1113 Commits

Author SHA1 Message Date
Brandon Jones
1f48c97353 Update default pipeline layout compatibility rules
Prevents bind group layouts created by a default pipeline layout from
being reusable with any other pipelines or layouts, as detailed in
https://github.com/gpuweb/gpuweb/pull/2068

Change-Id: Ic398eb6c6e089ac63ce6650f125dd20a9dfc8862
Bug: dawn:1094
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63220
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-01 22:15:41 +00:00
Loko Kung
c7226a7624 Adds ETC2/EAC texture compression formats and Vulkan support for them
The end to end texture tests with the binary information for the textures are generated with a combination of the open source etc2comp tool and manual crafting of the data based on the specification in the Kronos Data Format Specifications (https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf) for the compressed formats.

Also: Refactors end2end compressed texture tests and some utilities so that we can use parameterized tests for easier new format additions.

Bug: dawn:955
Change-Id: I91686f26a693a85cb076ef0eca3029111a64c50f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62740
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-31 00:15:45 +00:00
Corentin Wallez
da230e5e5c Remove typedefs for passed deprecations
Bug: None
Change-Id: I922fc4b1149c94f891692e6961423162a5a131e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62360
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-08-23 10:10:11 +00:00
Austin Eng
ddd0a0a856 Initialize padding on buffer allocations
Buffer allocations in Dawn may be padded. This padding
could be visible, depending on how the backend
implements robust vertex buffer access. This commit
updates buffer creation to clear all padding bytes
immediately after creation.
It is not counted as a lazy clear.
And, add a test which reads off the end of a padded
vertex buffer to check that the padding bytes are also
initialized.

Also: Update Metal buffers to always allocate enough
space for Tint's vertex pulling, and pass the full
allocated size to Tint. While writing the test in this
commit, a bug was found where Tint assumes there is at
least 4 bytes in the vertex pulling buffer. The WebGPU
API currently allows zero-sized bindings, so Dawn needs
to always allocate enough space for one element.

Also: Update Vulkan vertex/index buffers to allocate
at least one more byte than requested because
vkCmdSetVertexBuffers and vkCmdSetIndexBuffer disallow
the offset to be equal to the buffer size. We need
at least one more byte to make zero-sized bindings
as the end of the buffer valid.

Lastly: Update helper so that a T2B copy of a single
row that touches all bytes in a buffer updates the
buffer state to be fully initialized. This is a small
optimization that is necessary to write the test.

Bug: dawn:837
Change-Id: I829f4764509c4ec784c5aeaaf40b6dcbd4be6866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62161
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-19 18:02:36 +00:00
Michael Tang
663a16e2fe D3D12: use the WGSL binding number as shader register
Currently, the bind group layout tightly packs the shader registers for
each of the sampler and non-sampler descriptors sets. This reduces the
max shader register used and helps targeting shader model 5.0, which has
a relatively low max slot count per resource. It is safe in D3D, since a
shader register collision can be valid if the descriptor types differ.

To support Mesa's SPIR-V to DXIL compiler, we need to avoid possible
collisions between resources' shader registers because it uses SPIR-V as
an intermediate representation (which does not namespace bindings by
type). This change re-works BindGroupLayoutD3D12 to not assume the
resulting shader registers will be tightly packed and group per
descriptor type.

Change-Id: I0bb51106c4683bfe02ce15ecad71716734b7a91f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60764
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-08-19 17:17:26 +00:00
Bryan Bernhart
31f039350b D3D12: Cache DXGI keyed mutexes on the external image.
Maintains a 11on12 resource cache on the external image
to prevent re-creating the wrapped resource then
flushing it per produced texture. To prevent
unbounded growth, a basic cap is used which gets
cleared.

This change fixes signficant CPU time spent in the WebGPU command
decoder for video import workloads and excessive memory overhead
from swap chain buffers.

