Commit Graph

1162 Commits

Author SHA1 Message Date
Sam Lantinga 66058bbbd5 Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()

Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Ozkan Sezer 3eb9bfac7a win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement 2021-11-14 22:22:50 +03:00
Ozkan Sezer a2c27d39cf SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData
SwitchCommonOutputPacket_t->rumbleData is an array.
2021-11-13 17:56:28 +03:00
Ozkan Sezer 6ad0fb8462 SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa() 2021-11-13 17:55:10 +03:00
Ozkan Sezer a948ff8494 SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning. 2021-11-13 11:50:02 +03:00
Sam Lantinga c2dd50a9a0 Fixed whitespace 2021-11-12 08:28:02 -08:00
Cameron Gutman 50971577e4 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true 2021-11-11 22:35:41 -06:00
Cameron Gutman fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Cameron Gutman afccabb881 joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman 1ccfbf963e joystick: Convert HasLED() into a generic GetCapabilities() function 2021-11-11 15:10:08 -08:00
Sam Lantinga b9b0df40bf Fixed Linux build 2021-11-11 12:52:40 -08:00
Sam Lantinga c9ada1c142 Made HIDAPI device change notifications available via SDL_hid_device_change_count() 2021-11-11 12:46:10 -08:00
Sam Lantinga ebed961cb2 Fixed build with older Linux kernel headers 2021-11-11 09:51:39 -08:00
Sam Lantinga 828a0a4a10 Fixed mapping for PS4 controller when using the classic Joystick
interface on Linux
2021-11-11 07:13:29 -08:00
Sam Lantinga dc9de1e2bd Get the correct USB VID/PID information for /dev/input/js* devices 2021-11-11 07:03:30 -08:00
Sam Lantinga bd92a95f22 Cleanup for the /dev/js* support (thanks @meyraud705) 2021-11-11 06:30:36 -08:00
Sam Lantinga 1c78b08007 Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices

Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection

Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
2021-11-10 20:02:25 -08:00
Sam Lantinga 65a50b2430 Re-enable udev joystick enumeration by default 2021-11-10 16:15:22 -08:00
Sam Lantinga 7681929cb4 Don't send the initial joystick axis event if the application is in the background 2021-11-09 12:30:37 -08:00
Sam Lantinga d31f90d9e1 Don't send game controller touchpad or sensor events unless the application has focus
Fixes https://github.com/libsdl-org/SDL/issues/4891
2021-11-09 12:09:01 -08:00
Sam Lantinga 2a6feb5011 Removed accidental debugging commit (thanks @DomGries!) 2021-11-08 07:10:38 -08:00
Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Cameron Gutman f6dc47caef WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled
Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false.
That causes WGI and DInput backends to take ownership of XInput-compatible
controllers, because they think there's no XInput-specific backend enabled.

In WGI's case, it will actually race with RawInput to open the device. By
properly excluding XInput devices from WGI, we can ensure that the sets of
devices managed by WGI and RawInput don't intersect. This makes the race
harmless, since they'll never both go after the same device.
2021-11-07 16:14:33 -06:00
Sam Lantinga 301389cecc Fixed iOS build 2021-11-07 13:53:12 -08:00
Cameron Gutman b3e909dc41 WGI: Fix SDL_IsXInputDevice() for Xbox One controllers
The Xbox One driver stack doesn't propagate the VID/PID down to the
HID devices that end up in the GetRawInputDeviceList() output. This
means we end up matching against the wrong VID/PID and can't properly
exclude Xbox One controllers from WGI.

