.. |
CActor.cpp
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
CActor.hpp
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
CActorModelParticles.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CActorModelParticles.hpp
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
CActorParameters.hpp
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
CAi.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CAi.hpp
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
CAiFuncMap.cpp
|
Various Implementations
|
2016-04-24 22:53:06 -07:00 |
CAiFuncMap.hpp
|
Implement remaining CStateManager stubs
|
2017-03-31 09:51:40 -10:00 |
CAnimationParameters.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CDamageInfo.cpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CDamageInfo.hpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CDamageVulnerability.cpp
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
CDamageVulnerability.hpp
|
Various CPlayer and CBodyStateCmdMgr imps
|
2017-07-05 08:34:12 -10:00 |
CDestroyableRock.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CDestroyableRock.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CEffect.cpp
|
Finish CSamusHud and subsystems
|
2017-04-13 09:28:31 -10:00 |
CEffect.hpp
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
CEnergyDrainSource.cpp
|
Implement additive body states, rstl::binary_find
|
2017-07-10 21:17:03 -10:00 |
CEnergyDrainSource.hpp
|
Implement additive body states, rstl::binary_find
|
2017-07-10 21:17:03 -10:00 |
CEntity.cpp
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
CEntity.hpp
|
Implement CScriptCameraHint scripting interface
|
2017-10-04 19:40:44 -10:00 |
CEntityInfo.hpp
|
Move CEntityInfo to it's own header
|
2017-01-29 18:15:21 -08:00 |
CEnvFxManager.cpp
|
Implement remaining CStateManager stubs
|
2017-03-31 09:51:40 -10:00 |
CEnvFxManager.hpp
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
CExplosion.cpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CExplosion.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CFishCloud.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CFishCloud.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CFluidPlane.cpp
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
CFluidPlane.hpp
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
CFluidPlaneCPU.cpp
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
CFluidPlaneCPU.hpp
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
CFluidPlaneDoor.cpp
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
CFluidPlaneDoor.hpp
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
CFluidPlaneManager.cpp
|
Initial CFluidPlane implementation
|
2017-08-07 20:03:57 -10:00 |
CFluidPlaneManager.hpp
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
CFluidUVMotion.cpp
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
CFluidUVMotion.hpp
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
CGameArea.cpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CGameArea.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CGameLight.cpp
|
CParticleDatabase implementations
|
2017-06-02 20:03:07 -10:00 |
CGameLight.hpp
|
Initial CActorContraption and weapon imps
|
2017-05-18 03:58:15 -07:00 |
CGrappleParameters.hpp
|
Additional CPlayer work
|
2017-07-23 13:45:04 -10:00 |
CHUDBillboardEffect.cpp
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
CHUDBillboardEffect.hpp
|
Work on CPlayer
|
2017-07-15 20:13:37 -10:00 |
CHUDMemoParms.hpp
|
More loader imps
|
2016-05-20 02:17:51 -07:00 |
CHealthInfo.cpp
|
MREA fixes, some script constructors
|
2017-02-27 21:31:14 -10:00 |
CHealthInfo.hpp
|
Initial InGameGuiManager imps
|
2017-02-11 17:17:18 -10:00 |
CIceImpact.cpp
|
Finish CSamusHud and subsystems
|
2017-04-13 09:28:31 -10:00 |
CIceImpact.hpp
|
Finish CSamusHud and subsystems
|
2017-04-13 09:28:31 -10:00 |
CLightParameters.hpp
|
Implement CActorLights::BuildAreaLightList
|
2017-04-09 20:57:00 -10:00 |
CMakeLists.txt
|
More CMorphBall implementations
|
2017-09-17 17:02:48 -10:00 |
CMorphBall.cpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CMorphBall.hpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CMorphBallShadow.cpp
|
Implement remaining CStateManager stubs
|
2017-03-31 09:51:40 -10:00 |
CMorphBallShadow.hpp
|
DrawWorld implementation complete
|
2017-03-05 20:33:51 -10:00 |
CPathFindArea.cpp
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
CPathFindArea.hpp
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
CPathFindAreaOctree.cpp
|
PATH stubs
|
2016-08-10 09:05:14 -07:00 |
CPathFindAreaOctree.hpp
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
CPathFindDraw.cpp
|
PATH stubs
|