Fixed: dawn:625

Change-Id: I72c07b02f6ab6877a9f21758650962c895933bf9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51421
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-12 23:32:49 +00:00
Juanmi
633bb68c6b Reland "Making D3D12 accept InternalUsageDescriptors"
This is a reland of 365d40b93a6883d3747bf7515e72c771233e25a8

Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

Bug: dawn:1027, dawn:1052
Change-Id: I0d35cbf4dc1c6dc80e1a5dfb4770a5383ef543fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
2021-08-12 20:17:39 +00:00
Austin Eng
39c4fcbdd3 Revert "Making D3D12 accept InternalUsageDescriptors"
This reverts commit 365d40b93a6883d3747bf7515e72c771233e25a8.

Reason for revert: Broke the ChromeOS build in the Dawn roll.
https://chromium-review.googlesource.com/c/chromium/src/+/3090302

Original change's description:
> Making D3D12 accept InternalUsageDescriptors
>
> This is a follow up from two previous CLs,
> https://dawn-review.googlesource.com/c/dawn/+/58440
> and
> https://dawn-review.googlesource.com/c/dawn/+/58140
>
> This CL adds in the D3D12Backend the possibility to use Dawn Texture
> Internal Usage Descriptor, and adds a series of tests to validate it.
>
> Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
> Bug: dawn:1027, dawn:1052
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=kainino@chromium.org,enga@chromium.org,juanmihd@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I11b246f38505df23a6c61e851d6d90e34c8d1287
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1027, dawn:1052
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61820
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-12 17:05:21 +00:00
Juanmi
365d40b93a Making D3D12 accept InternalUsageDescriptors
This is a follow up from two previous CLs,
https://dawn-review.googlesource.com/c/dawn/+/58440
and
https://dawn-review.googlesource.com/c/dawn/+/58140

This CL adds in the D3D12Backend the possibility to use Dawn Texture
Internal Usage Descriptor, and adds a series of tests to validate it.

Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613
Bug: dawn:1027, dawn:1052
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-08-12 15:35:48 +00:00
Austin Eng
8e402bc4c5 Suppress flaky CopyTextureForBrowserTest on Win Vulkan Intel
Bug: dawn:1070
Change-Id: Ic5dc1b334e4b006594ee950bf508057361e821bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61720
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-08-12 15:16:14 +00:00
Austin Eng
38534b6e74 D3D12: Only set the root signature when bind groups are applied
Dawn only reapplies bind groups that have changed on the layout
since the last draw. However, the D3D12 backend was always resetting
the root signature state upon switching pipelines. This led to a
bug where the root signature could be changed and dirtied without
reapplying the dirty bind groups.

Moving application of the root signature state to the same loop
that applies bind groups helps ensure the state stays in sync.

Fixed: dawn:1055
Change-Id: Iae89088560e83f6104c921d42de27c03095d654f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61582
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
2021-08-11 18:44:59 +00:00
Brandon Jones
27e17a6aad Update deprecated TextureUsage flag names
Older names are kept around as an alias for a while. Unfortunately we
have no mechanism for producing deprecation error messages when they
are used.

Bug: dawn:1035
Change-Id: Ic6716fd526ecbedaa8e7925ab93e3ff32f642d97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61382
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-08-10 04:07:37 +00:00
Juanmi
f00c68a216 Adding APICopyTextureToTextureInternal
This CL adds an internal method to copy textures, that will disregard
the need of having CopySrc usage.

This CL adds an intermediate helped method to be used by both
APIContextTextureToTexture and APIContextTextureToTextureInternal.

Fixed: dawn:1052
Change-Id: Icd28e0ef58ecfaa412eefe8c95e41cd2298a9acc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58440
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
2021-08-05 22:55:09 +00:00
Aleksi Sapon
fef90b8a4a Fix bind groups not being applied
Fix for crbug.com/dawn/1049, where setting a pipeline without drawing can
prevent bind groups from being applied later. This occurs because the mask
for the pipeline is being saved but not its layout, because the bind
groups are never applied. This changes to only save the mask if the bind
groups are applied (the pipeline is used in a draw or dispatch).

Bug: dawn:1049
Change-Id: I4c7ae1125d1b6a06af90aea49a9dd1e4883f4826
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-05 14:45:48 +00:00
Austin Eng
8ec325cfc6 Fix VVL error when creating a bind group from a destroyed texture
Fixed: dawn:1043
Change-Id: Ibc91361a984cd5d51d192d130206c20d620dff9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60641
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-03 21:48:59 +00:00
Austin Eng
8e957160b1 Use Tint SingleEntryPoint transform in Vulkan/GL backends
Some Vulkan drivers don't handle multiple entrypoints well.
In addition, SPIRV-Cross translation can be wrong for
shader modules with multiple entrypoints. Always emit a single
SPIR-V entrypoint to workaround these issues.