Fortunately, it is possible to walk back up the device tree to find
the parent with the matching VID/PID.
2021-11-07 13:33:18 -08:00
Sam Lantinga b8c00bf914 Allow opening joysticks that are read-only on Linux
Fixes https://github.com/libsdl-org/SDL/issues/4713
2021-11-07 13:11:29 -08:00
Sam Lantinga 0323d983c6 Add the platform to the game controller mapping so it can be read back in without changes
Fixes https://github.com/libsdl-org/SDL/issues/4848
2021-11-07 12:52:48 -08:00
Sam Lantinga fe2fe29049 Backed out accidentally committed PR https://github.com/libsdl-org/SDL/pull/4849 2021-11-07 11:48:16 -08:00
Sam Lantinga 86bc65a741 Fixed non-Apple builds 2021-11-07 11:35:12 -08:00
Sam Lantinga 637bcd0b72 Fixed build warnings 2021-11-07 11:19:07 -08:00
Sam Lantinga e14358265e Cleanup sfSymbolName support and add them to the dynamic API functions 2021-11-07 11:16:48 -08:00
Patrick Hogan 149e5c656a Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS 2021-11-07 10:58:37 -08:00
Cameron Gutman 6312aaea0f WGI: Add workaround for delayed callbacks after WGI_JoystickQuit() 2021-11-06 21:35:01 -07:00
Cameron Gutman 2371b247ff windows: improve feature detection consistency between CMake and non-CMake builds 2021-11-03 08:41:36 -07:00
Sam Lantinga 26706319d7 Ignore the ASRock LED controller, it's not a joystick 2021-10-30 05:53:12 -07:00
Tanuj Bagaria 1f0eb03a76
Fix PS5 mapping with HID-PLAYSTATION driver (#4675)
* add missing PS5 Linux GUID for Bluetooth

