Lioncash
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b1426867bf
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CBooRenderer: Make use of std::array where applicable
Makes the data strongly typed and allows eliminating some hardcoded
sizes.
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2020-03-06 02:25:40 -05:00 |
Lioncash
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4f7f5cf09a
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CBooRenderer: Make Buckets class mostly internal
This is only ever functionally used within this translation unit, so we
can hide the class internally.
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2020-03-06 01:16:02 -05:00 |
Phillip Stephens
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697a100bca
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Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus
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2019-11-24 07:32:45 -08:00 |
Phillip Stephens
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8b6dff70b4
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Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
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2019-11-19 15:06:25 -08:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Lioncash
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d3d629d405
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RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
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2019-08-14 09:25:39 -04:00 |
Lioncash
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9312eef905
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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
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2019-08-09 17:39:42 -04:00 |
Jack Andersen
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77af3f0ebd
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CPuddleToadGamma and animation system fixes
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2019-06-20 20:02:56 -10:00 |
Jack Andersen
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e218b8aeb5
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CActorContraption fixes, better CMake dependency handling
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2019-06-11 16:05:17 -10:00 |
Jack Andersen
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410d7896f7
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Support for rendering dynamic cubemaps
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2019-05-31 17:41:01 -10:00 |
Jack Andersen
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233d13ceb9
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Refactor for blender 2.8 and new shader model
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2019-05-07 17:50:21 -10:00 |
Jack Andersen
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67b9882dbe
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Thermal visor fixes
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2019-02-24 22:14:59 -10:00 |
Jack Andersen
|
8df0a4913c
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zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
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ad2681f857
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Windows fixes
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2019-01-28 22:28:35 -10:00 |
Jack Andersen
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5b55320e9b
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Implement CPlasmaProjectile
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2019-01-02 17:47:28 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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e1fa938127
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Work on CSpacePirate
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2018-11-25 16:15:44 -10:00 |
Jack Andersen
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b099be63dd
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Bug fixes
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2018-11-17 14:10:26 -10:00 |
Jack Andersen
|
8fb77eac2c
|
Various bug fixes
|
2018-10-20 18:14:00 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Phillip Stephens
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489470feda
|
Implement CBomb
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2018-09-08 18:13:56 -07:00 |
Jack Andersen
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718d2cb29e
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Water rendering order fix, morphball visor fixes
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2018-06-21 11:04:16 -10:00 |
Jack Andersen
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a5f25bf3f4
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Fix water rendering
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2018-06-02 20:11:39 -10:00 |
Phillip Stephens
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fdf55e7272
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Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
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2018-05-09 19:56:54 -07:00 |
Phillip Stephens
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6d60ccfd04
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Various fixes and tweaks, Implement CExplosion, Add cheats
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2018-04-26 14:12:20 -07:00 |
Jack Andersen
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47b3d57c3a
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Arm cannon rendering fixes
|
2018-01-14 21:39:25 -10:00 |
Jack Andersen
|
cff5198e6b
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Major graphics resource performance improvement
|
2017-11-19 13:48:09 -10:00 |
Jack Andersen
|
742ab2514f
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First skybox and HUD rendering
|
2017-11-11 19:14:57 -10:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Jack Andersen
|
5149128b60
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
Jack Andersen
|
30ae347420
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
6c56cf4c26
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
|
2017-06-01 09:10:06 -10:00 |
Jack Andersen
|
ca69a54faf
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Camera filter refactor
|
2017-05-31 19:34:24 -10:00 |
Jack Andersen
|
b2d375a1d7
|
Finish CSamusDoll
|
2017-05-05 19:21:42 -10:00 |
Jack Andersen
|
0fe125d913
|
Finish CSamusHud and subsystems
|
2017-04-13 09:28:31 -10:00 |
Jack Andersen
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c069666307
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
|
2017-03-13 21:03:58 -10:00 |
Jack Andersen
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2d093b6d80
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Initial fog volume rendering implementation
|
2017-03-09 17:40:24 -10:00 |
Jack Andersen
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0f6ae9d217
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CBooRenderer::PostRenderFogs() implementation
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2017-03-06 19:36:02 -10:00 |
Jack Andersen
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87a22b73fa
|
DrawWorld implementation complete
|
2017-03-05 20:33:51 -10:00 |
Jack Andersen
|
8ef9ed2c3b
|
Work on CMorphBallShadow
|
2017-03-04 21:57:12 -10:00 |
Jack Andersen
|
cac0e328f7
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
Jack Andersen
|
5c884fec0c
|
Work on CStateManager rendering functions
|
2017-03-02 21:18:12 -10:00 |
Jack Andersen
|
03a93c52b9
|
CSaveUI work
|
2016-12-17 18:16:04 -10:00 |
Jack Andersen
|
25d808e2b9
|
Functioning XRay blur filter
|
2016-08-19 18:22:13 -10:00 |
Jack Andersen
|
a910ddd912
|
Initial fog rendering
|
2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
73573c84ea
|
Several CGameArea PostConstruct imps
|
2016-08-06 14:20:02 -10:00 |
Jack Andersen
|
2eb77b9a7a
|
CAreaOctTree fields and reader
|
2016-08-05 10:26:23 -10:00 |
Jack Andersen
|
9222a928ef
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
Jack Andersen
|
95033d3988
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Initial extended shader refactor
|
2016-07-30 16:06:47 -10:00 |