This allows updating CopyTextureForBrowser to use a single
shader module, and it fixes some tests with multiple
entrypoints.

Fixed: dawn:948, dawn:959, dawn:1013
Change-Id: Ie129a32a54845316d11917331937ca44fba3d347
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60640
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-03 19:07:29 +00:00
Austin Eng
a0b92db396 Unsuppress tests failing from crbug.com/dawn/978
Tests are no longer failing.

Fixed: dawn:978
Change-Id: I60f19935bf81e3249c94f0d8b8dcfd7de52e47fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-08-03 15:29:38 +00:00
Austin Eng
da3c5ef3a9 Allow creating texture views from destroyed textures
Bug: dawn:1031
Change-Id: I3af52d5c53c4ccf2c30a4eccb9c50dfe2e822f25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60221
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-29 21:49:47 +00:00
Austin Eng
d05777bd2f Support multisampled depth texture bindings
Adds support for processing texture_depth_multisampled_2d bindings
reflected from Tint, and also removes Dawn restrictions against
multisampled depth. These restrictions were originally added in
https://dawn-review.googlesource.com/c/dawn/+/30240 to validate
against using a multisampled depth texture with a
comparison sampler. This is now disallowed by the language with
distinct binding types and builtins in WGSL. Previously with
SPIR-V, we inferred Depth if the texture was used
with a comparison sampler.

Also check Vulkan limits for supported sample counts.

Bug: dawn:1021, dawn:1030
Change-Id: I7233b16c14dc80d10a851cc4e786d5b05512b57a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-29 08:06:07 +00:00
Corentin Wallez
52201303f3 Deprecate readonly storage textures
Bug: dawn:1025
Change-Id: Ie799507b534d983959d44b573436bb5421162150
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59841
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-07-28 18:00:56 +00:00
Jiawei Shao
9d92f31f21 Vulkan: Enable sampleRateShading for WGSL builtin variable [[sample_index]]
This patch enables VkPhysicalDeviceFeatures.sampleRateShading as is required
by the SPIR-V Capability (SampleRateShading) for the implementation of
WGSL built-in variable [[sample_index]] (gl_SampleID). Without enabling
smapleRateShading on the creation of VkDevice the Vulkan validation layer
will generate below error message:

Warning: Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-01091 ]
Object 0: handle = xxx, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xa7bb8db6 |
vkCreateShaderModule(): The SPIR-V Capability (SampleRateShading) was declared,
but none of the requirements were met to use it. The Vulkan spec states: If
pCode declares any of the capabilities listed in the SPIR-V Environment appendix,
one of the corresponding requirements must be satisfied.

BUG=tint:471, dawn:802
TEST=dawn_end2end_tests

Change-Id: Id0c91fa48dfae37b2548ee9f3922d93dfa1da5d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-07-28 00:36:36 +00:00
Austin Eng
d6af6bd7f3 Deprecate sampling depth textures with float/unfilterable-float
Dawn currently allows sampling depth textures this way, but it is
not in the WebGPU spec, and the behavior is not guaranteed with the
Metal API.

This commit also updates the stencil sampling tests to expect
(s, s, s, s) or (s, 0, 0, 1).

Bug: dawn:1021
Change-Id: I9210a2a3ff1655747a202a51f46f38faa35c85d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-27 22:08:32 +00:00
Austin Eng
821b1cbf96 Validate that the color write mask is zero if there is no fragment output
Following spec change https://github.com/gpuweb/gpuweb/pull/1918

Fixed: dawn:962
Change-Id: I9d7eaee588301227736cf523bec46e5a60fe861b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59042
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-07-26 19:43:19 +00:00
Jiawei Shao
c686a6a541 Implement inter-stage variable matching rules - Part I
This patch implements the inter-stage variable matching rules on
the attributes 'location', 'base type' and 'composition type'.

In the next patch we will implement the matching rules on the
'interpoliation type' and 'interpoliation sampling'.

