Commit Graph

1173 Commits

Author SHA1 Message Date
Brandon Schaefer 90ef601d8c Mir: Do not use opengl to find the valid pixel format if we dont use opengl 2016-02-25 10:06:33 -08:00
Philipp Wiesemann 966aa3721b Mir: Replaced memcpy() with SDL_memcpy(). 2016-02-24 21:07:19 +01:00
Philipp Wiesemann b4b36122a4 Mir: Fixed comment at conditional compilation macro. 2016-02-24 21:06:46 +01:00
Philipp Wiesemann 4011d991e7 Fixed doxygen warnings about markdown formatting. 2016-02-24 21:05:19 +01:00
Philipp Wiesemann 92209c260d Mir: Fixed crash if allocating memory for cursor failed. 2016-02-22 19:00:22 +01:00
Ryan C. Gordon 697984df20 Regenerated configure script with Mir changes. 2016-02-21 19:21:21 -05:00
bschaefer 3607d3b756 Fix API/ABI breakage in Mir 0.13/0.14. 2016-02-21 15:19:35 -08:00
Ryan C. Gordon 481a21b025 Windows: Just use WaitForSingleObjectEx() everywhere.
(It's supported on WinXP, no reason to have an #ifdef here...I think.)
2016-02-21 17:21:29 -05:00
Ryan C. Gordon 9fd4d4dd39 Windows: let threads be named in the debugger.
We now only raise the magic exception that names the thread when
IsDebuggerPresent() returns true. In such a case, Visual Studio will
catch the exception, set the thread name, and let the debugged process
continue normally. If the debugger isn't running, we don't raise an exception
at all.

Setting the name is a debugger trick; if the debugger isn't running, the name
won't be set if attached later in any case, so this doesn't lose functionality.

This lets this code work without assembly code, on win32 and win64, and
across various compilers.

The only "gotcha" is that if you have something attached that looks like a
debugger but doesn't respect this magic exception trick, the process will
likely crash, but that's probably a deficiency of the attached program.

Fixes Bugzilla #2089.
2016-02-21 17:05:25 -05:00
Ryan C. Gordon 32c70cc546 stdlib: Restored previous qsort() implementation; the licensing is resolved.
Thanks to Gareth McCaughan for changing his code to the zlib license on
our behalf!
2016-02-21 13:07:14 -05:00
Ryan C. Gordon 2436ca200d x11: better fix for the previous commit's fullscreen vs maximized issue. 2016-02-20 01:03:39 -05:00
Ryan C. Gordon a4627c5eda x11: Don't mess with fullscreen vs maximized window state on unmapped windows. 2016-02-20 00:44:42 -05:00
Ryan C. Gordon dddd6a5a9a Android: Restored Philipp's joystick change, lost in the previous merge.
This patch, specifically: https://hg.libsdl.org/SDL/rev/c0976de9c332
2016-02-19 00:28:53 -05:00
Ryan C. Gordon 03f9711797 Merge Android C89 fixes from Eric Wing. 2016-02-19 00:24:00 -05:00
Ryan C. Gordon df4be2f200 x11/wayland/mir: Make the dynamic loading macro salsa a little less messy. 2016-02-18 23:27:58 -05:00
Sam Lantinga d6699d5541 Added support for the Mad Catz FightStick TE S+ PS3 2016-02-17 14:15:37 -08:00
Sam Lantinga 5c59da2e8f Added support for the Mad Catz FightStick TE S+ PS4 2016-02-16 13:51:24 -08:00
Sam Lantinga 0682857783 Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818 2016-02-16 13:51:15 -08:00
Sam Lantinga a38d5b480d Added support for several Mad Catz arcade sticks 2016-02-16 13:48:46 -08:00
Sam Lantinga 1c2beb2180 Allow using the game controller API with arcade sticks and other XInput devices 2016-02-16 13:47:37 -08:00
Philipp Wiesemann 9cd9925cc9 Android: Changed an internal joystick function to return count instead of id.
The returned value is currently not used by the caller. The instance id would
also not be needed on Java side and providing it just complicated the function.

