Sam Lantinga
18e4d9fed1
Re-enable line drawing path in render drivers
...
This is still used for scaled line drawing in RenderDrawLinesWithRects()
2022-01-08 09:02:25 -08:00
Sam Lantinga
dca281e810
Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event)
2022-01-08 08:49:34 -08:00
Ozkan Sezer
93cab32db3
minor update to test/Makefile.os2
2022-01-08 14:40:20 +03:00
Ozkan Sezer
4472b83129
PSP_RunCommandQueue: fix argument to PSP_SetBlendState()
...
src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue':
src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
2022-01-08 11:56:56 +03:00
Ozkan Sezer
df1474b46e
psp/SDL_sysfilesystem.c: fixed a minor compiler warning.
...
src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath':
src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
2022-01-08 11:55:10 +03:00
Ozkan Sezer
21914b4e2f
updated Makefile.psp and SDL_config_psp.h
2022-01-08 11:55:10 +03:00
Ryan C. Gordon
f62b807174
wikiheaders.pl: Put the manpages in man/man3
2022-01-07 21:39:10 -05:00
Sam Lantinga
9294634840
Updated to version 2.0.20 for release
2022-01-07 18:29:40 -08:00
Ryan C. Gordon
cc2013378d
render: Fixed some compiler warnings.
...
Fixes #5197 .
2022-01-07 20:22:51 -05:00
Sam Lantinga
289c3fbb64
Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()"
...
This reverts commit c477768e6f
.
We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
2022-01-07 17:07:22 -08:00
Sam Lantinga
1085c317a5
Use the requested cursor size instead of the default cursor size
...
CopyImage() will scale based on the system accessibility settings automatically.
Fixes https://github.com/libsdl-org/SDL/issues/5198
2022-01-07 16:45:18 -08:00
Ryan C. Gordon
6d3b5d66cd
psp: draw lines with RenderGeometry, same as with the other renderers.
2022-01-07 18:18:53 -05:00
Sylvain
9cb2c549fa
Remove QueueDrawLines from D3D, D3D11
2022-01-07 14:10:23 -08:00
Sylvain
b88b6b3c23
Remove QueueDrawLines from METAL
2022-01-07 14:10:23 -08:00
Sylvain
9aac55317d
Remove QueueDrawLines from GL, GLES, GLES2
2022-01-07 14:10:23 -08:00
Sylvain
8ea8b2e697
Use QueueDrawLine if provided, otherwise use RenderGeometry
2022-01-07 14:10:23 -08:00
Sylvain Becker
c498727471
render: Use RenderGeometry to draw lines
...
This patch is from @1bsyl
Fixes #5061 .
2022-01-07 16:14:28 -05:00
Sam Lantinga
4b38d4c96b
Leave the Metal view active on the window when recreating the Metal renderer
...
Fixes https://github.com/libsdl-org/SDL/issues/5140
Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ryan C. Gordon
88ac517df0
opengles2: Fix point drawing.
2022-01-07 15:04:04 -05:00
Sam Lantinga
957c48b4c7
Fixed detecting focus change to child dialogs
...
Fixes https://github.com/libsdl-org/SDL/issues/5157
2022-01-07 10:58:04 -08:00
Sam Lantinga
c477768e6f
We only need to add the sentinel at the top of SDL_WaitEventTimeout()
2022-01-06 18:58:30 -08:00
Cameron Gutman
e9134b045a
events: Only add sentinels for pumping done inside SDL_WaitEventTimeout()
...
We don't want to catch explicit SDL_PumpEvents() calls by the application with
our polling check to avoid stale data. If the call to SDL_PumpEvents() produced
no events, there will be a sentinel sitting in the queue that will cause
SDL_PollEvent() to immediately return 0 next time it is called.
Our SDL_WaitEventTimeout() implementation avoids this issue by always popping
an event after calling SDL_PumpEvents(). This will remove the new sentinel if
we didn't get any new events.
