Commit Graph

137 Commits

Author SHA1 Message Date
Phillip Stephens 711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Jack Andersen 06d755cf4c GameCube spec cook fixes 2018-04-01 18:27:24 -10:00
Jack Andersen 46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen 083571e693 Work on CGameProjectile 2018-02-08 21:12:26 -10:00
Jack Andersen ac8dfde174 Various bug fixes and CActor rendering 2018-02-04 20:56:09 -10:00
Jack Andersen 13a31be23b Implement rumble classes 2018-01-25 23:48:42 -10:00
Jack Andersen 669b3d6942 CWorldShadow OpenGL fixes; discord-rpc integration 2018-01-15 20:42:28 -10:00
Jack Andersen 1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
Jack Andersen 73ae278c87 Several collision fixes 2017-12-17 16:54:50 -10:00
Jack Andersen 8901ac2150 Various fixes 2017-12-09 19:30:01 -10:00
Jack Andersen 357b001cac Octree generation fixes 2017-12-01 19:50:05 -10:00
Jack Andersen 41edf5a226 Initial CCinematicCamera implementations 2017-11-22 16:15:09 -10:00
Jack Andersen f579007dc1 Initial area rendering (needs frustum culling fixes) 2017-11-21 00:36:18 -10:00
Jack Andersen 0edac28ed4 Various CAutoMapper fixes 2017-11-16 13:49:25 -10:00
Jack Andersen 2df95c01cf General resource handling bug fixes 2017-11-14 18:12:13 -10:00
Jack Andersen 4af2d975f4 Finish CBallCamera 2017-10-15 19:26:50 -10:00
Jack Andersen 2aee5910d6 Work on CBallCamera 2017-10-14 19:38:10 -10:00
Jack Andersen 651d0a27c2 More work on CBallCamera 2017-10-09 17:50:48 -10:00
Jack Andersen 75094ca39a Finish CFirstPersonCamera 2017-10-06 19:32:11 -10:00
Jack Andersen 30ae347420 Implement CWorldShadow and texture clamp mode 2017-09-30 18:26:46 -10:00
Jack Andersen 5bec8f4d89 Additional CMorphBall implementations 2017-09-20 19:10:18 -10:00
Jack Andersen 2c4967ca4d More work on CMorphBall 2017-09-16 17:13:03 -10:00
Jack Andersen 27cee61765 Implement array-based rstl::reserved_vector 2017-09-10 21:08:30 -10:00
Jack Andersen 10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen 640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Jack Andersen 1f7e8e1033 Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
Jack Andersen 86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen 96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Jack Andersen 3fa80babf6 More CPlayer implementations 2017-08-18 20:52:13 -10:00
Jack Andersen 98b2fb6855 Work on CPlayer 2017-08-17 15:30:15 -10:00
Jack Andersen 8e8ce66799 Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
Jack Andersen 086ff76474 Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
Jack Andersen 02f8f77b57 Merge branch 'master' of https://github.com/AxioDL/urde 2017-08-12 22:19:33 -10:00
Jack Andersen e25d2a423d Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen dc637f251d Work on CFluidPlaneCPU 2017-08-09 21:05:27 -10:00
Jack Andersen 3650a58a1e Initial CFluidPlane implementation 2017-08-07 20:03:57 -10:00
Jack Andersen e67a142013 Implement class declaration for CFluidPlane/CFluidPlaneCPU 2017-08-05 21:15:42 -10:00
Jack Andersen 884a18b80b Additional CPlayer imps 2017-08-01 21:13:11 -10:00
Jack Andersen 0cae1bb036 Merge branch 'master' of https://github.com/AxioDL/urde 2017-07-30 19:19:26 -10:00
Jack Andersen 925aa3fe1a More CPlayer imps 2017-07-30 19:19:05 -10:00
Phillip Stephens db03927e1d Various imps and minor fixes 2017-07-30 04:00:30 -07:00
Jack Andersen c06c1e464b Work on CPlayer 2017-07-29 15:06:06 -10:00
Jack Andersen 48ba71a6c8 More CPlayer 2017-07-27 20:56:23 -10:00
