Luke Street
1e9d96c906
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
Luke Street
6c3e74b93e
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
5f80504e6e
CCompoundTargetReticle: Silence unused variable warning
2020-05-09 22:26:46 -04:00
Lioncash
2103c38f54
CCompoundTargetReticle: Remove unused variable
...
This is only used in COrbitPointMarker.
2020-04-20 00:48:29 -04:00
Luke Street
e50d363e88
CPlayerGun: Rename EMissileState; minor CMotionState::Update fix
2020-04-19 00:26:53 -04:00
Lioncash
2c7d10c4b4
CCompoundTargetReticle: Brace statements where applicable
2020-04-13 17:16:23 -04:00
Lioncash
85f930ef2e
CCompoundTargetReticle: Convert unnecessary floats into bools
...
Using floats here is extremely suspect and almost certainly
unintentional.
2020-04-13 16:54:45 -04:00
Lioncash
1767338aba
CCompoundTargetReticle: Make eliminate hardcoded size
...
We can just query the capacity to dehardcode it.
2020-04-13 16:52:01 -04:00
Lioncash
e26afe887f
CCompoundTargetReticle: Make use of std::array where applicable
...
Same behavior, stronger typing.
While we're at it, we can eliminate a case of variable shadowing.
2020-04-13 16:50:37 -04:00
Lioncash
d5e57b5348
CCompoundTargetReticle: Make skZeroRenderState constexpr
...
Allows eliding runtime initializers where applicable. Particularly for
the static data.
2020-04-12 04:19:53 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Lioncash
b72d217a68
CCompoundTargetingReticle: Remove mutable specifier on m_scanRetRenderer
...
This can be trivially resolved by dropping const qualifiers on the
necessary member functions.
2020-04-09 21:31:22 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Lioncash
0aa749ce0c
CCompoundTargetReticle: Fix typo in lock fire string
...
In the actual game executable, the string is stored with a lower-case 'i', not an upper-case one.
2019-09-12 06:40:52 -04:00
Lioncash
20696fd500
CCompoundTargetReticle: Declare file-scope strings as arrays
...
Reduces the overall size of the resulting binary, as only the string
data will be stored rather than the string and a pointer pointing to
said string data.
2019-09-12 06:38:05 -04:00
Lioncash
267fd2962a
CCompoundTargetReticle: Move private strings into the cpp file
...
This is an internal detail, so we don't need to expose this in the
header,
2019-09-12 05:45:53 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
b7f35e0528
CRelAngle fix
2018-12-16 17:52:51 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Jack Andersen
cd3bba2f0e
Working grapple beam
2018-06-20 14:57:57 -10:00
Jack Andersen
a5f25bf3f4
Fix water rendering
2018-06-02 20:11:39 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
12430610f1
Lots of bug fixes
2018-05-09 21:25:26 -10:00
Jack Andersen
1c977e8021
Scan visor fixes
2018-05-07 19:10:24 -10:00
Jack Andersen
70e791babc
Missing SCAN packaging fix
2018-05-07 16:11:07 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
3fcc50d82d
Finish CCompoundTargetReticle
2017-10-29 17:37:20 -10:00
Jack Andersen
6eff4f2e01
Implement most of CTargetingManager
2017-10-28 20:21:52 -10:00
Jack Andersen
0c5e4efc46
Work on CPlayerVisor
2017-05-29 17:45:31 -10:00
Phillip Stephens
fe72458f48
Restore CCameraManager::GetCurrentCamera's proper behavior (AKA, I'm an idiot)
2017-03-05 09:54:00 -08:00
Phillip Stephens
fc51cd38aa
Initial CCollisionActor imps, minor cleanup
2017-02-20 19:29:45 -08:00
Phillip Stephens
ac5f28eeff
Add missing factories, update hecl
2017-02-13 13:29:00 -08:00