Commit Graph

241 Commits

Author SHA1 Message Date
Jack Andersen 77c3d1e184 BlenderConnection stability improvements for Windows 2016-12-25 12:15:31 -10:00
Jack Andersen 0bf5499717 More portable std::atomic_bool initialization 2016-12-24 21:24:19 -10:00
Jack Andersen d7c5dff1f0 Windows fixes 2016-12-24 21:02:34 -10:00
Jack Andersen 75847c67d3 Better thread contention handling for BlenderConnection 2016-12-24 15:35:30 -10:00
Jack Andersen 3d4355182f Squelch redefinition warnings 2016-12-16 13:05:11 -10:00
Jack Andersen 121f566848 Use atomics for pool buffer ref-counts 2016-12-14 12:56:32 -10:00
Jack Andersen 46b04925c3 More graceful handling of non-installed blender 2016-12-12 10:09:53 -10:00
Jack Andersen 399cdfc657 Update submodules 2016-12-11 10:20:55 -10:00
Jack Andersen f0b73d268d Update submodules 2016-12-10 15:51:51 -10:00
Jack Andersen b12b858f3d Integrate llvm BitVector and MathExtras 2016-12-09 16:32:20 -10:00
Jack Andersen aa408ccfec Move LTO-problematic definitions out of header 2016-10-10 15:21:15 -10:00
Jack Andersen 7f5ba744da Additional BlenderConnection World capabilities 2016-10-07 17:40:08 -10:00
Jack Andersen e65fe14c53 BlenderConnection tweaks 2016-10-02 12:34:10 -10:00
Jack Andersen 4f53d886ce Implement world cooker 2016-10-01 13:18:52 -10:00
Jack Andersen 835976be56 BlenderConnection::compileWorld() stub 2016-09-30 12:41:01 -10:00
Jack Andersen c0f060d6ad Remove unnecessary glob regex 2016-09-24 15:57:43 -10:00
Jack Andersen c1dcf6d23e Windows Fixes 2016-09-18 15:02:57 -10:00
Jack Andersen 6de25c1d1d Refinements to avoid bad level linkages 2016-09-18 13:46:49 -10:00
Jack Andersen 5303b9bda1 Dramatic shader cache performance improvement 2016-09-11 18:52:55 -10:00
Jack Andersen 691d53304c Add skin bank count field to HMDL metadata 2016-09-04 12:47:09 -10:00
Jack Andersen 0d048657d4 comment capitalization 2016-08-31 13:07:40 -10:00
Jack Andersen f0b1837300 Add handy StringUtils begin/end compare functions 2016-08-30 15:13:00 -10:00
Jack Andersen 07c21ec489 ProjectPath hashing fix 2016-08-28 14:28:24 -10:00
Jack Andersen 719c62f09f Add ResourceLock for detecting parallel resource collisions 2016-08-11 16:33:03 -10:00
Jack Andersen ca4d50c62b More reliable shader cache; update submodules 2016-08-08 08:22:32 -10:00
Jack Andersen 07fcc2db92 Metal extended shader fixes 2016-08-03 13:46:25 -10:00
Jack Andersen e17d5c0b83 GLSL generation fixes 2016-08-01 19:54:40 -10:00
Jack Andersen 7e42581cf0 HLSL extended shader support 2016-07-31 18:34:08 -10:00
Jack Andersen f9cae24c5d Add alpha-test functionality for applicable blend modes 2016-07-31 13:35:46 -10:00
Jack Andersen ec859598e9 Metal platform conformance 2016-07-31 10:26:08 -10:00
Jack Andersen 9531d2bb02 Fixes for extended shaders 2016-07-30 18:45:28 -10:00
Jack Andersen 0acf4865ca Initial extended shader refactor 2016-07-30 16:06:13 -10:00
Jack Andersen 4aa4668073 Pre-emptive blending mode determination in IR loader 2016-07-26 12:05:21 -10:00
Jack Andersen c74f05f9ac Access color registers from lighting uniform on Metal 2016-07-20 19:18:12 -10:00
Jack Andersen 23f52a1ead Add support for normalizing TCG configs 2016-07-18 17:41:55 -10:00
Jack Andersen c544d99f98 Shader variable emit fixes 2016-07-07 14:05:45 -10:00
Jack Andersen 907ed3d674 Add interface method for entering cook thread transactions 2016-07-06 18:22:54 -10:00
Phillip Stephens 9b7c8c746b Add signed equality operators to FourCC 2016-05-12 20:12:01 -07:00
Jack Andersen e6cf759477 Use shared_ptr to maintain strong references to ClientProcess transactions 2016-04-18 14:15:41 -10:00
Jack Andersen 88276db37f ClientProcess fix 2016-04-15 10:42:19 -10:00
Jack Andersen 6945ec94b8 Another race condition fix 2016-04-09 13:18:12 -10:00
Jack Andersen 5fc5442286 Fix ClientProcess start race condition 2016-04-08 16:47:58 -10:00
Jack Andersen bbaf33e4de Add ProjectPath::ensureAuxInfo 2016-04-05 15:43:16 -10:00
Jack Andersen 41dbd30970 Aux info functionality for ProjectPath 2016-04-04 15:49:42 -10:00
Jack Andersen 6abde07598 Metal extension shaders 2016-04-03 20:15:07 -10:00
Jack Andersen 80284ad816 Update GLSL backend for proper block bindings 2016-04-03 19:00:40 -10:00
Jack Andersen 54ca41f2ed Update boo and Metal backend 2016-04-02 20:19:03 -10:00