2016-08-10 09:05:14 -07:00 |
CPathFindDraw.hpp
|
PATH stubs
|
2016-08-10 09:05:14 -07:00 |
CPathFindLink.cpp
|
PATH stubs
|
2016-08-10 09:05:14 -07:00 |
CPathFindLink.hpp
|
PATH stubs
|
2016-08-10 09:05:14 -07:00 |
CPathFindOpenList.cpp
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
CPathFindOpenList.hpp
|
Formatting, and more script object implementations
|
2016-12-19 10:27:58 -08:00 |
CPathFindRegion.cpp
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
CPathFindRegion.hpp
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
CPathFindSearch.cpp
|
PATH stubs
|
2016-08-10 09:05:14 -07:00 |
CPathFindSearch.hpp
|
PATH stubs
|
2016-08-10 09:05:14 -07:00 |
CPathFindSpline.cpp
|
PATH stubs
|
2016-08-10 09:05:14 -07:00 |
CPathFindSpline.hpp
|
PATH stubs
|
2016-08-10 09:05:14 -07:00 |
CPatterned.cpp
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
CPatterned.hpp
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
CPatternedInfo.cpp
|
Formatting, and more script object implementations
|
2016-12-19 10:27:58 -08:00 |
CPatternedInfo.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CPhysicsActor.cpp
|
Implement beam subclasses
|
2017-09-06 17:55:31 -10:00 |
CPhysicsActor.hpp
|
CMorphBall Complete
|
2017-09-29 17:45:57 -10:00 |
CPlayer.cpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CPlayer.hpp
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
CPlayerCameraBob.cpp
|
More CPlayer implementations
|
2017-08-18 20:52:13 -10:00 |
CPlayerCameraBob.hpp
|
More CPlayer implementations
|
2017-08-18 20:52:13 -10:00 |
CPlayerEnergyDrain.cpp
|
Implement additive body states, rstl::binary_find
|
2017-07-10 21:17:03 -10:00 |
CPlayerEnergyDrain.hpp
|
Various CPlayer and CBodyStateCmdMgr imps
|
2017-07-05 08:34:12 -10:00 |
CProjectedShadow.cpp
|
DrawWorld implementation complete
|
2017-03-05 20:33:51 -10:00 |
CProjectedShadow.hpp
|
DrawWorld implementation complete
|
2017-03-05 20:33:51 -10:00 |
CRepulsor.cpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CRepulsor.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CRipple.cpp
|
Work on CFluidPlaneCPU
|
2017-08-09 21:05:27 -10:00 |
CRipple.hpp
|
Work on CFluidPlaneCPU
|
2017-08-09 21:05:27 -10:00 |
CRippleManager.cpp
|
Work on CFluidPlaneCPU
|
2017-08-09 21:05:27 -10:00 |
CRippleManager.hpp
|
Work on CFluidPlaneCPU
|
2017-08-09 21:05:27 -10:00 |
CScannableParameters.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptActor.cpp
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
CScriptActor.hpp
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
CScriptActorKeyframe.cpp
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
CScriptActorKeyframe.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptActorRotate.cpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptActorRotate.hpp
|
Implement CScriptActorRotate
|
2017-08-19 15:46:24 -07:00 |
CScriptAiJumpPoint.cpp
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
CScriptAiJumpPoint.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptAreaAttributes.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptAreaAttributes.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CScriptBeam.cpp
|
Finish CGunWeapon
|
2017-09-04 17:00:19 -10:00 |
CScriptBeam.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptCameraBlurKeyframe.cpp
|
Implement CScriptCameraBlurKeyframe and CScriptCameraFilterKeyframe
|
2017-06-01 11:13:19 -10:00 |
CScriptCameraBlurKeyframe.hpp
|
Implement CScriptCameraBlurKeyframe and CScriptCameraFilterKeyframe
|
2017-06-01 11:13:19 -10:00 |
CScriptCameraFilterKeyframe.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptCameraFilterKeyframe.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptCameraHint.cpp
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
CScriptCameraHint.hpp
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
CScriptCameraHintTrigger.cpp
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
CScriptCameraHintTrigger.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptCameraPitchVolume.cpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptCameraPitchVolume.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptCameraShaker.cpp
|
Implement remaining CStateManager stubs
|
2017-03-31 09:51:40 -10:00 |
CScriptCameraShaker.hpp
|
Camera shakers and controller action scripting
|
2017-03-17 19:12:27 -10:00 |
CScriptCameraWaypoint.cpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptCameraWaypoint.hpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptColorModulate.cpp
|
Fix CGuiTextSupport crash
|
2017-07-07 05:23:20 -07:00 |
CScriptColorModulate.hpp
|
Initial CScriptActor imps
|
2017-02-10 16:52:52 -08:00 |
CScriptControllerAction.cpp
|
