Wouter Wijsman
515b5f2a39
Fix build errors in PSP port
2022-01-06 10:17:05 -08:00
Wouter Wijsman
34e34ad5a5
Remove debug code from PSP renderer
2022-01-06 10:17:05 -08:00
stdgregwar
520c89a00a
cleaning
2022-01-06 10:17:05 -08:00
stdgregwar
09f4711f40
Fix LRU when destroying texture.
2022-01-06 10:17:05 -08:00
stdgregwar
c3ec62d6a6
PSP lazier blend states, display mode report with 16bit option
2022-01-06 10:17:05 -08:00
stdgregwar
0f5368fe11
PSP cached blending and texturing state, ABGR1555 stencil hack
2022-01-06 10:17:05 -08:00
stdgregwar
fe405eb27b
fixed LRU cache code
2022-01-06 10:17:05 -08:00
stdgregwar
c1f152292b
Spill render targets to ram on PSP
2022-01-06 10:17:05 -08:00
stdgregwar
77d874e3c0
Attempt to make render to texture work on PSP
2022-01-06 10:17:05 -08:00
Francisco Javier Trujillo Mata
f3255df9c0
Improve audio compatibility in PSP. Now it supports more formats and frequencies
2022-01-05 19:15:41 -05:00
Sam Lantinga
16f5b9e3c3
Filter jitter on Xbox One controllers when using raw input reports
2022-01-05 11:07:52 -08:00
Wouter Wijsman
6d46e30fed
Remove extra / in PSP GetPrefPath
2022-01-05 08:29:35 -08:00
Wouter Wijsman
33dccbb381
Make sure GetPrefPath also works without org
2022-01-05 08:29:35 -08:00
Cameron Gutman
419ae29d90
joystick: Move WGI driver initialization after Windows driver
...
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
2022-01-04 15:53:39 -08:00
Cameron Gutman
d73bd0d2f6
dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
...
The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00
Ozkan Sezer
565ef63873
SDL_rwops.c: simplify `foo <= 0` checks to `!foo` with unsigned types.
2022-01-04 11:40:04 +03:00
Cameron Gutman
8f924b82d9
kmsdrm: Remove gbm_bo_get_offset()
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It is not present on some older libgbm versions that we still
support and has been unused since 85e8adf
.
2022-01-03 16:41:03 -06:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sylvain
8622eda9e9
SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
2022-01-02 22:34:56 +01:00
Ozkan Sezer
4b112620a3
SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains
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Fixes https://github.com/libsdl-org/SDL/issues/5162
2022-01-02 19:11:50 +03:00
Francisco Javier Trujillo Mata
13a9cd4797
Adding sysfilesystem driver to PSP
2022-01-02 08:06:04 -08:00
rohlem
0403fa8aa6
X11_WaitEventTimeout: remove unreachable return
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If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed.
Otherwise, SDL_WaitEventTimeout would incorrectly return early.
2022-01-02 08:04:13 -08:00
e
d0de4c625a
Android: fixes build NDK 21d
2021-12-31 11:12:21 -08:00
Sam Lantinga
8f81699868
Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!)
...
Fixes https://github.com/libsdl-org/SDL/issues/5153
2021-12-31 08:49:28 -08:00
Ryan C. Gordon
e4000c0284
video: SDL_GL_GetAttribute needs to operate on FBO 0.
...
If a different FBO is bound, this would return incorrect results.
Fixes #5082 .
2021-12-31 10:32:39 -05:00
Sam Lantinga
ab6d0d4d50
Fixed undefined behavior in SDL_memset() (thanks andrewrk!)
...
Fixes https://github.com/libsdl-org/SDL/issues/5147
2021-12-28 15:58:15 -08:00
shinyquagsire23
6a7b63802c
Fix macOS cursor jumping to corner on first titlebar click
2021-12-28 13:38:23 -08:00
Edward Li
a35a7d2507
Fix SigSegV from displayInfoInvalidate when changing resolution
2021-12-28 09:33:44 -08:00
Edward Li
1c41b53551
macOS: Calculate correct DPI by not using backingScaleFactor
2021-12-28 09:33:44 -08:00
Alex Szpakowski
724468ae2c
GL renderer uses glDrawArrays instead of glBegin/glEnd.
...
Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
2021-12-27 10:52:47 -05:00
Sylvain
a1e992b110
Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
2021-12-21 22:07:17 +01:00
Ozkan Sezer
840339c49d
SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
2021-12-18 14:01:02 +03:00
Ozkan Sezer
507d4bcd68
SDL_utf8strlen: run bit-test explicitly on unsigned char
2021-12-18 14:01:02 +03:00
Ozkan Sezer
82fc67ae4d
SDL_joystick.c: cast the arguments to nibble() to unsigned char.
2021-12-18 14:01:02 +03:00
Ozkan Sezer
47d3e96b43
SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
2021-12-18 14:01:02 +03:00
Sam Lantinga
c31a40246d
Fix audio memory leaks due to invalid init (thanks Janiszewski!)
...
SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like
SDL_AddAudioDevice do register events, which will need final cleanup
and only gets fired when events were actually initialised.
Sample call stack of a malloc missing its free (Linux + PA):
SDL_malloc_REAL (SDL_malloc.c:5328)
SDL_AddEvent (SDL_events.c:445)
SDL_PeepEvents_REAL (SDL_events.c:531)
SDL_PushEvent_REAL (SDL_events.c:762)
SDL_AddAudioDevice (SDL_audio.c:443)
SourceInfoCallback (SDL_pulseaudio.c:681)
context_get_source_info_callback (introspect.c:534)
run_action (pdispatch.c:288)
pa_pdispatch_run (pdispatch.c:341)
pstream_packet_callback (context.c:349)
do_read (pstream.c:1012)
Fixes https://github.com/libsdl-org/SDL/issues/3005
2021-12-17 19:04:39 -08:00
Erik Soma
71e3998d6c
Make SDL_VideoInit cleanup when errors occur before video driver creation.
2021-12-17 18:55:49 -08:00
Francisco Javier Trujillo Mata
8ed0cc4300
Fix wrong value for thread priorities following official PSP Docs
2021-12-17 13:57:22 -08:00
Sylvain
44c84c0d8e
GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !)
2021-12-17 17:44:34 +01:00
Sylvain
3a69828e87
Fixed GLES2 back-end on Big Endian Platform (see #5093 )
2021-12-17 13:15:39 +01:00
Ozkan Sezer
61107494a1
SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
2021-12-17 07:40:02 +03:00
Ozkan Sezer
ced442cd38
SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
2021-12-17 07:33:10 +03:00
Ozkan Sezer
48d1ef8fad
another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
2021-12-17 07:33:10 +03:00
Ozkan Sezer
dac6516057
os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
2021-12-17 02:50:40 +03:00
Ozkan Sezer
2052b5bc3e
os2messagebox: use proper UCHAR* typecast in assignment, just in case.
2021-12-17 01:10:10 +03:00
Sam Lantinga
ca18bf11ee
Don't compare raw mouse button state with windows message button state
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When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two.
Fixes https://github.com/libsdl-org/SDL/issues/5108
2021-12-16 12:01:18 -08:00
Sylvain
3d5fcb5da6
Fix warning
2021-12-16 09:19:53 -08:00
Sylvain
4342e6bd21
SDL_render.c: lighten the cast syntax
2021-12-16 09:19:53 -08:00
Sylvain
50d49c63ed
GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
2021-12-16 09:19:53 -08:00
Ethan Lee
4c9966eed6
wayland: Add a note for why we check 0,0 for fullscreen configurations
2021-12-16 10:22:27 -05:00