* Fix PS5 Mapping to work with HID-Playstation driver
2021-10-24 17:54:26 -05:00
Sam Lantinga f3fd1ffb99 Fixed crash if SDL API functions are called on a disconnected controller on iOS 2021-10-20 15:18:03 -07:00
Sam Lantinga a43d3f6931 Don't detect the ROG Chakram mouse as a joystick 2021-10-20 15:19:22 -07:00
Ozkan Sezer 8e9ea2e362 SDL_os2joystick.c: missed replacing a use of libc function 2021-10-18 14:10:37 +03:00
shaquan-omari ea97ab6164 Add mapping for HORI Fighting Commander OCTA controller on Linux 2021-10-16 15:25:38 -07:00
Ozkan Sezer e92a639b23 replaced many uses of libc calls with SDL_ counterparts in os2 sources.
TODO: core/os2 and geniconv sources _must_ be updated, as well..
2021-10-04 23:00:28 +03:00
Sam Lantinga c501d159a9 Fixed range for Steam Controller sensor values 2021-10-03 14:10:21 -07:00
Sam Lantinga ea1a2b94f2 Use the correct update rate for Steam Controller sensors 2021-10-02 09:13:29 -07:00
Sam Lantinga 8b74575267 Added support for the gyro and accelerometer on Steam Controllers
Fixes https://github.com/libsdl-org/SDL/issues/4577
2021-10-01 21:32:21 -07:00
Sam Lantinga 9706feacae Update length after shortening string (thanks mayraud705!)
Closes https://github.com/libsdl-org/SDL/pull/4698
2021-10-01 15:11:25 -07:00
Cameron Cawley 08ae790497 Replace calls to asprintf with SDL_asprintf 2021-09-22 11:53:46 -07:00
Sam Lantinga 345c161feb Fixed some accidental uses of external C runtime functions 2021-09-22 09:06:45 -07:00
Sam Lantinga ff85d4fbe5 Fixed Xbox Series X controller being detected by both IOKit and GCController on macOS 2021-09-08 17:51:47 -07:00
Sam Lantinga 9f8552588d Added mapping for Xbox One S controller with newer firmware on macOS 2021-09-08 17:50:17 -07:00
Sam Lantinga bf97c5a22f Make sure SDL file descriptors don't leak into child processes 2021-09-08 14:47:40 -07:00
Sam Lantinga 7ed7644a26 Fixed compiling HIDAPI Steam Controller support with C89 compiler 2021-09-07 17:37:47 -07:00
Sam Lantinga 27a48b142b Check the pathname first, as that's a faster check for XInput devices 2021-09-07 15:50:21 -07:00
Sam Lantinga 503ea8e89f Don't modify the Nintendo Switch home LED state by default 2021-08-25 14:42:16 -07:00
Sam Lantinga 130b6bebae Manually scan for Linux joysticks before udev scan runs
This allows us to have joysticks sorted by insert time at startup, fixing https://github.com/libsdl-org/SDL/issues/4688
2021-08-24 17:03:19 -07:00
Sam Lantinga cbccf5bb50 Use SDL_GetHint() instead of SDL_getenv() for Linux joystick hints 2021-08-24 17:03:19 -07:00
Shawn Ellis 0ae2a9f8c3 Fixed the Atari gamecontroller mappings and added Atari Xbox 360
This change corrects the mappings for the Atari gamecontroller and
adds support for the Atari Xbox 360 compatible gamecontroller. The Atari
game controller can switch between Atari and Xbox 360 mappings.
2021-08-24 13:06:27 -10:00
David Gow fbc364908a Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
2021-08-14 09:01:14 -07:00
Sam Lantinga dcc5eef0e2 Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode 2021-08-14 00:31:46 -07:00
Sam Lantinga e42e9a12de Fixed build 2021-08-13 20:48:56 -07:00
Sam Lantinga 441fbcaa3d Added HIDAPI support for the Xbox Adaptive Controller 2021-08-13 20:48:54 -07:00
Sam Lantinga 907943a236 Added support for the Xbox One S Controller with 5.x series firmware 2021-08-12 17:51:08 -07:00
Ozkan Sezer 7aec0b90ee SDL_hidapi_xboxone.c: fix bogus 'uninitialized' warning from clang.
The last 'size == 50' check is always true anyway.
2021-08-13 01:56:56 +03:00
Sam Lantinga cec5a129f5 Fixed libudev hotplug notifications in the HIDAPI driver 2021-08-12 15:49:33 -07:00
Sam Lantinga 6eb4ebb502 Simplified the HIDAPI Xbox One controller initialization 2021-08-12 15:49:33 -07:00
Sam Lantinga 584b89abe6 Added support for the color LED on the Xbox Elite Series 2 controller 2021-08-12 08:17:10 -07:00
Sam Lantinga 64882b2466 Added support for the Xbox One Elite 2 Controller with 5.x series firmware 2021-08-12 08:17:08 -07:00
Andrei Alexeyev e9179314c4 joystick/linux: fix memleaks; streamline joylist item removal 2021-08-11 14:11:52 -07:00
Sam Lantinga de6ba40d9e Added support for the Flydigi Vader 2 controller in 2.4G Android mode 2021-08-09 11:38:22 -07:00
Sam Lantinga 3f440daad9 Added support for the Flydigi Vader 2 controller in Bluetooth mode 2021-08-09 10:40:36 -07:00
Cameron Gutman 791d9d3ff6 Fixed DInput mapping for NVIDIA Virtual Gamepad 2021-08-07 14:20:43 -07:00
Ryan C. Gordon dd683073bb
hidapi: Patched to compile on QNX.
Fixes #4591.
2021-08-06 15:13:40 -04:00
Sam Lantinga 9fdb06450d Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled 2021-08-04 11:34:06 -07:00
Sam Lantinga 9b4884d58a Warn if you're building a partially functional RAWINPUT driver without device notifications 2021-08-03 09:25:14 -07:00
Sam Lantinga 886eb02eba Fixed detection of Steam Virtual Gamepad with the WGI driver 2021-08-03 09:25:14 -07:00
Sam Lantinga 7c63e1d37a Added WGI mappings for the Amazon Luna and Google Stadia controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga 99c8972b25 Added WGI mappings for PS4 and PS5 controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga 2dfc92ca1e Added default mapping for WGI game controllers 2021-08-03 09:25:13 -07:00
Sam Lantinga 993a56766d Only use the default Xbox mapping on Linux
On Windows, this is already covered by XInput and is the wrong mapping if we try to use it with DirectInput/RAWINPUT/WGI controllers
2021-08-03 00:15:24 -07:00
Sam Lantinga 7edc7d5392 Added a mapping for the Steam Virtual Gamepad when it's detected in DirectInput mode 2021-08-02 22:45:07 -07:00
Ryan C. Gordon 834a84fabb winrt: Don't use LoadLibraryA on WinRT.
This removes the CM_Register_Notification code on WinRT. Note
that this API _is_ available to UWP apps as of Windows 10.0.17763
(version 1809, released October 2018), according to:

https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll

So it might be worth readding with some sort of preprocessor check
for minimum targeted version, or whatever is appropriate for WinRT
development.
2021-08-03 05:07:39 -04:00
Sam Lantinga 022235012c Fixed crash if WGI didn't give us the name for a controller 2021-08-02 16:40:58 -07:00
Sam Lantinga 2d0075eff8 Updated comments for third party Nintendo Switch controllers 2021-07-30 18:23:43 -07:00
Sam Lantinga 16010f7561 Added support for the PowerA Nintendo Switch Fusion Arcade Stick 2021-07-30 18:23:43 -07:00
Sam Lantinga b33f470901 Fixed detection of the PDP Afterglow Wireless Switch Controller over Bluetooth 2021-07-30 18:23:42 -07:00
Sam Lantinga 6af6950dbc Added support for the Victrix Gambit Tournament Controller 2021-07-30 18:23:42 -07:00
Sam Lantinga 243a8836af The PowerA Nintendo Switch Fusion Pro Controller has a working USB mode, enabled via the switch on the underside of the controller. 2021-07-30 18:23:41 -07:00
Sam Lantinga 9d457aa446 Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
This fixes https://github.com/libsdl-org/SDL/issues/4488
2021-07-29 14:25:13 -07:00
Sam Lantinga b3a0174b26 Scale the values correctly based on the sensor type (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
Sam Lantinga a186a503e7 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller. 2021-07-29 06:43:39 -07:00
Sam Lantinga 2a53f8315a Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.

This fixes bug https://github.com/libsdl-org/SDL/issues/4209
2021-07-26 23:29:20 -07:00
Sam Lantinga 46869db01c Fixed controller rumble on macOS
Needed to add a strong reference to the haptics engine
2021-07-26 23:27:13 -07:00
Sam Lantinga a850fec733 Added missing mapping for the Xbox Elite Controller on Linux
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
2021-07-26 15:05:02 -07:00
Sam Lantinga ba8bc143c1 Sort joystick entries in /dev/input
This fixes https://github.com/libsdl-org/SDL/issues/4430
2021-07-26 12:09:33 -07:00
Sam Lantinga 8d527def81 Revert "hidapi_switch: Implement HD rumble effect (#4538)"
This reverts commit 19082b115b, which broke rumble on the Nintendo Switch Pro controller
2021-07-26 10:18:18 -07:00
Narr the Reg 19082b115b
hidapi_switch: Implement HD rumble effect (#4538) 2021-07-26 10:00:53 -07:00
Sam Lantinga 10ec4c8671 Added support for the PowerA Nintendo Switch Spectra Controller 2021-07-24 22:11:22 -07:00
Sam Lantinga 3c9559f765 Don't try to rumble third-party Nintendo Switch Pro controllers
Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
2021-07-24 19:43:56 -07:00
Sam Lantinga cc19b13bc3 Fixed missing return statement 2021-07-24 19:21:29 -07:00
Sam Lantinga d4ac6b5ed9 Detect buffer overflow when getting DirectInput device state
This fixes bug https://github.com/libsdl-org/SDL/issues/4528
2021-07-24 15:58:33 -07:00
Ryan C. Gordon 5ae0dd4b52
joystick: Split out Linux opening code for reuse by querying code.
This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to
open the stick temporarily and messed with global state by doing so. Now
the global state is only set in LINUX_JoystickOpen, but the common code
is shared by both interfaces.

Fixes #4198.
2021-07-24 17:48:26 -04:00
Sam Lantinga 09d1cea733 Use the new controller type for the Luna and Stadia controllers 2021-07-24 11:15:09 -07:00
Sam Lantinga 808c3ae612 Allow mapping Android controllers that just have a D-PAD and face buttons
This fixes bug https://github.com/libsdl-org/SDL/issues/4327
2021-07-24 10:37:42 -07:00
Sam Lantinga 94b7a87645 Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
2021-07-24 09:10:18 -07:00
german77 e6e8fe6d4e hidapi_switch: Implement analog rumble 2021-07-24 01:06:05 -07:00
Sam Lantinga 669714cafe Added the ThrustMaster T.16000M as a flightstick 2021-07-23 23:51:35 -07:00
Sam Lantinga 384d86b584 Fixed compile warnings with Visual Studio 2021-07-23 23:48:23 -07:00
Sam Lantinga adb75d642c Fixed hotplug detection not working on UWP or when SDL isn't pumping Windows events
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4321
https://github.com/libsdl-org/SDL/issues/4147

