metaforce/Runtime
Jack Andersen 48c285be11 FONT serialization fix; implement CPathFindSpline functions 2018-03-03 18:25:57 -10:00
..
Audio Changes to support asynchronous kabufuda API 2018-02-06 12:02:31 -10:00
AutoMapper More windows build fixes 2018-02-03 20:46:47 -10:00
Camera Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
Character Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
Collision Initial working projectiles 2018-02-11 19:30:21 -10:00
Graphics Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
GuiSys Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
Input More windows build fixes 2018-02-03 20:46:47 -10:00
MP1 Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
MP2
MP3
Particle Initial working projectiles 2018-02-11 19:30:21 -10:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Weapon Working space warp effect for charge beam 2018-02-12 20:46:59 -10:00
World FONT serialization fix; implement CPathFindSpline functions 2018-03-03 18:25:57 -10:00
CArchitectureMessage.hpp Initial Console integration 2018-01-15 08:00:20 -08:00
CArchitectureQueue.cpp
CArchitectureQueue.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CBasics.hpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CBasicsPC.cpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CCRC32.cpp CRC32 data pointer should remain const 2016-08-04 15:28:32 -07:00
CCRC32.hpp
CDependencyGroup.cpp Fix linux build 2017-07-15 07:13:36 -07:00
CDependencyGroup.hpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CDvdFile.cpp Add `-l` flag to enable logging 2017-11-18 21:10:54 -10:00
CDvdFile.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CDvdRequest.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CFactoryMgr.cpp Add `-l` flag to enable logging 2017-11-18 21:10:54 -10:00
CFactoryMgr.hpp Update submodules 2017-10-30 17:52:22 -10:00
CGameAllocator.cpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CGameAllocator.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CGameDebug.cpp
CGameDebug.hpp More windows build fixes 2018-02-03 20:46:47 -10:00
CGameHintInfo.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CGameHintInfo.hpp General resource handling bug fixes 2017-11-14 18:12:13 -10:00
CGameOptions.cpp Fix NES memory card saves 2018-02-02 17:00:21 -10:00
CGameOptions.hpp More windows build fixes 2018-02-03 20:46:47 -10:00
CGameOptionsTouchBar.cpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameOptionsTouchBar.hpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameOptionsTouchBarMac.mm Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameState.cpp General resource handling bug fixes 2017-11-14 18:12:13 -10:00
CGameState.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CIOWin.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CIOWinManager.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CIOWinManager.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CInGameTweakManagerBase.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CMFGameBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMainFlowBase.cpp
CMainFlowBase.hpp Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
CMakeLists.txt Add .gitlab-ci.yml 2018-01-01 00:17:36 -10:00
CMemoryCardSys.cpp Changes to support asynchronous kabufuda API 2018-02-06 12:02:31 -10:00
CMemoryCardSys.hpp General resource handling bug fixes 2017-11-14 18:12:13 -10:00
CMemoryCardSysNix.cpp Fix linux build 2017-02-05 14:27:26 -08:00
CMemoryCardSysOSX.cpp Windows memory card file creation 2017-02-03 22:20:09 -10:00
CMemoryCardSysWin.cpp UWP support 2017-12-05 17:26:15 -10:00
CObjectList.cpp First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
CObjectList.hpp Proper TUniqueId implementation, minor bug fixes in CSortedListManager 2017-08-10 06:40:07 -07:00
CPakFile.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CPakFile.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CPlayMovieBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPlayerState.cpp Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
CPlayerState.hpp Correct rstl::prereserved_vector implementation 2018-02-14 18:37:21 -10:00
CRandom16.cpp
CRandom16.hpp Implement WorldTeleporter and SpiderBallWaypoint 2017-08-08 15:12:14 -07:00
CRelayTracker.cpp Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
CRelayTracker.hpp More GameState imps 2016-07-24 16:14:58 -07:00
CResFactory.cpp Various bug fixes 2018-01-13 20:44:22 -10:00
CResFactory.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CResLoader.cpp CLineRenderer fixes 2017-11-15 17:24:20 -10:00
CResLoader.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CSaveWorld.cpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
CSaveWorld.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScannableObjectInfo.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScannableObjectInfo.hpp General resource handling bug fixes 2017-11-14 18:12:13 -10:00
CSimplePool.cpp string_view refactor 2017-11-12 20:19:18 -10:00
CSimplePool.hpp string_view refactor 2017-11-12 20:19:18 -10:00
CSortedLists.cpp Various bug fixes 2017-11-23 22:23:28 -10:00
CSortedLists.hpp Various bug fixes 2017-11-23 22:23:28 -10:00
CStateManager.cpp Initial working projectiles 2018-02-11 19:30:21 -10:00
CStateManager.hpp Initial working projectiles 2018-02-11 19:30:21 -10:00
CStaticInterference.cpp Refactorings to support .upak generation 2017-10-24 21:47:49 -10:00
CStaticInterference.hpp Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
CStopwatch.hpp Add `-l` flag to enable logging 2017-11-18 21:10:54 -10:00
CStringExtras.hpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
CTimeProvider.cpp
CTimeProvider.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CToken.cpp Various bug fixes 2018-01-13 20:44:22 -10:00
CToken.hpp Finish CResFactory; better smart-pointer use for resources 2017-10-26 00:09:51 -10:00
CVirtualDvdFile.cpp
CVirtualDvdFile.hpp
GCNTypes.hpp Huge compile performance refactor 2017-12-28 22:08:12 -10:00
GameGlobalObjects.cpp Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
GameGlobalObjects.hpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
GameObjectLists.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
GameObjectLists.hpp Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
IFactory.hpp string_view refactor 2017-11-12 20:19:18 -10:00
IMain.hpp Initial Console integration 2018-01-15 08:00:20 -08:00
IOStreams.cpp CResFactory bug fixes 2017-10-27 21:08:48 -10:00
IOStreams.hpp Bitstream fixes 2017-02-05 17:21:58 -10:00
IObj.hpp Various bug fixes 2018-01-13 20:44:22 -10:00
IObjFactory.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjectStore.hpp string_view refactor 2017-11-12 20:19:18 -10:00
IRuntimeMain.hpp
ITweak.hpp WIP Tweak RE 2016-07-26 21:19:32 -07:00
IVParamObj.hpp Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
MkCastTo.py Various movement and HUD bug fixes 2017-12-18 17:05:50 -10:00
RetroTypes.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
RetroTypes.hpp Windows PCH fixes 2017-12-29 15:09:45 -10:00
rstl.hpp Attempted Windows build fix 2018-03-02 21:53:50 -10:00