3318 Commits

Author SHA1 Message Date
Loko Kung
79f62081c0 Fixes bad mem-read in Vulkan's ~DescriptorSetAllocator.
Bug was a result of an external BGL reference that lingered after device was destroyed leading to a bad read on the device's FencedDeleter when the BGL reference was finally released. Fix just makes sure that the previous code path runs during the device destruction instead of afterwards.

- Removes passthrough call in BGL to the allocator and instead has the device keep track of the allocator directly so that the list can be used to both deallocate bind groups and bind group layouts at the end.
- Makes the allocator an ObjectBase so that we can have an explicit copy of the device since getting it from the layout can be dangerous now that the allocator may outlive the layout.

Bug: chromium:1276928
Change-Id: Ibca5e3c313fc0c0980ecaaa9ad2c871e204ac153
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-12-08 20:27:14 +00:00
Brandon Jones
370e6bd734 Validate stripIndexFormat at draw time.
Updates validation logic to match the recent changes in
https://github.com/gpuweb/gpuweb/pull/2385 that allows stripIndexFormat
to be undefined at pipeline creation time, even for strip topologies.
Non indexed draw calls are valid with such pipelines. Indexed draw calls
fail validation at draw time.

Bug: dawn:1224
Change-Id: I28ff78eac726d46f99a099ffb2338b5da81a4a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-12-08 17:24:37 +00:00
fujunwei
ed33e05db1 Move EnumClassBitmasks from wgpu to dawn namespace
The EnumClassBitmasks is used by dawn/api_cpp.h that needs to be common.
Define a macro to export the operators from dawn to other various namespace.

BUG=dawn:1201
Change-Id: I20badd54e844fead6ecf12546a2c9e0afa2fd83f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Junwei Fu <junwei.fu@intel.com>
2021-12-08 05:46:17 +00:00
Zhaoming Jiang
53137bd57d Remove wgpu::ErrorFilter::None
Remove wgpu::ErrorFilter::None from Dawn as it is removed from the
specification.

Bug: dawn:1206
Change-Id: If8ec2722cf1b2bad380011f191f296f0e591646d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71607
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-12-08 02:42:17 +00:00
Corentin Wallez
0766ce6ed1 Vulkan: Load procs for VK_KHR_get_memory_requirements2
Bug: dawn:1223
Change-Id: I14f6bfd66ac35a2d80b70fd121bd3be5e9670352
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71761
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-12-07 09:32:08 +00:00
Corentin Wallez
87ef49c461 Require semicolon after DAWN_TEST_PARAM_STRUCT
Bug: None
Change-Id: I6b9fb69c6d02abb2a210f10d91b02c5b77b48cdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71760
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-12-07 09:29:46 +00:00
Jiawei Shao
6a886b47de Align offset to 4 bytes in writeTexture on depth stencil textures
This patch fixes a bug in the allocation of internal staging buffer
for Queue::WriteTexture() that we must ensure the buffer offset to
be 4 bytes when calling Queue::WriteTexture() on depth stencil
textures as is restricted by Vulkan SPEC.

BUG=dawn:1213
TEST=dawn_end2end_tests

Change-Id: Ia2d073ef12d48baff42fca97005c1185c9560f1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71605
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-12-07 01:33:36 +00:00
Loko Kung
4539a48355 Revert "Bump maxUniformBindingSize to 2^16 from 2^14"
This reverts commit 1a57ee9d4e1de3ef14c3617c8e8c43c74b5384a7.

Reason for revert: Swiftshader does not support 2^16 at the moment, and this is causing all Swiftshader tests to be skipped silently.