Thanks to DJm00n for the suggestion!
2021-07-23 23:45:18 -07:00
Sam Lantinga 422b053b96 Added support for the full line of current PowerA Xbox Series X controllers 2021-07-23 16:32:35 -07:00
Sam Lantinga dc6f044309 Added mapping for the Xbox Series X controller on tvOS 2021-07-12 17:57:21 -07:00
Sam Lantinga 947ad6e13a Added support for the Xbox Series X controller on iOS and tvOS 2021-07-12 17:57:21 -07:00
Sam Lantinga 24059a19c5 The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
Sam Lantinga d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Sam Lantinga 4a20dd3e54 Removed unnecessary comment, the mic button is in byte 16 on all firmware versions 2021-07-08 07:38:18 -07:00
Sam Lantinga 430bbcb87f Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode 2021-07-07 09:49:33 -07:00
Sam Lantinga 863f566941 Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320 2021-07-07 08:55:16 -07:00
Dimitriy Ryazantcev 17ed8d8085 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.

It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T

With that driver installed it mimics Xbox One controller and works via XInput under Windows.

Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Sam Lantinga 00d67620da Added the SteelSeries manufacturer to the Nimbus+ entry on macOS 2021-07-06 11:32:11 -07:00
Sam Lantinga 24e836b0db Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available 2021-07-06 10:00:09 -07:00
Dimitriy Ryazantcev 39302c9214 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Sam Lantinga 0c4ac33a09 Added support for the Razer Wolverine Tournament Edition controller 2021-06-28 14:31:27 -07:00
Joshua Ashton ca383599b5 Fix Anne Pro II keyboard showing up as a joystick
Having used this for a couple years, I can definitely confirm that it is not a joystick.
2021-06-26 21:23:26 -07:00
Joshua Ashton c90bd3bf79 Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
2021-06-26 21:21:46 -07:00
Sam Lantinga 205b951b46 SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.

We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
2021-06-25 14:20:08 -07:00
Sam Lantinga ae6d9e343b Correcting the name of the Amazon Luna Controller 2021-06-25 11:09:46 -07:00
Sam Lantinga 5042ab6f24 Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller 2021-06-24 18:09:06 -07:00
Sam Lantinga 5b051459ed Fixed warnings on Windows 2021-06-24 18:09:04 -07:00
Sam Lantinga 99700a5c52 SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode. 2021-06-24 18:09:01 -07:00
Sam Lantinga 41fab8532d ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift. 2021-06-18 18:10:24 -07:00
Sam Lantinga a8b28939a6 ControllerList: add more Xbox controllers from minidumps 2021-06-18 18:10:23 -07:00
Sam Lantinga 08eff56a5b ControllerList: add Brooks Mars controller to PS4 controller list 2021-06-18 18:10:22 -07:00
Sam Lantinga afd100f02b Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers 2021-06-18 17:37:46 -07:00
Sam Lantinga d8dba5bcf3 Added support for the Logitech G923 racing wheel 2021-06-17 11:22:08 -07:00
Paul Cercueil db5cd8c694 joystick: virtual: Fix event injection for axes/hats
SDL_JoystickSetVirtualAxisInner() and SDL_JoystickSetVirtualHatInner()
did not properly sanitize the 'axis' and 'hat' parameters.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 17:55:03 +03:00
Paul Cercueil f3cf019ecb joystick: Add missing comma in joystick drivers list
Without this comma it is impossible to enable both the Vita and Dummy
drivers at the same time.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 15:50:02 +03:00
Dimitriy Ryazantcev f5122377c9 Move SDL_IsXInputDevice check above actual joystick allocation 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev 766d81ec86 Rewrite SDL_DINPUT_JoystickPresent method to avoid costly IDirectInput8_CreateDevice calls 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev a6da2fbf73 Rename haptic methods to avoid confusion with joystick:
`SDL_DINPUT_MaybeAddDevice`->`SDL_DINPUT_HapticMaybeAddDevice`
`SDL_DINPUT_MaybeRemoveDevice`->`SDL_DINPUT_HapticMaybeRemoveDevice`
`SDL_XINPUT_MaybeAddDevice`->`SDL_XINPUT_HapticMaybeAddDevice`
`SDL_XINPUT_MaybeRemoveDevice`->`SDL_XINPUT_HapticMaybeRemoveDevice`
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev 73dc68a7ae Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have