BUG=dawn:802
TEST=dawn_unittests

Change-Id: Ic0a273e01dced301d437add83bad3d0c7d94a133
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58363
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-07-26 01:39:21 +00:00
Corentin Wallez
ff6c9ca6f0 wgpu::InputStepMode -> VertexStepMode
See https://github.com/gpuweb/gpuweb/pull/1927

Adds a typedef to make a gradual deprecation.

Bug: dawn:1023
Change-Id: Ic81a933a95556fbf5726056530788dde017a1449
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59442
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-07-25 18:40:19 +00:00
Corentin Wallez
21528281fd D3D12: Fix order of Tint transforms
FirstIndexOffset must happen after BindingRemapper otherwise some
invalid AST is produced after FirstIndexOffset.

This was found running a CTS test on Windows:
validation,vertex_state:vertex_shader_type_matches_attribute_format

Also adds a regression test.

Bug: dawn:1014

Change-Id: Icbe4b3adb5e5844ffc8435e0e67056c7dff23970
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-07-23 15:49:47 +00:00
Corentin Wallez
1384e8b163 Replace VertexFormatUtils with a dawn_native table of formats
This replaces multiple switches with a single indexing into a data
table, and also adds information about the VertexFormatBaseType for
later validation.

Bug: dawn:1008
Change-Id: Ic3f564b0dc571cc0008a54785613f962ce223452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59030
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-07-22 08:57:29 +00:00
Austin Eng
e50f8c65b7 Skip BufferZeroInitTests.ResolveQuerySet if not on MacOS 10
Bug: dawn:940
Change-Id: I830cebf2247b65ea0be58a10e02fbcc0542ff73b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-21 18:34:19 +00:00
Zhaoming Jiang
28497129d5 Fix memory issues in logging callback
1. Trigger all deferred callback tasks before registering a new
device-level callback function, making sure that these tasks won't be
invalided due to callback function changing;
2. Fix the end to end testsuit DeviceLostTests, setting the device lost
callback at the beginning of each test so that callback tasks created
during the test will not be triggered unexpectedly.

Bug: chromium:1223390
Bug: chromium:1223603
Bug: chromium:1228134
Change-Id: I2530e938d8fbb2920f3cc6fc78baa01c5d18ad5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-07-21 08:59:09 +00:00
Brandon Jones
631b300262 Ensure correct shader reflection for texture_external
Adds some handling that ensures correct reflection of texture_external now
that Dawn uses Tint by default. Enables the previously written tests.

dawn: 1004
Change-Id: I8fd43292e9fe243aee037c70fe47b79ace8b672f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58540
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-19 22:26:47 +00:00
Corentin Wallez
0f3c35c8c1 Remove deprecated ExternalImageAccessDescriptorDXGIKeyedMutex behavior
Previously Dawn was using acquireKey + 1 for the releaseKey but we
changed the code transition to requiring a specific key. We supported
both options for a time but now that Chromium uses a releaseKey, we can
remove the deprecated option.

Bug: chromium:1213977
Change-Id: Iab253673c15b83b107dcc3635ee165cfa09efeb6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-19 14:44:06 +00:00
Zhaoming Jiang
d8b3d99038 Add OOB validation in RenderPassEncoder for Draw and DrawIndexed
1. Validate the buffer range for both vertex step mode and instance step mode vertex buffers in Draw,
2. Validate the buffer range for instance step mode vertex buffers and the range of index buffer in DrawIndexed, and
3. Add related validation unit tests DrawVertexAndIndexBufferOOBValidationTests, and remove out-of-date vertex buffer robustness tests.

Bug: dawn:808
Change-Id: Ic27a95138cb1e21b72a1da392b7828368bfe2010
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56361
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-16 03:22:58 +00:00
Yunchao He
37140e7c62 Fix bugs about TextureViewDesc's default values
TextureViewDescriptor's default values for dimension and
arrayLayerCount in Dawn are not correct according to WebGPU spec.
This change fixes these bugs.

