171 Commits

Author SHA1 Message Date
James Price
565863e954 Fix linker error with iOS build
The IsMacOSVersionAtLeast() function is only defined on macOS, but was
being used on all Apple platforms.

Change-Id: Ie5e37fb8e408f424e55795327cca7f2a345bfdfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61120
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-05 20:35:19 +00:00
Austin Eng
e50f8c65b7 Skip BufferZeroInitTests.ResolveQuerySet if not on MacOS 10
Bug: dawn:940
Change-Id: I830cebf2247b65ea0be58a10e02fbcc0542ff73b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-07-21 18:34:19 +00:00
shrekshao
bdc029ee39 Validate format is blendable when blending is enabled
Treat color target format with "float" capabilities as
blendable format and validate when blending is enabled.
Add helpers for checking float16 texture values.

Bug: dawn:726

Change-Id: Icf8c0182e5e9a13523970c84b5af91f395a089af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57744
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-07-19 23:27:27 +00:00
Ben Clayton
93a75930b1 [tests]: Register Device::SetLoggingCallback()
And print this to the Dawn logger.
Tests will now print any diagnostic logging calls from Dawn.

Change-Id: Idd4bf816303c182809924f9a432570def808e1b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57381
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-07-15 09:09:38 +00:00
Austin Eng
2a5fd58832 Remove double test instantiation with/without use_tint_generator
The test bots now instantiate separate test suites with/without
this toggle.

Bug: dawn:571
Change-Id: Ib4e8e89ac347d0030b233d1a3b14b318aa862aa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56440
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-29 17:29:23 +00:00
James Price
0cb3d480ff Enable testing of Metal with Tint MSL generator
We are now passing all of Dawn's E2E tests with the Tint generator.

Bug: dawn:571
Change-Id: Ie74a07bde805b8652ac23af2bda2fa11597d04ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-28 09:39:08 +00:00
Austin Eng
75c5067ed1 Implement initialization of multisampled textures
Metal needs RenderTarget usage to be added to the texture
allocation so the clear can be done using a render pass.

Already working for GL which does not have usage flags on
creation.
Also working on Vulkan which does not need a render pass.
We use vkCmdClearColorImage.
D3D12 also needs a render pass to clear multisampled textures,
but it already requires multisampled
textures to be created with RenderTarget flags.

To test the behavior, NonzeroTextureCreation tests are
expanded, and the ExpectSampledDepthData helper is factored
into a more general ExpectSampledFloatData helper.

Fixes: dawn:794
Change-Id: If0f9f26f3c58b4292c85265aa7ff330e9931ddae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55604
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-24 02:01:46 +00:00
Sarah
2a57db73cb update compute shaders to include workgroup_size in their attribute
Change-Id: Ia9027f8ec9c4a293ae1bef735c8b5eeea84e81e2
Bug: tint:884
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55685
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-06-23 19:19:06 +00:00
Corentin Wallez
b86e45f8ca Omit types in most WGSL var statements.
Bug: None
Change-Id: Id6ed10d98a550d912784b688c5473f67f1889a8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54882
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-17 21:36:11 +00:00
Ben Clayton
36edf8d850 wgsl: Fixes for new validation failures
Values of array and matrix can now only be indexed by a constant value.
Dynamic indexing requires the value to be held in memory.

See: https://github.com/gpuweb/gpuweb/issues/1782

Bug: tint:867
Change-Id: I2b9ad6e40fc8121e7aca3a71c190639b39b0b862
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54652
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-06-17 11:25:09 +00:00
Ben Clayton
cd417bc9a1 Disable test where FXC emits bad output
Bug: tint:904
Change-Id: Ibefd0d83914e39b5a2db942153f183e6f334fcc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54880
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-06-16 20:18:08 +00:00
Brandon Jones
0d50a2c770 ComputePipelineDescriptor.computeStage->compute
Deprecates the computeStage member of the descriptor in favor of compute
as described by the spec. In order to support both variants without
breaking backwards compatibility some code had to be manually added to
the wire client to copy from the deprecated member to the new one and
visa versa.

