metaforce/Runtime
Phillip Stephens 75d01f9310
CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes
2022-03-26 20:37:02 -07:00
..
Audio Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
AutoMapper Correct tab usage 2022-03-22 10:54:58 -07:00
Camera Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
Character ci: Add libgtk-3-dev, disable freetype in macOS build 2022-03-16 02:33:39 -04:00
Collision Rework particle token descriptions 2022-03-10 18:56:55 -05:00
ConsoleVariables Windows fixes & memory fixes 2022-03-08 18:36:39 -05:00
Graphics CCubeMaterial: implement final TCG 2022-03-26 19:21:55 -07:00
GuiSys GX implementation of CHudRadarInterface 2022-03-26 20:24:23 -04:00
Input CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes 2022-03-26 20:37:02 -07:00
MP1 Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
MP2
MP3
Memory Add CCircularBuffer, CGuiTextSupport changes 2022-02-26 08:17:09 -08:00
Particle Fixes for CElementGen / CExplosion 2022-03-26 20:23:44 -04:00
Resources
Streams Fix reading/writing saves 2022-03-22 01:37:10 -07:00
Tweaks Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
Weapon Begin transitioning CElementGen RenderParticles & many fixes 2022-03-20 16:24:02 -04:00
World CScriptTrigger: Remove HoTE progression hack 2022-03-26 20:42:15 -04:00
platforms The Great Removal 2022-03-09 00:06:42 -05:00
CArchitectureMessage.hpp Rename everything 2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasics.hpp Merge branch 'dawn' into new-cmodel 2022-03-01 01:37:08 -05:00
CBasicsPC.cpp Fix references to WIN32 instead of _WIN32 2022-03-12 21:13:01 +02:00
CCRC32.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CDependencyGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdFile.cpp Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions 2022-02-23 02:04:48 -05:00
CDvdFile.hpp Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions 2022-02-23 02:04:48 -05:00
CDvdRequest.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CFactoryMgr.hpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CGameAllocator.cpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
CGameAllocator.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameDebug.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CGameHintInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptions.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CGameOptions.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameState.cpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CGameState.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CIOWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInfiniteLoopDetector.cpp Add CInfiniteLoopDetector to detect infinite loops in release builds 2022-03-04 01:46:33 -08:00
CInfiniteLoopDetector.hpp Add CInfiniteLoopDetector to detect infinite loops in release builds 2022-03-04 01:46:33 -08:00
CMFGameBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMain.cpp Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
CMainFlowBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMakeLists.txt Properly depend on zlib 2022-03-15 01:48:08 +02:00
CMayaSpline.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMayaSpline.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp Fix reading/writing saves 2022-03-22 01:37:10 -07:00
CMemoryCardSys.hpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CMemoryCardSysNix.cpp Fix reading/writing saves 2022-03-22 01:37:10 -07:00
CMemoryCardSysOSX.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CObjectList.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CObjectList.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
CPakFile.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPakFile.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPlayerState.cpp CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
CPlayerState.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CRandom16.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRandom16.hpp Rename everything 2021-04-10 01:42:06 -07:00
CResFactory.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CResFactory.hpp Various updates: 2021-05-30 15:03:35 -04:00
CResLoader.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CResLoader.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScriptMailbox.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSimplePool.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSimplePool.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSortedLists.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CSortedLists.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStateManager.cpp Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
CStateManager.hpp Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
CStaticInterference.cpp Rename everything 2021-04-10 01:42:06 -07:00
CStaticInterference.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStopwatch.cpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
CStopwatch.hpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
CStringExtras.cpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CStringExtras.hpp More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
CTextureCache.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTextureCache.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTimeProvider.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeProvider.hpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.cpp CModel destructor & frame list fixes 2022-03-09 02:23:56 -05:00
CToken.hpp Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
CWorldSaveGameInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CWorldSaveGameInfo.hpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
GCNTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
GameGlobalObjects.cpp Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
GameGlobalObjects.hpp Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
GameObjectLists.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameObjectLists.hpp Rename everything 2021-04-10 01:42:06 -07:00
IFactory.hpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
IMain.hpp Remove shader warmup 2022-02-23 03:20:29 -05:00
IObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjectStore.hpp Rename everything 2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVParamObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp Minor input fixes, restore controller name in input viewer 2022-03-22 12:44:35 -07:00
ImGuiConsole.hpp Extract extern CMakeLists.txt; add nativefiledialog 2022-02-23 00:28:21 -05:00
ImGuiEntitySupport.cpp ImGuiEntitySupport: Support modifying area attributes in real time 2022-03-15 00:04:44 -04:00
ImGuiEntitySupport.hpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiPlayerLoadouts.cpp Fix save loading, rewrite Loadout classes to use CInputStream 2022-02-27 19:33:48 -08:00
ImGuiPlayerLoadouts.hpp Fix save loading, rewrite Loadout classes to use CInputStream 2022-02-27 19:33:48 -08:00
MkCastTo.py Reformat pass 2021-06-07 12:29:18 -07:00
RetroTypes.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
RetroTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
rstl.hpp rstl: Make iterators default-constructible (MSVC STL fix) 2021-06-12 00:45:14 -04:00