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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 15:11:22 +00:00

44 Commits

Author SHA1 Message Date
Jack Andersen
233d13ceb9 Refactor for blender 2.8 and new shader model 2019-05-07 17:50:21 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
c1c22eb065 Fix IA4 encoding/decoding 2019-02-11 17:58:12 -08:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
c0b8b89a9b Various CScriptSpecialFunction implementation, more debugOverlay CVars 2018-06-08 14:00:18 -07:00
cb2b9fa8bd Initial CScriptGunTurret Implementation 2018-06-04 12:15:35 -07:00
6d60ccfd04 Various fixes and tweaks, Implement CExplosion, Add cheats 2018-04-26 14:12:20 -07:00
Jack Andersen
898114d803 PART MBSP property yaml fix 2018-04-04 20:58:11 -10:00
Jack Andersen
b405f33ded Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
Jack Andersen
fd33d05fc0 Remove temporary debugging code 2018-01-05 20:52:44 -10:00
Jack Andersen
168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen
1c44f8d1bc Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
001125429f Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
Jack Andersen
27cee61765 Implement array-based rstl::reserved_vector 2017-09-10 21:08:30 -10:00
Jack Andersen
53ec80ce72 Implement CFlameWarp 2017-09-09 23:04:51 -10:00
Jack Andersen
149eed4b73 Implement CAuxBeam 2017-09-09 14:36:21 -10:00
Jack Andersen
ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen
8e8ce66799 Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a More CPlayer imps 2017-07-30 19:19:05 -10:00
Jack Andersen
56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
7e4c82a013 Fix SCAN state saving, clean up MLVL, add support for newer CRasterFont versions 2017-02-08 23:37:00 -08:00
Jack Andersen
b8613d61f8 Tons of save-related fixes 2017-02-07 20:48:43 -10:00
Jack Andersen
6a7fc0145f Bitstream fixes 2017-02-05 17:21:58 -10:00
65fb75737f CScriptTrigger work 2017-01-14 19:59:37 -08:00
af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
Jack Andersen
9639ac75cc Work on CMemoryCardDriver 2016-12-20 11:51:50 -10:00
c40135f97f Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp 2016-09-15 00:26:35 -07:00
0ef4dbc7d2 Minor CStateManager fixes, CScriptColorModulate imps 2016-08-18 11:34:06 -07:00
f73b1b641f More GameState imps 2016-07-24 16:14:58 -07:00
8c2d5eb3a3 Update kaubfuda 2016-06-30 12:35:11 -07:00
Jack Andersen
86c21a77ac Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:26:01 -10:00
3426aaf260 Add more particle DNAs 2016-03-28 01:54:02 -07:00
ee6defb120 Compile fixes 2016-03-23 14:41:41 -07:00
dc24a864fd CPlayerState imps 2016-03-23 13:38:01 -07:00
193e21943d Add CBitStreamReader 2016-03-19 21:11:25 -07:00
62e8066a63 Initial CPlayerState RE 2016-03-19 12:19:43 -07:00
Jack Andersen
783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Jack Andersen
746eb46026 various implementations 2015-08-19 16:52:07 -10:00
Jack Andersen
6809fcc4a4 Codebase refactor 2015-08-18 12:51:54 -10:00
Jack Andersen
520eec7aa2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Jack Andersen
387332ed70 several core runtime stubs added 2015-08-16 19:26:58 -10:00