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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 21:11:21 +00:00

107 Commits

Author SHA1 Message Date
6d60ccfd04 Various fixes and tweaks, Implement CExplosion, Add cheats 2018-04-26 14:12:20 -07:00
Jack Andersen
083571e693 Work on CGameProjectile 2018-02-08 21:12:26 -10:00
Jack Andersen
ae6797f24b Fix player dynamic collision 2018-02-07 20:18:27 -10:00
Jack Andersen
669b3d6942 CWorldShadow OpenGL fixes; discord-rpc integration 2018-01-15 20:42:28 -10:00
Jack Andersen
47b3d57c3a Arm cannon rendering fixes 2018-01-14 21:39:25 -10:00
Jack Andersen
168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen
8301adc3d6 Huge compile performance refactor 2017-12-28 22:08:12 -10:00
Jack Andersen
053ebd41c4 HUD bug fixes 2017-12-20 17:19:54 -10:00
Jack Andersen
f579007dc1 Initial area rendering (needs frustum culling fixes) 2017-11-21 00:36:18 -10:00
Jack Andersen
cff5198e6b Major graphics resource performance improvement 2017-11-19 13:48:09 -10:00
Jack Andersen
3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen
4ee4963aaf Windows fixes 2017-10-23 17:12:10 -10:00
Jack Andersen
15d60493f2 Lots of bug fixes (Windows still needs some fixes) 2017-10-21 20:11:22 -10:00
Jack Andersen
5149128b60 DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
Jack Andersen
30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen
c66f9d0ec7 Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
Jack Andersen
6f84cfcb38 Finish CPlayerVisor and CSamusFaceReflection 2017-05-30 16:51:38 -10:00
Jack Andersen
0c5e4efc46 Work on CPlayerVisor 2017-05-29 17:45:31 -10:00
Jack Andersen
b2d375a1d7 Finish CSamusDoll 2017-05-05 19:21:42 -10:00
Jack Andersen
56e386088a Additional work on CAutoMapper; CGameArea model setup 2017-04-18 13:41:01 -10:00
Jack Andersen
28b1b38a67 Lots of work on CAutoMapper 2017-04-14 19:32:25 -10:00
Jack Andersen
0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen
c069666307 Player reflection and other imps 2017-03-25 19:53:04 -10:00
Jack Andersen
8e7773aa94 AutoMapper work 2017-03-19 19:09:53 -10:00
Jack Andersen
ce723d5505 Frontface culling support boo sync 2017-03-10 10:52:53 -10:00
Jack Andersen
2d093b6d80 Initial fog volume rendering implementation 2017-03-09 17:40:24 -10:00
Jack Andersen
0f6ae9d217 CBooRenderer::PostRenderFogs() implementation 2017-03-06 19:36:02 -10:00
Jack Andersen
87a22b73fa DrawWorld implementation complete 2017-03-05 20:33:51 -10:00
Jack Andersen
8ef9ed2c3b Work on CMorphBallShadow 2017-03-04 21:57:12 -10:00
Jack Andersen
5c884fec0c Work on CStateManager rendering functions 2017-03-02 21:18:12 -10:00
Jack Andersen
7d2370efe0 CWorldTransManager 2-camera instances 2016-09-11 18:53:28 -10:00
Jack Andersen
b6587d88fc Rigging fixes 2016-09-08 18:19:19 -10:00
Jack Andersen
668c4f7eee Fixes in preparation for rigged model rendering 2016-09-04 12:47:48 -10:00
Jack Andersen
f4ea728a61 Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
Jack Andersen
670eb998d4 Work on character animation 2016-08-21 10:39:18 -10:00
Jack Andersen
9222a928ef Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
Jack Andersen
40e0b70d0e ColorRegs for CModelFlags 2016-07-31 20:36:51 -10:00
Jack Andersen
05a52c00be Fixes for extended shaders 2016-07-30 18:46:03 -10:00
Jack Andersen
95033d3988 Initial extended shader refactor 2016-07-30 16:06:47 -10:00
Jack Andersen
79443d93d2 Initial PVS stubs 2016-07-27 13:06:57 -10:00
Jack Andersen
728cb25488 Static geometry list in CBooRenderer 2016-07-26 12:05:59 -10:00
Jack Andersen
af5cafee12 CBooRender imps 2016-07-25 12:52:02 -10:00
Jack Andersen
2ff1a2ee0b Shader directory refactor 2016-07-20 19:21:45 -10:00
Jack Andersen
8608b52774 CModelData imps 2016-04-14 11:42:47 -10:00
Jack Andersen
5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Jack Andersen
5cd372592c Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00
Jack Andersen
5c1d8492db HLSL lighting shaders 2016-04-04 09:34:54 -10:00
Jack Andersen
408ce2ca8b Working CLight 2016-04-03 19:02:09 -10:00
Jack Andersen
dae2621d93 Initial CLight integration 2016-04-03 16:32:57 -10:00
Jack Andersen
929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00