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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-14 07:51:20 +00:00

240 Commits

Author SHA1 Message Date
Jack Andersen
f95d6c8ada OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
Jack Andersen
670eb998d4 Work on character animation 2016-08-21 10:39:18 -10:00
Jack Andersen
d125b4769e Merge branch 'master' of https://github.com/AxioDL/urde 2016-08-20 14:05:42 -10:00
Jack Andersen
3765aa7aa2 CActorLights imps; work on CAnimData 2016-08-20 14:04:50 -10:00
Jack Andersen
283c0481c1 CameraBlurFilter HLSL shader 2016-08-20 08:47:14 -10:00
Jack Andersen
6cb956cced CameraBlurFilter Metal shader 2016-08-20 08:34:01 -10:00
Jack Andersen
21fc28bc9b CCameraBlurFilter implementation 2016-08-20 08:18:44 -10:00
Jack Andersen
6d26386780 HLSL XRayBlurFilter 2016-08-19 19:33:06 -10:00
Jack Andersen
a9451e1441 Metal XRayBlurFilter 2016-08-19 19:00:54 -10:00
Jack Andersen
25d808e2b9 Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
Jack Andersen
9ca7f9c9e4 HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
Jack Andersen
3acc93f1c0 Better boo init within CMain; shader fixes 2016-08-16 20:18:18 -10:00
Jack Andersen
edaa022517 Metal quad shader imps 2016-08-16 18:59:05 -10:00
Jack Andersen
d234bffe2a TMultiBlendShader and quad filters 2016-08-16 15:58:53 -10:00
Jack Andersen
2d73c8226c Fog rendering for Metal 2016-08-08 09:07:30 -10:00
Jack Andersen
1d32843970 Fog rendering for HLSL 2016-08-08 08:54:05 -10:00
Jack Andersen
e7a339344d Properly-scaled fog rendering 2016-08-08 08:23:12 -10:00
Jack Andersen
a910ddd912 Initial fog rendering 2016-08-07 18:48:18 -10:00
Jack Andersen
0f4ef04efa Thermal Hot filter Metal 2016-08-03 13:47:01 -10:00
Jack Andersen
dc1ad1c773 Thermal Hot filter HLSL 2016-08-03 13:16:31 -10:00
Jack Andersen
9222a928ef Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
Jack Andersen
1c64605261 HLSL extension shaders 2016-07-31 18:35:42 -10:00
Jack Andersen
c4c3e1883f Metal extended shader support 2016-07-31 10:52:04 -10:00
Jack Andersen
05a52c00be Fixes for extended shaders 2016-07-30 18:46:03 -10:00
Jack Andersen
95033d3988 Initial extended shader refactor 2016-07-30 16:06:47 -10:00
Jack Andersen
df4ce27240 Preserve proportions for non-square warps 2016-07-29 18:48:02 -10:00
Jack Andersen
f33dcaa1ab Minor coordinate fix 2016-07-29 18:45:20 -10:00
Jack Andersen
8460ed713b More CSpaceWarpFilter coordinate fixes 2016-07-29 18:39:13 -10:00
Jack Andersen
03671ce5e1 Allocation bounds fix, Space Warp 0.5 bias 2016-07-29 17:53:45 -10:00
Jack Andersen
0a7e36a1fb Space warp pixel-accuracy fixes 2016-07-29 12:57:48 -10:00
Jack Andersen
4d018ade12 Working CSpaceWarpFilter 2016-07-29 12:22:17 -10:00
Jack Andersen
67801e993a Initial space warp filter 2016-07-29 07:38:44 -10:00
Jack Andersen
bf7b8fcec9 Graphics bug fixes 2016-07-26 20:11:02 -10:00
Jack Andersen
dcd41271c3 Update submodule 2016-07-26 18:14:46 -10:00
Jack Andersen
e3c8e5a7be Buckets::Sort implementation 2016-07-25 16:43:55 -10:00
76b88d0ad6 Windows compile fixes, and warning squash 2016-07-23 23:05:12 -07:00
Jack Andersen
f10168e824 Additional state imps 2016-07-23 18:46:32 -10:00
Jack Andersen
6bbed11859 Additional ThermalCold filter work; CStateManager fields 2016-07-22 09:46:30 -10:00
Jack Andersen
a6477c635d Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00
Jack Andersen
2ff1a2ee0b Shader directory refactor 2016-07-20 19:21:45 -10:00