.. |
Audio
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Changes to support asynchronous kabufuda API
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2018-02-06 12:02:31 -10:00 |
AutoMapper
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More windows build fixes
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2018-02-03 20:46:47 -10:00 |
Camera
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Working space warp effect for charge beam
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2018-02-12 20:46:59 -10:00 |
Character
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Working space warp effect for charge beam
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2018-02-12 20:46:59 -10:00 |
Collision
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Graphics
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Working space warp effect for charge beam
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2018-02-12 20:46:59 -10:00 |
GuiSys
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Correct rstl::prereserved_vector implementation
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2018-02-14 18:37:21 -10:00 |
Input
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More windows build fixes
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2018-02-03 20:46:47 -10:00 |
MP1
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Correct rstl::prereserved_vector implementation
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2018-02-14 18:37:21 -10:00 |
MP2
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…
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MP3
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…
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Particle
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Resources
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Implement key FrontEnd Touch Bar functionality
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2017-02-08 23:23:17 -10:00 |
Weapon
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Working space warp effect for charge beam
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2018-02-12 20:46:59 -10:00 |
World
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FONT serialization fix; implement CPathFindSpline functions
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2018-03-03 18:25:57 -10:00 |
CArchitectureMessage.hpp
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Initial Console integration
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2018-01-15 08:00:20 -08:00 |
CArchitectureQueue.cpp
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…
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CArchitectureQueue.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CBasics.hpp
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
CBasicsPC.cpp
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
CCRC32.cpp
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CRC32 data pointer should remain const
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2016-08-04 15:28:32 -07:00 |
CCRC32.hpp
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…
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CDependencyGroup.cpp
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Fix linux build
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2017-07-15 07:13:36 -07:00 |
CDependencyGroup.hpp
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
CDvdFile.cpp
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Add `-l` flag to enable logging
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2017-11-18 21:10:54 -10:00 |
CDvdFile.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CDvdRequest.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CFactoryMgr.cpp
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Add `-l` flag to enable logging
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2017-11-18 21:10:54 -10:00 |
CFactoryMgr.hpp
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Update submodules
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2017-10-30 17:52:22 -10:00 |
CGameAllocator.cpp
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
CGameAllocator.hpp
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
CGameDebug.cpp
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…
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CGameDebug.hpp
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More windows build fixes
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2018-02-03 20:46:47 -10:00 |
CGameHintInfo.cpp
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Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
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2017-08-29 06:17:52 -07:00 |
CGameHintInfo.hpp
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General resource handling bug fixes
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2017-11-14 18:12:13 -10:00 |
CGameOptions.cpp
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Fix NES memory card saves
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2018-02-02 17:00:21 -10:00 |
CGameOptions.hpp
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More windows build fixes
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2018-02-03 20:46:47 -10:00 |
CGameOptionsTouchBar.cpp
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
CGameOptionsTouchBar.hpp
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
CGameOptionsTouchBarMac.mm
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
CGameState.cpp
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General resource handling bug fixes
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2017-11-14 18:12:13 -10:00 |
CGameState.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CIOWin.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CIOWinManager.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CIOWinManager.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CInGameTweakManagerBase.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CMFGameBase.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CMainFlowBase.cpp
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…
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CMainFlowBase.hpp
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Ensure directories are created late in extract
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2017-01-16 15:23:19 -10:00 |
CMakeLists.txt
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Add .gitlab-ci.yml
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2018-01-01 00:17:36 -10:00 |
CMemoryCardSys.cpp
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Changes to support asynchronous kabufuda API
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2018-02-06 12:02:31 -10:00 |
CMemoryCardSys.hpp
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General resource handling bug fixes
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2017-11-14 18:12:13 -10:00 |
CMemoryCardSysNix.cpp
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Fix linux build
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2017-02-05 14:27:26 -08:00 |
CMemoryCardSysOSX.cpp
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Windows memory card file creation