Jack Andersen 8534af8b4d Windows fixes 2016-04-02 17:31:50 -10:00
Jack Andersen 831ad0af8e Add primitive type to shader tag 2016-04-01 17:34:03 -10:00
Jack Andersen 9d72601f9a LambdaTransaction added to ClientProcess 2016-03-31 18:24:28 -10:00
Jack Andersen af47ed657f Shader hash fix 2016-03-31 11:06:22 -10:00
Jack Andersen 6638463198 Cook path directory creation 2016-03-31 08:56:19 -10:00
Jack Andersen 72fc1e5754 boo lambda-factory API refactor 2016-03-30 09:15:08 -10:00
Jack Andersen c06cc88441 Decided against child cook process 2016-03-28 12:39:18 -10:00
Jack Andersen 3822f001a8 ClientProcess updates 2016-03-28 11:38:31 -10:00
Jack Andersen 8b07c385f6 ClientProcess updates 2016-03-27 18:36:32 -10:00
Jack Andersen bbf8639a6a Initial ClientProcess class, require Blender 2.77 2016-03-27 10:41:29 -10:00
Jack Andersen 4f3d1de117 Update boo 2016-03-25 14:50:59 -10:00
Jack Andersen d5d9004dab Add WideFormat function 2016-03-21 12:00:45 -10:00
Jack Andersen ae81e66aa6 Add libjpeg-turbo submodule 2016-03-05 15:19:32 -10:00
Jack Andersen 31fa668e78 Humungous refactor 2016-03-04 13:02:44 -10:00
Jack Andersen e6aeff08a3 Link removal (complexity not worth it) 2016-02-29 17:05:42 -10:00
Jack Andersen d76fcf0f5b Vulkan Updates 2016-02-22 16:33:29 -10:00
Jack Andersen 195c58cd8b ProjectPath DirectoryEnumerator integration 2016-02-15 19:48:57 -10:00
Jack Andersen c5689c7366 Update Athena 2016-02-03 14:55:13 -10:00
Jack Andersen e9eb0b52b4 Update Athena 2016-02-01 18:29:35 -10:00
Jack Andersen 4fe7232687 CheckFreeSpace POSIX fix 2016-01-25 16:02:57 -10:00
Jack Andersen b91bf70912 CheckFreeSpace fix 2016-01-24 19:56:33 -10:00
Jack Andersen 9109abef31 Add CheckFreeSpace function 2016-01-24 16:16:40 -10:00
Jack Andersen 3c0ae75aa2 Update boo 2016-01-22 17:38:51 -10:00
Jack Andersen 4bf50c8c8d MS STL iteration fix 2016-01-19 12:13:12 -10:00
Jack Andersen 5fa8308e26 Made StringView constructors explicit 2016-01-15 17:57:41 -10:00
Jack Andersen 8590ae9f01 SPIR-V ShaderCache backend 2016-01-14 12:47:31 -10:00
Jack Andersen 99ea94de39 Integrate glslang AST compilation 2016-01-14 11:12:29 -10:00
Jack Andersen 0408edf1be Win32 fix 2016-01-07 14:50:44 -10:00
Jack Andersen 50f09bd20e Add ProjectPath::getPathComponents() 2016-01-06 11:03:41 -10:00
Phillip Stephens 39a8581825 Return null when file fails to oepn 2016-01-05 01:51:15 -08:00
Jack Andersen e2c42b208c Add HECL::Rename 2016-01-04 14:00:34 -10:00
Jack Andersen 5c1551bf08 CVar initialization order fix 2016-01-03 19:25:00 -10:00
Jack Andersen 0d25d01e41 Relocate Win32 volume path hack 2016-01-02 10:39:14 -10:00
Jack Andersen 0c8d49a80a Win32 DirectoryEnumerator fixes 2016-01-01 18:16:20 -10:00
Jack Andersen 29fd504475 Initial system location finder (unix only) 2016-01-01 16:27:17 -10:00
Jack Andersen 4ca3cb8081 DirectoryEnumerator sorting options 2015-12-31 14:16:20 -10:00
Jack Andersen 04aa6ba915 Add Win32 DirectoryEnumerator 2015-12-30 20:36:29 -10:00
Jack Andersen 9c5d8ea262 Add HumanizeNumber and DirectoryEnumerator utilities 2015-12-30 12:03:37 -10:00
Jack Andersen c1a4192b76 Update boo 2015-12-17 18:55:46 -10:00
Jack Andersen 05eda24a81 std::string allocating getcwd 2015-12-15 11:55:50 -10:00
Jack Andersen 356899a8fe Update boo 2015-12-05 15:26:33 -10:00
Phillip Stephens 5e5b35ce4b Mark CVarManager final 2015-12-03 18:08:54 -08:00
Phillip Stephens e458d97a2a Make CVarManager a singleton 2015-12-03 17:43:29 -08:00
Jack Andersen 47fb36def6 Moved CVars to HECL 2015-12-02 11:11:10 -10:00
Jack Andersen 8bf39efcd8 Update boo 2015-11-27 18:08:28 -10:00
Jack Andersen 83a3c645ae Updated libBoo 2015-11-24 16:15:25 -10:00
Phillip Stephens c72b355c4c Temporary fix for libPNG 2015-11-22 14:43:59 -08:00
Jack Andersen 18f708753d windows enum refactor fixes 2015-11-20 16:59:43 -10:00
Jack Andersen 0a457d854a Major scoped-enum refactor 2015-11-20 15:13:06 -10:00
Jack Andersen daa446588b Metal shader generation 2015-11-18 13:56:45 -10:00
Jack Andersen e5c4008cfb git add of HLSL sources.. derp 2015-11-17 21:29:54 -10:00
Jack Andersen 6387b420ae Working HECL shader generation on D3D11/12 2015-11-17 20:16:08 -10:00
Jack Andersen 6ae4f6ed11 Additions to test 2015-11-15 18:30:06 -10:00