Jack Andersen
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c46010256c
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Implement CScriptCameraHint scripting interface
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2017-10-04 19:40:44 -10:00 |
Jack Andersen
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213cacb0fb
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Update dependencies
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2017-10-02 19:21:34 -10:00 |
Jack Andersen
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5d0c1b1d48
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Fix merge derp
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2017-10-01 20:08:02 -10:00 |
Jack Andersen
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8e98a5b058
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CWorldShadowShader construct fixes
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2017-10-01 15:01:11 -10:00 |
Jack Andersen
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a84f5441a7
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Windows compile fixes
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2017-09-30 19:32:37 -10:00 |
Jack Andersen
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8cdaf74711
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Make sure HLSL shadow light loop starts at 1
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2017-09-30 18:31:04 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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484a4900a0
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CMorphBall Complete
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2017-09-29 17:45:57 -10:00 |
Jack Andersen
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5bec8f4d89
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Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
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3897a91e13
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Update amuse and boo
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2017-09-19 23:26:01 -10:00 |
Jack Andersen
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5797e0c773
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Integrate amuse listener and emitter
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2017-09-18 17:59:50 -10:00 |
Jack Andersen
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7d125e504a
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Better storage mechanism for reserved_vector with proper alignment
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2017-09-18 10:29:59 -10:00 |
Jack Andersen
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801938c844
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Make reserved_vector destructor call non-virtual
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2017-09-17 19:13:38 -10:00 |
Jack Andersen
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ec8fdeef14
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SFINAE attempt to make MSVC happy
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2017-09-17 18:45:41 -10:00 |
Jack Andersen
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285669db05
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Add trivial destructor condition to reserved_vector
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2017-09-17 17:31:50 -10:00 |
Jack Andersen
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41032d0a7c
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More CMorphBall implementations
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2017-09-17 17:02:48 -10:00 |
Jack Andersen
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2c4967ca4d
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More work on CMorphBall
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2017-09-16 17:13:03 -10:00 |
Jack Andersen
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de5138bb9b
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Update hecl
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2017-09-15 15:58:49 -10:00 |
Phillip Stephens
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b28769977f
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Remove remaining unused vars from TestGameView
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2017-09-14 05:42:20 -07:00 |
Phillip Stephens
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001125429f
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
Jack Andersen
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c0d5cee8b1
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Additional work on CMorphBall
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2017-09-11 19:51:17 -10:00 |
Jack Andersen
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c2f3e02702
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use ptrdiff_t instead of ssize_t
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2017-09-10 21:46:50 -10:00 |
Jack Andersen
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27cee61765
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Implement array-based rstl::reserved_vector
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2017-09-10 21:08:30 -10:00 |
Jack Andersen
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10092821c8
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Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
Jack Andersen
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1022e4819c
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Merge branch 'master' of https://github.com/AxioDL/urde
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2017-09-09 23:05:27 -10:00 |
Jack Andersen
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53ec80ce72
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Implement CFlameWarp
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2017-09-09 23:04:51 -10:00 |
Phillip Stephens
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b751106359
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Update hecl
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2017-09-10 01:10:00 -07:00 |
Jack Andersen
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149eed4b73
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Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
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0907c52ca3
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Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
Jack Andersen
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361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
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640623f3ef
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
91600c31bf
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
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2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
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2017-08-30 16:42:37 -10:00 |
Phillip Stephens
|
9b5ec8f86d
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
e8a55d84d4
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
Jack Andersen
|
f3914d9662
|
Merge branch 'master' of https://github.com/AxioDL/urde
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2017-08-20 19:47:41 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Phillip Stephens
|
cae4ab37c1
|
CMetaree structure
|
2017-08-20 17:29:59 -07:00 |
Jack Andersen
|
d67d6a1aa7
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-19 19:24:05 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Phillip Stephens
|
51811680c3
|
Underp teh derp in CScriptActorRotate
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2017-08-19 15:51:29 -07:00 |
Phillip Stephens
|
7f27a56e61
|
Implement CScriptActorRotate
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2017-08-19 15:46:24 -07:00 |
Jack Andersen
|
3fa80babf6
|
More CPlayer implementations
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2017-08-18 20:52:13 -10:00 |
Jack Andersen
|
f8f7da070f
|
Minor correction for Wii de Asobu
|
2017-08-18 08:41:28 -10:00 |
Jack Andersen
|
b1e4e1a363
|
Experimental Wii de Asobu release support
|
2017-08-18 08:33:18 -10:00 |
Jack Andersen
|
bd1a1126ce
|
Update hecl, add SHA1 sum validation to asset map downloads
|
2017-08-17 17:19:25 -10:00 |