Fix CGuiTextSupport crash
|
2017-07-07 05:23:20 -07:00 |
CScriptControllerAction.hpp
|
Camera shakers and controller action scripting
|
2017-03-17 19:12:27 -10:00 |
CScriptCounter.cpp
|
More CPlayer imps
|
2017-07-30 19:19:05 -10:00 |
CScriptCounter.hpp
|
Fix CGuiTextSupport crash
|
2017-07-07 05:23:20 -07:00 |
CScriptCoverPoint.cpp
|
Bitfield initializer bug fixes
|
2017-01-24 18:40:19 -10:00 |
CScriptCoverPoint.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptDamageableTrigger.cpp
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
CScriptDamageableTrigger.hpp
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
CScriptDebris.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptDebris.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptDebugCameraWaypoint.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CScriptDebugCameraWaypoint.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CScriptDistanceFog.cpp
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
CScriptDistanceFog.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptDock.cpp
|
Finish CSamusHud and subsystems
|
2017-04-13 09:28:31 -10:00 |
CScriptDock.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptDockAreaChange.cpp
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
CScriptDockAreaChange.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptDoor.cpp
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
CScriptDoor.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptEffect.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptEffect.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptGenerator.cpp
|
Externally track MemoryRelays
|
2017-01-31 03:21:45 -08:00 |
CScriptGenerator.hpp
|
Implement CScriptGenerator
|
2017-01-24 09:23:10 -08:00 |
CScriptGrapplePoint.cpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptGrapplePoint.hpp
|
Additional CPlayer work
|
2017-07-23 13:45:04 -10:00 |
CScriptGunTurret.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CScriptGunTurret.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CScriptHUDMemo.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptHUDMemo.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptMazeNode.cpp
|
Add missing data formats (still need PATH), update submodules
|
2017-05-22 04:24:24 -07:00 |
CScriptMazeNode.hpp
|
Add missing data formats (still need PATH), update submodules
|
2017-05-22 04:24:24 -07:00 |
CScriptMemoryRelay.cpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptMemoryRelay.hpp
|
Windows Fixes
|
2017-01-29 22:08:44 -08:00 |
CScriptMidi.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptMidi.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptPickup.cpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CScriptPickup.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CScriptPickupGenerator.cpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptPickupGenerator.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptPlatform.cpp
|
Additional CPlayer work
|
2017-07-23 13:45:04 -10:00 |
CScriptPlatform.hpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptPlayerActor.cpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CScriptPlayerActor.hpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CScriptPlayerHint.cpp
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
CScriptPlayerHint.hpp
|
Implement MetroidPrimeStage1 loader
|
2017-08-19 19:23:22 -10:00 |
CScriptPlayerStateChange.cpp
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
CScriptPlayerStateChange.hpp
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
CScriptPointOfInterest.cpp
|
Work on CFluidPlaneCPU
|
2017-08-09 21:05:27 -10:00 |
CScriptPointOfInterest.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptRandomRelay.cpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptRandomRelay.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptRelay.cpp
|
Bug fixes and more CStateManager imps
|
2017-02-13 18:27:20 -10:00 |
CScriptRelay.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CScriptRoomAcoustics.cpp
|
Working SFX playback
|
2017-01-22 21:22:17 -10:00 |
CScriptRoomAcoustics.hpp
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
CScriptShadowProjector.cpp
|
Conform CElementGen with retail
|
2017-06-03 15:01:09 -10:00 |
CScriptShadowProjector.hpp
|
Initial CScriptActor imps
|
2017-02-10 16:52:52 -08:00 |
CScriptSound.cpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptSound.hpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptSpawnPoint.cpp
|
Implement remaining CStateManager stubs
|
2017-03-31 09:51:40 -10:00 |
CScriptSpawnPoint.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptSpecialFunction.cpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptSpecialFunction.hpp
