Lioncash
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d3d629d405
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RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
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2019-08-14 09:25:39 -04:00 |
Jack Andersen
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7a3da1f7a6
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Massive fmtlib refactor
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2019-07-19 18:27:21 -10:00 |
Jack Andersen
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77af3f0ebd
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CPuddleToadGamma and animation system fixes
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2019-06-20 20:02:56 -10:00 |
Jack Andersen
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410d7896f7
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Support for rendering dynamic cubemaps
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2019-05-31 17:41:01 -10:00 |
Jack Andersen
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233d13ceb9
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Refactor for blender 2.8 and new shader model
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2019-05-07 17:50:21 -10:00 |
Jack Andersen
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8df0a4913c
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zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
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dac8fc3eb5
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Space pirate bug fixes
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2018-12-14 20:29:41 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Phillip Stephens
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ea4848196a
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Implement CNewIntroBoss
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2018-11-16 21:05:57 -08:00 |
Jack Andersen
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c307e354ca
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
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3a9e7b2f9b
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PVS and DCLN bug fixes
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2018-06-27 20:47:34 -10:00 |
Phillip Stephens
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c0b8b89a9b
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Various CScriptSpecialFunction implementation, more debugOverlay CVars
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2018-06-08 14:00:18 -07:00 |
Jack Andersen
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7e45600bed
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Major Vulkan performance improvement
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2018-05-27 11:35:58 -10:00 |
Jack Andersen
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cc6d79e280
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Various bug fixes
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2018-05-26 18:22:38 -10:00 |
Jack Andersen
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0d3a67e78f
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Fix area token loading
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2018-05-25 17:07:29 -10:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Phillip Stephens
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e982497055
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Fix bug where CGameArea::Validate/PostConstruct attempts to reuse old section buffers
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2018-05-20 19:10:55 -07:00 |
Jack Andersen
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f60af632b3
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
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9130b9459a
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More particle bug fixes
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2018-05-13 13:27:47 -10:00 |
Phillip Stephens
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fdf55e7272
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Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
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2018-05-09 19:56:54 -07:00 |
Jack Andersen
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b58ebc1af5
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Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
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2018-05-07 19:10:39 -10:00 |
Jack Andersen
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1c977e8021
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Scan visor fixes
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2018-05-07 19:10:24 -10:00 |
Phillip Stephens
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3bc1fc1160
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Various area streaming fixes, implement missing object loaders
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2018-05-07 19:19:09 -07:00 |
Phillip Stephens
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f5ea144b47
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Various level streaming fixes, remove support for uncooked rep
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2018-05-06 17:47:40 -07:00 |
Phillip Stephens
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734b25cad3
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Fix doors and various area streaming bugs
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2018-05-01 17:43:31 -07:00 |
Phillip Stephens
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711c3e0d2c
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
Jack Andersen
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47b3d57c3a
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Arm cannon rendering fixes
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2018-01-14 21:39:25 -10:00 |
Jack Andersen
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a78c4c6b36
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Animation transitions and pause screen fixes
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2018-01-04 17:02:30 -10:00 |
Jack Andersen
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f60097b7e3
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Implement CScriptSound and bug fixes
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2017-11-26 19:06:53 -10:00 |
Jack Andersen
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f579007dc1
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Initial area rendering (needs frustum culling fixes)
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2017-11-21 00:36:18 -10:00 |
Jack Andersen
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cff5198e6b
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Major graphics resource performance improvement
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2017-11-19 13:48:09 -10:00 |
Jack Andersen
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742ab2514f
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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ff5c7321c7
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Merge branch 'gl-fixes'
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2017-11-05 20:58:43 -10:00 |
Phillip Stephens
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67748655ba
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Compile fixes, Implement CStateSetterFlow::OnMessage
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2017-11-04 23:29:22 -07:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Phillip Stephens
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140c24bf60
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Fix refactor derp
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2017-11-04 19:10:50 -07:00 |
Phillip Stephens
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44df36d64a
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CGameArea imps
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2017-11-04 19:08:05 -07:00 |
Phillip Stephens
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e98fc22a2c
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Actually commit CWorld, fix CGameArea::Invalidate
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2017-11-02 16:36:37 -07:00 |
Phillip Stephens
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d7cd8ee7e9
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Implement CGameArea::Invalidate
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2017-11-02 05:33:28 -07:00 |
Jack Andersen
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2f4cddd3d2
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Lots of CResFactory fixes
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2017-10-27 00:10:32 -10:00 |
Jack Andersen
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4ee4963aaf
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Windows fixes
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2017-10-23 17:12:10 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Phillip Stephens
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001125429f
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
Jack Andersen
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0907c52ca3
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Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
Jack Andersen
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c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
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8409cf7868
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Proper TUniqueId implementation, minor bug fixes in CSortedListManager
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2017-08-10 06:40:07 -07:00 |
Jack Andersen
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6f84cfcb38
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Finish CPlayerVisor and CSamusFaceReflection
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2017-05-30 16:51:38 -10:00 |