Commit Graph

127 Commits

Author SHA1 Message Date
Corentin Wallez 8c88e1ddce Remove redundant BackendType enums
BUG=dawn:29

Change-Id: Iaef26ca12a7a8721de17edb76e8fd4ff66cac0bd
Reviewed-on: https://dawn-review.googlesource.com/c/4342
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-05 12:17:20 +00:00
Yunchao He baa3741c9f Rename variables in DepthStencilStateDescriptor, in order to match web idl
Bug:dawn:31
Change-Id: Ie3326e13f62446bf020ae60f47c8dfa6687d7b9a
Reviewed-on: https://dawn-review.googlesource.com/c/4240
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-01-30 21:11:43 +00:00
Yunchao He c0f31e73e4 Use const*const* to annotate a sequence of descriptors
BUG=dawn:77

Change-Id: I2a523e54a06173c157730e043c25e9629887fd1f
Reviewed-on: https://dawn-review.googlesource.com/c/3820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-01-21 08:29:01 +00:00
Yunchao He ea56333c1e Replace DepthStencilState builder via DepthStencilState descriptor.
This change also removes DepthStencilState object.

Bug=dawn:31

Change-Id: I7bb54ef4da527184bb2726c77d93d411d44c3956
Reviewed-on: https://dawn-review.googlesource.com/c/3541
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-01-04 04:28:37 +00:00
Yunchao He 92700bfccd Replace BlendState builder via BlendState descriptor.
This change also removes BlendState object.

Bug=dawn:32

Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e
Reviewed-on: https://dawn-review.googlesource.com/c/3042
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-27 06:32:31 +00:00
Yan, Shaobo 300eec0f82 Rename SetRenderPipeline and SetComputePipeline to SetPipeline
To match the WebGPU idl, SetRenderPipeline and SetComputePipeline need to change
the name to SetPipeline.

This patch just rename these two APIs

BUG=dawn:52

Change-Id: I2545c94158ebd051027a018650bf760a25845d73
Reviewed-on: https://dawn-review.googlesource.com/c/3480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2018-12-21 10:40:26 +00:00
Jiawei Shao 5e811aeee5 Add render pass color and depth stencil attachment descriptor
This patch is the first one of the descriptorization of render pass. In
this patch we add support of RenderPassColorAttachmentDescriptor
and RenderPassDepthStencilAttachmentDescriptor to
RenderPassDescriptorBuilder.

This patch also adds StoreOp to render pass color and depth stencil
attachment descriptor.

RenderPassDescriptorBuilder will be completely removed in the next
patch.

BUG=dawn:6, dawn:49
TEST=dawn_end2end_tests, dawn_unittests

Change-Id: If623b41d04016425efa53932ae1648daf2263675
Reviewed-on: https://dawn-review.googlesource.com/c/3300
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-19 08:21:13 +00:00
Yunchao He 48485e36a8 Add StencilStateFaceDescriptor, in order to match web idl
BUG=dawn:31

Change-Id: I52f95ed134ae5afdf4fc872d5cfc5f36ec1a7a69
Reviewed-on: https://dawn-review.googlesource.com/c/3302
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-15 02:32:34 +00:00
Jiawei Shao ff9562f792 Implement 'baseVertex' in drawIndexed() on D3D12, Metal and Vulkan
This patch adds the support of the parameter 'baseVertex' of drawIndexed
on D3D12, Metal and Vulkan back-ends.

BUG=dawn:51
TEST=dawn_end2end_tests

Change-Id: Ibd25884ad2abceaaed744d74c4ee6b0ae6b3fa1b
Reviewed-on: https://dawn-review.googlesource.com/c/3221
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-13 01:05:26 +00:00
Brandon Jones 069664e58b Remove textureAspect from TextureCopyView
Delete all references to textureAspect inside of TextureCopyView to
reflect WebGPU IDL change.

Bug: dawn:17
Change-Id: Ib849f07bed6aff93e2759739e5c7a92367658df4
Reviewed-on: https://dawn-review.googlesource.com/c/3200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-12-12 09:27:46 +00:00
Jiawei Shao 8bff3b22be Make TextureDescriptor match WebGPU IDL
This patch updates the definition of TextureDescriptor to make it match
WebGPU IDL:
1. Rename 'arrayLayer' to 'arraySize'
2. Add the missing member "sampleCount" and check that currently
   sampleCount can only be 1.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I642186529f045865ae344cb5545ac80e14445c59
Reviewed-on: https://dawn-review.googlesource.com/c/3180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-12 09:27:16 +00:00
Yan, Shaobo a49242766a Render Pipeline Descriptorization -- Part I
This patch remove render pipeline builder and use descriptor to create render pipeline.
Sub-objects in descriptor will be removed in future.

