metaforce/Runtime/Graphics
Jack Andersen ce3014b313 Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
..
Shaders Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CBooRenderer.cpp Work on character animation 2016-08-21 10:39:18 -10:00
CBooRenderer.hpp Functioning XRay blur filter 2016-08-19 18:22:13 -10:00
CDrawable.cpp Add kabufuda and more stubs 2016-06-28 11:56:32 -07:00
CDrawable.hpp Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
CDrawablePlaneObject.cpp Add kabufuda and more stubs 2016-06-28 11:56:32 -07:00
CDrawablePlaneObject.hpp Buckets::Sort implementation 2016-07-25 16:43:55 -10:00
CFrustumPlanes.cpp Various windows compile fixes 2016-05-20 20:02:09 -07:00
CFrustumPlanes.hpp Various implementatations 2016-04-29 03:08:46 -07:00
CGraphics.cpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CGraphics.hpp Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
CGraphicsPalette.cpp Various stubs and imps 2016-03-18 14:07:31 -10:00
CGraphicsPalette.hpp CWorldTransManager and CGraphicsPalette stubs 2016-07-21 14:50:51 -07:00
CLight.cpp const_cast refactor 2016-08-28 18:22:54 -10:00
CLight.hpp const_cast refactor 2016-08-28 18:22:54 -10:00
CLineRenderer.cpp Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00
CLineRenderer.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMakeLists.txt Fix MP3 SAVW support, code cleanup, and more stubs 2016-08-30 17:33:59 -07:00
CMetroidModelInstance.cpp Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
CMetroidModelInstance.hpp Thermal Hot GLSL filter 2016-08-03 11:53:03 -10:00
CModel.hpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CModelBoo.cpp CToken usage fixes in CWorldTransManager; better model instances 2016-09-02 11:39:46 -10:00
CMoviePlayer.cpp OpenGL enum change; Metal <10.11 fixes 2016-08-23 18:35:35 -10:00
CMoviePlayer.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPVSAreaSet.cpp Several CGameArea PostConstruct imps 2016-08-06 14:20:02 -10:00
CPVSAreaSet.hpp Several CGameArea PostConstruct imps 2016-08-06 14:20:02 -10:00
CPVSBounds.cpp More AutoMapper imps (CMapArea and CMappableObject) 2016-07-30 18:43:34 -07:00
CPVSBounds.hpp Initial PVS stubs 2016-07-27 13:06:57 -10:00
CPVSVisOctree.cpp Initial PVS stubs 2016-07-27 13:06:57 -10:00
CPVSVisOctree.hpp Initial PVS stubs 2016-07-27 13:06:57 -10:00
CPVSVisSet.cpp Initial PVS stubs 2016-07-27 13:06:57 -10:00
CPVSVisSet.hpp Initial PVS stubs 2016-07-27 13:06:57 -10:00
CSimpleShadow.cpp Fix MP3 SAVW support, code cleanup, and more stubs 2016-08-30 17:33:59 -07:00
CSimpleShadow.hpp Fix MP3 SAVW support, code cleanup, and more stubs 2016-08-30 17:33:59 -07:00
CSkinnedModel.cpp Various bug fixes 2016-08-31 13:08:09 -10:00
CSkinnedModel.hpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CTexture.hpp CWorldTransManager lights and background 2016-09-02 12:16:34 -10:00
CTextureBoo.cpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CVertexMorphEffect.cpp Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00
CVertexMorphEffect.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IRenderer.hpp HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
IWeaponRenderer.cpp Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00
IWeaponRenderer.hpp Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00