Phillip Stephens
|
dd30f51761
|
Initial CScriptGun implementation, more loaders
|
2018-10-27 17:20:30 -07:00 |
Jack Andersen
|
3f4aeffb17
|
Merge branch 'shader-refactor'
|
2018-10-15 17:17:37 -10:00 |
Phillip Stephens
|
bbfe61efbf
|
Various loader implementations
|
2018-10-11 15:57:05 -07:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Phillip Stephens
|
02d54fd5ca
|
Initial CParasite implementation
|
2018-09-16 16:22:35 -07:00 |
Phillip Stephens
|
c3d8967605
|
Implement CPowerBomb
|
2018-09-09 18:04:57 -07:00 |
Phillip Stephens
|
489470feda
|
Implement CBomb
|
2018-09-08 18:13:56 -07:00 |
Jack Andersen
|
e46ec80b64
|
Integrate Amuse into hecl cook/extract for MP1/2
|
2018-09-02 14:46:16 -10:00 |
Phillip Stephens
|
56a48cd624
|
Initial DNAMP3 fixes various missing loader imps
|
2018-07-08 16:03:35 -07:00 |
Jack Andersen
|
cd3bba2f0e
|
Working grapple beam
|
2018-06-20 14:57:57 -10:00 |
Phillip Stephens
|
de952f8e8b
|
Implement god mode, and CWeaponMgr
|
2018-06-13 12:36:11 -07:00 |
Jack Andersen
|
5fb95d69d3
|
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
|
2018-06-06 18:44:11 -10:00 |
Jack Andersen
|
ac424ff9eb
|
Implement CFluidPlaneGPU for GPU-computed water ripples
|
2018-06-06 18:43:26 -10:00 |
Phillip Stephens
|
53f5265648
|
Sometimes I hate git
|
2018-06-04 12:30:04 -07:00 |
Phillip Stephens
|
cb2b9fa8bd
|
Initial CScriptGunTurret Implementation
|
2018-06-04 12:15:35 -07:00 |
Jack Andersen
|
70b3404b7c
|
Windows build fixes and warning avoidance
|
2018-05-24 20:39:38 -10:00 |
Jack Andersen
|
12430610f1
|
Lots of bug fixes
|
2018-05-09 21:25:26 -10:00 |
Phillip Stephens
|
f5ea144b47
|
Various level streaming fixes, remove support for uncooked rep
|
2018-05-06 17:47:40 -07:00 |
Phillip Stephens
|
711c3e0d2c
|
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
|
2018-04-29 20:12:41 -07:00 |
Jack Andersen
|
7100ed437f
|
macOS decal rendering support
|
2018-03-16 17:41:01 -10:00 |
Jack Andersen
|
08569104c2
|
Projectile collision fix
|
2018-03-14 14:27:45 -10:00 |
Jack Andersen
|
74ce62726d
|
Working space warp effect for charge beam
|
2018-02-12 20:46:59 -10:00 |
Jack Andersen
|
e263345b0a
|
Fix ShotSmoke effect
|
2018-02-12 12:27:40 -10:00 |
Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
|
2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
547471c6ba
|
Work on projectiles
|
2018-02-10 19:27:00 -10:00 |
Jack Andersen
|
3754962301
|
Finish CProjectileWeapon
|
2018-02-09 20:26:12 -10:00 |
Jack Andersen
|
083571e693
|
Work on CGameProjectile
|
2018-02-08 21:12:26 -10:00 |
Jack Andersen
|
ae6797f24b
|
Fix player dynamic collision
|
2018-02-07 20:18:27 -10:00 |
Jack Andersen
|
59af54afad
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
|
2018-02-04 20:57:18 -10:00 |
Jack Andersen
|
ac8dfde174
|
Various bug fixes and CActor rendering
|
2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
97835607d9
|
More windows build fixes
|
2018-02-03 20:46:47 -10:00 |
Jack Andersen
|
93fc2d8072
|
Initial fixNES integration
|
2018-02-01 13:19:34 -10:00 |
Jack Andersen
|
36f1473f3e
|
All animation nodes implemented
|
2018-01-29 15:04:01 -10:00 |
Jack Andersen
|
bb10423267
|
Various particle bug fixes
|
2018-01-26 22:34:46 -10:00 |
Jack Andersen
|
13a31be23b
|
Implement rumble classes
|
2018-01-25 23:48:42 -10:00 |
Jack Andersen
|
47b3d57c3a
|
Arm cannon rendering fixes
|
2018-01-14 21:39:25 -10:00 |
Jack Andersen
|
7a179eb10a
|
Various bug fixes
|
2018-01-13 20:44:22 -10:00 |
Jack Andersen
|
168fab6b14
|
HUD rendering bug fixes
|
2018-01-05 20:50:42 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
6854cb9df7
|
Various bug fixes
|
2017-11-23 22:23:28 -10:00 |
Jack Andersen
|
f7ec7bdc0c
|
string_view refactor
|
2017-11-12 20:19:18 -10:00 |
Jack Andersen
|
742ab2514f
|
First skybox and HUD rendering
|
2017-11-11 19:14:57 -10:00 |
Jack Andersen
|
3894749675
|
Changes to support boo object tracker API
|
2017-11-04 20:17:12 -10:00 |
Phillip Stephens
|
5941a61ae6
|
Update hecl, implement CScriptPickup
|
2017-10-14 22:44:07 -07:00 |
Jack Andersen
|
30ae347420
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