Partially fixes Bugzilla #3234.
2016-02-16 20:32:22 +01:00
Ryan C. Gordon 0e2badc144 x11: Patched to compile with DEBUG_XEVENTS on C89 compilers. 2016-02-12 00:27:21 -05:00
Ryan C. Gordon 45407d0eac x11: Removed an assert.
This assert triggers when run under XMonad. It's safe to pass a zero here
anyhow, as this will still work "well enough" and the original
problem--GNOME printing a warning message--is still fixed because GNOME's
window manager gives us a chance to grab a non-zero user-time value before
this code is run.
2016-02-15 21:49:09 -05:00
Ryan C. Gordon 09ae4df5bf Another attempt to fix Windows build. 2016-02-15 03:37:01 -05:00
Ryan C. Gordon 18f74c6e15 Patched to compile on Visual Studio. 2016-02-15 03:21:26 -05:00
Ryan C. Gordon 014956ac1d Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/ 2016-02-15 03:16:46 -05:00
Alex Szpakowski 33af421d7b Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called. 2016-02-14 21:17:25 -04:00
Philipp Wiesemann 37a5416784 PSP: Deactivated dynamic API.
Thanks to Bugzilla #3240 for pointing this out.
2016-02-13 17:35:38 +01:00
Philipp Wiesemann 570215b9da PSP: Added missing object for generic TLS to Makefile.
Thanks to the SDL mailing list (and later Bugzilla #3240) for pointing this out.
2016-02-13 17:34:14 +01:00
Philipp Wiesemann 7da168db0a Fixed spaces in license comments. 2016-02-10 19:31:23 +01:00
Eric Wing 704298c0c2 Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99. 2016-02-09 17:36:42 -08:00
Ryan C. Gordon 5ed63ae317 x11: Updated imKStoUCS.* to latest from x.org.
This was a version from XFree86 before now.  :)  Although not much has
changed.
2016-02-08 01:08:21 -05:00
Alex Szpakowski 8e7cd6b5da iOS: Implemented clipboard support. 2016-02-03 20:32:55 -04:00
Sam Lantinga 4249f4666c David Carlier implemented SDL_GetBasePath() for OpenBSD 2016-01-31 21:11:15 -08:00
Sam Lantinga 1fb30db048 Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT 2016-01-31 11:29:11 -08:00
Alex Szpakowski 325921789a x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas! 2016-01-31 09:39:42 -04:00
Philipp Wiesemann 9bdd188115 PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality. 2016-01-27 23:20:23 +01:00
Philipp Wiesemann 88f519372f Android: Fixed ignoring a return value while handling motion events.
This should not have caused problems yet because the return value was identical.
2016-01-26 22:20:05 +01:00
Sam Lantinga 67f9fd2bc4 Fixed creating fullscreen windows on Steam Link 2016-01-22 13:12:16 -08:00
Sam Lantinga e5d575b933 Expose the EGL display and window for Vivante SDL windows 2016-01-16 21:58:49 -08:00
Philipp Wiesemann 0a1999dfd2 Fixed compile warnings about type conversion.
Found by buildbot.
2016-01-16 21:25:10 +01:00
Philipp Wiesemann 2191abb2c9 Android: Fixed finishing Activity on some devices if right mouse button pressed.
Partially fixes Bugzilla #3227.
2016-01-13 19:31:03 +01:00
Philipp Wiesemann 28817c9c71 Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
Philipp Wiesemann 8d035b1aee Android: Added mouse initialization to reset state.
If the app is launched again then the shared object may be reused (on Android).
2016-01-12 22:23:00 +01:00
Philipp Wiesemann 46cb851018 Android: Fixed a comment. 2016-01-12 22:22:24 +01:00
Philipp Wiesemann 1560351905 Android: Added mapping of mouse forward button and mouse back button. 2016-01-11 20:02:48 +01:00
Alex Szpakowski 87ea39be84 Removed dead code (caught by Clang's static analyzer). 2016-01-09 17:41:09 -04:00
Ryan C. Gordon 1615b2e29d CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all. 2016-01-08 07:32:51 -05:00
Ryan C. Gordon 06129f6de9 Fixed buildbot's static analysis script to enable assertions.
This removes false positives. Apparently someone forced the default CMake
builds to use -O3, turning these off by default.  :/
2016-01-08 07:21:15 -05:00
Ryan C. Gordon ed62033366 x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
(and thanks to Cengiz for many of the previous Unreal-related
patches! They were generically credited to Epic Games, but a large
amount of that work was his contribution.)

Fixes Bugzilla #3067.
2016-01-07 19:58:00 -05:00