Bug: dawn:760
Change-Id: Ic1d069838d6c0f7bb1afa1dceaf73e91bdfdb20a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58020
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-07-15 18:33:48 +00:00
Austin Eng
ec380e9589 Fix Vulkan buffer barriers to use VK_WHOLE_SIZE
Buffers are padded to be at least 4 bytes. Dawn would
produce invalid barriers for buffers that were "zero"
bytes large. The size for the barrier must be either
non-zero or VK_WHOLE_SIZE. Since we always intend
to transition the entire buffer, simply use
VK_WHOLE_SIZE instead of GetSize() as the size.

Fixed: dawn:969
Change-Id: Ifed4e8f9164bafa3c44917074fcf214e72919c56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57940
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-14 00:42:31 +00:00
Yunchao He
5a78bde770 Fix a bug for 3D texture clear on D3D12
When we clear an uninitialized 3D texture, we should clear all depth
slices for each mip level. The current implementation only clears one
slice (the first slice) for each mip level. This change fixes this
bug. Dawn end2end tests of NonzeroTextureCreationTests can pass with
this fix. These tests fail on D3D12 without the fix.

This change also renames arguments for GetRTVDescriptor() for 3D
texture: change baseArrayLayer/layerCount to baseSlice/sliceCount.

Bug: dawn:547
Change-Id: Ic56f28e9e6430058c31aaa2bb21f4e42f7b7621c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57840
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-07-13 15:55:15 +00:00
Ben Clayton
4773e8d0f9 wgsl: Clean up duplicated [[block]] structs
crbug.com/tint/386 has been fixed.
We don't need these work arounds any more.

Original CL by bclayton@:
https://dawn-review.googlesource.com/c/dawn/+/54641

Bug: tint:386
Fixed: dawn:943
Fixed: dawn:975
Change-Id: I1b94d1e33b023b7d9b3153094f829885a75b5a5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57743
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-13 15:21:07 +00:00
Brandon Jones
966b3092e8 Suppress tests failing on Linux Intel OpenGL
Change-Id: I735d88c3f98876852bfe8a3480efb7f64a90f747
Bug: dawn:976
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57600
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-07-09 22:30:19 +00:00
Yunchao He
9749f5a9f5 Move a function to TextureFormatUtils.h|.cpp and rename these two util files
This change moves function ViewDimensionToTextureDimension() to
TextureFormatUtils.h|.cpp.

This change also renames TextureFormatUtils.h|.cpp to TextureUtils.h|.cpp
because the new name makes more sense now.

Bug: dawn:547

Change-Id: I183c68d26365a6cda722be55b8ba3556c1b4c82b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57482
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-07-09 02:47:49 +00:00
Yunchao He
3185d9ce1f Implement 3D texture read/write via storage usage on D3D12
The main part of this change is to add a few end2end tests, with
some renaming stuff like arrayLayerCount to sliceCount in order to
include both 2DArray and 3D textures.

The implementation is quite simple: just set UAV descriptor on D3D12.

The new tests can pass on Vulkan and Metal, which indicates the
implementation has been done on them.

The new tests fail on OpenGL and OpenGLES. I will take a look and
submit separate patch for GL and GLES.

Bug: dawn:547

Change-Id: Ic03eab6b06654c48341c935f64f4885be544985c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-08 23:33:37 +00:00
shrekshao
6e680fc56f MapAsync update: keep read/write handle through lifetime of mappable buffers
Change dawn read/write handle for buffer mapping to be created at buffer
creation time instead of at mapAsync time. Update related buffer mapping
tests and wire tests.

Bug: dawn:773
Change-Id: I7dd423c94e1bc15cfe561ea33ec9e348ddf2bfe0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51164
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-07-08 22:48:57 +00:00
Austin Eng
31930e7287 Enable use_tint_generator by default, disable shader_float16
Float16 is not standardized in WGSL or implemented in Tint,
so remove support of the extension for now.

Bug: dawn:571, dawn:426
Change-Id: Ia26f0ddb07cabf6057c0d7db9ade547494d2cc6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56441
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-08 18:42:37 +00:00
Yunchao He
2f51bfc74a Implement 3D texture storage binding types
This change adds storage binding type tests for 3D texture. It turns
out that it is working. There is no additional work to be done.