Change-Id: I9d5c2fc9c446c927c5792c9af9ed56c90060b65b
Bug: dawn:800
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53884
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-09 18:07:32 +00:00
Ben Clayton
15eba9a048 WGSL: Migrate access control to var<>
Spec change: https://github.com/gpuweb/gpuweb/pull/1735

Bug: tint:846
Change-Id: Id2eddc4e8f3bdb86027db8d61bb96b9b8ef9778f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53386
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-08 15:36:44 +00:00
Austin Eng
735d5046b2 Test readback after loadOp value w/ mipmapped depth/stencil textures
There have been some bugs seen with this on some platforms.

Bug: dawn:838
Change-Id: I29fa483eee3c299960d2c998fce90d918ac4dc9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-08 00:24:43 +00:00
Austin Eng
ed8a8c0893 Triage Dawn TODOs
Change-Id: Ia010e534df1ac8a82008b38c44cfd9dc3f0b1aa6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53340
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-04 22:23:56 +00:00
Austin Eng
3cd8c43857 Expand NonzeroTextureCreationTests to DepthStencil textures
And fix a bug where the Metal backend hit an ASSERT when
clearing combined depth/stencil textures by copy.

Bug: dawn:780
Change-Id: Idf3061570f63d0abd3e8a41d0c251db4f6dc7e0c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-06-01 21:25:33 +00:00
Austin Eng
a9e39e11a8 Add utilities for printing Dawn enums and bitmasks
This is a header-only utility so it can be easily included and
used anyhere. Include it in DawnTest.h to automatically pick up
definitions to print test parameters.

Also, work around bot limitations for very-long test names.

Bug: none
Change-Id: I940263ab0a4cc415b06fa04749694f16ff08335c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51841
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-06-01 18:49:12 +00:00
Jiawei Shao
3fd2036755 Add a command line parameter to run the tests skipped by DAWN_SUPPRESSED_TEST_IF
This patch introduces two new macros to replace DAWN_SKIP_TEST_IF():
1. DAWN_SUPPRESSED_TEST_IF(): for the tests failing on a specific HW / backend /
   OS combination
2. DAWN_TEST_UNSUPPORTED_IF(): for the tests which require an extension or a toggle
   to be present /not present or some WIP features.

This patch also adds a command line parameter "--run-suppressed-tests" to disable
the macro DAWN_SUPPRESSED_TEST_IF(), so that we can test any tests that are related
to any specific HW / backend / OS combinations without changing the source code and
re-building dawn_end2end_tests.

This patch also replaces DAWN_SKIP_TEST_IF() with DAWN_SUPPRESSED_TEST_IF() or
DAWN_TEST_UNSUPPORTED_IF() in QueryTests.cpp and ShaderFloat16Tests.cpp to test
the functionality of these two new macros. DAWN_SKIP_TEST_IF() will be completely
replaced by DAWN_SUPPRESSED_TEST_IF() or DAWN_TEST_UNSUPPORTED_IF() in the next
patch.

BUG=dawn:779

Change-Id: I05db632c614b6ad348fcac85da84744e45be3ae1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51341
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-05-19 08:31:13 +00:00
Stephen White
21ce5d2965 Split #defines for OpenGL and OpenGL ES backends.
This permits enabling the OpenGL and OpenGL ES backends independently.
This change also enables the OpenGL ES backend on Windows.

This will cause the end2end tests to run on OpenGL ES on the
GPU-less bots, via SwANGLE.

Bug: dawn:580

Change-Id: I43d514b18862d176610b95e97013a67723ddac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-05-17 18:04:48 +00:00
Bryan Bernhart
e688e52e6c D3D12: Disable GBV when using partial validation.
GBV's ability to patch shaders with validation code
was hanging several end2end tests. Since disabling
GBV shader patching would render partial validation
ineffective, partial validation was re-mapped to have
GBV disabled while full validation enables GBV by default.

End2end tests now default to partial validation so
tests that would otherwise not run with GBV can still
have some coverage.

BUG=dawn:592

Change-Id: Iafb271b5ee8862592152fa45c34f188d64432e60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46725
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Auto-Submit: Bryan Bernhart <bryan.bernhart@intel.com>
2021-04-26 18:26:36 +00:00
James Price
edb575d631 Revert "Temporarily stop running tests on D3D12 with use_tint_generator"
This reverts commit 5c9b6a8f81abf54f1b8ba1c6d54c4037ecadba52.

The issue has now been fixed in Tint and rolled into Dawn.