Original change's description:
> Bump maxUniformBindingSize to 2^16 from 2^14
>
> This was upped in https://github.com/gpuweb/gpuweb/pull/2159
>
> Bug: dawn:1173
> Change-Id: I98d46b9b5a339280d21ddcb2ab039ce7ebce4ec3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71608
> Commit-Queue: Brandon Jones <bajones@chromium.org>
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Brandon Jones <bajones@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org,bajones@chromium.org,bajones@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: Ib7d6023adac3f99b8e7238035eed2a16f2ced6d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1173
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-12-06 23:06:09 +00:00
Austin Eng
58c655b6b3 Complete per-backend AdapterDiscoveryOptions
D3D12, OpenGL, and OpenGLES have their own backend-specific
AdapterDiscoveryOptions. Add the same for Vulkan and Metal so we can
selectively discover just Vulkan or Metal adapters.

The Vulkan options include a boolean forceSwiftShader to force
Dawn to discover only SwiftShader on the Vulkan backend.

Also, refactor D3D12's DiscoverDefaultAdapters to simply call
DiscoverAdapters to match the other backends.

Bug: chromium:1266550
Change-Id: I137f94b40084b2d0ddeda39b6b7ef20f033d8a4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69522
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2021-12-06 20:58:56 +00:00
Austin Eng
652293f14c Support multiple Vulkan instances in the Vulkan backend
This will allow the Vulkan backend connection to be initialized, and
then selectively discover adapters on just one of the instances.
This is needed so that discovery of the fallback WebGPU adapter can
avoid initializing any adapters other than SwiftShader.

Bug: chromium:1266550
Change-Id: Ia8b31c0239da89a41aa89f1c09a66e9e56e10d95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69980
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-12-06 19:31:12 +00:00
Corentin Wallez
1a57ee9d4e Bump maxUniformBindingSize to 2^16 from 2^14
This was upped in https://github.com/gpuweb/gpuweb/pull/2159

Bug: dawn:1173
Change-Id: I98d46b9b5a339280d21ddcb2ab039ce7ebce4ec3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71608
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2021-12-06 16:17:21 +00:00
Kai Ninomiya
5db89fbd38 Fix typo in DmaBuf tests
Caused roll failure starting here:
https://chromium-review.googlesource.com/c/chromium/src/+/3314932/

Bug: None
Change-Id: I8f348a4fea243364fefc01f902add33abff66d1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71700
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-12-04 01:51:49 +00:00
Corentin Wallez
c6d3a840da Replace reinterpret_cast with FromAPI/ToAPI where possible
This brings more type safety to the code and is marginally more
readable.

Bug: None
Change-Id: I0330a8a8e95cd9b8b531af266acd8fdc50c50460
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71606
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-12-03 16:47:18 +00:00
Brandon Jones
d3105bfa47 Implement GPUCommandEncoder::ClearBuffer
Implements ClearBuffer for all backends.

Bug: dawn:1170
Change-Id: Ifc687d55727821c4fc134bf95020794c9d325025
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68642
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-12-02 21:43:49 +00:00
Corentin Wallez
959f1da637 Roll Vulkan headers to 1.2.201
Also delete vulkan.hpp that we don't use, and vulkan_fuchsia_extras that
have since then been upstreamed.

Also updates the fuchsia external import code to use the non-temp
extension.

Bug: dawn:221

Change-Id: I23e1bfedc5a18731be1e58d0bae1bddf6b0f45fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71601
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-12-02 20:27:58 +00:00
Brian Sheedy
75f0f29507 Fix test suppression macros
Changes several DAWN_TEST_UNSUPPORTED_IF macros that were erroneously
used to DAWN_SUPPRESS_TEST_IF.

Bug: dawn:1216, dawn:1217

Change-Id: Iaa0d7eb1b3aad8c0b11ff395cebaff0f15631beb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71524
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-12-02 20:25:58 +00:00
Austin Eng
2d0007ca8f Don't connect to backends that aren't needed
Change backend connection in Instance.cpp to store a bitset of
backends that have been connected. This lets us only connect to a
single backend if AdapterDiscoveryOptions are passed explicitly,
and track which connections have/have not been made. Later, we can
connect to the rest of the backends if more are requested.

