Commit Graph

1162 Commits

Author SHA1 Message Date
Sam Lantinga 06c7d22653 Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS 2022-07-12 18:53:53 -07:00
Sam Lantinga e24b971a34 Added support for the NVIDIA Shield controller guide button 2022-07-12 17:53:03 -07:00
Cameron Gutman b321eae51a joystick: Fix spurious battery empty events when opening a Shield controller 2022-07-11 19:43:25 -05:00
Cameron Gutman a0d8848baa joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
2022-07-11 19:38:26 -05:00
Ozkan Sezer 4fa2653394 SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
Cameron Gutman 6e712d2440 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
Cameron Gutman 3242265ff1 joystick: Fix endianness issues in Xbox HIDAPI drivers 2022-07-10 10:49:38 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Cameron Gutman 3e114872e8 joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.

The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
2022-06-30 20:43:14 -07:00
Jade Macho 6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Sourcery AI cddf095a16 'Refactored by Sourcery' 2022-06-27 17:55:47 -07:00
Pierre Wendling 6c536afdb7 Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
chalonverse 3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata 7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata 2b41f497db Improve Joystick removing semaphores 2022-06-22 15:08:41 +02:00
Francisco Javier Trujillo Mata c3a5e4aa7b Adding GetGamepadMapping to Vita Joystick driver 2022-06-22 02:23:00 +03:00
Sam Lantinga eb7e29a8b2 Fixed crash when the joystick product name isn't available 2022-06-17 17:43:14 -07:00
Sam Lantinga b0e827fb65 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer 2022-06-17 07:55:53 -07:00
Sam Lantinga 16f55fbdb4 Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Sam Lantinga 017e237005 Removed the Qanba Obsidian Arcade Joystick from the unknown controller list 2022-06-15 17:32:46 -07:00
Sam Lantinga a9cf313eef Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list 2022-06-15 17:28:29 -07:00
Sam Lantinga bfe81a0c05 Added the name of the Qanba Obsidian Arcade Joystick in PC mode 2022-06-15 17:28:20 -07:00
Sam Lantinga a6a2cdbd7c Added the name of the Qanba Dragon Arcade Joystick in PC mode 2022-06-15 17:28:18 -07:00
Sam Lantinga a5d338bd2d Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS 2022-06-15 14:11:00 -07:00
Sam Lantinga 7d7c48302b Use python3 for sort_controllers.py 2022-06-15 14:10:22 -07:00
Sam Lantinga 72fea0ed6f Added support for the Qanba Dragon Arcade Joystick 2022-06-15 13:58:28 -07:00
Ozkan Sezer 714502d373 minor windows warning fixes. 2022-06-13 22:15:56 +03:00
Sam Lantinga 68544be44b Added support for the Nintendo Online controllers 2022-06-10 11:31:59 -07:00
Sam Lantinga 9202df0472 Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers 2022-06-09 18:11:34 -07:00
Sam Lantinga c7f4103807 Special case for k_eControllerType_XInputSwitchController in the raw input path 2022-06-09 13:47:29 -07:00
Sam Lantinga e6cb082232 Fixed the default mapping on Windows for the HORI Fighting Commander 2022-06-09 13:20:38 -07:00
Sam Lantinga d58d637ac6 Added support for the Qanba Obsidian Arcade Joystick on Linux 2022-06-08 11:07:36 -07:00
Christoph Reichenbach 3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
Sam Lantinga 423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
Sam Lantinga 17410887d0 Separated controller type data into a C file 2022-06-03 15:03:08 -07:00
Sam Lantinga 7fa46ec40b The Google Pixel fingerprint sensor also shows up on Linux when running on the phone 2022-05-31 11:11:19 -07:00
Sam Lantinga d2c4d74dd0 Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
2022-05-27 15:49:35 -07:00
Sam Lantinga bd22ca762e Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b.

The broken mingw headers aren't in an official release yet, so reporting this upstream.
2022-05-27 15:40:50 -07:00
Sam Lantinga efdf43aa9b Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
2022-05-27 15:34:45 -07:00
Sam Lantinga b28d304b23 Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
2022-05-24 17:24:54 -07:00
Sam Lantinga b1cf322971 Fixed HIDAPI PS4 controller being picked up when running under Steam
Input with PS4 configuration enabled
2022-05-19 16:50:59 -07:00
Sam Lantinga 47f1cb550d Fixed picking up the correct mapping for virtual controllers on Android
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-18 23:48:15 -07:00
Sam Lantinga f7b774a7e0 Fixed build error on Linux if HAVE_INOTIFY isn't defined
Fixes https://github.com/libsdl-org/SDL/issues/5682
2022-05-18 17:59:17 -07:00
Cameron Cawley 0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Sam Lantinga 1f2a241688 Add new virtual joysticks to the end of the list
This guarantees that the device index that's returned is stable, as long as no joystick hotplug events occur.
2022-05-16 09:02:35 -07:00
Sam Lantinga 3c3ccb1d48 Fixed crash if a virtual joystick was disconnected 2022-05-16 08:56:17 -07:00
Sam Lantinga 48b6cd8bc2 Fixed whitespace 2022-05-16 07:23:30 -07:00
Sam Lantinga f0bc5c9cbf Added effects support for virtual controllers 2022-05-16 07:21:28 -07:00
Sam Lantinga b3a18706ee Removed unused variables 2022-05-16 06:37:38 -07:00
Sam Lantinga 7e005bd843 Fixed mapping the paddle buttons with the virtual controller 2022-05-16 06:22:18 -07:00