Fixed: dawn:758
Change-Id: Id7deb6cea9f22ee8c5f345a28d2d37499b47d692
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-16 13:19:15 +00:00
Corentin Wallez
5c9b6a8f81 Temporarily stop running tests on D3D12 with use_tint_generator
A Dawn CL landed at the same time as a Tint roll in Dawn, causing
failures in a large number of D3D12 use_tint_generator. Disable testing
of that configuration entirely while we investigate the issue and fix
it.

Bug: dawn:758
Change-Id: I6c897efc637821a20281c91668889ae95c1c2b1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47774
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-15 16:33:58 +00:00
Ryan Harrison
acdc35dc39 Support enabling/disabling toggles in unittests
Refactors support for toggle control flags, --enable-toggles= &
--disable-toggles, from the end2end tests into a utility class to make
them available elsewhere. The unittests now uses this utility class to
parse toggle control flags.

For some toggles, like 'use_tint_generator', the unittests are known to
be broken with them turned on. They will be fixed in subsequent CLs.

BUG=dawn:756

Change-Id: Ic283e8a82bedcbf255258cca3e62f58c79d3857b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2021-04-14 14:55:07 +00:00
Ben Clayton
40d1c83362 Default use_tint_generator to on for D3D12
Most tests pass, those that don't are skipped.

Change-Id: Ia08373551a48382aceffbbc0e23bd15828ebe219
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46452
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-04-07 21:48:11 +00:00
Yunchao He
ff55b2f217 Remove parameter layer and use origin.z in MACROs
This change removes layer and use origin.z in MACROs
EXPECT_TEXTURE_FLOAT_EQ and EXPECT_TEXTURE_EQ.

It also removes parameter layer in MACROs' implementation
functions AddTextureExpectation and AddTextureExpectationImpl
and use origin.z instead in these functions.

BUG: dawn:747

Change-Id: I0103524074c6c250fa2f85bf9c3abda8c8cd2197
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-07 16:57:11 +00:00
Yunchao He
3e8f3f9609 Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture
This is the first patch to implement 3D texture copy. It starts with
implementation for 3D texture copy on D3D12 backend with the simplest
case: copy to the entire 3D texture. And texture's width is aligned
with 256 bytes.

The implementation for 3d texture copy might be inaccurate/incorrect
in some functions for complicated cases. But don't panic. The previous
implementation is also incorrect because many functions assumes that
we are copying to/from 2D textures only. And I will incrementally fix
the incorrect functions via upcoming tests for 3d texture copy.

BUG: dawn:547

Change-Id: I588b09fc8d0f0398e0798573415ba3a6a3f576fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-04-01 22:40:43 +00:00
Yunchao He
4eb40c1849 Implement 3D texture copy: preparation
This is a preparation CL for 3D texture copy. It refactors texture
result comparison MACROs and their implementations, in order to
add texture result comparison for 3D texture. Prior to this change,
texture result comparison supports 1D/2D texture only.

BUG: dawn:547
Change-Id: Ia242356e05f4762e33a8278ec0d038b8580f7aa9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-03-31 22:15:53 +00:00
Corentin Wallez
a9439199b7 Use Tint/WGSL unconditionally
Bug: dawn:706
Change-Id: I102c37e67e7833bb7441ed8a355a4411bd7b9fb9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45421
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-03-22 21:23:36 +00:00
Bryan Bernhart
5ff4978a5d Fix incorrect parsing logic in DawnTest
DawnTest incorrectly reports arguments as unused nor skips over ones
that were already parsed.

Change-Id: Ibd7874419226ca6404e44236c12fbd70132e4551
Bug: None
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45442
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-03-22 17:18:46 +00:00
Corentin Wallez
80915849ce Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture.
This is to follow the renames in the upstream WebGPU specification.
Typedef are left in places to make a smooth deprecation period.

Bug: dawn:22

Change-Id: I5134b897930c1fa883c49dd80d2665d6684ec022
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43882
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-03-04 18:13:45 +00:00
Corentin Wallez
4165c1cd9c Deprecate fences.
The are replaced by Queue::OnSubmittedWorkDone. Only Queue::CreateFence
is deprecated since all other fence-related calls require a fence to
work.

Also ports a number of uses of fences in test harness to use
Queue::OnSubmittedWorkDone instead.