Bug: dawn:4
Change-Id: I58dd569c7be42c2648311847b939c681189c2854
Reviewed-on: https://dawn-review.googlesource.com/c/2180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2018-12-10 19:47:22 +00:00
Jiawei Shao c789b84d8d Rename draw commands to match WebGPU IDL
BUG=dawn:51

Change-Id: I2a78f4e77c54aeae48d3fb78bf4701352ff40529
Reviewed-on: https://dawn-review.googlesource.com/c/3040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-12-10 05:20:19 +00:00
Corentin Wallez 6f0e1f9d82 Remove BufferView and inline offset/size in BindGroup
BUG=dawn:2

Change-Id: I811024c4ac3a6167dd0caff05eca3fbb2640e862
Reviewed-on: https://dawn-review.googlesource.com/c/2941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-07 12:31:53 +00:00
Corentin Wallez 6f9d21e805 Descriptorize BindGroups.
This commit adds utils::MakeBindGroup to make code craeting bind groups
nicer to read. Additional tests are added that give 100% coverage of
ValidateBindGroupDescriptor.

BUG=dawn:3

Change-Id: I56e1da8c2952306ad233845b0ec3ec32aef793d9
Reviewed-on: https://dawn-review.googlesource.com/c/2802
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-05 07:18:30 +00:00
Brandon Jones ac71e34d4a Change Copy Operation Interfaces to Match WebGPU IDL
Cosmetic changes to copyBufferToTexture and copyTextureToBuffer to
match WebGPU IDL. Introduces BufferCopyView, TextureCopyView,
TextureAspect, and Origin3D types.

Bug: dawn:17
Change-Id: Ic0e7f472a9dc1353d3fc3839ff02f348bb6067e8
Reviewed-on: https://dawn-review.googlesource.com/c/2520
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-28 17:54:13 +00:00
Corentin Wallez 146edf5bec Remove support for CMake builds
This also removes support for Travis and AppVeyor, as well as git
submodules for dependencies.

It also adjusts .gitignore to include dependencies (submodules are
implicitly ignored but are removed in this commit).

Finally, removes some CMake-specific code from the code generator.

BUG=

Change-Id: I4ebc04e530a574b412ef0ca81e4672db01f0ed92
Reviewed-on: https://dawn-review.googlesource.com/c/2040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:53:11 +00:00
Jiawei Shao 84cde51741 Rename mipLevel to levelCount in TextureDescriptor
This patch renames the field "mipLevel" of TextureDescriptor to
"levelCount" to align with the WebGPU idl.

BUG=dawn:16

Change-Id: I36b30d78831786e4c21ffd641f820375e95a1be5
Reviewed-on: https://dawn-review.googlesource.com/c/2100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:51:11 +00:00
Corentin Wallez aa7109c148 Add copy constructors to the C++ Dawn interface
This removes the need for Clone() so it is removed and also adds tests
for the new constructors.

BUG=dawn:11

Change-Id: Ia45c765c2d30e40b0e036427793a62327b2008fc
Reviewed-on: https://dawn-review.googlesource.com/c/1901
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-25 10:42:49 +00:00
James Darpinian 664f8fd385 Fix GLTF viewer shader with wrong binding indices.
BUG=

Change-Id: Ifcc302280d52f4f1c1860d2a59b864372397ceb9
Reviewed-on: https://dawn-review.googlesource.com/1700
Commit-Queue: James Darpinian <jdarpinian@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-28 19:51:18 +00:00
Corentin Wallez 82fbccbd78 Introduce [Render|Compute]PassEncoder.
This splits off part of CommandBufferBuilder in separate
RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU
IDL and factor some code, both these encoders inherit from
ProgrammablePassEncoder.

These encoders are pure frontend objects and record into the
CommandBufferBuilder command allocator objects, so no changes to the
backends were needed.

Error handling is still ew, because the "builder" mechanism we had
doesn't allow for "split builders". Nicer error handling will have to
wait on Dawn matching WebGPU.

All the tests and samples were updated to the new structure.

BUG=dawn:5

Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1
Reviewed-on: https://dawn-review.googlesource.com/1543
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-21 00:24:37 +00:00
Corentin Wallez 29353d6ee3 dawn.json: Make textureDescriptor use Extent3D
This matches WebGPU and is a good test of having structures include
other structures by value.

BUG=dawn:13

Change-Id: Ibd5ea1340338e5aa16069499c498ac5a455fc2cd
Reviewed-on: https://dawn-review.googlesource.com/1500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-09-18 12:49:22 +00:00
Jiawei Shao 3d670506e3 Remove TextureViewBuilder and add CreateDefaultTextureView entry point
This patch is the first one to descriptorze texture view. In this
patch, we completely remove TextureViewBuilder and add the entry
point CreateDefaultTextureView for creating a texture view on a
non-array 2D texture using the same type and format.

Texture view descriptors and 2D array texture views will be supported
in the next patch.

