Henrique Gemignani Passos Lima
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16f63c89a7
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Add CFlameWarp
Former-commit-id: 318c1e0b7f
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2022-11-27 03:43:52 +02:00 |
Henrique Gemignani Passos Lima
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b70ed602b4
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Fix build
Former-commit-id: 07ea1b3d0a
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2022-11-25 22:52:18 +02:00 |
Henrique Gemignani Passos Lima
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c7250e132f
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Add CGunWeapon
Former-commit-id: edbfd0d305
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2022-11-25 22:24:38 +02:00 |
Henrique Gemignani Passos Lima
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0bc3ad810b
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Maybe match but can't link CPlasmaBeam
Former-commit-id: 3bcfd86d48
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2022-11-25 02:01:26 +02:00 |
Henrique Gemignani Passos Lima
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961adfc14f
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Add CIceBeam
Former-commit-id: 5bdc5643af
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2022-11-24 18:48:00 +02:00 |
Henrique Gemignani Passos Lima
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45e9cdeb71
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Add CBeamProjectile
Former-commit-id: 7de5f08127
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2022-11-24 18:29:09 +02:00 |
Henrique Gemignani Passos Lima
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be22f5f54c
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Add CElectricBeamProjectile
Former-commit-id: 24390b8901
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2022-11-24 01:49:52 +02:00 |
Phillip Stephens
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f68f6e6f49
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More CCinematicCamera imps
Former-commit-id: 11f243614b
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2022-11-16 12:02:20 -08:00 |
Henrique Gemignani Passos Lima
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68f99e4072
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Add CPowerBeam
Former-commit-id: 0d1b469f91
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2022-11-15 22:06:18 +02:00 |
Henrique Gemignani Passos Lima
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adb63625be
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Improve CTargetableProjectile
Former-commit-id: 4c235504e9
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2022-11-11 11:44:43 +02:00 |
Henrique Gemignani Passos Lima
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3b656e2454
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Add CTargetableProjectile
Former-commit-id: 816dde4f03
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2022-11-11 04:25:54 +02:00 |
Henrique Gemignani Passos Lima
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a6ee5c2836
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Add CPowerBomb
Former-commit-id: 70e69ea33b
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2022-11-10 01:45:24 +02:00 |
Henrique Gemignani Passos Lima
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93aa5356a0
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Match and link CGSFidget
Former-commit-id: f0f6a0ce43
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2022-11-08 01:20:36 +02:00 |
Luke Street
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dc04591f0d
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CActorParameters 99%
Former-commit-id: 752c4e9c39
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2022-11-03 23:46:49 -04:00 |
Henrique Gemignani Passos Lima
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f8169e22f9
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Add CMetroidPrimeProjectile
Former-commit-id: 6ea05616bc
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2022-11-03 20:15:03 +02:00 |
Henrique Gemignani Passos Lima
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1c53176fe6
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Match and link CScriptCameraShaker
Former-commit-id: 3d21f9d41d
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2022-11-03 14:29:47 +02:00 |
Henrique Gemignani Passos Lima
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8498bd6e94
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Match and link CScriptBeam
Former-commit-id: b19380ffb4
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2022-11-01 01:46:20 +02:00 |
Phillip Stephens
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391f8389d9
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Add CWeapon.cpp
Former-commit-id: 831aaf2435
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2022-10-26 22:57:38 -07:00 |
Phillip Stephens
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47a12b876a
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Match and link PatternedCastTo
Former-commit-id: dd62a7eaa0
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2022-10-23 11:36:25 -07:00 |
Luke Street
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2a8516d4cc
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Add CMetroidAreaCollider
Former-commit-id: 71ff684be4
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2022-10-20 20:26:45 -04:00 |
Henrique Gemignani Passos Lima
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9d78c47057
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Match and link CProjectileInfo
Former-commit-id: 928ade0175
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2022-10-20 14:18:42 +03:00 |
Henrique Gemignani Passos Lima
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ed89bb1c93
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Match and link CGameLight
Former-commit-id: 61215c124c
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2022-10-19 01:00:44 +03:00 |
Henrique Gemignani Passos Lima
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a1776db0cf
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Also match CGameLight
Former-commit-id: f091a58822
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2022-10-18 23:21:14 +03:00 |
Henrique Gemignani Passos Lima
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c7f154e26a
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Change CEntity::SetActive argument to uchar
Former-commit-id: c6d3f0ae8b
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2022-10-17 18:59:36 +03:00 |
Henrique Gemignani Passos Lima
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c576574bde
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Match(?) CABSFlinch, but hash fails after linking
Former-commit-id: 6a7cfb135f
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2022-10-14 16:36:01 +03:00 |
Henrique Gemignani Passos Lima