This is part of some improvements to the existing code so we can
selectively discover adapters and control discovery of the
high-performance, low-power, and fallback WebGPU adapters.

Bug: chromium:1266550
Change-Id: Iceb0d3f71751f5aac6218996ace3cf89deda8a29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69521
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-12-02 18:12:57 +00:00
Zhaoming Jiang
3a036ab698 Validate that storage texture views have a single miplevel
Validate the storage texture views have a miplevel of 1 when creating
bind group. This validation is added in
https://github.com/gpuweb/gpuweb/pull/2285.
Also fix a bug in unittest BindGroupValidationTest.TextureBindingType.

Bug: dawn:1212
Change-Id: If32400ed1e4f3049b8b8979e6e6133bada36b45c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71380
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-12-02 05:38:30 +00:00
Li Hao
c871df0b19 Validate depth/stencil texture formats in image copies
- Update block size of depth/stencil formats in TextureUtils.h
- Allow to copy depth aspect for Depth32FloatStencil8 and disallow it
for Depth24UnormStencil8 in copyTextureToBuffer()
- Add Depth24UnormStencil8, Depth32FloatStencil8 and other depth/stencil
  formats in CopyCommandsValidationTests.

Bug=dawn:690

Change-Id: I3f645b838b8a8cdafe0880bbd1e4e8d17d994510
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-12-02 02:06:40 +00:00
Brian Sheedy
b17ecc3835 Suppress GTX 1660 failures
Suppresses several failures in Dawn's C++ tests that were found on
Windows machines with GTX 1660s.

Bug: dawn:1216, dawn:1217

Change-Id: I1b9feddd742837d0f91118803103eecbaa9effc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71560
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-12-02 01:28:26 +00:00
Loko Kung
25e41622c8 Adds testing infrastructure in DawnTest for error testing.
Bug: dawn:628
Change-Id: I80ef132a3ff0998d30a25cc5024e86905d859fb0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71240
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-12-01 22:25:00 +00:00
Loko Kung
1d47bac0fc Moves remaining logic in BindGroup dtor into Destroy.
Bug: dawn:628
Change-Id: I2e6a403c89e450efc952c91a2d497b99aa60c298
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71244
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-12-01 19:32:00 +00:00
Loko Kung
6331f959c1 Refactors Destroy to be upward calls instead of overriding.
- Fixes all class and implementations to call upwards when necessary.
- Makes DestroyImpl full virtual at ApiObjectBase.
- Fixes mock classes to call default DestroyImpl upwards on mock calls.
- Adds back D3D12 optimization for buffer destruction.

Bug: dawn:628, dawn:1189
Change-Id: Id2c2c6483dc7ed93daf8e4648af26ac1307e3d90
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71243
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-12-01 18:54:40 +00:00
Loko Kung
2494c9be8f Expose device.destroy upwards and add end2end tests
Bug: dawn:628
Change-Id: I0820d6855ac928c25f5720a2ccf0f21ae3f88d79
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68120
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-12-01 17:55:30 +00:00
Brandon Jones
e7efad0325 Copy from a zeroed-out buffer to clear in D3D12
When setting a buffer to zero now uses copies from a previously
allocated, zeroed out buffer to perform the clear rather than making new
allocations every time.

Bug: dawn:1160
Change-Id: I0c8e7e56b2afcb5961723e352d8bbdf276f4557c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-12-01 16:17:20 +00:00
Austin Eng
dcf5743395 Use Tint HLSL options to pass dynamic storage buffer sizes
Dynamic storage buffer sizes are loaded from a uniform buffer
which is bound to a set of root constants in the D3D12 root
signature.

Bug: dawn:429
Change-Id: I3bf0d9bbdb7a5b0a8c0f624f18081c6bf8d45fca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68960
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-30 23:54:39 +00:00
Loko Kung
f89824595d Suppress flaky order-dependent BufferZeroInitTest.PaddingInitialized.
- Only suppressing for Linux/Vulkan/Nvidia platforms for now as those are the reproducable ones. The issue could be larger though.