Bug: dawn:547

Change-Id: Ia749200e7d371ad549405ff63c198ea4a27924c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57120
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-08 07:12:24 +00:00
Austin Eng
170ea75f2a Add test for fragment outputs not covered by render attachments
Bug: dawn:962
Change-Id: I26412b8db598dc581f1c302f39e65dc0c45aa443
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56802
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-07 23:30:00 +00:00
Ben Clayton
2828f35a71 D3D12: Re-enable FXC tests
Enough FXC workaround have been added to tint that these tests now pass again.

Fixed: tint:904
Change-Id: I6dd355d131ab903ae579391c0bfce93979dfc4f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57041
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-06 10:49:50 +00:00
Brandon Jones
aeff235dc3 Drop deprecated rowsPerImage/bytesPerRow behavior
Removes the last remaining code paths supporting the old rowsPerImage
and bytesPerRow defaulting behavior, and updates all related tests to
strictly expect the spec-complaint behavior.

Change-Id: I022db0b142939d82e33d5989460488881e5a1ab3
Bug: dawn:520
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56803
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-07-04 18:31:29 +00:00
Austin Eng
a5f24e590a Validate textures with filtering/non-filtering/comparison samplers
Renames dawn_native::ComponentTypeBit to SampleTypeBit and makes
the bitmask match wgpu::TextureSampleType. wgpu::TextureComponentType
should be removed in a follow-up CL.

The Format table is augmented with float/unfilterable-float information
so that textures can be validated against the BGLEntry's
TextureSampleType.

EntryPointMetadata::ShaderBindingInfo no longer inherits BindingInfo
because the two types are diverging further. Most notably, this CL
reflects from Tint the supported SampleTypeBits for texture bindings.
This bitset is validated against the bind group layout.

Adds an isFiltering getter to SamplerBase. A filtering sampler must
not be used with a non-filtering sampler binding.

Lastly, the CL reflects sampler/texture pairs from Tint and validates
an entrypoint against the pipeline layout that a filtering sampler is
not used with an unfilterable-float texture binding.

Bug: dawn:367
Change-Id: If9f2c0d8fbad5641c2ecc30615a3c68a6ed6150a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56521
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-02 02:29:40 +00:00
Ben Clayton
bf832f07d6 Remove all use of deprecated tint APIs and WGSL syntax
Tint:
* Use the new transform::VertexFormat enum names

WGSL:
* The [[set(n)]] decoration is now [[group(n)]]
* [[builtin(vertex_idx)]] is now [[builtin(vertex_index)]]

Change-Id: I9cbf1368074488c4bb7fa81430bb12ec7581c1fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-30 11:33:04 +00:00
Corentin Wallez
0ecfece609 Metal: make (robustness AND tint) => vertex pulling
Tint's vertex pulling transform supports the whole GPUVertexState so
we can enable it by default when robustness is necessary.

Adds a suppression for failing tests on Metal Intel.

Bug: dawn:805
Bug: dawn:966
Change-Id: Id7b2c6df2291671164647f65fc50c61e27de90b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56382
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-30 09:57:04 +00:00
Corentin Wallez
73b7cd624f Add missing WebGPU limits to Constants.h
This will help check that the Vulkan devices are enough for WebGPU in
a following CL.

In addition to additional limits this CL:

 - Change maxColorAttachments 4 -> 8 to match WebGPU
 - Renames kMinDynamicBufferOffsetAlignment to
   kMinUniformBufferOffsetAlignment.
 - Renames kMaxVertexBufferStride to kMaxVertexBufferArrayStride.
 - Changes validation of buffer offsets to use the separate uniform and
   storage limits (but no test is added because they are the same).
 - Adds validation and a test for kMaxStorageBufferBindingSize.
 - Augment the null::Device memory limit for that new test (it allocates
   a buffer of 512MB).
 - Fix the maxColorAttachment test to not use hardcoded values.

Bug: dawn:796
Change-Id: Ibe4219130a44355ae91c02aaa0a41cf5d9f9e234
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-06-29 08:12:00 +00:00
Li Hao
895bc934bb Implement zero-sized QuerySet
- Add zero-sized implementation in each backend.
- Test creating zero-sized query set for each type.

Bug: dawn:954
Change-Id: Ib2b8a7d890dae6ee40f5a05aac570a4600dedab8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-06-29 08:04:00 +00:00