Your Name
cfbeb438c1
fix a bug if XINPUTGETBATTERYINFORMATION is nullptr
2022-08-12 10:07:35 -04:00
Ozkan Sezer
714502d373
minor windows warning fixes.
2022-06-13 22:15:56 +03:00
Sam Lantinga
b28d304b23
Only include controller_type.h in SDL_joystick.c
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It has a huge array of controllers and we only want it instantiated once
2022-05-24 17:24:54 -07:00
Cameron Cawley
0cca71a846
Use SDLCALL for callbacks in public APIs
2022-05-18 15:01:27 -07:00
Ozkan Sezer
3f813cf1ef
SDL_rawinputjoystick.c: fixed -Werror=declaration-after-statement
2022-05-04 10:05:56 +03:00
Jan200101
bb0b6dd42e
Fixed using WGI without XInput
2022-05-02 11:33:55 -07:00
Sam Lantinga
e551384a99
Added functions to get the platform dependent name for a joystick or game controller
2022-04-26 14:54:14 -07:00
Dimitriy Ryazantcev
c39df2fb0c
joystick: get HID top-level collection preparsed data directly from RawInput API.
2022-04-26 09:48:35 -07:00
Mathieu Eyraud
0b2a55ea7d
Fix typo
2022-04-25 15:46:17 -07:00
meyraud705
0964c84d77
Always use SDL_PrivateJoystickBatteryLevel to update battery level
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But do not use it for initialisation.
2022-04-25 15:46:17 -07:00
Sam Lantinga
04bf7c9434
Fixed build
2022-04-22 09:36:39 -07:00
Sam Lantinga
d9b5805ba5
Return a correlation error when trigger rumble is attempted without correlation
2022-04-22 09:13:40 -07:00
Ozkan Sezer
312c899f4f
attempt to fix uwp build
2022-04-02 03:32:10 +03:00
Sam Lantinga
8ebef12d31
Use RoInitialize/RoUninitialize for Windows.Gaming.Input
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Thanks @walbourn!
Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-04-01 14:59:45 -07:00
Sam Lantinga
1868c5b521
Start rumbling once a raw input controller has been correlated
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Fixes https://github.com/libsdl-org/SDL/issues/5351
2022-03-17 18:25:50 -07:00
Sam Lantinga
b22ce2b5a8
Workaround for bug in Microsoft WGI support
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Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Cameron Gutman
677dc1015c
rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
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The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.
3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.
Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.
The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Sam Lantinga
9299a3e796
Workaround for crash in CoUninitialize()
2022-02-21 16:24:45 -08:00
Sam Lantinga
67cb548bef
Fixed build error with C90 compilers
2022-01-20 19:31:54 -08:00
Carl Glave
a23b3c767f
Add support for correlating trigger input
2022-01-20 17:43:35 -08:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Mathieu Eyraud
02021ae753
Return capabitlities from RawInput joystick
2021-11-27 07:26:10 -05:00
Sam Lantinga
67b5de5b41
Fixed build warnings
2021-11-26 10:18:08 -08:00
Sylvain
6fb50bd0a6
Don't use "exp" as a name so that it's doesn´t show up with searching for the function
2021-11-22 08:38:46 -08:00
Cameron Gutman
881a674926
rawinput: Only access SDL_RAWINPUT_mutex if initialized
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We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
2021-11-19 08:19:30 -06:00
Ozkan Sezer
3eb9bfac7a
win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement
2021-11-14 22:22:50 +03:00
Cameron Gutman
afccabb881
joystick: Add capability flags for rumble and trigger rumble
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When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman
1ccfbf963e
joystick: Convert HasLED() into a generic GetCapabilities() function
2021-11-11 15:10:08 -08:00
Cameron Gutman
2371b247ff
windows: improve feature detection consistency between CMake and non-CMake builds
2021-11-03 08:41:36 -07:00
Sam Lantinga
24059a19c5
The RAWINPUT driver is no longer tied to HIDAPI in any way
2021-07-09 18:11:42 -07:00
Sam Lantinga
d135c0762f
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
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See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Ozkan Sezer
f498c281e1
fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f
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See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
2021-06-02 14:10:50 +03:00
Sam Lantinga
fadfa51022
Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit.
2021-02-10 10:22:19 -05:00
Ozkan Sezer
f3835702d3
fix build with --disable-directx
2021-01-24 00:51:24 -05:00
Ozkan Sezer
a594b85031
use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed:
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i.e. where the string is known guaranteed to be WCHAR*, in:
- SDL_dinputjoystick.c (WIN_IsXInputDevice): VARIANT->var is BSTR (WCHAR*)
- SDL_rawinputjoystick.c (RAWINPUT_AddDevice): string is WCHAR*
- SDL_windows_gaming_input.c (IEventHandler_CRawGameControllerVtbl_InvokeAdded):
string is WCHAR*
There should be more of these..
2021-01-04 10:00:30 +03:00
Ozkan Sezer
398d2764c7
RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
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because WindowsCreateStringReference specifically accepts const WCHAR *
- WGI_JoystickInit(): ditto.
cf. bug #5435 .
2021-01-04 01:23:50 +03:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Ozkan Sezer
90456670b5
more "'for' loop initial declarations are only allowed in C99 mode" fixes
2020-12-17 14:11:00 +03:00
Sam Lantinga
a77a07152a
Disabled raw input debug output
2020-12-09 07:50:15 -08:00
Sam Lantinga
cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
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Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
Sam Lantinga
f2fff21762
Fixed bug 5374 - WGI: Use fast-pass strings.
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Joel Linn
Eliminate additional heap allocation for short-lived HSTRINGs.
Uses `WindowsCreateStringReference()` to disable reference counting and memory management by the Window Runtime.
2020-12-09 06:24:40 -08:00
Sam Lantinga
c78ca2d170
Fixed bug 5371 - Rawinput: Fix truncating cast of string length.
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Joel Linn
Fixes an implicit truncation of a string length on 64bit systems.
2020-12-01 13:38:42 -08:00
Sam Lantinga
a3ccf9adca
Fixed bug 5373 - [PATCH] Rawinput: Get correlated XInput battery info
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Joel Linn
Currently the rawinput driver always reports a device as "wired". This changes that to "unknown" and updates it once the device is correlated with xinput.
2020-12-01 13:36:41 -08:00
Sam Lantinga
1f2f536bd2
Fixed XInput correlation for raw input controllers after hotplug events
2020-11-27 18:57:40 -08:00
Sam Lantinga
1c865c460b
Load the raw input device list at init time so it's available when DirectInput is doing device detection
2020-11-27 18:57:36 -08:00
Sam Lantinga
a0c5bfa3bd
Moved raw input event processing from the main thread to the joystick thread
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This allows fast joystick event delivery regardless of what the main thread is doing.
2020-11-27 13:08:40 -08:00
Sam Lantinga
4fbefbe20d
Sort the raw input axes by usage, so X comes before Y, etc.
2020-11-27 11:33:53 -08:00
Sam Lantinga
4ddac485db
Backed out minor optimization that prevented correlation_id from being set
2020-11-27 11:33:51 -08:00
Sam Lantinga
8973a25849
Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop
2020-11-27 10:44:56 -08:00
Sam Lantinga
e8adc64810
Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop
2020-11-27 10:44:55 -08:00