Bug: dawn:1214
Change-Id: I56f29fdef912b0857b33bb81d391a82702750b47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71360
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-30 23:42:49 +00:00
jchen10
ba276a4f55 Bug fixes for VulkanImageWrappingTestsDmaBuf
VulkanImageWrappingTestsOpaqueFD already has the same fixes, but
sadly didn't get applied to VulkanImageWrappingTestsDmaBuf.
DawnTest::Setup() and TearDown() are missing so the device isn't
initialized.
The expected values in CopyTextureToBufferSrcSync are wrong.

Bug: dawn:1210
Change-Id: I3810a626d840573ab7c1fa75ba7ca239e7288c3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71245
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2021-11-30 12:40:59 +00:00
Austin Eng
6e83e6284e Disabling inlining of counterSet checks
To help debug a suspect crash in these functions.

Also, change some of the counter checks to use more
Objective-C style checks instead of std::find.

Bug: dawn:1102
Change-Id: I693d1f2489116200b2c0608ca60bc3eb8ddb8571
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71242
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Hao Li <hao.x.li@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-30 04:16:18 +00:00
Li Hao
66467a4d8f Add Depth16Unorm texture format in utils/TextureUtils.h
The Depth16Unorm format has been implemented at
https://dawn-review.googlesource.com/c/dawn/+/62420, we can add it to
kAllTextureFormats and kDepthFormats in utils/TextureUtils.h.

Bug=dawn:570

Change-Id: I5abf845341debc1d6881c639bc400c40b14fc3bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70900
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-11-30 03:36:49 +00:00
Austin Eng
633d40bd0f Revert "Add a guard for MTLDevice.counterSets being null."
This reverts commit 610f184fd932ded1756fb9a117fb692382c8d37d.

Reason for revert: Crashes still happen even with this guard.
Testing shows that counterSets being null does not cause crashes.

Original change's description:
> Add a guard for MTLDevice.counterSets being null.
>
> This is a tentative fix for a segfault that's happening on
> metal::Adapter initialization on some systems.
>
> Bug: dawn:1102
> Change-Id: Iff31e46420e60cd76ecbbfa92bd5b5906ca89cf4
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69340
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1102
Change-Id: Ia7d7428acee552a107425c774ba15e97bf170e38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71241
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-30 01:07:38 +00:00
Austin Eng
e5b361d8ef Add D3D12 root constants to hold dynamic storage buffer sizes
All of these root constants are set when a bind group holding
dynamic storage buffers is applied. This could be improved by
using reflection data to only set constants that are needed
in the shader. This will require adding a way to store the
reflection information in the blob cache.

Bug: dawn:429
Change-Id: I3afce6b781ec5a82d5d0bafb6720d368b82c1b00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68600
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-29 23:02:49 +00:00
shrekshao
23d877caa2 Add undef Bool for xlib_with_undefs.h
Add undef Bool for xlib_with_undefs.h
Also fix a link in perf_tests/README.md

Change-Id: I83718b2014b6fe2bdfbd82b248d358abbd463abb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-11-29 20:55:49 +00:00
Loko Kung
349062fb72 Fixes Dawn to use custom Vulkan loader on Linux systems.
- Adds system utility to get the module directory for dawn native.
- Updates Vulkan backend to use the module directory to find loader.
- Test ran on NVIDIA GTX 1660 here: https://chromium-swarm.appspot.com/task?id=576d77991add7c10.

Bug: dawn:1191
Change-Id: I7c577008b5252ac94f38c8cdb56f7e8d8a0aa956
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70860
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-29 18:18:58 +00:00
Antonio Maiorano
db6aa8a4ad Add "fxc_optimizations" toggle set to false by default
FXC sometimes miscompiles code when optimizing (/O2), and there is no
discernable workaround. This change sets the optimization level to /O0
when compiling shaders with FXC.