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a7ca62c0dc
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Add CEffect
Former-commit-id: 4b593647d6
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2022-10-14 02:06:56 +03:00 |
Henrique Gemignani Passos Lima
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ac0ac6abb4
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Almost match CPlayerGun::TakeDamage
Former-commit-id: fbfdc6cd09
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2022-10-10 22:15:26 +03:00 |
Luke Street
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f64e9c953a
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Match & link CIntElement
Former-commit-id: a110979970
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2022-10-09 12:35:06 -04:00 |
Luke Street
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3cbf350f85
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CScriptPickup progress
Former-commit-id: 27fedfee46
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2022-10-08 00:53:34 -04:00 |
Phillip Stephens
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ef3466ac1b
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Match and link CCollisionInfo
Former-commit-id: dbaf1f40ca
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2022-10-06 21:23:10 -07:00 |
Henrique Gemignani Passos Lima
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2bd75275fe
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Match CGunMotion::LoadAnimations
Former-commit-id: 8f1d21ac83
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2022-10-07 02:44:37 +03:00 |
Henrique Gemignani Passos Lima
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6bfb08fd07
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Add CGunController
Former-commit-id: c68d72a84c
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2022-10-07 01:53:47 +03:00 |
Henrique Gemignani Passos Lima
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ee2717d166
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Update CActorLights constructor symbol
Former-commit-id: ebec11fb45
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2022-10-06 13:38:28 +03:00 |
Luke Street
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a578b055a2
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Header merge & CScriptPickup progress
Former-commit-id: 45c5450376
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2022-10-05 19:06:15 -04:00 |
Phillip Stephens
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69dbad8bce
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Start work on CPhysicsActor
Former-commit-id: dc8e4b8106
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2022-10-05 09:28:48 -07:00 |
Henrique Gemignani Passos Lima
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05c93724a3
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Fix CCameraManager::GetCurrentCamera symbols
Former-commit-id: c10ddd017e
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2022-10-04 17:08:26 +03:00 |
Luke Street
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bc202ba493
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Lots of stuff
Former-commit-id: 39b5f3c01e
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2022-10-03 20:00:46 -04:00 |
Henrique Gemignani Passos Lima
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a90e68436b
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CSfxManager: Add kAllAreas, areaId to int
Former-commit-id: 4b08f70a0b
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2022-10-03 20:00:51 +03:00 |
Henrique Gemignani Passos Lima
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bd8d881f6b
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Add kMaxPriority/kMedPriority to CSfxManager
Former-commit-id: b423771f97
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2022-10-03 19:23:22 +03:00 |
Henrique Gemignani Passos Lima
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2732fd1688
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Update symbols to use RemoveEmitter-by-value
Former-commit-id: 07147d4057
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2022-10-03 18:58:51 +03:00 |
Henrique Gemignani Passos Lima
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f272196864
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Rename static vulnerabilities in CDamageVulnerability.s
Former-commit-id: c261ee7bb9
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2022-10-02 00:55:31 +03:00 |
Henrique Gemignani Passos Lima
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ac12cf1321
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Add CDamageVulnerability.cpp, fill header
Former-commit-id: dc47a3af22
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2022-10-02 00:39:52 +03:00 |
Luke Street
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8659785c5c
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Fix GetSortingBounds symbol; various fixes
Former-commit-id: c8c05c2cd5
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2022-09-29 20:24:12 -04:00 |
Luke Street
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1f56cefe8c
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Halfway match CAABox; continue CBallCamera
Former-commit-id: 602109d8f0
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2022-09-29 19:55:43 -04:00 |
Luke Street
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b32c6018e8
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CPlayer header, more CScriptPlatform, renaming
Former-commit-id: 5d9f7afa3b
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2022-09-19 00:19:46 -04:00 |
Luke Street
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ad6fd10f21
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Symbol renaming
Former-commit-id: be9f7f1dc4
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2022-09-18 01:52:19 -04:00 |
Luke Street
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07d8389435
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More symbol fixes
Former-commit-id: 52b5ab45d3
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2022-09-14 01:24:37 -04:00 |
Luke Street
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a781d2de6e
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Correct __dt__16CActorParametersFv to __dt__16CLightParametersFv
Former-commit-id: 0cfb3d0aff
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2022-09-13 22:25:14 -04:00 |
Luke Street
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a00f9ed1e1
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Halfway to shiftable
Former-commit-id: f739fb53af
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2022-08-20 21:40:40 -04:00 |
Luke Street
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57bfdc2000
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Create & link TCastTo.cpp
Former-commit-id: f41c87eea7
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2022-08-16 17:47:16 -04:00 |