
Phillip
|
013046ad65
|
Fix magics (needs proper fix)
Implement windows profile directory retrieval
|
2015-11-14 00:48:31 -08:00 |
Phillip
|
e0cff83a41
|
Squash MSVC warnings
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2015-11-13 22:39:27 -08:00 |
Jack Andersen
|
db335e5d98
|
Added HMDL outputting from blender intermediate
|
2015-11-13 16:26:06 -10:00 |
Jack Andersen
|
7c0206bd39
|
Initial ShaderCache implementation
|
2015-11-12 16:12:09 -10:00 |
Jack Andersen
|
9e27a9d07b
|
MSVC build fixes
|
2015-07-22 09:14:50 -10:00 |
Jack Andersen
|
cc340518f1
|
extract tool work
|
2015-07-12 20:30:20 -10:00 |