Phillip Stephens
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8714fbf844
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CAuiImagePane: helps if you actually use the coordinates and not an empty vector...
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2022-03-08 23:48:22 -08:00 |
Luke Street
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4684f4106f
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Shader fixes & stub out LineRenderer calls in CElementGen
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2022-03-09 02:32:01 -05:00 |
Luke Street
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d62336b813
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CModel destructor & frame list fixes
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2022-03-09 02:23:56 -05:00 |
Luke Street
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8d83afa102
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CSplashScreen: Render Dolby splash
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2022-03-09 00:51:00 -05:00 |
Luke Street
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3a4308e173
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aurora: Move lighting func to SRC_REG only
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2022-03-09 00:44:52 -05:00 |
Luke Street
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5097a700f5
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CTweakPlayer: Call FixupValues
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2022-03-09 00:39:48 -05:00 |
Luke Street
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13b1ebb12e
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The Great Removal
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2022-03-09 00:06:42 -05:00 |
Luke Street
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7186f5d4e5
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Remove old aurora code
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2022-03-08 23:12:23 -05:00 |
Luke Street
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c7f05d0a59
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Windows fixes & memory fixes
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2022-03-08 18:36:39 -05:00 |
Luke Street
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3fd0b1f23a
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Fixes & CArtifactDoll/CSamusDoll updates
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2022-03-08 17:21:15 -05:00 |
Luke Street
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e88f831950
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Implement HandleTransparency, lighting & fix texture load
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2022-03-08 17:19:02 -05:00 |
Luke Street
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a2743b905b
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aurora: model fixes, texture_convert fixes
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2022-03-08 03:52:36 -05:00 |
Luke Street
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e0a7236ad6
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Various model rendering fixes
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2022-03-08 02:44:57 -05:00 |
Phillip Stephens
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eb17b8061d
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CTevCombiners: I overlooked a possible buffer overrun, fix it by using `maxTevStages` instead of `ERglTevStage::MAX`
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2022-03-07 22:19:07 -08:00 |
Phillip Stephens
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791b1fa598
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CTevCombiners: Add KColorSel and KAlphaSel configuration to CTevPass::Execute
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2022-03-07 22:13:25 -08:00 |
Phillip Stephens
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cb2440d79c
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CTevCombiners: Remove hack in CTevPass::Execute
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2022-03-07 22:08:48 -08:00 |
Luke Street
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14a82a678a
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Some hacks for TEV stage handling
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2022-03-08 00:28:31 -05:00 |
Luke Street
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44a4d667b7
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aurora: Work around build_bind_groups race condition
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2022-03-07 19:07:14 -05:00 |
Luke Street
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71342ed75e
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More aurora::gx refactoring
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2022-03-07 18:53:42 -05:00 |
Phillip Stephens
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35674c27e5
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CCubeRenderer: More rendering imps
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2022-03-06 19:07:00 -08:00 |
Phillip Stephens
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aea7ac597a
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CCubeRenderer: more model darw imps
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2022-03-06 13:01:25 -08:00 |
Luke Street
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7d07892198
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Extract GX shader/pipeline generation into shared API
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2022-03-06 15:58:06 -05:00 |
Luke Street
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cd86dbd6ee
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More CCubeMaterial, more CGraphics, more aurora::gx
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2022-03-06 02:46:42 -05:00 |
Phillip Stephens
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7a61b6cf30
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CCubeModel: Fix typo
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2022-03-05 20:52:14 -08:00 |
Phillip Stephens
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2bdfe96134
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CCubeRenderer: Start getting world rendering implemented
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2022-03-05 20:50:54 -08:00 |
Luke Street
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6c3e74b93e
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CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
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2022-03-05 19:26:52 -05:00 |
Luke Street
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b3daf4a527
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clang-format fix
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2022-03-05 18:33:19 -05:00 |
Luke Street
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84b6fcfb44
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Remove forRenderer from CGraphics PerspectiveProjectionMatrix
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2022-03-05 18:30:43 -05:00 |
Phillip Stephens
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6b1948176a
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Remove redundant `GX` specifieron IndTexScale
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2022-03-05 13:48:46 -08:00 |
Phillip Stephens
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24a602c10f
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Cleanup and more migration to Stream
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2022-03-05 13:46:53 -08:00 |
Luke Street
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33d0d14fda
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Initial working CGraphics Stream API
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2022-03-04 22:37:07 -05:00 |
Phillip Stephens
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d93cf46bc3
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Add CInfiniteLoopDetector to detect infinite loops in release builds
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2022-03-04 01:46:33 -08:00 |
Luke Street
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740114af9e
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Begin transitioning to new CTexture; start Stream API
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2022-03-04 02:47:21 -05:00 |
Phillip Stephens
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00fd243f62
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CCubeRenderer: Don't fill up the buckets uncontrolled
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2022-03-03 00:33:24 -08:00 |
Phillip Stephens
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487dcc4bde
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CSkinRules: Fix ReadCount not incrementing offset properly
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2022-03-03 00:24:46 -08:00 |
Phillip Stephens
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7010c36056
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DolphinCTexture: Near complete RE, usable as-is!
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2022-03-02 23:51:11 -08:00 |
Luke Street
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0400388fa6
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CGameArea: PostConstructArea fixes
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2022-03-02 19:16:48 -05:00 |
Phillip Stephens
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b0a711d5e2
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Initial proper CTexture RE, fix configuration corruption
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2022-03-02 00:26:24 -08:00 |
Luke Street
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5e7b8ebacf
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Merge branch 'dawn' into new-cmodel
# Conflicts:
# Runtime/Streams/ContainerReaders.hpp
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2022-03-01 01:37:08 -05:00 |
Phillip Stephens
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56ea04b976
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Update nod
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2022-02-28 22:05:54 -08:00 |
Phillip Stephens
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80362a9483
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Fix save loading, rewrite Loadout classes to use CInputStream
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2022-02-27 19:33:48 -08:00 |
Phillip Stephens
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aa1d6006ed
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FileStoreManager: Fix incorrect check
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2022-02-27 18:02:33 -08:00 |
Phillip Stephens
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3f34a2d3ea
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Add missing include
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2022-02-27 17:57:31 -08:00 |
Phillip Stephens
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fcda2eb261
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Add imgui settings back using FileStoreManager to get the path
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2022-02-27 17:55:47 -08:00 |
Phillip Stephens
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b305454199
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FileStoreManager: Use SDL_GetPrefPath, add org argument
Use SDL_GetPrefPath by default, if we fail to get a valid path *then* we use the platform specific logic as a fallback
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2022-02-27 17:35:13 -08:00 |
Phillip Stephens
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399b44baf0
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Minor cleanup
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2022-02-27 17:15:03 -08:00 |
Phillip Stephens
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c79ddb8c42
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CVarManager: Bring back de/serialization
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2022-02-27 17:11:10 -08:00 |
Phillip Stephens
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44f9d6648a
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CGraphics: Viewport fixes
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2022-02-27 14:46:15 -08:00 |
Luke Street
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fb69d3fdba
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aurora: Add more GX state functions & cleanup
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2022-02-27 16:58:27 -05:00 |
Phillip Stephens
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004d78100f
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More CCubeRenderer imps
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2022-02-27 13:17:44 -08:00 |