59 Commits

Author SHA1 Message Date
zll
69bbe4ce7d Fix memory leak in VITA_GXM_CreateRenderer 2022-09-29 14:32:56 +03:00
Sam Lantinga
d744aafb05 Added support for simulated vsync in the renderer
This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)

Fixes https://github.com/libsdl-org/SDL/issues/5134
2022-09-16 07:44:40 -07:00
Ivan Epifanov
b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 2022-06-26 15:41:14 -07:00
Sam Lantinga
adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Jaylon Gowie
d9009388c8 SceKernelMemBlockType to unsigned int 2022-04-19 14:17:27 -07:00
Jaylon Gowie
3753a7b1c3 Fix recent changes in VitaSDK 2022-04-19 14:17:27 -07:00
Ivan Epifanov
95ed83137f Vita: Use preallocated memory pool for textures 2022-03-27 10:07:49 -07:00
Ivan Epifanov
69d0b6e3c6 Vita: Fix NULL-pointer dereference 2022-03-25 09:29:20 -04:00
Ivan Epifanov
eadc064e2c Vita: add native YUV textures support.
* Fail if texture init fails.
* Refactor and cleanup.
2022-03-24 07:51:20 -04:00
pionere
ce1883e1e7
fix compile error with disabled SDL_HAVE_YUV (vita)
- UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero
+ calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
2022-03-09 15:02:44 +01:00
Ryan C. Gordon
c275436f56
opengles2: Batching lines/points used wrong var for summing vertex counts.
Fixed this in the vitagxm backend too, but I don't know what the state of
that code is otherwise.

Reference Issue #5061.
2022-01-09 00:39:02 -05:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Alex Szpakowski
3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
Sylvain
8dd6edec00
Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995 2021-11-23 09:30:42 +01:00
Sylvain
aef7105408 Use SDL_free 2021-11-22 08:38:46 -08:00
Sylvain
d31251b014 use SDL's functions version inplace of libc version 2021-11-22 08:38:46 -08:00
Ivan Epifanov
848d7b1254 Vita: Implement command batching 2021-11-02 13:43:22 -07:00
Ivan Epifanov
3f7a94fc94 Vita: Remove FillRects 2021-11-02 13:43:22 -07:00
Northfear
fba82ad1cb Remove sceGxmFinish from RenderPresent on Vita. Make sure that rendering is finished on render texture during locking 2021-10-31 09:17:13 -04:00
Sylvain
79732c9d1e Remove FillRects from back-end, where RenderGeometry can be used 2021-10-24 22:27:56 -04:00
Sylvain
0e5160a056 VITA: remove RenderCopy and RenderCopyEx from back-end 2021-10-24 22:27:56 -04:00
Northfear
14f225198d Use SDL_calloc for allocation of gxm_texture 2021-09-26 14:16:35 -07:00
Northfear
5292156398 End Scene on RunCommandQueue on Vita 2021-09-22 11:54:26 -07:00
Northfear
3b2fbb1cb7 End current scene before destroying the texture on Vita 2021-09-20 15:55:36 -07:00
Northfear
fc4296c114 Use aligned stride in sceGxmColorSurfaceInit 2021-09-20 13:23:42 -07:00
Northfear
7080bc2a91 Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM texture allocation fails 2021-09-20 13:23:42 -07:00
Ryan C. Gordon
5faea84c63
render: Mark viewport/cliprect dirty when window is resized.
Fixes #4751.
2021-09-18 11:54:25 -04:00
Ivan Epifanov
79ec8986d3 Vita: refactor gxm texture render and add SDL_RenderGeometry support 2021-09-16 09:03:17 -07:00
Misa
4549769d7d Add SDL_RenderSetVSync()
Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().

This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).

Closes #3673.
2021-09-14 09:56:29 -07:00
Ivan Epifanov
10d3df44f1 Vita: fix copyright dates 2021-09-09 07:22:01 -07:00
Ivan Epifanov
f806064e7e Remove 'support' for rgb/bgr textures, that was causing issues with them 2021-07-19 10:14:13 -04:00
Ivan Epifanov
817976da69 VITA: Rewrite and fix RenderCopyEx rotation 2021-07-13 08:45:33 -07:00
Ivan Epifanov
3b6e999244 Vita: remove unused variable and allow Razor perf analysis 2021-07-01 15:14:49 -07:00
Ivan Epifanov
b55ee12f69 Vita: fix clip rectangle 2021-07-01 15:14:49 -07:00
Ivan Epifanov
e41d3e617e VIta: fix render clearing 2021-07-01 15:14:49 -07:00
Ivan Epifanov
6b12280510 Vita: proper syntax 2021-07-01 15:14:49 -07:00
Ivan Epifanov
32deb6f70c Vita: fix point size 2021-07-01 15:14:49 -07:00
Ivan Epifanov
8da0dd17a1 Oops. Renderer already queues viewport change 2021-06-15 08:58:53 -07:00
Ivan Epifanov
1fc519880d Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita 2021-06-15 08:58:53 -07:00
Ivan Epifanov
a4442476df Cleanup dead and duplicate code 2021-06-11 13:21:07 -04:00
Ivan Epifanov
e58a955e68 Deprecate dolcesdk 2021-03-08 09:07:12 -08:00
uyjulian
c8abc88cd0 Add support for message box 2021-03-08 09:07:12 -08:00
José Cadete
91fe2b67f5 Allow larger texture sizes 2021-03-08 09:07:12 -08:00
José Cadete
739f4e1eb2 Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
2021-03-08 09:07:12 -08:00
José Cadete
ddfe7200e2 Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
2021-03-08 09:07:12 -08:00
Ivan Epifanov
c7cec2c792 Add more texture formats 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7d89f09f74 ISO C90 fixes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0da35d3daf IME support with gxm backend 2021-03-08 09:07:12 -08:00
Ivan Epifanov
639323ea0d Fixed gxm render flags 2021-03-08 09:07:12 -08:00
Ivan Epifanov
05e5a7cb05 Oops 2021-03-08 09:07:12 -08:00