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2017-02-03 22:20:09 -10:00 |
CMemoryCardSysWin.cpp
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UWP support
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2017-12-05 17:26:15 -10:00 |
CObjectList.cpp
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
CObjectList.hpp
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Proper TUniqueId implementation, minor bug fixes in CSortedListManager
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2017-08-10 06:40:07 -07:00 |
CPakFile.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CPakFile.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CPlayMovieBase.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CPlayerState.cpp
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Correct rstl::prereserved_vector implementation
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2018-02-14 18:37:21 -10:00 |
CPlayerState.hpp
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Correct rstl::prereserved_vector implementation
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2018-02-14 18:37:21 -10:00 |
CRandom16.cpp
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…
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CRandom16.hpp
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Implement WorldTeleporter and SpiderBallWaypoint
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2017-08-08 15:12:14 -07:00 |
CRelayTracker.cpp
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Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
CRelayTracker.hpp
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More GameState imps
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2016-07-24 16:14:58 -07:00 |
CResFactory.cpp
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Various bug fixes
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2018-01-13 20:44:22 -10:00 |
CResFactory.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CResLoader.cpp
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CLineRenderer fixes
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2017-11-15 17:24:20 -10:00 |
CResLoader.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CSaveWorld.cpp
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Tons of save-related fixes
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2017-02-07 20:48:43 -10:00 |
CSaveWorld.hpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CScannableObjectInfo.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CScannableObjectInfo.hpp
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General resource handling bug fixes
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2017-11-14 18:12:13 -10:00 |
CSimplePool.cpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CSimplePool.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
CSortedLists.cpp
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Various bug fixes
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2017-11-23 22:23:28 -10:00 |
CSortedLists.hpp
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Various bug fixes
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2017-11-23 22:23:28 -10:00 |
CStateManager.cpp
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
CStateManager.hpp
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
CStaticInterference.cpp
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Refactorings to support .upak generation
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2017-10-24 21:47:49 -10:00 |
CStaticInterference.hpp
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Lots of CPlayer implementations
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2017-06-11 18:23:34 -10:00 |
CStopwatch.hpp
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Add `-l` flag to enable logging
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2017-11-18 21:10:54 -10:00 |
CStringExtras.hpp
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
CTimeProvider.cpp
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…
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CTimeProvider.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
CToken.cpp
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Various bug fixes
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2018-01-13 20:44:22 -10:00 |
CToken.hpp
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Finish CResFactory; better smart-pointer use for resources
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2017-10-26 00:09:51 -10:00 |
CVirtualDvdFile.cpp
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…
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CVirtualDvdFile.hpp
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…
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GCNTypes.hpp
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
GameGlobalObjects.cpp
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Lots of CMFGame integration
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2017-02-17 16:19:50 -10:00 |
GameGlobalObjects.hpp
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
GameObjectLists.cpp
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TCastToPtr adjustments
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2017-01-18 14:30:02 -08:00 |
GameObjectLists.hpp
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
IFactory.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
IMain.hpp
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Initial Console integration
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2018-01-15 08:00:20 -08:00 |
IOStreams.cpp
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CResFactory bug fixes
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2017-10-27 21:08:48 -10:00 |
IOStreams.hpp
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Bitstream fixes
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2017-02-05 17:21:58 -10:00 |
IObj.hpp
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Various bug fixes
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2018-01-13 20:44:22 -10:00 |
IObjFactory.hpp
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
IObjectStore.hpp
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
IRuntimeMain.hpp
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…
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ITweak.hpp
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WIP Tweak RE
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2016-07-26 21:19:32 -07:00 |
IVParamObj.hpp
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Work on CMemoryCardDriver
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2016-12-22 20:41:39 -10:00 |
MkCastTo.py
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Various movement and HUD bug fixes
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2017-12-18 17:05:50 -10:00 |
RetroTypes.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
RetroTypes.hpp
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Windows PCH fixes
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2017-12-29 15:09:45 -10:00 |
rstl.hpp
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Attempted Windows build fix
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2018-03-02 21:53:50 -10:00 |