There shouldn't be any observable behavior changes.
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev f2f759dca3 Remove not used DirectInput ignored_devices list 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev adc2d362ba Remove outdated and not used WIN_IsXInputDevice code 2021-06-10 16:41:09 -07:00
Andrew Murray cd67f42d8f
add Linux mapping for brook fighting board (#4416)
* added controller mapping for Brook fighting board

* fixed formatting on Brook Universal Fighting Board controller mapping entry
2021-06-04 09:20:47 -07:00
Sjoerd Simons 89fd9821de Add controller mapping for Atari vcs controllers
This add controller mappings for the Atari vcs (modern) controller as
well as the classic controller, for both bluetooth and USB connectivity.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sjoerd Simons de4ba6ebc0 Ignore the device version for Atari vcs controllers
At least on bluetooth the guid user the version reported by the
bluetooth device. Which for Atari vcs controllers is the firmware
version. However the mapping will stay the same regardless of firmware
version, so ignore the version entirely to avoid needing a new mapping
entry for each firmware version.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Ozkan Sezer f498c281e1 fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
2021-06-02 14:10:50 +03:00
Timo Gurr b63cb822bf Added T500RS to known wheel list 2021-06-01 09:54:58 -07:00
Dimitriy Ryazantcev b81969d46f Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.

On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.

Also fixed Xbox One Series X Controller comment.
2021-06-01 09:54:13 -07:00
Sam Lantinga 3fcaf5b4b3 Fixed incorrect axis scaling for Nintendo Switch controllers 2021-05-25 10:33:30 -07:00
Sam Lantinga 333c8e75f1 The PS5 driver supports Joystick LED 2021-05-17 11:54:05 -07:00
Kimplul 9e1d7baef1 Added T300RS to known wheel list 2021-05-12 09:25:57 -07:00
Ryan C. Gordon f4ab1c94f9
gamecontrollerdb: Add entry for the 8BitDo Receiver for Linux.
Fixes #3048.
2021-05-10 13:08:34 -04:00
Ryan C. Gordon bedc509afc
gamecontrollerdb: added entry for PowerA XBox One Controller for Linux.
Fixes #3910.
2021-05-10 13:04:59 -04:00
Sam Lantinga 9231f1f1cf Added support for the PS5 controller on iOS and tvOS 2021-05-07 12:29:03 -07:00
Ethan Lee 40210f8945 winrt: Always use a thread for joystick support 2021-04-26 21:29:56 -04:00
Steven Noonan 4535d65491 HIDAPI_UpdateDiscovery: only treat "add" and "remove" events as relevant
I have a buggy system which reports a udev "change" event for an empty
USB-C port every 0.14 seconds, which causes annoying frame hitches
because SDL decides that means it needs to do a libusb hid_enumerate,
which is slow (~25ms!) because of the get_usb_string() calls in there.

We only need to re-enumerate if we've seen a device added or removed, so
let's filter out the change event first.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:16 -07:00
Sam Lantinga 499d31e9cd Cleanup Linux joystick code 2021-04-13 17:00:24 -07:00
Sam Lantinga b04136e75e Fixed Xbox controller when using the default Linux gamepad mapping
Tested with the Xbox Series X controller and the xow driver
2021-04-13 16:29:48 -07:00
Sam Lantinga 1aaafc2bd8 Show the real name of the Xbox controller when using the generic mapping on Linux 2021-04-13 16:29:46 -07:00
Paul Cercueil 1542300a89 joystick: linux: Avoid checking for gamepad mapping each frame
The information whether a specific joystick can be used as a gamepad is
not going to change every frame, so we can cache the result into a
variable.

This dramatically reduces the performance impact of SDL2 on small
embedded devices, since the code path that is now avoided was quite
heavy.