Bug: chromium:1177476

Change-Id: I479415f72b08158a3484013e00db8facd11e6f33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42660
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2021-02-25 21:47:15 +00:00
Austin Eng
7124cc4e5d Log a warning if unrecognized args are passed to the test binary
Bug: none
Change-Id: Ic437dc7656613d9a8088dd51f1ed0713f1992415
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42720
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-02-25 20:38:45 +00:00
Brandon Jones
0a295c027d Reset Internal D3D12 Device After Test Shutdown
Adds dawn_native::ResetDeviceInternal, which allows us to destroy and
create a new ID3D12Device. The device should be reset after every test
when GPU-based validation is enabled in order to prevent GBV objects
from using a significant amount of memory over time.

Bug: dawn:623
Change-Id: I654d093d993ab0198c6c240bd0f3f843d2762680
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41340
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2021-02-24 22:09:30 +00:00
Stephen White
eb71aaf689 Implement a --backend= flag for DawnTest.
This version renames HasBackendType() -> HasBackendTypeFilter() and
adds a test, similar to HasVendorIdFilter().

Bug: dawn:687
Change-Id: I444d3cb668eb7402ba45f14aaec290390f4c3944
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-17 17:07:08 +00:00
Stephen White
e7e42ebbed Only default ANGLE to swiftshader if envvar empty.
Only set SwiftShader as the default ANGLE backend if the
ANGLE_DEFAULT_PLATFORM environment var is empty. This will allow
devs to set it.

Bug: dawn:447
Change-Id: I49aac4bcb4b0b7c56903eca68248ee22cdf1e6f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-08 21:30:44 +00:00
Brandon Jones
2b9707d336 Re-enable Intel D3D12 Validation Tests
Re-enables Intel D3D12 GPU-based validation bots. This comes after the
--enable-backend-validation=partial option was introduced and the bot
configurations were changed to make use of it.

Bug: dawn:598
Change-Id: I9f5c5111340aeefa729e0d2fd26f9f884813eb3a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40481
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-05 00:14:42 +00:00
Brandon Jones
bdbf98afca Add Backend Validation Levels Option to Dawn Tests
Refactors DawnTest's backend validation options to use an enum, as well
as adds the 'partial' option enable backend validation with a
reduced performance overhead to address TDR issues on the bots.

Bug: dawn:598
Change-Id: I759eff03bd117f1f20ad82aa2b71a87834f42b1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40000
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-02-04 19:32:12 +00:00
Corentin Wallez
6d315daa5d Device: Deprecated GetDefaultQueue in favor of ::GetQueue()
Bug: dawn:22

Change-Id: I103ea933ca5b93f20d8bf11c6671bd9f603d8ff3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40061
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-04 15:33:42 +00:00
Stephen White
040f140e5f Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown.
We want to allow testing of unknown native GLES drivers,
as we do for GL drivers, so add them to the conditional.

NOTE: this change will enable the OpenGLES backend to run tests on
the CQ and waterfall bots.

Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we
don't want to test it by default.

Difference from https://dawn-review.googlesource.com/c/dawn/+/39920:
Skip EntryPointTests.FragAndVertexSameModule on OpenGL ES.

Bug:dawn:580 dawn:447 dawn:661
Change-Id: I6eafbcf9c45cd8ba6c9c2b906fba7b1b147600df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-03 17:36:29 +00:00
Stephen White
f2a003d4e9 Revert "Fix SwANGLE DeviceType and OpenGL ES DeviceType checking."
This reverts commit 9bb02dbbc64faea30075ccd7de6cd36007f1e197.

Reason for revert: breaking the Dawn roll into Chrome: https://ci.chromium.org/ui/p/chromium/builders/try/dawn-linux-x64-deps-rel/12478/overview

Original change's description:
> Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
>
> OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown.
> We want to allow testing of unknown native GLES drivers,
> as we do for GL drivers, so add them to the conditional.
>
> NOTE: this change will enable the OpenGLES backend to run tests on
> the CQ and waterfall bots.
>
> Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we
> don't want to test it by default.
>
> Bug:dawn:580 dawn:447 dawn:661
> Change-Id: I21577cb9d1fdec53704433a5db1fe2603bdbeb6d
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39920
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Stephen White <senorblanco@chromium.org>

TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org

Change-Id: I7e454f1da23faa4cfa0cfe737c0d318ecca2bcd8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:580 dawn:447 dawn:661
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40240
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-03 15:06:30 +00:00
Stephen White
9bb02dbbc6 Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown.
We want to allow testing of unknown native GLES drivers,
as we do for GL drivers, so add them to the conditional.

