Commit Graph

16 Commits

Author SHA1 Message Date
James Price bcd9ad2ebb Remove isNan, isInf, isFinite, and isNormal
These were deprecated in M98.

Fixed: tint:1312
Change-Id: Ieec17bfcc729f90d0a9aa8904a162167b9de54ed
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82800
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2022-03-05 00:39:14 +00:00
Stephen White b4c338ff37 GLSL: swizzle out the dimension on cube arrays.
Note: ES doesn't support cube arrays, so this fixes the tests but does
not cause them to pass.

Bug: tint:1461
Change-Id: Ia2b1ffacab83dae58ac1b50eb04457da270d73e2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82363
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-03-02 14:33:13 +00:00
Stephen White 6c2115ee91 GLSL: fix boolean "not" operator on vectors.
GLSL uses not() for vectors, and ! for scalars.

Bug: tint:1444
Change-Id: I7fa9bdf0b546224737f9cda18428dea7051fe9e5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82362
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-02 14:15:52 +00:00
Stephen White e4e409f2ae GLSL: remove spurious semicolons.
textureQueryLevels() and textureSamples() were being emitted with a
spurious semicolon.

Bug: tint:1222
Change-Id: I56c561fcaac510b76a27a850f5be522ab7f98307
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82361
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-02 14:14:02 +00:00
Stephen White 66abf3ed14 GLSL: don't emit structs w/runtime-sized arrays.
In GLSL, runtime-sized arrays are only valid in interface blocks, not
in structs. The existing code was attempting to avoid emitting structs
containing runtime-sized arrays but was confused by type aliases in
the AST resulting in arrays being missed.

The fix is to do the work on the semantic types instead, where type
aliases have been resolved.

Bug: tint:1339
Change-Id: I8c305ee9bddd75f975dd13f1d19d623d71410693
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82360
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-02 14:09:22 +00:00
Stephen White 17601930e4 GLSL: fix textureSampleLevel() on depth textures.
Multiple bugs here:

1) Like texture(), GLSL's textureLod() on depth textures returns a
   scalar, and does not need to be swizzled. So set glsl_ret_width to
   1 in that case.
2) Like texture(), GLSL's textureLod() always requires a Dref
   parameter, so append a zero if not present.
3) GLSL's "lod" parameter to textureLod() is always a float, unlike
   WGSL's textureSampleLevel() which is an i32 for depth textures,
   so cast it.

Along the way, I discovered that textureLod() is not supported on
samplerCubeShadow or sampler2DArrayShadow (even on Desktop GL). So some
tests will never pass. Logged as https://crbug.com/dawn/1313

Bug: tint:1456
Change-Id: If67d8d288704142278d7a4e52b46e8010776f381
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-02 14:01:00 +00:00
Stephen White 4acf466ff9 GLSL: fix countOneBits().
This change essentially relands 10c554ecf4,
aka https://dawn-review.googlesource.com/c/tint/+/82140.

(Somehow, I managed to revert most of that in the subsequent CL for
reverseBits. I suspect a bad upstream and/or rebase.)

Bug: tint:1430
Change-Id: Iba2688294dcd7d3008ee9da78957a7a464ca1c0f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-01 14:25:42 +00:00
Stephen White bee5fa6881 GLSL: implement pack/unpack builtins.
Bug: tint:1428
Change-Id: Ic1db31feb6c6da4a98f6a37b40c77be887662825
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82200
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 21:19:02 +00:00
Stephen White 59f1e8d06c GLSL: special-case BinaryOp::kModulo for floating point.
The '%' operator in GLSL is integer-only. Use the full OpFRem
expression: (a - b * trunc(a / b)).

Bug: tint:1270
Change-Id: I0a969983bef132e004ce456d4a738488e400a61b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68760
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 21:15:02 +00:00
Stephen White 9b152e655f GLSL: implement fma().
Bug: tint:1448
Change-Id: I7e331a2eabd507a4babce756fc79d68b0bf7d7be
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82145
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 20:03:11 +00:00
Stephen White 7028077a6a GLSL: implement inverseSqrt() and update test expectations.
Bug: tint:1447
Change-Id: I521d021a9177c75badd52ad39ce4db6def48b6ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82144
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 18:23:17 +00:00
Stephen White 2a02b68453 GLSL: implement fract() builtin function.
Bug: tint:1446
Change-Id: Icb06bb560956372a689db33c758b3d5ad8c27225
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82143
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 18:19:47 +00:00
Stephen White ba4d6ab01d GLSL: implement derivative instructions.
While Desktop GLSL supports the Coarse and Fine flavours, GLSL ES does
not. For now, emit dFdx/dFdy in all cases for ES, but excluding the
Coarse and Fine flavours via validation is also an option.

Bug: tint:1445
Change-Id: Iaac589f72043b5547e9141a6e870c1fd49631f6f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82142
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 18:08:13 +00:00
Stephen White 3b68fcb544 GLSL: implement reverseBits().
Bug: tint:1431
Change-Id: I816ce26e98705f459e2fbc652d06d6fc97bab7fb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82141
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 17:43:37 +00:00
Stephen White 10c554ecf4 GLSL: implement countOneBits().
Bug: tint:1430
Change-Id: I1aa886d1f68e50f0ce6fd5b55d87722742ca5f69
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82140
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-28 17:41:47 +00:00
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00