Fixes #4229.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-04-13 16:07:35 -07:00
Sam Lantinga 2a20cc0f1d SDL: let through a SetLED command every 5sec to deall with situations where the controller loses power when a computer is suspended
CR: SamL
2021-04-12 11:25:42 -07:00
Sam Lantinga 4a07c73b80 Added mapping for the Amazon Luna controller on Linux 2021-03-26 13:53:58 -07:00
Sam Lantinga 07af9baa86 Use the correct name for the Amazon Luna Gamepad 2021-03-26 13:05:38 -07:00
Sam Lantinga ef36355563 Added mapping for the Amazon Luna controller on macOS 2021-03-26 13:03:29 -07:00
Sam Lantinga 3377861ab1 Added support for the Amazon Game Controller to the HIDAPI driver 2021-03-26 11:57:19 -07:00
Sam Lantinga 0bdf4f95bf Disable system gestures on MFi controllers while they're open, so we get access to the back button, etc. 2021-03-22 19:19:01 -07:00
Ivan Epifanov a4ddb175f1 Formatting 2021-03-08 09:07:12 -08:00
Ivan Epifanov e5cbe7cf7a Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4 2021-03-08 09:07:12 -08:00
Ivan Epifanov a05f92da1c Update joystick api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov 7d89f09f74 ISO C90 fixes 2021-03-08 09:07:12 -08:00
Ivan Epifanov 73b545ed28 Fix joystick support 2021-03-08 09:07:12 -08:00
Ivan Epifanov 2d64e37e41 Initial rebase of xerpi's port 2021-03-08 09:07:12 -08:00
JibbSmart c287087fcc Only change joystick->nbuttons for Joy-Cons, since they're the only ones that have these "paddles" 2021-02-22 17:54:32 -08:00
JibbSmart ee52624f95 Switch Joy-Con SL and SR buttons are now mapped to matching paddle positions so that all buttons can be accessed when using SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS 2021-02-22 17:54:32 -08:00
Mathieu Eyraud 7a2b6f331b Guard Inotify stuff with macro
This fix implicit declaration of close and unused variable warning.
2021-02-22 09:07:07 -08:00
Sam Lantinga 1a17ab30e1 Added mappings for popular controllers on Chromebooks 2021-02-21 11:03:26 -08:00
David Gow db58166e9b joystick: hidapi: Properly include <unistd.h> when inotify not available
In the extremely unlikely event that inotify is not available (and,
therefore, HAVE_INOTIFY is not #defined), SDL will no-longer build.

This is because <unistd.h> is only included when HAVE_INOTIFY is
defined, and PR #4098 adds a call to access(…, F_OK), which requires
<unistd.h>.

(Note that the F_OK symbol is the only one which actually prevented
SDL from compiling, but both access() and close() fell back to implicit
definitions, which is a bit concerning.)

Fixes: 8d43f45a7b ("Don't use udev for joystick enumeration if running in a container")
2021-02-21 12:55:01 +03:00
Ludovico de Nittis 8d43f45a7b Don't use udev for joystick enumeration if running in a container
If we are running in a container, like Flatpak[1] or pressure-vessel[2],
it's likely that we are using user namespaces,
therefore udev event notification via netlink won't work reliably.
Use their filesystem API to detect them and automatically fallback to
the inotify-based enumeration.

[1] <https://flatpak.org/>
[2]
<https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Ludovico de Nittis 2c3269152a Use inotify for HIDAPI joystick enumeration if not using udev
This improves SDL's ability to detect HIDAPI joystick hotplug in a
container environment because we cannot reliably receive events from
udev in a container.

For a more detailed explanation of why this issue happens with
containers, please check the previous commit
"joystick: Use inotify to detect joystick unplug if not using udev"
(b0eba1c5).

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Ludovico de Nittis b17242bf98 Allow libudev for HIDAPI joystick to be disabled at runtime
As already explained in the previous commit "joystick: Allow libudev to
be disabled at runtime" (13e7d1a9), libudev can fail in a container.