NOTE: this change will enable the OpenGLES backend to run tests on
the CQ and waterfall bots.

Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we
don't want to test it by default.

Bug:dawn:580 dawn:447 dawn:661
Change-Id: I21577cb9d1fdec53704433a5db1fe2603bdbeb6d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39920
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-02-03 13:02:09 +00:00
Corentin Wallez
07987ede36 dawn_native: Turn the DisallowUnsafeAPIs toggle on by default.
Bug: chromium:1138528
Change-Id: Iaad55e6776f3e6abcc0983ad05a1f76b0482e14c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39504
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-01 16:22:08 +00:00
Stephen White
d7aacdda11 Set the default ANGLE backend to SwiftShader for dawn tests.
This will apply to the bots (once they're running the ES backend) as well as developer builds.

Bug: dawn:580 dawn:447
Change-Id: I0cb7864c094d6bbd636f91734ca299de51a9f0e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39420
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-29 22:39:45 +00:00
Austin Eng
e58d5a36e1 Factor utils::WireHelper out of DawnTest
This utility will be used to run tests on the wire in both the
end2end tests and the unit tests.

Bug: dawn:654
Change-Id: I5ac0b2385efe32ee1c4af033b01198f890c0f7dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38500
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-01-27 22:54:04 +00:00
Stephen White
eb7108c059 Make the OpenGL and OpenGL ES test windows invisible.
It's annoying to have four windows pop up during end2end test runs
(and potentially steal focus). It would be nice to hide them.

Bug: dawn:656

Change-Id: Ifcee65373e00d703bef308aecf1f85d696caa9dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38640
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-27 17:22:44 +00:00
Stephen White
f09a67061e Suppress depth/stencil copy tests failing on ANGLE.
Also implement a way to check for ANGLE.

Bug: dawn:634, dawn:580
Change-Id: I4b361d02247f91250f1ce31cfbfdd0d74b3b3060
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-18 17:47:07 +00:00
shrekshao
7faa362ea9 Fix SamplerFilterAnisotropicTests mipmap
Fix a bug about mipmap level in SamplerFilterAnisotropicTests.
Sizes of the 3 miplevels should be 4,2,1.
The old code allocates 8,4,2 (which don't have a 1x1 level)
Expected rendered pixel values have to change.
The render result now fits the webgl demo at https://jsfiddle.net/t8k7c95o/5/
(Thanks Kai for the enlarged pixelated canvas)

ComputeBoids.cpp and DawnTest.cpp change is due to git cl format

Bug: dawn:568
Change-Id: I9069732208a16be285be13b8cd1ab19b211995a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37380
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-01-12 23:56:54 +00:00
shrekshao
f8c5e4ab74 Add maxAnisotropy to GPUSamplerDescriptor
Adds some maxAnisotropy implementation.
Adds an end2end test, drawing a slanted plane with a texture of which each mipmap has a different color, with different maxAnisotropy values.
You can get an idea of what it does at https://jsfiddle.net/t64kpu81/85/
Needs further CTS.

Bug: dawn:568
Change-Id: I89ac56d8cf0fbb655358bf6effa016ddc1f8426f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35143
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-12-24 03:11:17 +00:00
Austin Eng
30805557e6 Enable use_tint_generator w/ test suppressions for SPIR-V based backends
This runs dawn_end2end_tests both with/without use_tint_generator on
Vulkan, OpenGL, and OpenGL ES backends. This is a temporary solution
until we add an dawn_end2end_use_tint_generator_tests suite in the
bot configuration after all backends can support use_tint_generator or
have the appropriate test suppressions.

Bug: dawn:571
Change-Id: I44ab0ba7261160e34dbad512d98602427dc7e966
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35044
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-12-08 16:49:34 +00:00
Austin Eng
f731a81c74 Fix DawnTest HasToggleEnabled referencing the wrong device
It should reference the backendDevice as the |device| points to
the wire client device when the wire is used.

Bug: none
Change-Id: Iac6399df96ea0226d8b9ba8f6196185e43c41adb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34923
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-04 02:07:20 +00:00