Jack Andersen 473103d41a Additional CPlayer implementations 2017-07-26 19:15:51 -10:00
Jack Andersen 4528a6b60a Additional CPlayer work 2017-07-23 13:45:04 -10:00
Jack Andersen 5f02951f72 Work on CPlayer 2017-07-19 20:04:40 -10:00
Jack Andersen c5514b3374 More CPlayer implementations 2017-07-19 07:47:57 -10:00
Jack Andersen 4017f2acdd Implement CPlayer::UpdateGrappleState 2017-07-17 20:11:37 -10:00
Jack Andersen a71e48cf43 More work on CPlayer 2017-07-16 17:04:14 -10:00
Jack Andersen 6c257e1811 Work on CPlayer 2017-07-15 20:13:37 -10:00
Jack Andersen bfb16a3a0d Various CPlayer and CBodyStateCmdMgr imps 2017-07-05 08:34:12 -10:00
Jack Andersen d4a97861dc Initial work on CGroundMovement 2017-06-18 21:00:50 -10:00
Jack Andersen 71a361f54e Work on collision related implementations 2017-06-17 15:58:13 -10:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Jack Andersen 0c5e4efc46 Work on CPlayerVisor 2017-05-29 17:45:31 -10:00
Jack Andersen b3c94f1d2b Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
Jack Andersen 2530163a8c Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
Jack Andersen a0549cd82b Work on CStateManager 2017-03-28 16:51:12 -10:00
Jack Andersen f016a251db Additional CStateManager imps 2017-03-26 09:36:07 -10:00
Jack Andersen c069666307 Player reflection and other imps 2017-03-25 19:53:04 -10:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Jack Andersen 8e7773aa94 AutoMapper work 2017-03-19 19:09:53 -10:00
Jack Andersen 87a22b73fa DrawWorld implementation complete 2017-03-05 20:33:51 -10:00
Jack Andersen f669595040 Merge branch 'master' of https://github.com/AxioDL/urde 2017-03-03 18:31:35 -10:00
Jack Andersen cac0e328f7 Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
Phillip Stephens 04619dd960 Initial CCollisionActor imps 2017-03-03 14:13:23 -08:00
Jack Andersen 56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
Jack Andersen a7cab596e6 Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
Phillip Stephens 65fb75737f CScriptTrigger work 2017-01-14 19:59:37 -08:00
Jack Andersen e2c671e9b4 TCastTo implementation 2017-01-14 17:07:01 -10:00
Phillip Stephens 353dbadfe9 Code cleanup and corrections 2017-01-06 17:58:05 -08:00
Phillip Stephens 7b79e52740 Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
Phillip Stephens 37aab51253 Formatting, and more script object implementations 2016-12-19 10:27:58 -08:00
Phillip Stephens be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00
Phillip Stephens 83f3e3d4f1 Various Implementations 2016-11-20 13:53:15 -08:00
Phillip Stephens 6c765d19fd Winderp = myderp 2016-09-25 11:20:58 -07:00
Phillip Stephens 23b6bd350e Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
Jack Andersen 7d2370efe0 CWorldTransManager 2-camera instances 2016-09-11 18:53:28 -10:00
Phillip Stephens 130108070d More CPhysicsActor imps 2016-09-01 02:31:18 -07:00
Phillip Stephens c35106c907 Fix MP3 SAVW support, code cleanup, and more stubs 2016-08-30 17:33:59 -07:00
Jack Andersen 9ca7f9c9e4 HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
Jack Andersen fb1ce432aa CStateManager::InitializeResources() dependencies all in 2016-08-14 15:19:04 -10:00
Jack Andersen 24bfc47d1a Plenty of dependency stubs for CStateManager 2016-08-14 11:11:44 -10:00
Jack Andersen 2a425b5a73 Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
Jack Andersen 6bbed11859 Additional ThermalCold filter work; CStateManager fields 2016-07-22 09:46:30 -10:00