Also, no longer default to enabling EmitHLSLDebugSymbols in Debug
builds, which disabled optimizations (/Od). This confused me a few
times, and is not necessary since we can set this toggle via command
line.

Bug: dawn:1203
Bug: tint:1175
Bug: tint:1112
Change-Id: Ide9e6ecd45adeca951b8836dee91a8367eca3769
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-25 13:24:50 +00:00
Li Hao
a329997e27 Add features of depth24unorm-stencil8 and depth32float-stencil8 texture formats
The depth240unorm-stencil8 and depth32float-stencil8 are optional
features. Enable them and add validation tests for texture creation
and texture view creation.

They are unimplmented on backends, skip their end2end tests.

TODO: add validtion for copy commands.

BUG=dawn:690

Change-Id: I980631d2f3fa6397a6125221a76980a15c8cb2f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-11-25 01:11:57 +00:00
Loko Kung
596e07f768 Suppresses SwapChainTests.ResizingWindowAndSwapChain for Linux/Vulkan/Nvidia.
See successful run here: https://chromium-swarm.appspot.com/task?id=576d23443b829010

Bug: dawn: 1191, dawn:1205
Change-Id: I45acffcd2b23d7aaf0634b89f1c63e5e7f4437b4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70880
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-25 01:11:27 +00:00
Antonio Maiorano
13712ba4f3 Fix dumping of FXC compile flags
The logic was incorrect, printing "D3DCOMPILE_OPTIMIZATION_LEVEL2" for
levels 0, 2, and 3.

Bug: dawn:1162
Change-Id: I6ab7d9d3d22556b6602c778bddd99e5f2274b02b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70705
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-24 20:05:57 +00:00
Shrek Shao
2ec09921cc Add include RenderPipeline.h in DeviceMock.h
To unblock g3 dawn roll.

Change-Id: I92ea111dc4c65d4b2ff0c44e7f17799026afd96c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70800
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-11-24 19:55:07 +00:00
Loko Kung
f008bb3b7e Update Vulkan's shader module destruction to remove cache for cleanup.
- Turns internal cache into a pointer so that we can deallocate it earlier for the destroy.

Bug: dawn:628
Change-Id: I69fd1e4be5ed5d8b7a28efebd9c2852bab3224b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70182
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-24 19:46:17 +00:00
Corentin Wallez
4c10e82cf8 Vulkan: discover Vulkan instance versions higher than 1.2
Previously we would only discover 1.0 or 1.1, meaning that extensions
promoted to core in 1.2 wouldn't be properly discovered.

Bug: chromium:1269882
Change-Id: I38bc211a3358158ba5eccd6b361e4b1173e047fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70640
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-11-23 23:50:37 +00:00
Austin Eng
77ac40a7b0 Add adapterType to WGPUDeviceProperties
This Dawn-internal struct is used to send Adapter information from
the GPU to Renderer process. We need adapterType to determine the
isFallbackAdapter property of GPUAdapter in Chromium.

Bug: chromium:1266550
Change-Id: Ia0457119f45a165e7bdb5b85c43c120391c7001b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70580
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
2021-11-23 22:25:56 +00:00
Austin Eng
3482a80bdd Rename DeviceDescriptor -> DawnDeviceDescriptor
This is preventing supporting DeviceDescriptor from upstream
webgpu.h because the name conflicts with the existing struct.

A typedef using the original name DeviceDescriptor is added
until all embedders of Dawn are updated to use the new name.

