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4060 Commits

Author SHA1 Message Date
Lioncash
301eb24301 CInGameTweakManagerBase: Make internal members of CTweakValue private 2020-04-23 20:48:43 -04:00
Lioncash
e4dedac2b6 CInGameTweakManagerBase: Make use of algorithms where applicable 2020-04-23 20:44:31 -04:00
Lioncash
e1dfe9ff8e CGameOptionsTouchBar: Make use of [[maybe_unused]] where applicable
Silences unused parameter warnings
2020-04-23 20:34:05 -04:00
Lioncash
14e0067a97 CDependencyGroup: Make use of [[maybe_unused]] where applicable 2020-04-23 20:31:29 -04:00
Lioncash
4a6c3cde3c CWorldLight: Eliminate variable shadowing
While we're at it, we can make use of structured bindings.
2020-04-23 07:25:07 -04:00
Lioncash
4e3363a98b CScriptActorKeyframe: Eliminate variable shadowing 2020-04-23 07:22:10 -04:00
Lioncash
9ec9f42457 CPathFindSearch: Eliminate variable shadowing 2020-04-23 07:19:41 -04:00
Lioncash
078acce378 CMorphBall: Eliminate variable shadowing 2020-04-23 07:18:43 -04:00
Lioncash
31cf98646b CModVectorElement: Eliminate variable shadowing
Prevents "a" from clashing with a local variable.
2020-04-23 07:16:49 -04:00
Lioncash
9fa689a806 CMemoryCardSys: Eliminate variable shadowing
Prevents names from clashing with variables from outside the loop scope.
2020-04-23 07:13:22 -04:00
Lioncash
e0bb66f7f0 CParticleElectricDataFactory: Remove unused includes 2020-04-23 03:58:10 -04:00
Lioncash
eefeb5cd0b CGameArea: Remove undefined behavior type-punning in a few functions
We can make use of std::memcpy here to get around this.
2020-04-23 03:06:04 -04:00
Lioncash
df3aed75fe CGameArea: Eliminate implicit sign conversions in Validate() 2020-04-23 02:53:24 -04:00
Lioncash
419d40051d CGuiTextSupport: Make enum formatting consistent 2020-04-23 02:41:22 -04:00
Lioncash
b700da547e CGuiTextSupport: Invert conditionals where applicable
Unindents code and allows for easier placement of breakpoints when the
conditions are equal to the early exit path.
2020-04-23 02:39:39 -04:00
Lioncash
787fc3276f CGuiTextSupport: Use const references where applicable 2020-04-23 02:36:45 -04:00
Lioncash
a21fb1da35 CGuiObject: Remove unused includes 2020-04-23 02:27:11 -04:00
Lioncash
2b2edfa871 CGrappleArm: Invert conditionals where applicable
Makes early-exit conditions nicer to follow and also unindents some
code.
2020-04-23 01:57:18 -04:00
823c01ce12
Update submodules 2020-04-22 15:03:12 -07:00
e2f22c8bc0
Update amuse 2020-04-22 03:41:57 -07:00
96b63c2e54
Remove pointless assignment 2020-04-22 03:40:06 -07:00
59f979db67
Actually implement AssetNameMap in DNAMP1 2020-04-22 03:38:48 -07:00
Lioncash
535717fbd8 CGameArea: Make use of std::array where applicable 2020-04-22 02:19:14 -04:00
Lioncash
664d08469c CEnvFxManager: Make use of std::array where applicable
Same behavior, less code.
2020-04-22 02:16:37 -04:00
Lioncash
52f51c111a CAmbientAI: Return std::nullopt in GetTouchBounds()
Allows implementations to avoid zeroing out the internal buffer of the
std::optional.
2020-04-22 02:10:55 -04:00
Lioncash
472e97aac0 CAreaOctTree: Make use of std::array where applicable 2020-04-22 02:05:22 -04:00
Lioncash
f24559890a TSegIdMap: Make use of std::array where applicable
Stronger typing and eliminates array to pointer decay.
2020-04-22 01:59:29 -04:00
Lioncash
fe642bde8b CCameraBlurFilter: Make use of std::array where applicable
Same behavior, less hardcoded sizes.
2020-04-22 00:13:43 -04:00
4741172f9f
Merge pull request #316 from lioncash/init2
RuntimeCommon: Make use of bitfield initializers where applicable
2020-04-21 22:52:25 -04:00
55378f8c82 Update AssetNameMap hashes 2020-04-21 22:36:20 -04:00
12d8d534c6 CParticleElectric: Fix CalculatePoints 2020-04-21 22:32:37 -04:00
fc7e8d4993 CElectricBeamProjectile: Finish implementation 2020-04-21 22:04:37 -04:00
8488dca336 CPlayer: Long fall anim/dmg fix 2020-04-21 20:43:34 -04:00
82aa99f858 CScriptCameraWaypoint: Fix Arrived 2020-04-21 20:35:37 -04:00
Lioncash
fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
1571531cd7 CMagdolite: Renaming 2020-04-21 14:15:17 -04:00
449d8409d8 CMagdolite: Fix lock-on, retreat & loader 2020-04-21 04:46:07 -04:00
b4dad2adf5 CMagdolite: Fix SetupCollisionActors 2020-04-21 02:15:02 -04:00
5f66ab2219 CMagdolite: Minor cleanup 2020-04-21 01:32:16 -04:00
0c96380897 Minor fixes, start renaming member variables 2020-04-21 01:06:52 -04:00
d1c796f2a9 Initial CMagdolite imps 2020-04-21 01:06:52 -04:00
d3a44259c3
Merge pull request #315 from lioncash/init
RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash
554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
7b1e041123
Merge pull request #301 from AxioDL/omegapirate
OmegaPirate implementation
2020-04-20 03:21:04 -04:00
2ee2bbc0c1 COmegaPirate: Fix CFlash rendering 2020-04-20 03:20:22 -04:00
3563a1c8c4 COmegaPirate: Fix UpdateScale & Landed; renaming 2020-04-20 02:14:17 -04:00
Lioncash
2103c38f54 CCompoundTargetReticle: Remove unused variable
This is only used in COrbitPointMarker.
2020-04-20 00:48:29 -04:00
Lioncash
1d0151ccbc General: Make use of lock deduction guides 2020-04-20 00:38:10 -04:00
Lioncash
dca87e7dce CPlayerGun: Convert missed literal to a boolean literal
whoops.
2020-04-19 23:39:04 -04:00
Lioncash
1f8f3726e6 CPlayerGun: Make use of bool literal where appropriate
Avoids a conversion to bool from int.
2020-04-19 23:35:07 -04:00