To make it easier to experiment with, we add a new environment variable
"SDL_HIDAPI_JOYSTICK_DISABLE_UDEV" that disables udev and let it
fallback to the device enumeration using polling.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Sam Lantinga 42607909a0 Remove devices from the list after they've been disconnected due to read errors.
This fixes problems with controllers not being re-detected when a computer goes to sleep and a controller is removed and plugged back in while it's asleep.
2021-02-20 22:51:57 -08:00
Matt Borgerson 4aa2e74844 Add Xbox Controller S entry to gamecontrollerdb 2021-02-16 10:15:44 -08:00
soredake 39153f81b9 add Linux mapping for Ipega PG-9087S, closes #3783 2021-02-12 08:00:41 -08:00
Sam Lantinga 5427f4861b Added support for trigger rumble for all Microsoft Xbox One controllers 2021-02-11 17:28:07 -08:00
Sam Lantinga 1f7ec3fa4e Added support for the PowerA Xbox One Series X Wired Controller 2021-02-11 17:27:22 -08:00
Ozkan Sezer dc45a228b9 avoid some pedantic warnings in array initializers 2021-02-10 10:22:20 -05:00
Sam Lantinga 9c3aa7f055 SDL: fix packet handling for original version of Stadia FW 2021-02-10 10:22:20 -05:00
Cameron Gutman f4d58689e0 Fix Xbox Series X controller on macOS
There were two different implementations of IsBluetoothXboxOneController(), one
in SDL_hidapi_xbox360.c and one in SDL_hidapi_xboxone.c. The latter had been
updated to include USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH while the former had
not.

This mismatch led to the Xbox Series X failing on macOS only. We have special
code for handling the 360Controller driver for macOS which requires us to use
the Xbox 360 driver for wired Xbox One controllers, and the SDL_hidapi_xbox360
version of IsBluetoothXboxOneController() was used to determine which devices
were wired.

In addition to adding the missing USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH, this
change moves IsBluetoothXboxOneController() into a single shared function which
will ensure this bug won't happen again.
2021-02-10 10:22:19 -05:00
Sam Lantinga 85235985fb Fixed detecting the paddles on the Xbox Elite Series 1 controller 2021-02-10 10:22:19 -05:00
Sam Lantinga fadfa51022 Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit. 2021-02-10 10:22:19 -05:00
Sam Lantinga 2cc70ca39e Fixed crash if the GameCube controller hasn't been opened yet 2021-02-10 10:22:18 -05:00
Sam Lantinga 7f710e93f0 Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI 2021-02-10 10:22:18 -05:00
Sam Lantinga 7e19c634c1 Note that the Logitech G29 (PS4) is a racing wheel 2021-02-10 10:22:18 -05:00
Sam Lantinga d81eaf8da5 Added explicit case from Uint8 to int before subtracting offset 2021-02-10 10:22:17 -05:00
Sam Lantinga bec9d740ec Fixed compile warning 2021-02-10 10:22:17 -05:00
Sam Lantinga ac72a2ba8e Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened
jibb

New hint to let the user opt out of having Switch controllers' Home button lit when opened.

This is more consistent with the Switch itself (which doesn't light the button normally) and may be preferred by users who may disconnect their controller without letting the application close it.

I think this warrants a Switch-specific hint because the default behaviour is unusual (inconsistent with using a Switch controller on a Switch itself or with some other programs on PC), and because of that it's distinct from other lights (the player number on Switch controllers and the player colour on PlayStation controllers).
2021-02-10 10:22:16 -05:00
Sam Lantinga c857b5e0c9 Minor cleanup 2021-01-24 00:51:26 -05:00
Sam Lantinga 1981d23f4b Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev

Consider adding support for Stadia Controller haptics.

Here is example code how to deal with it:
99314be815/device/gamepad/hid_haptic_gamepad.cc (L45)
2021-01-24 00:51:26 -05:00
JibbSmart 0f57864c9e Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. 2021-01-24 00:51:25 -05:00
Ozkan Sezer fd65aaa9a8 move outdated winmm and psp joystick codes to struct _SDL_JoystickDriver
build-tested only. (bug #5472.)
2021-01-24 00:51:25 -05:00
Ozkan Sezer 2376458841 renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H 2021-01-24 00:51:25 -05:00
Sam Lantinga f68b36df75 Added support for the EVORETRO GameCube Adapter in PC mode 2021-01-24 00:51:25 -05:00