Bug: dawn:160, dawn:689
Change-Id: Ib9cb7443b7e46e3ffe29d2ec109f2f1a831754e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70581
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-23 18:03:16 +00:00
Antonio Maiorano
7e851c91dd Make dump_shaders output FXC compile flags
For example, a non-Debug build will now output:

1: /* FXC compile flags */
D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
D3DCOMPILE_OPTIMIZATION_LEVEL1

While a Debug build would output:

1: /* FXC compile flags */
D3DCOMPILE_DEBUG
D3DCOMPILE_SKIP_OPTIMIZATION
D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
D3DCOMPILE_OPTIMIZATION_LEVEL1

This will be useful when using the CLI (fxc.exe) to make sure we pass it
the right flags.

Bug: dawn:1162
Change-Id: Ifffa2a0d1d0ccbb67ee7f5e1d0608d5946235bc5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70680
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-23 17:31:36 +00:00
Yan
aaaf70aee2 Remove *-srgb formats from CopyTextureForBrowser() supporting lists
Current implementation of CopyTextureForBrowser() uses sampler to
load and store values in shader to *-srgb format textures. This is
the wrong implementation because it cannot reserve the origin bytes.

This CL remove *-srgb formats from supporting lists.

This CL also refactor CopyTextureForBrowserTest to reduce duplication
and prepare for color space conversion test case.

Bug: dawn:1195
Change-Id: Ib00d863e99bde8c7bf86fbb8ff93f0c799babe23
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2021-11-23 02:18:28 +00:00
Brandon Jones
828f674bf8 Add label tracking for several object types (pt 2)
Adds label tracking for:
  - CommandBuffer
  - CommandEncoder
  - ComputePassEncoder
  - RenderBundleEncoder
  - RenderPassEncoder

It's not clear to me if these structures have labelable equivalents in
D3D12 or Vulkan, so no changes were made to the individual backends.

Bug: dawn:840
Change-Id: Ib1786ab45466a3d13fbd4c772f8e8af4cc1786af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70400
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-11-23 00:09:25 +00:00
Zhaoming Jiang
cac96415aa Add size parameter check in buffer mapAsync in wire server
This patch add the size parameter check in buffer mapAsync in dawn
wire server to make sure that it is not WGPU_WHOLE_MAP_SIZE. Together
with validation in mapAsync in dawn native, we can ensure that the
size parameter deserialized in wire server is a valid actual size.
When using default size with dawn wire, the actual size is computed
by wire client, and WGPU_WHOLE_MAP_SIZE shall never be passed to server.

Bug: chromium:1270819
Change-Id: Ic0fe52efed15860bcc519a3881f0f649f7455435
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-11-22 09:57:52 +00:00
Jiawei Shao
4e3ddbd955 Add label to the trace events for pipeline and shader module creation
This patch adds the object label to the trace events for the creation
of pipeline and shader module so that we can easily know which shader
module or pipeline creation task the trace event belongs to.

BUG=dawn:1167

Change-Id: Ic2de4542d0167437eea2fd600d0f0be3bdd225f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70041
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-11-21 11:18:19 +00:00
Jiawei Shao
bd3e042383 Fix a warning in FirstIndexOffsetTests about "flat" interpolation
This patch fixes a shader compilation warning in FirstIndexOffsetTests
by adding "flat" interpolation types to the user-defined unsigned
integer vertex outputs and fragment inputs.

This patch also enables FirstIndexOffsetTests on Vulkan backends as
we have already correctly supported "flat" interpolation in WGSL.

BUG=tint:451
TEST=dawn_end2end_tests

Change-Id: I965572c8460494e3eaec5dcf83e2dc67c0771250
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70025
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-11-21 07:45:38 +00:00
shrekshao
36200d1943 Refactor D3D12 shader define strings code
Instead of using template functions, generate define string pairs
in std::string. For DXC path, convert them to std::wstring. It is
okay since shader generation is already expensive.

By the way generalize it to all kinds of defines in
ShaderCompilationRequest.

Bug: dawn:1137
Change-Id: I5518e992b56497e28c8ac7e818bf19b4853dee4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70120
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-19 19:39:18 +00:00