Phillip Stephens
fb1a193a90
FINALLY match and link CCharAnimTime
2024-03-19 18:20:58 -07:00
Phillip Stephens
7a491da611
Nearly match CCharAnimTime, just down to some sdata BS
2024-03-19 18:13:15 -07:00
Phillip Stephens
9f7d939aba
CCharAnimTime progress
2024-03-18 17:07:06 -07:00
Phillip Stephens
352d43e6b4
Various emitter fixes
...
Former-commit-id: 8516ca4705
2023-06-19 19:20:48 -07:00
Phillip Stephens
f29f76abb5
Add CBodyController, and CBodyStateCmdMgr
...
Former-commit-id: bad0c14988
2023-02-05 11:13:04 -08:00
Phillip Stephens
f5a0721ec0
Add RstlExtras
...
Former-commit-id: b2a9c6a8f3
2023-01-12 14:47:03 -08:00
Phillip Stephens
fd5f4fa193
Add CVirtualBone and CSkinRules
...
Former-commit-id: 7764f30c5b
2023-01-12 12:37:45 -08:00
Phillip Stephens
3eda1af145
Match and link CPASAnimInfo
...
Former-commit-id: a51e53a6f9
2023-01-11 19:00:40 -08:00
Phillip Stephens
a955577934
I'm an idiot
...
Former-commit-id: 89e39a7677
2023-01-11 18:51:14 -08:00
Phillip Stephens
61bd16d0c7
Fix Splelling fial
...
Former-commit-id: 94922577d2
2023-01-11 18:47:52 -08:00
Phillip Stephens
561ef0602a
Add getters
...
Former-commit-id: 3c67858cda
2023-01-11 18:46:44 -08:00
Phillip Stephens
ec14321dcf
Match and link CPASParmInfo
...
Former-commit-id: a04a2267f4
2023-01-11 18:43:43 -08:00
Phillip Stephens
ec794eef1a
Match and link CPASAnimParm
...
Former-commit-id: 534d415da3
2023-01-11 18:20:23 -08:00
Phillip Stephens
f1049381a6
Split POI nodes into their own headers, add weak imps to CSoundPOINode
...
Former-commit-id: 91313bf619
2023-01-11 18:01:00 -08:00
Phillip Stephens
b6dc1b51b7
Match and link CParticlePOINode
...
Former-commit-id: aa37f3f471
2023-01-11 17:44:25 -08:00
Phillip Stephens
b38681ceff
Fix formatting
...
Former-commit-id: 7a8022aee7
2023-01-11 17:34:35 -08:00
Phillip Stephens
ca305a04eb
Match and link CBoolPOINode
...
Former-commit-id: b90862a39a
2023-01-11 17:33:42 -08:00
Phillip Stephens
3c8123077d
Match and link CInt32POINode
...
Former-commit-id: d642396d26
2023-01-11 17:02:35 -08:00
Phillip Stephens
40b9efd47f
Match and link CTransitionManager
...
Former-commit-id: dbc36c5b23
2023-01-11 16:34:08 -08:00
Phillip Stephens
eec994634a
Add CParticleData
...
Former-commit-id: 3d5758b0ff
2023-01-07 18:11:54 -08:00
Phillip Stephens
b7a44f2040
Implement all simple operators in CCharAnimTime
...
Former-commit-id: 44c34072f9
2022-12-09 13:16:10 -08:00
Phillip Stephens
4a96415237
Add CCharAnimTime
...
Former-commit-id: f7e3f059b2
2022-12-09 13:00:39 -08:00
Phillip Stephens
0f49d0bf5e
Match and link CPOINode
...
Former-commit-id: b734a37cd6
2022-12-09 12:16:05 -08:00
Phillip Stephens
d6b59eabc8
Start moving animation related class headers to Kyoto where appropriate
...
Former-commit-id: 5ec6adb7c3
2022-12-09 11:38:20 -08:00
Phillip Stephens
e141569f99
Fix CMetaTransFactory header guard
...
Former-commit-id: 89b63425f2
2022-12-09 11:13:47 -08:00
Phillip Stephens
bcb87c3223
Match and link CTransition
...
Former-commit-id: 4e0df3d957
2022-12-08 15:01:45 -08:00
Phillip Stephens
0d13bb1a4d
Match and link CAnimation
...
Former-commit-id: b2bebb982d
2022-12-08 14:45:30 -08:00
Henrique Gemignani Passos Lima
d86009a79d
Add rstl::binary_find
...
Including CAnimData::GetBoundingBox
Former-commit-id: e4a864880b
2022-12-05 23:35:31 +02:00
Henrique Gemignani Passos Lima
a4f3f0c5fc
Add WeaponTypes.cpp
...
Former-commit-id: b506df2778
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima
b70ed602b4
Fix build
...
Former-commit-id: 07ea1b3d0a
2022-11-25 22:52:18 +02:00
Henrique Gemignani Passos Lima
c7250e132f
Add CGunWeapon
...
Former-commit-id: edbfd0d305
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
3a3caa0864
Add CBSTurn
...
Former-commit-id: 29457d953c
2022-11-23 23:25:35 +02:00
Henrique Gemignani Passos Lima
f344adf167
Add CAnimationDatabaseGame
...
Former-commit-id: 1f30508cd3
2022-11-17 17:46:10 +02:00
Luke Street
f463d79f5d
CPatterned & related headers; almost match CPuffer
...
Former-commit-id: 7fd19f0c12
2022-10-28 17:43:22 -04:00
Phillip Stephens
8b5b9757f3
Add CCollisionActorManager
...
Former-commit-id: dca89789f2
2022-10-28 14:06:29 -07:00
Henrique Gemignani Passos Lima
e6c39713b4
Add CBSFall
...
Former-commit-id: 4e55f8c7dd
2022-10-28 16:16:03 +03:00
Henrique Gemignani Passos Lima
8b1f83efd8
Match and link CABSReaction
...
Former-commit-id: a7e2bdf73f
2022-10-28 15:33:10 +03:00
Henrique Gemignani Passos Lima
076bcf8c43
Match and link CBSLieOnGround
...
Former-commit-id: 0ed302f71c
2022-10-28 13:49:33 +03:00
Henrique Gemignani Passos Lima
1429792970
Match and link CBSGetup
...
Former-commit-id: 41bf7e38fb
2022-10-28 12:17:39 +03:00
Henrique Gemignani Passos Lima
d6b660c936
Add CBodyStateInfo
...
Former-commit-id: 5161698bef
2022-10-25 18:43:42 +03:00
Henrique Gemignani Passos Lima
4a7fe9a91c
Add CBSSlide very close to matching
...
Former-commit-id: 4db5549046
2022-10-25 02:29:11 +03:00
Phillip Stephens
ff2b38dc53
Match but don't link CSegIdList (rstl::vector inlining)
...
Former-commit-id: dc69b9f2fd
2022-10-14 22:22:32 -07:00
Henrique Gemignani Passos Lima
c576574bde
Match(?) CABSFlinch, but hash fails after linking
...
Former-commit-id: 6a7cfb135f
2022-10-14 16:36:01 +03:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
...
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
98e4732d20
Almost match CGSFreeLook::SetAnim
...
Former-commit-id: a1ee7b17e8
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima
e75876c5ea
Move CPASDatabase to Kyoto/Animation
...
Former-commit-id: 38e19caf18
2022-10-07 02:10:07 +03:00
Luke Street
234afca6c2
clang-format pass
...
Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street
329618c585
More main progress; tons of headers & stuff
...
Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00