Phillip Stephens
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9bae2f943e
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
Luke Street
|
3cafee2abd
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CMetroid: Implement SuckEnergyFromTarget
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2020-05-17 02:46:23 -04:00 |
Lioncash
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241a66dc0a
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General: Make use of explicit constructors where applicable
Gets rid of potential error prone implicitly constructing constructors.
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2020-03-27 06:00:17 -04:00 |
Lioncash
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495ff19aad
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CDamageInfo: Make certain constructors constexpr
Allows eliminating potential runtime static constructors by allowing
file-scope instances to be declared constexpr.
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2020-01-31 02:06:14 -05:00 |
Lioncash
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06789d1860
|
General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
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2019-09-22 20:36:33 -04:00 |
Phillip Stephens
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44cae7bdb9
|
More CFlaahgra imps
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2019-06-26 18:06:03 -07:00 |
Jack Andersen
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636c82a568
|
New code style refactor
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2018-12-07 19:30:43 -10:00 |
Phillip Stephens
|
a7e81073ae
|
CDamageInfo fixes, initial CPuffer
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2018-11-13 20:16:11 -08:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
547471c6ba
|
Work on projectiles
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2018-02-10 19:27:00 -10:00 |
Jack Andersen
|
93fc2d8072
|
Initial fixNES integration
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2018-02-01 13:19:34 -10:00 |
Jack Andersen
|
742ab2514f
|
First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
3fa80babf6
|
More CPlayer implementations
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2017-08-18 20:52:13 -10:00 |
Jack Andersen
|
bfb16a3a0d
|
Various CPlayer and CBodyStateCmdMgr imps
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2017-07-05 08:34:12 -10:00 |
Jack Andersen
|
a0549cd82b
|
Work on CStateManager
|
2017-03-28 16:51:12 -10:00 |
Phillip Stephens
|
43bfb638c9
|
CDamageInfo and CDamageVulnerability imps
|
2017-02-09 21:43:07 -08:00 |
Phillip Stephens
|
933e731817
|
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
|
2017-01-26 18:58:21 -08:00 |
Phillip Stephens
|
65fb75737f
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
Phillip Stephens
|
8460b3b565
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
Phillip Stephens
|
27bee1cc35
|
More loader imps
|
2016-05-20 02:17:51 -07:00 |
Phillip Stephens
|
6d9ccc7f89
|
Various Implementations
|
2016-04-24 22:53:06 -07:00 |
Jack Andersen
|
8537ea5d8d
|
Add some script loaders
|
2016-04-19 11:25:26 -10:00 |