metaforce/Runtime
Henrique Gemignani Passos Lima b1ffc45307
Some decomp fixes for CScriptGenerator::AcceptScriptMsg
2022-11-30 23:28:20 +02:00
..
Audio Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
AutoMapper Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
Camera CPowerBomb: zeus doesn't have GetTranslation for CTransform 2022-11-16 13:42:46 -08:00
Character Decomp fix for CBSLoopReaction::Start 2022-11-22 01:16:36 +02:00
Collision CMaterialList: Fix BitPosition with matching implementation 2022-03-27 14:07:50 -07:00
ConsoleVariables Store last game path; CVar updates & more 2022-06-13 01:18:30 -04:00
Graphics Decomp fix for CStateManager::BuildDynamicLightListForWorld 2022-11-28 19:11:11 +02:00
GuiSys CTevCombiners: Discovered TEV pass names 2022-08-15 18:50:20 -04:00
Input Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
MP1 CFlaahgraPlants: Fix from decomp 2022-11-25 23:08:20 -05:00
MP2
MP3
Memory Add CCircularBuffer, CGuiTextSupport changes 2022-02-26 08:17:09 -08:00
Particle CColorElement: Fixes from decomp 2022-10-29 11:06:14 -04:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Streams Initial CTextRenderBuffer rewrite 2022-05-13 23:47:29 -07:00
Tweaks ITweakPlayerGun: Default-init SShotParam flags 2022-08-09 14:11:15 -04:00
Weapon CPowerBomb: zeus doesn't have GetTranslation for CTransform 2022-11-16 13:42:46 -08:00
World Some decomp fixes for CScriptGenerator::AcceptScriptMsg 2022-11-30 23:28:20 +02:00
platforms iOS and tvOS support 2022-05-27 15:52:16 -04:00
CArchitectureMessage.hpp Rename everything 2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasics.hpp Merge branch 'dawn' into new-cmodel 2022-03-01 01:37:08 -05:00
CBasicsPC.cpp Fix references to WIN32 instead of _WIN32 2022-03-12 21:13:01 +02:00
CCRC32.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CDependencyGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdFile.cpp Update submodules; changes for emscripten support 2022-08-03 18:19:57 -04:00
CDvdFile.hpp Update submodules; changes for emscripten support 2022-08-03 18:19:57 -04:00
CDvdRequest.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CFactoryMgr.hpp Fixes to get Metaforce booting again! 2022-02-21 08:01:06 -08:00
CGameAllocator.cpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
CGameAllocator.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameDebug.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CGameHintInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptions.cpp Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
CGameOptions.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CGameState.cpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CGameState.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
CIOWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInfiniteLoopDetector.cpp Add CInfiniteLoopDetector to detect infinite loops in release builds 2022-03-04 01:46:33 -08:00
CInfiniteLoopDetector.hpp Add CInfiniteLoopDetector to detect infinite loops in release builds 2022-03-04 01:46:33 -08:00
CMFGameBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMain.cpp Replace nativefiledialog with nativefiledialog-extended 2022-08-28 14:06:58 -04:00
CMainFlowBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMakeLists.txt Replace nativefiledialog with nativefiledialog-extended 2022-08-28 14:06:58 -04:00
CMayaSpline.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CMayaSpline.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CMemoryCardSys.cpp Text rendering & CWorldTransManager fixes 2022-05-19 00:57:30 -07:00
CMemoryCardSys.hpp Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
CMemoryCardSysNix.cpp Fix reading/writing saves 2022-03-22 01:37:10 -07:00
CMemoryCardSysOSX.cpp Use UTF-8 exclusively internally 2021-06-30 14:20:45 -04:00
CMemoryCardSysWin.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CObjectList.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CObjectList.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
CPakFile.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPakFile.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CPlayerState.cpp CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
CPlayerState.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CRandom16.cpp Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display 2022-07-02 16:16:33 -07:00
CRandom16.hpp Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display 2022-07-02 16:16:33 -07:00
CResFactory.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CResFactory.hpp Various updates: 2021-05-30 15:03:35 -04:00
CResLoader.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CResLoader.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CScannableObjectInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CScriptMailbox.hpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CSimplePool.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSimplePool.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSortedLists.cpp Reformat pass 2021-06-07 12:29:18 -07:00
CSortedLists.hpp Reformat pass 2021-06-07 12:29:18 -07:00
CStateManager.cpp Decomp fix for CStateManager::BuildDynamicLightListForWorld 2022-11-28 19:11:11 +02:00
CStateManager.hpp Update aurora 2022-08-11 08:55:46 -07:00
CStaticInterference.cpp CCameraFilter: Implement DrawRandomStatic 2022-07-02 12:39:14 -04:00
CStaticInterference.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStopwatch.cpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
CStopwatch.hpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
CStringExtras.cpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CStringExtras.hpp More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
CTextureCache.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTextureCache.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CTimeProvider.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeProvider.hpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.cpp CModel destructor & frame list fixes 2022-03-09 02:23:56 -05:00
CToken.hpp Initial CTextRenderBuffer rewrite 2022-05-13 23:47:29 -07:00
CWorldSaveGameInfo.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CWorldSaveGameInfo.hpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
Flags.hpp Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
GCNTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
GameGlobalObjects.cpp Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
GameGlobalObjects.hpp Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
GameObjectLists.cpp Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned> 2022-08-16 17:48:26 -04:00
GameObjectLists.hpp Rename everything 2021-04-10 01:42:06 -07:00
IFactory.hpp aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
IMain.hpp Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
IObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjectStore.hpp Rename everything 2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVParamObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp Wrap NFD::Init/Quit in ifdef; update aurora 2022-08-29 09:35:25 -04:00
ImGuiConsole.hpp Use Left Alt for ImGui toggle 2022-08-09 18:29:12 -04:00
ImGuiControllerConfig.cpp Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
ImGuiControllerConfig.hpp Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
ImGuiEntitySupport.cpp Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp 2022-06-08 10:58:38 -07:00
ImGuiEntitySupport.hpp Add Player Transform tools 2021-07-11 17:59:05 -07:00
ImGuiPlayerLoadouts.cpp Fix save loading, rewrite Loadout classes to use CInputStream 2022-02-27 19:33:48 -08:00
ImGuiPlayerLoadouts.hpp Fix save loading, rewrite Loadout classes to use CInputStream 2022-02-27 19:33:48 -08:00
MkCastTo.py Reformat pass 2021-06-07 12:29:18 -07:00
RetroTypes.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
RetroTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
rstl.hpp rstl: Add element_type to reserved_vector iterator 2022-05-12 12:21:01 -04:00