754 Commits

Author SHA1 Message Date
Jiawei Shao
7171fa9550 Fix shaders in ShaderRobustnessPerf
This patch fixes the shaders used in ShaderRobustnessPerf tests by
replacing the deprecated "let" with "const".

Bug: dawn:594
Test: dawn_perf_tests
Change-Id: Ife3d03f40404963193fd79c05649334f52154f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105921
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-14 15:51:49 +00:00
Austin Eng
545d8629ef Remove test suppressions for crbug.com/dawn/838
No longer failing on our test infrastructure.

Bug: dawn:838
Change-Id: I70168d89fb56218e2bc9b20c7fbe95b791cbdeb0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105781
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
2022-10-13 22:34:38 +00:00
Jiawei Shao
75a8574b29 Validate effective storage or read-only storage buffer size be multiple of 4
This patch adds a validation that the effective buffer size must be a multiple
of 4 when the binding type is storage or read-only storage to match the latest
WebGPU SPEC.

This patch also fixes some typos in BindGroupValidationTests.

Bug: dawn:1542
Test: dawn_unittest
Change-Id: I30234bcf718be0d82d4a09b9980127a98ebe8172
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-10-12 00:55:37 +00:00
Corentin Wallez
174b6bd5d9 Make GetBindGroupLayout error for indices past the last defined BGL.
Fixed: dawn:1565
Change-Id: I8a482623fcbd68648c451499ce769b871cf89c0a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-10-07 22:02:20 +00:00
Brandon Jones
b68cd1a212 Split Vulkan command buffers to work around bug
There's a bug in some Qualcomm devices where using a depth/stencil
texture as a render attachment and then sampling it in a compute pass
causes a crash. This only happens, however, if the two passes occur as
part of the same Vulkan command buffer.

To work around the issue, this change splits the Vulkan command buffer
while recording any time it identifies that the problematic scenario may
occur.

Bug: dawn:1564
Change-Id: Ie137e9118ef9cc41f5908ca32c72c33f3798cd71
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104860
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2022-10-07 20:53:17 +00:00
Brandon Jones
f35c719054 Allow tolerance on compressed texture verification
Qualcomm GPUs are apparently decoding textures with a lower precision,
resulting in some of the rendered values when verifying the texture in
a test to be off by +-1 on any given channel. This change adds a
tolerance to those tests to allow a little wiggle room, since compressed
textures are inherently lossy anyway.

Allows Qualcomm GPUs to pass all compressed texture end2end tests.

Bug: dawn:1562
Change-Id: I08a21b9ce361486c247c34640080b369ae2b799d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104622
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-05 16:10:44 +00:00
Austin Eng
663932d741 vulkan: Validate that exporting a texture uses VK_IMAGE_LAYOUT_UNDEFINED
Using any other desiredLayout is deprecated. This simplifies future
changes which as much as possible eliminate any transitions during
texture export.

Bug: chromium:1359106
Change-Id: Ifb5818775e8f15ec77a229d3cbf593348740da46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104543
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-10-04 17:27:21 +00:00
Austin Eng
327cc706c2 vulkan: Use a static method to close semaphore handles
These functions don't need the device or external semaphore service
at all. Make them free functions so that a future change can allow
the handles to be closed after the device has destroyed its semaphore
service.

Bug: chromium:1359106
Change-Id: I246dd0a8f3f972c4547503d16bf8b00db14cdf58
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104542
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-04 15:14:04 +00:00
Austin Eng
70c3a4d605 vulkan: Move handling texture wait requirements to SubmitPendingCommands
This moves handling the wait semaphores to the same place that the
signal semaphores are handled. It fixes a bug where the semaphores are
never waited on and never deleted if a texture is imported and then
exported without being used.

Bug: chromium:1359106
Change-Id: If226a38946d4a16598d78841e7b204ea91f8bbea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104541
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-10-04 15:12:32 +00:00
Austin Eng
5a687b084e Fix leak of D3D12 fence share handle
The D3D12 fence share handle should be closed when the device is
deleted.

A future change will make it valid to call EndAccess after the device
is destroyed, thus the handle is closed in ~Device instead of
Device::DestroyImpl. It needs to live as long as ExternalImageDXGI
holds a reference onto the device.

Bug: chromium:1359106
Change-Id: Ib9c9aaa7fb0b5a3de035b512f8fc0316d4bd225e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104540
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-04 15:10:26 +00:00
Sunny Sachanandani
025880595d d3d12: Keep wait fences alive until GPU completion
In D3D12, objects need to be kept alive until they're done being used on
the GPU. This is particularly important for wait fences imported into
Dawn otherwise the waits don't happen sometimes.

Bug: dawn:576
Change-Id: Id2d8af59f1530a1e507471cf2e4653ac5cfbae06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104425
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-10-04 00:08:52 +00:00
Corentin Wallez
4ff00cc470 Ensure no VVL message is ignored and doesn't cause test failures.
Messages could be ignored if:
 - They are not associated to any device (for example an issue around
   instance or adapter operations)
 - They happened between the last Tick() and device destruction.

Fix both cases to print the error to the dawn::ErrorLog and crash in
debug so that the errors are visible.

Bug: chromium:1258986
Change-Id: I9a88cd078c60b42deb2336da038902639f9a35ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104360
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-03 23:07:23 +00:00
Antonio Maiorano
933441b7b8 Revert "dawn: Suppress tests that fail on ANGLE/SwiftShader"
This reverts commit d909f2b9c5c02907144e510f4d158308fc4075e4.

Reason for revert: Since https://crrev.com/c/3924863 landed in ANGLE, I was able to land https://crbug.com/dawn/104120 in Dawn, so these suppressions are no longer needed.

Original change's description:
> dawn: Suppress tests that fail on ANGLE/SwiftShader
>
> Fails roll of SwiftShader into Dawn. See crbug.com/dawn/1557 for
> details.
>
> Bug: dawn:1557
> Change-Id: Ibe97f1c3083b1fe254dd935b4abfdfbea9e34050
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104260
> Reviewed-by: Brandon Jones <bajones@chromium.org>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1557
Change-Id: I86f0c33d2c737c0e6ee92fc73e2f7051c513ed10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104501
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-03 19:51:39 +00:00
Corentin Wallez
4d96762781 TextureVk: Don't transition to UNDEFINED in queue transitions.
When an imported texture with layout UNDEFINED was never used and then
exported with target layout UNDEFINED, Dawn would create a queue
transition barrier with dstLayout UNDEFINED which is not allowed by the
Vulkan specification. Instead detect this case and transition to
GENERAL.

Found by running dawn_end2end_tests with the VLL.

Bug: chromium:1258986
Change-Id: I5e36efda35cb27cecc0683846a314783a8a72fe6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103025
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-10-03 17:12:12 +00:00
Corentin Wallez
324e446f9c Vulkan: Add support for using dedicated allocation when importing images.
This is required to make importing images work on some systems. The
ideal version would be detecting whether dedicated allocations are
needed as Vulkan provides reflection for that. However this reflection
doesn't work on Nvidia, so instead Dawn requires a
NeedsDedicatedAllocation enum on import that's Yes/No/Detect so the
application can force use of a specific code path.

Support for this enum and toggling dedicated allocations on/off is added
for all external memory service implementations.

Vulkan image wrapping tests are modified to add test parameters so that
the Yes/No/Detect code paths are covered by tests.

This is technically post-V1 work, but gl_tests in Chromium fail on
Nvidia workstations without this fix, which makes it hard to debug other
issues.

Bug: dawn:1552, dawn:206, dawn:1260

Change-Id: Iee4f7bb9dbec520432ec623551221ef9e4d3d984
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103560
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-10-03 15:03:52 +00:00
Antonio Maiorano
6ff74a6d3e dawn/opengl: require EGL_EXT_create_context_robustness
Latest SwiftShader roll into Dawn failed because tests like
TriangleStripPrimitiveRestartTests.Uint32WithoutPrimitiveRestart relies
on robustness checks being enabled, but a recent change to SwiftShader
no longer enabled robustness by default. This change makes sure to
enable the robustness extension.

Change-Id: I7168fc440ef19ef6acac1d1ce72f4bf5a947d4dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104120
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2022-10-03 14:45:12 +00:00
dan sinclair
ff7cf21021 Rename StorageClass to AddressSpace.
This CL updates the internals to use AddressSpace instead of the old
StorageClass name.

Bug: tint:1404
Change-Id: Iecc208e839453437f4d630f65e0152206a52db7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104420
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
2022-10-03 14:05:23 +00:00
Brandon Jones
da866181ab Don't advertise timestamp support on Qualcomm
The Android devices I've tested with Qualcomm GPUs (like the Pixel 4)
are exhibiting an issue where resolving timestamp queries after a
render pass is causing a crash. Until that issue can be resolved it's
safest to simply not advertise timestamp query support on these devices.

Bug: dawn:1559
Change-Id: Id76aa5095ffbb7f55579cc428388f55f4528581d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104441
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-30 23:46:48 +00:00
Yunchao He
7a4072e3e3 Add extra layers to work around array texture corruption issue
This change works around the array texture corruption issue for
some Windows Intel devices on some old drivers. The number of
extra layer for a given texture is precisely calculated according
to texture memory layout on these devices.

It also adds one more test: clearTexture.

Bug: dawn:949, dawn:1507

Change-Id: I0b2a6497c77f3edf45c49220517e13be76c6b608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103120
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2022-09-30 17:57:38 +00:00
Corentin Wallez
be4b8cb4d1 Remove suppressions for passing tests.
Fixed: dawn:966
Change-Id: I852d2098030014c7ec750800462df95be2cc0417
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104361
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-30 15:14:08 +00:00
Brandon Jones
fdbc31f76b Fix Qualcomm render pass attachment bug
Works around a driver bug described in
https://developer.qualcomm.com/forum/qdn-forums/software/adreno-gpu-sdk/68949

Requires the pResolveAttachments member of a VkSubpassDescription to
explicitly be null if the number of color attachments is 0.

Allows the removal of multiple test suppressions related to
depth/stencil readback.

Bug: dawn:1558
Change-Id: Ia03c74a35cbb619b5968f649d41848f53378bf35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104183
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-30 04:19:18 +00:00
Antonio Maiorano
d909f2b9c5 dawn: Suppress tests that fail on ANGLE/SwiftShader
Fails roll of SwiftShader into Dawn. See crbug.com/dawn/1557 for
details.

Bug: dawn:1557
Change-Id: Ibe97f1c3083b1fe254dd935b4abfdfbea9e34050
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104260
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-29 20:39:17 +00:00
shrekshao
d1a5f93630 Add maxBufferSize limit
Also emits a warning when create buffer size exceeds
the maxBufferSize limit during the deprecation period.

Bug: dawn:1525
Change-Id: I7b47ae5c85b116035fdcea8b68fb574c0a550729
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-09-29 19:02:11 +00:00
Stephan Hartmann
b764a15c23 libstdc++: replace bit_set::operator!= in ityp_bitset
C++20 removed the operator.

Bug: chromium:957519
Change-Id: Iba9c3fcdf4d7d3c4286b5f5dac86304faa6a0c02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104201
Commit-Queue: Stephan Hartmann <stha09@googlemail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-09-29 15:02:38 +00:00
Zhaoming Jiang
5e22e46a63 dawn E2E: Refactor and add non-struct-member tests in ComputeLayoutMemoryBufferTests
This CL refactor the end-to-end test suit ComputeLayoutMemoryBufferTests
and add tests for non-struct-member scalar, vector, matrix, and array of
vectors and matrices types. This test suit is also intend to test f16
buffer read/write after it is implemented.

Bug: tint:1673
Change-Id: Iea4d3f70897d196ea00e3a3e0189a0372afe0382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102800
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-09-29 04:02:48 +00:00
Brandon Jones
f4faccbbbd Suppressions for Mali and Adreno Android devices
Adds suppressions for multiple failures in the end2end tests that are
showing up on Pixel devices I'm able to test. Majority (800+) affect
the devices with Qualcomm GPUs (Pixel 4, Pixel 2, etc) and 8 affect the
newer Tensor devices (Pixel 6).

Bug: dawn:1549
Bug: dawn:1550
Change-Id: Ia598734a1752e5f086e4e79c96a799156d84e448
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-09-28 19:17:18 +00:00
Shrek Shao
3a329f2209 Re-enable ValidationAfterOverrideStorageSize test
Also move Robustness transform to pipeline creation time on Vulkan
backend.

Bug: tint:1660, dawn:1041
Change-Id: I10220f34119d11f29be86fd29463a282175eccdd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103780
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2022-09-28 18:36:47 +00:00
Corentin Wallez
00aced1bbf Allow usage chromium_disable_uniformity_analysis
Only when unsafe APIs are allowed.

Bug: None
Change-Id: Idbe0494bec29bb623c0af39d3fb65d4995bb1a9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-28 17:55:27 +00:00
Zhaoming Jiang
f304f25e7d Dawn: fix default value of size in BindGroupEntry
This CL fix the missing default value WGPU_WHOLE_SIZE for
BindGroupEntry.size, and also add unit tests for using default offset
and size in BindGroupEntry when creating bind group.

Bug: dawn:1553
Change-Id: Ia9c426c0fff1eaea3a0b7c84e5528881199e2c4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-28 12:49:27 +00:00
Sunny Sachanandani
3194b4a31f d3d12: Signal fence after PIX Present
Calling ID3D12SharingContract::Present issues GPU work on the command
queue which needs to be synchronized with resource deallocation. This
seems to work now perhaps due to the keyed mutex semantics keeping the
D3D11 texture alive for longer than necessary. With fences, this missing
synchronization causes the validation layers to complain about early
deallocation of the ID3D12Resource.

Moving the Present to SynchronizeImportTextureBeforeUse ensures that it
happens before NextSerial and hence the signal fence that's recorded
will include any GPU work issued by Present. Also, resource deallocation
will happen after this work. However, this has the side-effect of PIX
seeing more frames, once per ExecuteCommandLists, but it could be argued
that's more accurate and useful.

Bug: dawn:1544
Change-Id: I1b417049045a812837f67072d7f09ac47bc18125
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103841
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
2022-09-28 00:58:46 +00:00
Corentin Wallez
03199c2b44 Protect against aspectReadOnly of unused DS attachements aspects
Unused aspects of depth-stencil attachments that are tagged as read-only
used to leak that read-only state to backends, even if the validation
made it seems like they always match (they only need to match if the
texture has both aspects). This confused backends like Vulkan which
checked for depthReadOnly || stencilReadOnly to choose between code
paths.

Instead reyify the depthStencilAttachement descriptor in the frontend to
protect against garbage values being passed for aspects that aren't
present in the texture.

Adds a regression test, with the caveat that a failure is only shown by
having the VVL output and error in stderr due to an unrelated issue.

Fixed: dawn:1512
Change-Id: I35d5581e46909b7f41ff4c7553d60c6ac844a56b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101121
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-26 11:13:35 +00:00
Corentin Wallez
ab882c17a5 Vulkan: Fix incorrect barriers for T2T copies of DS.
T2T copies for depth-stencil formats where done one by one. Because
the two per-aspect copies where submitted with no barriers in between
them, incorrect synchronization could occur, making the end state of the
destination texture incorrect.

Fix this by using the combined aspects of the texture to perform copies,
such that depth stencil are copied in a single command instead of two
commands.

Unfortunately the VVLs don't catch this issue, but the reporter of the
issue confirmed that this commit fix the dawn_end2end_tests failures
they were seeing.

Fixed: dawn:1514
Change-Id: I2e1c5f8d9aabeb0119364d26c9d66d0763cfadcf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103421
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
2022-09-26 11:07:25 +00:00
Yunchao He
ef6696089d D3D12 Intel: change the driver version for array texture corruption issue
The previous driver version I got from Intel driver team is
not correct. That driver does contain the fix but it is not the
first version with the fix.

Bug: dawn:949, dawn:1507

Change-Id: I0044a181e4266b50f77734bbbf9cc8755a8334d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103502
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-23 16:03:37 +00:00
Corentin Wallez
05e7332ac8 Rework how combined aspects are handled in TextureVk
At the moment the computations to decide whether aspects should be
combined are executed on every call related to aspect in TextureVk.
These computations never change and can be computed once at the creation
of TextureVk and reused at runtime.

This is meant to be a noop change as a slight rework prior to fixing
depth-stencil T2T copies no using the combined aspects.

Bug: dawn:1514

Change-Id: I1177cdcf42d072bb2bc2c3a2f149dc480fe79f2f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-09-23 09:56:06 +00:00
Sunny Sachanandani
85e6337027 d3d12: Move NextSerial out of ExecuteCommandList
Reverts to the code flow before fences were implemented. NextSerial is
now the reponsibility of the caller of ExecutePendingCommandContext like
it was before. We now use GetPendingCommandSerial to store the signal
fence value instead of GetLastSubmittedCommandSerial and check that the
signal fence value was submitted in EndAccess.

Bug: dawn:576
Change-Id: I616840a0932ec17f77fcab38058773006dfae32f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103501
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-23 00:52:56 +00:00
Jiawei Shao
5a0f8d32a2 Support optional query on adapter power preference
This patch adds DawnAdapterPropertiesPowerPreferenceDescriptor for
querying adapter power preference which is useful to distinguish
different logical adapters created on same physical device but with
different power preferences.

Bug: dawn:1516
Test: dawn_unittests
Change-Id: I12ed6e370f8b57c860520154565765f0ee894831
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102780
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-09-23 00:29:46 +00:00
Loko Kung
3354bf0d91 Add cleanup when encoding indirect draw validations.
- Cleanup is necessary because otherwise encoded render commands may be
  leaked if the validation encoding fails. (The leaked render commands
  can then trigger an assert in ~Device::Cache because the commands can
  hold a ref to an AttachmentState that was not destroyed, and hence
  still be in the device cache.
- Added explicit check in EncoderIndirectDrawValidationCommands for
  device 'alive-ness' since it may create new objects later and hit the
  same error later on anyways.
- Added regression test.

Fixed: chromium:1365011
Change-Id: I342479a4227fc43d82ea35f662d049e6db2b1740
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-22 23:45:36 +00:00
Austin Eng
534a198f88 Validate that the device is alive when wrapping external images
Will be tested in Chromium's webgpu_mailbox_unittest.cc

Bug: chromium:1359106
Change-Id: I8a9bf01cd593f2835e2876fa04139fd3afda9b2e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103462
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-09-22 22:10:56 +00:00
Takahiro
d4dd547bae Implement "rg11b10ufloat-renderable" feature
Implement "rg11b10ufloat-renderable" feature that allows
the RENDER_ATTACHMENT usage on textures with format
"rg11b10ufloat", and also allows textures of that format
to be multisampled.

Bug: dawn:1518
Change-Id: I4109dc0e9d90f4c0803219292edea554927a187a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102000
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-22 16:38:06 +00:00
Li Hao
cbd3ef4bb9 Suppress TimestampQueryTests.ResolveTwiceToSameBuffer/D3D12 on Intel Gen12
This is a D3D driver regression on Intel Gen12 GPUs, the test could pass
on old driver version and pass with disable_timestamp_query_conversion
toggle on latest driver.

Bug: dawn:1546
Change-Id: I8cf63824d5147bb78f53a284cada8efdc653a3ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103380
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-22 09:52:35 +00:00
Austin Eng
45a2c5193a Return false from IsTextureSubresourceInitialized for error textures
Otherwise, callers of this method will hit an ASSERT for error
textures.

Bug: chromium:1359106
Change-Id: I2602d209d837b3b27916221578f9ac4041f8848b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103281
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-21 20:18:30 +00:00
Ben Clayton
f92830b623 dawn: Enable OpenGLBackend for ComputeLayoutMemoryBufferTests
The layout issues should now be fixed with the Std140 transform.

Bug: dawn:942
Change-Id: I714c2edb39f27b39f66c1e913f22232ad7908896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2022-09-21 18:13:14 +00:00
Brandon Jones
773800b68d Reland "Implement maxBindingsPerBindGroup limit"
This is a reland of commit 4d67a883b6fd1fe31f7909428044ca88f389491e
Underlying issue fixed in https://dawn-review.googlesource.com/c/dawn/+/102461

Original change's description:
> Implement maxBindingsPerBindGroup limit
>
> Bug: dawn:1523
> Change-Id: Ifcf83f6836a5d7ed447080ccb033e4163970432e
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100706
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Brandon Jones <bajones@chromium.org>

Bug: dawn:1523
Change-Id: If0824b6f8fcb7c152feceb95a2709d0a3b8ce582
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103280
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-21 17:42:24 +00:00
Ben Clayton
4953dabab7 dawn/tests: Remove OverridesWithZeroDefault test
It's not invalid to have create a shader module using zero-defaulted `override`s as workgroup size parameters.
These can be initialized with non-zero pipeline override values.

Bug: dawn:1504
Change-Id: I2636cbe2d26a6604735b0c8b0f5526bbc14e8ce2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103220
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-21 16:42:34 +00:00
dan sinclair
1662f5578e Fixup some grammar.
This Cl updates some double negative grammar to be a bit more readable.

Change-Id: Id5d9c64acc1dd8422b8116d8a6c1bf149f99e592
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103260
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-09-21 14:44:33 +00:00
Corentin Wallez
eebb7d5e52 Fix leak of the eager exportable VkSemaphore.
Exporting an exportable VkSemaphore doesn't implicitly destroy the
VkSemaphore object. So instead of Detach()ing the VkSemaphore when it is
first consumed, just let it go out of the scope and be destroyed with
RAII. This also fixes the RAII by not destroying the VkSemaphore
immediately and instead wait until it becomes unused.

Found by running dawn_end2end_tests with the VVLs.

Bug: chromium:1258986
Change-Id: I858839b3094eee0f575c07a8f18504680afb53e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103024
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-20 17:02:32 +00:00
Corentin Wallez
1d100e4270 Dedent OnDebugUtilsCallback
While trying to debug why VVL failures don't cause test failures I
reworked this code a little bit. There is not CL that fixes the
behavior, but the code is marginally better with less indentation so
here's a CL to check that in.

Bug: None
Change-Id: I6fc460c4b4b7959ae405219615a03230bfb9847a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103022
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-20 16:01:31 +00:00
Corentin Wallez
9a6ca2878e Fix deprecation warnings of module-scope lets
By promoting them to "const" as the deprecation warning suggests.

Bug: None
Change-Id: I7110b8d38754a0785d7fd56343c2c905dc491e1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103023
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-09-20 15:58:27 +00:00
Corentin Wallez
6270ea7675 Suppress unnecessary VVL warning.
WebGPU allows having fragment outputs that don't match any attachments
so suppress this warning from the VVLs.

Bug: None
Change-Id: I49d3d876fdbc9e25ff71fd763593c7d810cb248c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103021
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-09-20 14:40:22 +00:00
Corentin Wallez
19826c30c1 Update the matchers for skipped VVL messages
The casing of some of the messages was updates in the Vulkan Validation
Layers which made the suppression in the Vulkan backend not match
anymore.

Bug: dawn:1225
Change-Id: I58c23986dce96453ded5b573bccee0ec90dcad91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103020
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-20 14:05:42 +00:00