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
CScriptSpiderBallAttractionSurface.cpp
|
More CMorphBall implementations
|
2017-09-17 17:02:48 -10:00 |
CScriptSpiderBallAttractionSurface.hpp
|
More CMorphBall implementations
|
2017-09-17 17:02:48 -10:00 |
CScriptSpiderBallWaypoint.cpp
|
More CMorphBall implementations
|
2017-09-17 17:02:48 -10:00 |
CScriptSpiderBallWaypoint.hpp
|
More CMorphBall implementations
|
2017-09-17 17:02:48 -10:00 |
CScriptSpindleCamera.cpp
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
CScriptSpindleCamera.hpp
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
CScriptSteam.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptSteam.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptStreamedMusic.cpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CScriptStreamedMusic.hpp
|
Initial CStreamAudioManager implementation
|
2017-01-15 22:40:33 -10:00 |
CScriptSwitch.cpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptSwitch.hpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptTargetingPoint.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CScriptTargetingPoint.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CScriptTimer.cpp
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Various fmadds related fixes (may be more)
|
2017-08-04 06:48:48 -07:00 |
CScriptTimer.hpp
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TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptTrigger.cpp
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
CScriptTrigger.hpp
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Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
CScriptVisorFlare.cpp
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
CScriptVisorFlare.hpp
|
AutoMapper work
|
2017-03-19 19:09:53 -10:00 |
CScriptWater.cpp
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
CScriptWater.hpp
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Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
CScriptWaypoint.cpp
|
TCastTo implementation
|
2017-01-14 17:07:01 -10:00 |
CScriptWaypoint.hpp
|
Implement body state classes
|
2017-07-09 18:55:51 -10:00 |
CScriptWorldTeleporter.cpp
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
CScriptWorldTeleporter.hpp
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Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
CSnakeWeedSwarm.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CSnakeWeedSwarm.hpp
|
Work on CStateManager
|
2017-03-28 16:51:12 -10:00 |
CStateMachine.cpp
|
Lots of ScriptObject and Collision work
|
2017-01-03 20:30:05 -08:00 |
CStateMachine.hpp
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Compile fixes, and initial asset name parser
|
2017-07-02 03:18:38 -07:00 |
CTeamAiMgr.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
CTeamAiMgr.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CTeamAiTypes.cpp
|
CCameraManager imps
|
2016-04-16 16:50:45 -10:00 |
CTeamAiTypes.hpp
|
CCameraManager imps
|
2016-04-16 16:50:45 -10:00 |
CVisorFlare.cpp
|
AutoMapper work
|
2017-03-19 19:09:53 -10:00 |
CVisorFlare.hpp
|
Fix CGuiTextSupport crash
|
2017-07-07 05:23:20 -07:00 |
CVisorParameters.hpp
|
Various imps
|
2016-04-22 13:22:45 -07:00 |
CWallCrawlerSwarm.cpp
|
Implement CScriptGenerator
|
2017-01-24 09:23:10 -08:00 |
CWallCrawlerSwarm.hpp
|
Work on HUD interfaces
|
2017-04-06 19:35:09 -10:00 |
CWorld.cpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CWorld.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |
CWorldLight.cpp
|
Clean up CWorldLight
|
2017-01-21 15:06:42 -08:00 |
CWorldLight.hpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CWorldShadow.cpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CWorldShadow.hpp
|
Implement CWorldShadow and texture clamp mode
|
2017-09-30 18:26:46 -10:00 |
CWorldTransManager.cpp
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
CWorldTransManager.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
FishCloud.cpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
FishCloud.hpp
|
TCastToPtr adjustments
|
2017-01-18 14:30:02 -08:00 |
IGameArea.cpp
|
Lots of ScriptObject and Collision work
|
2017-01-03 20:30:05 -08:00 |
IGameArea.hpp
|
Refactor ResId into CAssetId
|
2017-08-12 22:26:14 -07:00 |
ScriptLoader.cpp
|
Work on CScriptCameraHint and CCameraManager
|
2017-10-05 21:29:56 -10:00 |
ScriptLoader.hpp
|
More efficient cooked resource loading, AQS audio fixes
|
2017-02-14 20:02:30 -10:00 |
ScriptObjectSupport.cpp
|
Additional ScriptLoader imps
|
2016-04-17 15:58:13 -10:00 |
ScriptObjectSupport.hpp
|
Basic CGameAllocator implementation (WIP)
|
2017-09-12 08:27:48 -07:00 |