BUG=dawn:1, dawn:16

Change-Id: Ibd2a0bcf02cbb567a98d2faaaaa897eff2c062e5
Reviewed-on: https://dawn-review.googlesource.com/1440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-09-18 00:31:57 +00:00
Corentin Wallez 8e335a5585 Descriptorize ComputePipeline
Change-Id: Ic9d7014ba44d927d7f9ddf81a8870432c68941e8
2018-09-05 08:32:53 -04:00
Jiawei Shao 4b74dbef7b Implement copying between a buffer and a texture 2D array on Vulkan (#257)
Implement copying between a buffer and a texture 2D array on Vulkan

This patch implements the creation of a 2D array texture and data
copying between a buffer and a layer of a 2D array texture on
Vulkan back-ends.

TEST=dawn_end2end_tests
2018-08-30 04:27:38 -04:00
Jiawei Shao 425428f97b Descriptorize Texture
This patch introduces texture descriptor for texture creation instead
of texture builders.

This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
2018-08-28 03:00:48 -04:00
Corentin Wallez 82b6573d54 Descriptorize Buffer
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.

Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
2018-08-23 08:23:06 -04:00
Corentin Wallez f35eff3fde Remove BindGroupBuilder::SetUsage
BindGroup usage isn't something that's part of WebGPU's sketch.idl and
it might never exist. Remove it to simplify the migration of bindgroup
to descriptor.

Change-Id: I21e0a98eb60434d4009e748cd9afcbf89edd7e6a
2018-08-21 02:27:12 -04:00
Corentin Wallez 4d7d1697fa Add samples to BUILD.gn and their deps to DEPS
Also add missing GLFW DEPS entry
2018-08-14 14:33:19 +02:00
Corentin Wallez a5696c7aa5 Fix samples not working in Release builds
Calls to flush command buffers were wrapped in ASSERT() which caused
them to be skipped in Release builds.
2018-08-14 14:33:19 +02:00
Corentin Wallez dcb71a131c dawn_native: Factor getting procs into a single function.
Now the backends only expose the creation of devices. Getting the procs
is moved to DawnNative that will over time more backend-agnostic APIs.
2018-08-06 16:38:33 +02:00
Corentin Wallez bdc867713a Make dawn_wire a shared library
Also moves the TerribleCommandBuffer to utils:: because it isn't part of
the implementation of the wire, renames dawn::wire to dawn_wire, moves
src/wire to src/dawn_wire and puts the interface of dawn_wire in
src/include/dawn_wire.
2018-07-30 17:22:45 +02:00
Corentin Wallez 012c149fd9 Build with nortti/exceptions and fvisibility=hidden
This both makes the CMake build closer to the Chromium build, and
reduces the binary size heavily.
2018-07-30 17:22:45 +02:00
Corentin Wallez 196ade667f Make libdawn_native a shared library.
The interface exposed by libdawn_native is declared in the new headers
living in src/include/dawn_native so that they both the users and the
libraries use the DAWN_NATIVE_EXPORT macros.
2018-07-27 12:56:26 +02:00
Corentin Wallez 6ed9cbf894 Rename last references of NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 9fc65344f4 Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
Corentin Wallez be5ca38351 Rename nxtProcTable and nxtSetProcs to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez b1669e3fa4 Change the API prefix in generators from nxt to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 3e371b146d Rename files in src/include nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 046cb46bee Rename generated files nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez 39039fa317 Rename CreateCppNXTDevice to CreateCppDawnDevice 2018-07-18 22:54:06 +02:00
Corentin Wallez fde3f2b5e0 Rename NXT -> Dawn in the rest of CMakeLists 2018-07-18 22:54:06 +02:00
Corentin Wallez f684040e0a Rename NXTHelpers to DawnHelpers 2018-07-18 22:54:06 +02:00
Corentin Wallez d148aebf3f Rename CMakeLists targets nxt -> dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez f1ded9bea2 Rename CMakeLists variables NXT_* to DAWN_* 2018-07-18 22:54:06 +02:00
Corentin Wallez 4828d92df3 Rename nxt:: to dawn:: in examples 2018-07-18 22:54:06 +02:00
Corentin Wallez 4a9ef4ee21 Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
Kai Ninomiya cfa524b86b
Fix glTFViewer by using push constants (#224)
* Works on Metal
* Not working on OpenGL (black screen; not sure why)
* Not working on Vulkan or D3D12 (push constants not implemented)
2018-07-17 11:12:47 -07:00
Kai Ninomiya e320182f40
Fix glTFViewer (bind group + y-flip) (#222)
Doesn't completely fix the viewer - there is still a TODO about uniform buffers being updated incorrectly.
2018-07-16 10:30:16 -07:00
Corentin Wallez d8c068fb4f Remove explicit usage transition from the API and validation
This removes the following for both Buffer and Texture:
 - The builder's SetInitialUsage
 - The object's FreezeUsage and TransitionUsage methods
 - The CommandBuffer Transition<Object>Usage methods

All samples and tests are simplified as a result. This also obsoletes
the UsageValidationTest which is removed.

Some validation was dependent on "current usage" and hasn't been
reintroduced for implicit transitions yet:
 - Buffers can be used while mapped
 - Swapchain textures can be used after they have been presented.

Validation for these will involve collecting all the resources used by a
command buffer and will be done in a follow-up patch.
2018-07-16 14:44:20 +02:00