2022-01-06 18:35:23 -08:00
Sam Lantinga
954858846d
Move special sentinel handling inside SDL_PeepEvents()
2022-01-06 14:05:22 -08:00
Sam Lantinga
2592e6219b
Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
2022-01-06 14:05:22 -08:00
Sam Lantinga
8ff2166855
Only return from SDL_PollEvent() if the last sentinel is consumed
2022-01-06 14:05:22 -08:00
Sam Lantinga
c9ff90b949
Clarify comment
...
Co-authored-by: Simon McVittie <smcv@debian.org>
2022-01-06 14:05:22 -08:00
Sam Lantinga
31f8c3ef44
Fixed event pump starvation if the application frequently pushes its own events
2022-01-06 14:05:22 -08:00
Wouter Wijsman
e0c5399119
Don't make psp eboot for testoffscreen
2022-01-06 13:33:17 -08:00
Ryan C. Gordon
5d3f6b0215
wikiheaders.pl: Added support for export to Unix manpages.
...
This mostly works, but likely needs some tweaking as we examine the output
of various pages.
Fixes #5163 .
2022-01-06 15:37:05 -05:00
Ozkan Sezer
75ac944b9c
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
2022-01-06 22:24:00 +03:00
Wouter Wijsman
515b5f2a39
Fix build errors in PSP port
2022-01-06 10:17:05 -08:00
Wouter Wijsman
34e34ad5a5
Remove debug code from PSP renderer
2022-01-06 10:17:05 -08:00
stdgregwar
520c89a00a
cleaning
2022-01-06 10:17:05 -08:00
stdgregwar
09f4711f40
Fix LRU when destroying texture.
2022-01-06 10:17:05 -08:00
stdgregwar
c3ec62d6a6
PSP lazier blend states, display mode report with 16bit option
2022-01-06 10:17:05 -08:00
stdgregwar
0f5368fe11
PSP cached blending and texturing state, ABGR1555 stencil hack
2022-01-06 10:17:05 -08:00
stdgregwar
fe405eb27b
fixed LRU cache code
2022-01-06 10:17:05 -08:00
stdgregwar
c1f152292b
Spill render targets to ram on PSP
2022-01-06 10:17:05 -08:00
stdgregwar
77d874e3c0
Attempt to make render to texture work on PSP
2022-01-06 10:17:05 -08:00
Ryan C. Gordon
7967c97618
cmake: Do a more thorough test for the old bcm Raspberry Pi libraries.
...
Fixes #5132 .
2022-01-05 21:02:38 -05:00
Francisco Javier Trujillo Mata
f3255df9c0
Improve audio compatibility in PSP. Now it supports more formats and frequencies
2022-01-05 19:15:41 -05:00
Sam Lantinga
16f5b9e3c3
Filter jitter on Xbox One controllers when using raw input reports
2022-01-05 11:07:52 -08:00
Wouter Wijsman
eca198d519
Don't build an eboot for testgesture for PSP
2022-01-05 08:30:28 -08:00
Wouter Wijsman
cd6cb959c0
Only copy resources to PSP eboot directory if it exists
2022-01-05 08:30:28 -08:00
Wouter Wijsman
9d0b4d85fc
Don't build EBOOT files for all tests for PSP
2022-01-05 08:30:28 -08:00
Wouter Wijsman
b2ca62f23a
Make sure all tests have the resources they need
2022-01-05 08:30:28 -08:00
Wouter Wijsman
6d46e30fed
Remove extra / in PSP GetPrefPath
2022-01-05 08:29:35 -08:00
Wouter Wijsman
33dccbb381
Make sure GetPrefPath also works without org
2022-01-05 08:29:35 -08:00
Cameron Gutman
419ae29d90
joystick: Move WGI driver initialization after Windows driver
...
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
2022-01-04 15:53:39 -08:00
Cameron Gutman
d73bd0d2f6
dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
...
The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00