149eed4b73
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
Jack Andersen
|
0907c52ca3
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
Jack Andersen
|
361aa1512b
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
91600c31bf
|
Add CPlayerGun holo effect rendering
|
2017-09-02 19:53:38 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
|
2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
Phillip Stephens
|
9b5ec8f86d
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
Jack Andersen
|
3fa80babf6
|
More CPlayer implementations
|
2017-08-18 20:52:13 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
02f8f77b57
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-12 22:19:33 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
925aa3fe1a
|
More CPlayer imps
|
2017-07-30 19:19:05 -10:00 |
Jack Andersen
|
4528a6b60a
|
Additional CPlayer work
|
2017-07-23 13:45:04 -10:00 |
Jack Andersen
|
5f02951f72
|
Work on CPlayer
|
2017-07-19 20:04:40 -10:00 |
Jack Andersen
|
c5514b3374
|
More CPlayer implementations
|
2017-07-19 07:47:57 -10:00 |
Jack Andersen
|
4017f2acdd
|
Implement CPlayer::UpdateGrappleState
|
2017-07-17 20:11:37 -10:00 |
Jack Andersen
|
a71e48cf43
|
More work on CPlayer
|
2017-07-16 17:04:14 -10:00 |
Jack Andersen
|
6c257e1811
|
Work on CPlayer
|
2017-07-15 20:13:37 -10:00 |
Jack Andersen
|
bfb16a3a0d
|
Various CPlayer and CBodyStateCmdMgr imps
|
2017-07-05 08:34:12 -10:00 |
Phillip Stephens
|
38a13868f0
|
Compile fixes, and initial asset name parser
|
2017-07-02 03:18:38 -07:00 |
Jack Andersen
|
71a361f54e
|
Work on collision related implementations
|
2017-06-17 15:58:13 -10:00 |
Jack Andersen
|
4f33422423
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
Jack Andersen
|
f8f3bf407a
|
Finish CParticleElectric
|
2017-06-10 16:57:35 -10:00 |
Jack Andersen
|
6701ac264d
|
CParticleSwooshShaders HLSL implementation
|
2017-06-09 20:13:16 -10:00 |
Phillip Stephens
|
9c32213790
|
Finish CActorContraption
|
2017-05-20 00:41:49 -07:00 |
Phillip Stephens
|
40a0d8395a
|
Initial CActorContraption and weapon imps
|
2017-05-18 03:58:15 -07:00 |
Jack Andersen
|
9cb9d4df1d
|
Windows build fixes
|
2017-05-11 09:42:43 -10:00 |
Phillip Stephens
|
3c566c2d8c
|
Minor CActorParameters cleanup, initial CFlameThrower
|
2017-05-10 03:03:29 -07:00 |
Phillip Stephens
|
8687d613d4
|
Initial CActorContraption imps
|
2017-05-09 06:27:07 -07:00 |
Jack Andersen
|
6056857cab
|
Windows build fixes
|
2017-04-14 20:16:38 -10:00 |
Jack Andersen
|
9cd421888d
|
Additional HUD work
|
2017-04-08 20:14:22 -10:00 |
Jack Andersen
|
e070844e8a
|
Additional HUD work
|
2017-04-08 10:40:36 -10:00 |
Jack Andersen
|
dc781f5c67
|
Additional HUD interfaces
|
2017-04-03 19:48:13 -10:00 |
Jack Andersen
|
b3c94f1d2b
|
Lots of HUD-related implementations
|
2017-04-01 17:03:37 -10:00 |
Jack Andersen
|
c069666307
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
db12dd2ea2
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
Jack Andersen
|
56328c3e4d
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Phillip Stephens
|
933e731817
|
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
|
2017-01-26 18:58:21 -08:00 |
Jack Andersen
|
da91c921cb
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
Phillip Stephens
|
d1b55e23db
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
Phillip Stephens
|
65fb75737f
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
Jack Andersen
|
e2c671e9b4
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
Phillip Stephens
|
353dbadfe9
|
Code cleanup and corrections
|
2017-01-06 17:58:05 -08:00 |
Phillip Stephens
|
af1e22a62d
|
Start naming EMaterialTypes values
|
2016-12-29 13:38:59 -08:00 |
Phillip Stephens
|
8460b3b565
|
Complete C*Projectile construction chain, add CScriptBeam
|
2016-12-22 11:57:21 -08:00 |
Phillip Stephens
|
37aab51253
|
Formatting, and more script object implementations
|
2016-12-19 10:27:58 -08:00 |
Jack Andersen
|
3a24b35df7
|
Windows fixes
|
2016-12-10 15:54:08 -10:00 |
Phillip Stephens
|
5793c8df87
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |