Commit Graph

1243 Commits

Author SHA1 Message Date
Corentin Wallez 310d86f4a0 dawn_native: Move pass validation of buffer usages into the encoder.
In a future CL the PassResourceUsage structure will become a
SyncScopeResourceUsage and will be used to validate at each
synchronization scope. For separation of concerns, the validation that
resource have the correct usage shouldn't be done at the sync scope
level but at each entrypoint that uses the resource.

The validation tests had no coverage of usage validation for pass usage
so validation tests are added for Indirct/Index/Vertex usages. (Uniform
and Storage are validated at bindgroup creation and already had
validation tests)

Bug: dawn:635
Change-Id: I5058ad30eb041809f0f60d9403f3cc2d5d7e7c96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38380
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-22 09:57:38 +00:00
Jiawei Shao db383498c5 Allow using DepthOnly aspect on the depth-only formats in T2T copies
This patch allows the use of DepthOnly as the parameter 'aspect' in the
command CopyTextureToTexture() on the depth-only formats (Depth24Plus
and Depth32Float) to match the latest WebGPU SPEC.

BUG=dawn:439
TEST=dawn_unittests

Change-Id: I73c4055bb0a90bed2b5751ce9dff5b319787efca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38340
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-22 01:36:43 +00:00
Ryan Harrison 001b499275 Adding stage input/output reflection to inspector path
BUG=dawn:578

Change-Id: I15d0c9df81c606ea0def1a2d3fc550224f7dcfd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2021-01-21 16:17:31 +00:00
dan sinclair c2032ea637 Update vertex index decoration names.
This Cl updates the `vertex_idx` to the new `vertex_index` decoration
name.

Change-Id: Ic3688e1af87ed0d570b00ccb72d0e84ac920831b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38142
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-21 15:41:20 +00:00
Corentin Wallez 534517ca63 Vulkan: Enable barrier validation using VK_EXT_validation_features.
This found a couple issues with readonly storage textures and buffers
and will prevent regression in the correctness of barriers in the Vulkan
backend.

Bug: dawn:635

Change-Id: I99f77134eff62c466d010c4f301f7e79de0b4977
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38021
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-21 14:44:20 +00:00
Corentin Wallez 2231fcda56 Vulkan: Add support for layer extensions.
This commit generalizes the way layers are handled to be more like
extensions, and adds support for gathering and enabling layer
extensions.

This is in preparation for using the VK_EXT_validation_features
extension to enable barrier validation.

Also adds logic to use the Fuchsia swapchain layer when it is available.
It seems to have been removed by mistake some time ago.

Bug: dawn:635

Change-Id: I8e5776d546ddd7940238465c7b0f187d8dd3c5bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38104
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-21 13:47:19 +00:00
Corentin Wallez e10e6b0db8 Vulkan: Fix layout of Sampled+ROStorage texture.
Vulkan requires that storage images be in the GENERAL layout, and requires
that we choose a layout at VkDescriptorSet creation. This means that
since Sampled+ROStorage texture may sometimes be used as both usages in
the same pass, they must always be in the GENERAL layout even for
SampledTexture bindings.

Fix this by looking at the texture's creation usage in VulkanImageLayout
for wgpu::TextureUsage::Sampled.

Also add a regression test that triggers a Vulkan Validation Layer error
without this fix.

Bug: dawn:635

Change-Id: I4a5b94e1af20839b3b8cc080d36fca59d79f09bb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38107
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-21 12:44:09 +00:00
Corentin Wallez f091fb71f7 Vulkan: Use ityp::bitset for Instance/DeviceExtSet
ityp::bitset allows the creation of a bitset indexed by enums. Use this
instead of our custom wrapper around bitset that only supports .Set and
.Has.

Bug: dawn:635
Change-Id: I6680feb9b1741648d974cf1cef48cb1863aa20af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38103
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-21 12:12:59 +00:00
Corentin Wallez ef869c2d01 Use SubresourceStorage to track per-subresource state.
Using this container is a small performance regression in the simple
cases where all subresources are the same, or when the texture has few
subrsources. However it give better performance in the hard subresource
tracking cases of textures with many subresources.

Using SubresourceStorage also makes it easier to work with compressed
storage since the compression is mostly transparent. It reduces code
duplication and prevent bugs from appearing when a developer would
forget to handle compression.

This fixes a state tracking issue in ValidatePassResourceUsage where the
function didn't correctly handle the case where the PassResourceUsage
was compressed.

Also removes the unused vulkan::Texture::TransitionFullUsage.

Also makes SubresourceStorage<T> only require operator== on T and not
operator !=.

Also fixes the texture format's aspect being used to create pipeline
barriers instead of the range's aspects.

Bug: dawn:441

Change-Id: I234b8191f39a09b541c1c63a60cccd6cee970550
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37706
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-21 11:07:44 +00:00
Corentin Wallez 738aa17493 EnumMaskIterator: ASSERT when the mask is too big.
This will catch errors when someone updates an enum used with
EnumMaskIterator without updating EnumBitmaskSize. Previously it would
just ignore the extra bits, which produced super confusing bugs.

Bug: dawn:635
Change-Id: Ib0bf3f252db317a1bfdeb687b2426801a79b524d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-21 10:11:54 +00:00
Corentin Wallez 25dc10cee7 Vulkan: Fix texture barriers for readonly storage.
One of the helper methods to compute texture barriers didn't handle the
kReadOnlyStorage usage, which made barriers issued too small.

Issue was caught by running
StorageTextureZeroInitTests.ReadonlyStorageTextureClearsToZeroInRenderPass
with the Vulkan barrier validation enabled.

Also renames kReadonlyStorageTexture to kReadOnlyStorageTexture for
consistency.

Bug: dawn:635
Change-Id: I6e6027c380672dcdaea789c811665536b446003e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-20 19:39:28 +00:00
Corentin Wallez 40422659d4 Vulkan: Fix buffer barriers for readonly storage.
Some of the helper methods to compute buffer barriers didn't handle the
kReadOnlyStorage usage, which made barriers issued too small.

Issue was caught by running the GpuMemorySynchronizationTests with the
Vulkan barrier validation enabled.

Bug: dawn:635
Change-Id: Ice76edd21b2fa1c25cf9922418f65cfa7d802bdb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-20 19:29:38 +00:00
Corentin Wallez f83df90fae Vulkan: use VK_EXT_debug_utils instead of deprecated extensions.
The previous VK_EXT_debug_report and VK_EXT_debug_marker extensions were
both deprecated in favor of VK_EXT_debug_utils. This commit makes Dawn
follow the ecosystem and also adds more detailed reporting of why
vkCreateInstance fails that's now supported in VK_EXT_debug_utils.

Bug: dawn:635

Change-Id: I61c89da1fd55f26d7ccf91723feedfb354efbc16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38020
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-20 19:19:08 +00:00
Stephen White 55af59b47f Implement a glCopyImageSubData() workaround for OpenGL ES 3.1
This implementation uses glBlitFramebuffer().

Bug: dawn:638

Change-Id: I4ff62967c815a7e4b04348930539b27bddf44580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38145
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-20 17:27:27 +00:00
Enrico Galli 311a17a8fe D3D12: Add firstVertex/Instance to vertex/instance_index
Added root constants to emulate the behavior of other APIs under D3D12.
This patch only fixed Draw and DrawIndexed.

Bug: dawn:548
Change-Id: Ic759c22e0db1092f890d45c5db489697b1583827
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37620
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-19 20:29:22 +00:00
Stephen White c053b905b5 Open GL ES: implement a fallback path for glClearTexSubImage().
Also enable the CopyTests on OpenGL ES, since they now pass on 3.2.
Enable all tests that are no longer failing due to crbug.com/dawn/581
and update bug references for bugs which are still failing.

Bug: dawn:581, dawn:636
Change-Id: I6b74143f11dd4e1824551720024be174f2eaa003
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-19 18:34:22 +00:00
Ryan Harrison 1dee9164bf Use Tint to extract local workgroup size
BUG=dawn:578

Change-Id: I7526fdcc3ee96099d1487cd159a7bea9210f2b4e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38143
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-19 18:09:31 +00:00
dan sinclair 0f9c2d7b78 Update Dawn tests to use group instead of set.
This Cl updates the WGSL used by Dawn to use the new `group` decoration
instead of the deprecated `set` decoration.

Change-Id: I145aaff7721dfafff986ddc429c9cdc9389c2110
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38141
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-01-19 14:18:51 +00:00
Stephen White 54449966dd Workaround ANGLE hang with a glFlush().
Change-Id: Idce1b71bdb132a1b96836d270eb2ab53fd0086f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36700
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-15 16:35:49 +00:00
Hao Li 6f833b7f78 Add internal compute pipeline in ResolveQuerySet for Timestamp Query
- Enable internal compute pipeline in ResolveQuerySet for Timestamp
  Query.
- Known issue:
  The user-provided resolve buffer cannot be used as binding resources
  due to missing STORAGE usage. Currently implictly add STORAGE usage
  if the buffer is created with QUERY_RESOLVE usage as a workaround.
  Next we will add STORAGE_INTERNAL usage instead.

Bug: dawn:434
Change-Id: Ie66090de38bc3a04a58986669cd2a128b528f960
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36222
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-01-14 03:26:08 +00:00
Ben Clayton 3639186e7e ShaderModule: Include extra information in shader errors
If the SPIR-V fails to validate, include the SPIR-V disassembly in the error.
If the shader fails to compile, include the shader source in the error.

Change-Id: I05f93b5dec7985c42ddf9cd14621af2a855ee640
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37282
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-13 22:27:08 +00:00
Brandon Jones 2f1278e68b Enabled BindGroupLayout deprecation warning and fixed tests it broke.
This should be the last change BindGroupLayout change needed to complete
the conversion to the new structure aside from removing the deprecated
code paths in the future.

Bug: dawn:527
Change-Id: I44f67de80f1b4e1b7b32909d70d74610f7a06d8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37560
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-01-13 22:25:58 +00:00
Ben Clayton cd9dc36d2e [wgsl]: s/texture_sampled_/texture_
These texture types were renamed in October 2020:
https://github.com/gpuweb/gpuweb/pull/1180

Tint has supported both forms since November 2020:
https://dawn-review.googlesource.com/c/tint/+/31380

Finally migrate to the new form so we can drop support for the old.

Bug: tint:286
Change-Id: Id19b79be28152b3de163f9cce75eefff1ae31d76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37702
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2021-01-13 20:29:08 +00:00
Austin Eng f6ef7530ab Make the Device ref the Instance
This is needed before supporting instances, adapters, and devices on
the wire so that the client cannot free the instance before the device.

In Dawn native, the developer still needs to make sure the device is not
freed before all child objects.

Bug: dawn:384
Change-Id: I863d44c6a8acecc7b8ea0cc0ac483f7a864162fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37003
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-13 17:54:37 +00:00
Austin Eng 8ef94f1684 Don't forward device lost errors to the uncaptured error callback
This issue was discovered in http://crrev.com/c/2613517 where a
device lost error on page teardown was bubbling up to the Renderer's
uncaptured error callback.

Bug: chromium:1160459
Change-Id: I64b8c7779f4808d5a4b87c131aaf2e041c512bb9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-01-13 17:53:29 +00:00
Corentin Wallez 111ba65a5e D3D12: Use Texture::Create pattern for swapchain textures
Bug: dawn:269
Change-Id: Ia4b48126c153ddff2feefc1bf04dcc9adc783bd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37421
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-01-13 08:53:34 +00:00
Mark Sibly 9f9a9785f2 Reset scissor reset before presenting in opengl
The opengl backend uses glBlitFramebuffer to present frames which
is affected by the opengl scissor rect.

Bug: dawn:616
Change-Id: I0b8c3eb7139ab22a98eeb60e3ad16678e3afad5d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37101
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Mark Sibly <marksibly@gmail.com>
2021-01-13 05:09:24 +00:00
dan sinclair e6ca254c72 Convert WGSL comments to //
This CL updates the tests with WGSL sources to use // for comments
instead of #. This matches the current WGSL spec.

Change-Id: I04e1a18630a16b794955cace7e55a89221c964fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37520
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-01-12 22:11:14 +00:00
Corentin Wallez 4b30f93762 Add the correct rpath to use Swiftshader / Vulkan on macOS
Previously the @executable_path rpath was only added when doing
component builds and non-component builds failed to find Vulkan and
Swiftshader on macOS.

Bug: None
Change-Id: I0277566e4bf181703dff26bb1bf3e57858864009
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37442
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-12 19:01:04 +00:00
Bryan Bernhart f600666866 D3D12: Add HLSL compiler version to key
BUG=dawn:529

Change-Id: I84d8edc6022564cda084a0f0de384a4e15e0e1a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35480
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2021-01-12 18:21:33 +00:00
Ben Clayton 64275742e0 ShaderModule: Enable the prettier tint diagnostic formatter
Includes code snippits and squiggles of the offending line(s)

Bug: none
Change-Id: If704b5d1118d0246c16f6e729a10d16363a1169b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-01-12 08:55:57 +00:00
Carl Woffenden ede229f313 Minor fix to build with MSVC: Removes switch with only default case
Fixes warning C4065: switch statement contains 'default' but no 'case' labels

Change-Id: If9a8f20eaeb2499f71bc25a69e545b3e8b21be4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36081
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Carl Woffenden <cwoffenden@gmail.com>
2021-01-12 08:55:27 +00:00
Ben Clayton 4c5ab90452 ShaderModule: Refactor ParseWGSL() to take a File*
The tint::ast::Module holds a diagnostic list (tint::diag::List) which references the source tint::Source::File.
If you try to enable any of the more pretty diagnostic printing functionality, and attempt to print these after ParseWGSL() has returned, you'll then dereference a pointer to the now stack unwound `tint::Source::File`.
Promote the file up one callstack level to fix this.

Bug: none. Only exposed when using pretty printing.
Change-Id: I9432dd9d668fd1d92efa228bb5ed31278fd3ddfc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-01-12 08:50:31 +00:00
Hao Li 9ff83f6c95 Query API: Non-precise occlusion query on D3D12
- Implement begin/endOcclusionQuery on D3D12, the query result is binary
  (0/1), so we don't need compute shader on D3D12.
- Add end2end tests with depth/stencil/scissor tests enable/disable

Bug: dawn:434
Change-Id: I7b58987a9bc3e7f9cbcdee83f630aaa166582f5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-01-12 01:44:01 +00:00
Yunchao He 0325e4503b Add more constants for max texture sizes
Currently we only implemented 2D and 2DArray texture. kMaxTextureSize
is actually for 2D texture only. This patch adds a few more constants
for texture size for 1D and 3D textures, and changes kMaxTextureSize
to kMaxTextureDimension2D.

Bug: dawn:558

Change-Id: I9088dd7c060dc096a65abea37c7fb01f760524e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-01-11 18:04:12 +00:00
Stephen White 77fcdf7eaa Add ANGLE to Dawn build.
Bug: dawn:447, dawn:580
Change-Id: I77726651ca00d64768bddc0bb476fd920e11851f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35081
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-11 15:52:12 +00:00
Hao Li c9a22bcb93 Disable timestamp query extension on Metal
Currently it's not clear how to convert timestamps to nanoseconds on
Metal, disable timestamp query extension on Metal until we know how to
do that. WebGPU issue: https://github.com/gpuweb/gpuweb/issues/1325

Bug: dawn:434
Change-Id: If63bd5fe9dccc1fff16a42cddf63e9d8265e65c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37020
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-08 22:56:05 +00:00
Corentin Wallez 00fcab636a Fix default viewDimension in deprecated BGLEntry path.
The handling of the default view dimension in the deprecated bind group
layout entry path was checking the viewDimension of the new
sub-descriptor instead of the deprecated viewDimension member. This
meant that viewDimension was always defaulted and "2D".

This commit fixes the issue by looking at the correct viewDimension member
and adds a regression deprecation test.

Bug: dawn:620

Change-Id: Icc133b6d80ba3d88bae30dc9138f1d74e14d12c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36841
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-07 17:33:44 +00:00
Austin Eng e3fd026108 Use a common helper for std::nothrow
It's come up multiple times that ASAN doesn't support
std::nothrow which leads to OOM bugs filed by the fuzzers.
Use a common helper to avoid this and return nullptr for large
allocations when ASAN is enabled.

Bug: none
Change-Id: I492b4ff4e498cf82d4ca08ba849671d3d16b9cfb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36280
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-01-05 07:40:48 +00:00
Hao Li c120b02dbe Remove internal resolve buffer from Timestamp compute shader
In timestamp compute shader, we will create an internal buffer for
resolving QuerySet and use it as input buffer in compute shader,
the user-provided resolve buffer is used as output buffer.

This will cause the buffer zero initialization to be called twice,
one is the internal buffer is zero initialized in ResolveQuerySet,
antoher is the user-provided buffer is tracked as pass resource
and need to be initialized. But for ResolveQuerySet(), we expect
there is only once.

We have no special requirements to have an internal buffer. It is
possible to directly use the user-provided buffer for read and
write becuase it will get STORAGE_INTERNAL usage.

Bug: dawn:434
Change-Id: Ia8c8ac6e9ba23fea31468a6d9b4580eece189be2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36201
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-01-05 04:49:08 +00:00
Hao Li cdbd295cc6 Get timestamp period from device
- Get timestamp period on each backend
  D3D12: Get GPU frequency(HZ) from queue and calculate the period in ns
  Vulkan: Get timestampPeriod from device properties
  Metal and others: don't need the period

Bug: dawn:434
Change-Id: Ia5588a3dccadfe92d7384b9fdf1e6848c6e5c6e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-01-05 02:39:18 +00:00
Jiawei Shao 4110684aa0 Vulkan: Fix a bug in the impl of T2T copy with 2D array textures
This patch fixes a bug in the implementation of the toggle
UseTemporaryBufferInCompressedTextureToTextureCopy on Vulkan backend.
The previous implementation only considered the T2T one-layer copies,
which will cause the validation error by Vulkan validation layer. This
patch fixes this issue by adding the missing support of multi-layer
copies.

This patch also fixes the failures in the WebGPU CTS tests
color_textures,compressed,array,* on the Linux/Vulkan backends with
Vulkan validation layer enabled.

BUG=dawn:42, chromium:1161355
TEST=dawn_end2end_tests

Change-Id: Ic437919a843b8439d267b8d75b27ade3a9e7bcae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-01-05 00:40:30 +00:00
Corentin Wallez da2d927bb1 Add TypeTraits.h for Dawn's additional type traits.
Adds the first type trait that checks that the equality operator is
defined for two types.

Bug: dawn:441
Change-Id: Ied80c5d876739272c07d513727a3ee709a721eab
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35522
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-01-04 15:05:29 +00:00
Carl Woffenden 9f0b827df1 Minor fix to build with MSVC: Removes constructor ambiguity
Fixes error C2440: 'return': cannot convert from 'dawn_native::Aspect' to 'Result<dawn_native::Aspect,dawn_native::ErrorData>'

Change-Id: Ia63ced7fe9582c88a4173db008226733bdd06cac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Carl Woffenden <cwoffenden@gmail.com>
2021-01-04 13:28:29 +00:00
shrekshao 86980018b3 Invalidate sampler with maxAnisotropy = 0
Bug: dawn:568
Change-Id: Ic0eee693a91153e2447c8f9830919f74c08fde48
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2020-12-30 19:47:33 +00:00
Austin Eng 9a38e5b60d Make HLSL cache key guard comment ASSERT more specific
SPIRV-Cross still emits some comments, so for now, just check that
the specific guard comments Dawn uses are not contained in the HLSL
output.

Bug: dawn:549
Change-Id: Ia6d32befa5ef983e56494542d46e9c3592b6480a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36300
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-29 22:22:22 +00:00
Stephan Hartmann c8d5277e86 IWYU: add missing include for ceil
Bug: None
Change-Id: I345750e63c1d81d85c722055e193abe4625a2603
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36083
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-12-24 03:20:37 +00:00
shrekshao f8c5e4ab74 Add maxAnisotropy to GPUSamplerDescriptor
Adds some maxAnisotropy implementation.
Adds an end2end test, drawing a slanted plane with a texture of which each mipmap has a different color, with different maxAnisotropy values.
You can get an idea of what it does at https://jsfiddle.net/t64kpu81/85/
Needs further CTS.

Bug: dawn:568
Change-Id: I89ac56d8cf0fbb655358bf6effa016ddc1f8426f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35143
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-12-24 03:11:17 +00:00
Hao Li c08276644f Add maximum limitation for query count in CreateQuerySet
- Limit the maximum query count to 8192 to fit Metal restriction.
- Add unittest tests of query count and remove the test of buffer
size overflow validation on 32-bits.

Bug: dawn:434
Change-Id: Ie573b715cc3f67ec158996119a8b4a49e493680a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36021
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-12-24 02:57:07 +00:00
Ben Clayton 58ce2745cd dawn_native/vulkan: Use EmitVertexPointSize transform
Fixes validation errors when drawing with point topologies, and without explicitly writing to the PointSize builtin.

Fixed: tint:321
Change-Id: I3c00c5ee56966a82d9e3024cb277eae8921a9af2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-22 18:10:58 +00:00
Jiawei Shao 03d0309255 Vulkan: Fix a typo in SwapChainVk.cpp
BUG=dawn:269

Change-Id: Iacda4d222a81a4ed9e4c623a73e59019cfd6a2c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36180
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-12-22 17:35:18 +00:00
Hao Li afcef3ee90 Query API: Test the accuracy of timestamp compute shader
Because the uint64 is not supported on all GPU drivers, we use uint32
and float to simulate the multiplication of uint64, but there is
accuracy loss between the results and the expected results computed by
uint64. This test checks that the accuracy loss is less than 0.2%.

Bug: dawn:434
Change-Id: I6f5c842b6915f101441886bdfa4f9feb2827d174
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34120
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-22 06:55:36 +00:00
Jiawei Shao 3272f9da37 GLES: Fix a bug in the impl of CopyBufferToTexture() with compressed formats
In OpenGL ES glPixelStorei() doesn't affect the execution of
glCompressedTexSubImage*D(), and GL_UNPACK_COMPRESSED_BLOCK_* is not
defined in OpenGL ES, so on the OpenGL ES backends, to implement
CopyBufferToTexture() with compressed texture formats, we can only copy
the compressed texture data once per compressed block row.

With this patch CompressedTextureBCFormatTest/* can pass on Intel Mesa
OpenGL ES driver.

BUG=dawn:42, dawn:580
TEST=dawn_end2end_tests

Change-Id: Ied84a187beaf9105d3664c4e874b3b7ddda4e4b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-12-22 00:38:56 +00:00
Brandon Jones 3af532b8a8 Update BindingInfo to reflect new BindGroupLayoutEntry structure
Changes the internal BindingInfo structure and any references to it. The
BindGroupLayoutEntry information is normalized when converting it into
the internal representation, but still accepted as either the old or
new layout. A "bindingType" member is added to the BindingInfo that's
not present in the BindGroupLayoutEntry itself to indicate which of
buffer, sampler, texture, or storageTexture is populated. This proves
useful for a myriad of switch statements in the various backends.

Bug: dawn:527
Change-Id: I6ae65adae61d0005fc50ed6d1bc2ec9b2a1295ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35862
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
2020-12-21 20:14:26 +00:00
Corentin Wallez 5ca12a825c Introduce SubresourceStorage (3/N): Inline data
This CL changes SubresourceStorage to have an inline storage for the
per-aspect compressed data and allocate the storage for decompressed
data lazily. This will avoid the large performance cost of allocations
in the happy case.

Bug: dawn:441

Change-Id: Iae1cab87b699cb0e60031abe7306cdff92fbd049
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35521
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-12-17 15:56:27 +00:00
Kai Ninomiya cf820d79ef Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
Per https://github.com/webgpu-native/webgpu-headers/pull/71

Keeps but deprecates WGPU_STRIDE_UNDEFINED/wgpu::kStrideUndefined.

Bug: dawn:520
Change-Id: Ied162ec39454fac3d16a3782c9ed6d2f68c1d41d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34926
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
2020-12-16 07:53:30 +00:00
Brandon Jones b35ae00239 Fix erroneous validation logic for BindGroupLayoutEntry
https://dawn-review.googlesource.com/c/dawn/+/34921 introduced a couple
of bugs. This CL fixes them and tests to ensure that the new validation
logic is working correctly.

BUG=dawn:527

Change-Id: Ief01dfda0b97a202bf12ff6aeb0e7a3b84b4b81c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35700
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-12-15 17:32:59 +00:00
Corentin Wallez 0faa66ab2b Introduce SubresourceStorage (2/N): Merge
This CL adds the Merge() operation to SubresourceStorage() that allows
modifying the content of a storage with another storage.

Bug: dawn:441

Change-Id: I28e3cd7bc967056eda2c387b2b6e164eb370a241
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35520
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-15 13:10:08 +00:00
Brandon Jones 9c52c2997c Updating BindGroupLayoutEntry interface to match latest spec
Updates BindGroupLayoutEntry to allow for the newly split-up descriptors
that define each binding type in it's own member (buffer, texture, etc.)
The previous style of descriptor is still supported but is deprecated.

For the sake of keeping the scope reasonable, this change does not alter
the BindingInfo structure that's used internally by the various
backends. That will come as a followup.

Bug: dawn:527
Change-Id: I2f301f5f36fa2ce7ff15126ac90dc4c19d5e32ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34921
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-12 02:09:56 +00:00
Corentin Wallez 9229175811 Introduce SubresourceStorage (1/N)
This CL adds the start of the implementation of a SubresourceStorage<T>
container class that stores per-subresource state in a compressed
fashion. Only the getter methods and Update() modifying methods are
added because they are the first step necessary to test the behavior of
SubresourceStorage.

Subsequent CLs will:
 - add the Merge() operation
 - move the per-aspect storage to be inlined and avoid allocation of
mData and mLayerCompressed if possible
 - use the container where applicable in dawn_native
 - (maybe) move clear-state tracking in the backends as part of barrier
tracking

Bug: dawn:441

Change-Id: Ic93e5af16dd705b260424f05e4dc3e0c9f6fbd0a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34464
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2020-12-09 15:38:27 +00:00
Ryan Harrison 0824188672 Fix issues with roll into Skia
Specifically there are build failures due to size_t not being defined
in CachedObject.h, as well as unused functions in ShaderModule.cpp

Change-Id: Ie9bd903660e3563fdf797e716bf55f6fa8627e84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35103
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-08 16:32:34 +00:00
Corentin Wallez 2093157afe Rename TryConvertAspect to better reflect what it does.
Bug: dawn:441
Change-Id: I51d28102926fb00a7c6225bc3b84324fe8f1f6fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34902
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-08 15:56:44 +00:00
Stephan Hartmann 36cd254bbd GCC: fix template specialization in ObjectContentHasher
GCC complains that explicit specialization in non-namespace scope
is happening for ObjectContentHasher.

In file included from
../../third_party/dawn/src/dawn_native/ShaderModule.cpp:19:
../../third_party/dawn/src/dawn_native/ObjectContentHasher.h:56:19:
error: explicit specialization in non-namespace scope 'class
dawn_native::ObjectContentHasher'
   56 |         template <>
      |                   ^

Additionally make RecordIterable constexpr, because it is called
from constexpr methods. GCC complains about this as well:

../../third_party/dawn/src/dawn_native/ObjectContentHasher.h:76:50:

error: call to non-'constexpr' function 'void
dawn_native::ObjectContentHasher::RecordIterable(const IteratorT&) [with
IteratorT = std::__cxx11::basic_string<char>]'
   76 |             recorder->RecordIterable<std::string>(str);
      |             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~

Bug: None
Change-Id: I535f5f5e0beded09f105f9871759b617c7384ae0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephan Hartmann <stha09@googlemail.com>
2020-12-08 13:52:03 +00:00
Corentin Wallez 61355d416d Change SubresourceRange to be hierarchical.
Initializing SubresourceRange with {x, y, z} type of constructor
was error prone because it was going from the smallest concept
to the larger one instead of being hierarchical.

This CL changes the order of the structure and more importantly
adds a constructor that's in hierarchical order and groups related
members together. For example:

  SubresourceRange range(Aspect::Color, {layerStart, layerCount}, {0, mipCount});

It also adds a rename of SingleMipAndLayer in hierarchical order as
SubresourceRange::Single and a helper that gives a full range as
SubresourceRange::Full (it will be used in follow-up CLs).

Bug: dawn:441

Change-Id: I8e71bae1129a96222f7779014575b24b31f5ef7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-08 12:39:03 +00:00
Austin Eng 8a73e1876d Add MSL support for UseTintGenerator toggle
Turns on Tint generation of MSL if UseTintGenerator is on

Bug: dawn:571
Change-Id: Icfa523c36a509baf5da3b2a54152a7fb462c86f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32303
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-12-07 22:04:23 +00:00
Stephen White 042184128e Widen color state support on ES.
Indexed draw buffer (color state) support on ES is not core until 3.2.
Previously, we were failing (asserting) if color state was changed for
a non-zero attachment. This CL compares the state, and only asserts if the
color state actually differs per-attachment.

It also implements a disable_indexed_draw_buffers toggle, which allows a
test to check for the functionality in a platform-independent manner.

BUG=dawn:580, dawn:582

Change-Id: I11c67b0dd72f73e7302c06cad24e8a268fb37a76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-07 19:31:03 +00:00
Austin Eng 1ae024ce56 Add SPIR-V support for UseTintGenerator toggle
Turns on Tint generation of SPIR-V if UseTintGenerator is on.
This affects SPIR-V generation for Vulkan, and SPIR-V passed
into SPIRV-Cross to produce GLSL.

It enables DrawTests use_tint_generator for Vulkan/GL where it
should have at least basic support.

Bug: dawn:571
Change-Id: I5df1435bee17572259f5aa3605c4bf19c0136cbc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32302
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-12-07 19:05:33 +00:00
Austin Eng 0d948f7752 Produce tint::ast::Module in the frontend if UseTintGenerator
This factors code to move parsing of tint::ast::Module to the
frontend. All backends will use this code path when
UseTintGenerator is enabled for both SPIR-V and WGSL ingestion.

To avoid too much code explosion, parsing and validating the
shader is moved into ValidateShaderModuleDescriptor which
returns a result struct that gets passed into creation.

Bug: dawn:571
Change-Id: I598693ef36954fd0056a0744a2a0ebd7cc7d40a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32301
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-12-07 18:12:13 +00:00
Natasha Lee c532048062 Add testing and implementation for lazy init compressed textures
Bug: dawn:145
Change-Id: I176ac2fb4c7db708bb147e2ad0118538907b43d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33040
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-12-04 19:31:40 +00:00
Stephen White 8c813311f0 Fix base vertex toggle.
Use the correct toggle when checking for support.

Also disable a test which tests it unconditionally.

Change-Id: I5f98004865df5e1f4dd6cf6eaa4769444b90e9c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-12-04 19:24:00 +00:00
Ben Clayton 5816894706 Remove legacy tint::transform API codepaths
https://dawn-review.googlesource.com/c/tint/+/34800 has been merged, and rolled into Dawn and Chromium.

Bug: tint:390
Bug: tint:389
Change-Id: Ibbbb7f664b2c0e132c5ac25f24bc8f7cb24fc460
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2020-12-04 12:55:09 +00:00
Brandon Jones 3a915a67f5 Set D3D12 IBStripCutValue
Sets IBStripCutValue on the D3D12 render pipeline to the appropriate
value when an index buffer is used. Revises primitive restart tests to
catch when IBStripCutValue is not set.

Bug: dawn:575
Change-Id: I77058d8fe62a52c09641b82d3383a404b7ac6d4a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34340
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-03 21:45:09 +00:00
Ben Clayton 80baa39ffc Add codepaths for new tint::transform API
These are guarded by `#if DAWN_USE_NEW_TINT_TRANSFORM_API` preprocessor conditionals, this define will be added to the tint `transform.h` file, atomically switching code paths when the new API lands.

See https://dawn-review.googlesource.com/c/tint/+/34800 for the tint change.

Bug: tint:390
Bug: tint:389
Change-Id: I0f397550f921a46c5bb29b1e71aacfee19ec5dd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2020-12-03 21:25:59 +00:00
Bryan Bernhart 24bf7a4fbb Pipeline caching: refactor object hashing
Dawn's object-based cache creates keys from memory
addresses. These keys cannot be used in a persistent
cache. This change modifies the keys to only
use hashes so they can be re-used for caching
pipelines.

BUG=dawn:549

Change-Id: Ica64d58ae6a3c6266435cfc3f776c820190f7895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-12-03 18:42:13 +00:00
Corentin Wallez fe129405cf Move Subresource-related datatypes to their own file.
Aspect and SubresourceRange will be used by the SubresourceStorage
container that will itself be used by TextureBase. Avoid cyclic header
dependencies by moving SubresourceRange and Aspect to their own header.

Also refactors the handling of Aspect to aspect index in preparation for
using it in SubresourceStorage (each Aspect will have a fixed index).

Bug: dawn:441

Change-Id: I66c60f899d236a233ef30a287227610f8b469f88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34463
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-03 17:55:03 +00:00
Stephen White c34bb0c3c4 Enable viewport tests on OpenGL ES.
Also implement a workaround for missing glViewportIndexedf().

BUG=dawn:580,dawn:597

Change-Id: I618161ae9750925c1c892123607db84563f0869c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34721
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-03 17:00:33 +00:00
Austin Eng 600f6f55db Specify mip level and array layer in TextureMTL lazy clear
These were accidentally left out in the original code and fixes
WebGPU CTS zero init tests with renderable formats on Mac.

Bug: dawn:145
Change-Id: Ied886098408a749c094addb2ceaeb7e8c14938d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34726
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-03 16:55:53 +00:00
dan sinclair 0d1c17363d Remove tint context.
This CL removes all references to the tint context object which is going
away.

Bug: None
Change-Id: I3b74a8a65b89ba2236cfa71e7551756c8624e2a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34725
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-03 15:46:17 +00:00
Austin Eng 2395ff5be1 OpenGL: Bind a dummy sampler for OpImageFetch if not present
In WGSL, textureLoad translates to an OpImageFetch without the
combined sampler. In OpenGL, we need to use SPIRV-Cross to insert
a dummy nearest filtering sampler and bind that in the backend.

Bug: dawn:585
Change-Id: I92ae6ad35263d3720e59fa93688ca914a9495a81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34401
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-12-02 16:51:19 +00:00
Yan, Shaobo bb913a94da CopyTextureForBrowser: Support flipY option
This CL enable CopyTextureForBrowser to accept options. The first
supported option is flipY, which can be implemented through scale and
offset uniforms.

BUG=dawn:465

Change-Id: Ia90153ee63a50e0e40beb1c13c63764d19a0b809
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34402
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-02 08:13:09 +00:00
Stephen White 7bf553c467 Fix SSBO bindings in GLES backend.
OpenGL ES doesn't have the glShaderStorageBlockBinding() call, so we
modify the binding decorations set in the shader instead. This requires
plumbing through some more pipeline state at shader translation time.

BUG=dawn:584
Change-Id: Ib7fdb6a7ad1eff1a99d44d55e9d923214affe702
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-12-01 17:42:57 +00:00
Ryan Harrison c3830d436c Add support for using Tint Inspector
Adds in a toggle to control using Tint or SPIRV Cross for reflection.
The current implementation only gets name and stage information via Tint,
backfilling the rest from SPIRV Cross.
Future CLs will fill in the rest of the entry point metadata.

Bug: dawn:578
Change-Id: Iee16b9dbb9a17d4aaa68e5e52e4aa91ee0a62624
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33500
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-01 14:53:07 +00:00
Corentin Wallez a92f0d2b61 CommandBufferMTL: Address review comments
Renames indexTypeSize to indexFormatSize. I forgot to add the changes
prior to pushing the commit.

Bug: dawn:502
Change-Id: I38f19edc021141c5a5ab57c6220978b7c88b116e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33923
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-12-01 14:06:47 +00:00
Yan, Shaobo a827aa2c29 CopyTextureForBrowser: Use large triangle to avoid arithmetic precision
In previous internal shader, we draw a just fit-in rectangle to do the
copy. But there is arithmetic precision issues in border pixels when
copy from a large texture.

ANGLE handle the same issue by drawing a large triangle. Dawn adopte the
same idea here

BUG=dawn:465

Change-Id: I2366e28b1e96e7a33116a170023a5138d8c9f770
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33900
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2020-12-01 03:37:37 +00:00
Corentin Wallez e60f506bdd Roll spirv-headers right before the ray tracing breakage.
The next commit in spirv-headers contains breaking changes that removes
the provisional ray-tracing extension and add the final version of it.
To ease the roll past that, we first roll just before the breaking
changes.

It required a roll of SPIRV-Tools and SPIRV-Cross to handle
smaller-scale breaking changes.

Also fixes a compilation issue with spirv-headers and SPIRV-Cross having
conflictin SPV_VERSION macros.

Roll third_party/spirv-headers/ 060627f0b..5ab5c9619 (7 commits)

060627f0b0..5ab5c96198

$ git log 060627f0b..5ab5c9619 --date=short --no-merges --format='%ad %ae %s'
2020-11-04 michael.kinsner Reserve additional loop control bit for Intel extension (NoFusionINTEL) (#175)
2020-11-02 4464295+XAMPPRocky Add EmbarkStudios/rust-gpu to vendor list. (#174)
2020-10-23 john Bump revision to 4, for SPIR-V 1.5.
2020-10-19 TobyHector Add SPV_EXT_shader_image_int64 (#170)
2020-10-19 TobyHector Added SPV_KHR_fragment_shading_rate (#172)
2020-10-12 hwguy.siplus  Register the Xenia emulator as a generator (#171)
2020-09-27 atyuwen Register the Messiah SPIR-V CodeGen (#169)

Created with:
  roll-dep third_party/spirv-headers

Roll third_party/spirv-cross/ 8891bd351..be527632a (67 commits)

8891bd3512..be527632a6

$ git log 8891bd351..be527632a --date=short --no-merges --format='%ad %ae %s'
2020-11-25 comexk spirv_msl: Don't add fixup hooks for builtin variables if they're unused.
2020-11-23 cdavis MSL: Don't mask off inactive bits in ballot masks.
2020-11-20 cdavis MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 post GLSL: Fix buffer_reference with aliased names.
2020-11-23 post GLSL: Emit storage qualifiers for buffer_reference.
2020-11-23 post HLSL: Fix validation with FXC for test.
2020-11-23 post Normalize all internal workaround methods to use spv prefix.
2020-11-21 scribam CMake: Set minimum required version to 3.0
2020-11-18 cdavis MSL: Expand subgroup support.
2020-11-12 git GLSL: Require GL_ARB_vertex_attrib_64bit for double input in pre-4.10
2020-11-14 cdavis MSL: Expose some more features on iOS.
2020-11-11 post MSL: Add missing reference file.
2020-11-11 post Fix switch fallthrough
2020-11-09 git GLSL: Legacy / extension fallbacks for textureSize and texelFetch
2020-10-29 jsikorski MSL: extract global variables from subgroup ballot operations
2020-11-08 post Run format_all.sh.
2020-11-08 post Update texture gather test result.
2020-11-07 git GLSL: Add error checking and extension fallback for textureGather
2020-11-07 git GLSL: Remove unused `lod` argument from legacy_tex_op()
2020-11-05 git GLSL: implement transpose() in GLSL 1.10 / ES 1.00
2020-11-06 git GLSL: Fix round/roundEven for legacy GLSL.
2020-11-05 git GLSL: Fix support for textureLod in legacy vertex shaders
2020-11-06 post MSL: Fix regression in image gather handling.
2020-11-02 cdavis MSL: Support pull-model interpolation on MSL 2.3+.
2020-11-03 git HLSL: Support roundEven() in HLSL SM 4.0 and above
2020-11-03 git HLSL: Add regression test for SM3.0 texture samplers
2020-10-31 git HLSL: Support depth comparison texture sampling in SM 2/3.
2020-11-03 post HLSL: Add option to flatten matrix vertex input semantics.
2020-11-03 post Parser: Don't assume OpTypePointer will always take a SPIRType.
2020-11-02 bill.hollings Syntax and format updates from code review.
2020-11-02 crisserpl2 Updated ref file for subgroups_basicvoteballot.vk.comp
2020-10-31 devsh.graphicsprogramming Fix some bad assumptions about emulating `subgroupBarrier`
2020-10-30 bill.hollings Minor format and typo updates from code review.
2020-10-27 cdavis MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
2020-10-30 post GLSL: Fix nonuniformEXT injection.
2020-10-30 atyuwen fixed compile error with -std=c++20
2020-10-30 atyuwen added metal keyworld: "level" (#1501)
2020-10-29 bill.hollings MSL: Support run-time sized image and sampler arrays (GL_EXT_nonuniform_qualifier/SPV_EXT_descriptor_indexing).
2020-10-27 cdavis MSL: Allow framebuffer fetch on Mac in MSL 2.3.
2020-10-27 cdavis MSL: Allow post-depth coverage on Mac in MSL 2.3.
2020-10-27 post Handle case where block is loop header, continue AND break block.
2020-10-14 post GLSL: Support a workaround for loading row-major matrices.
2020-10-20 cdavis MSL: For 2.1+, don't disable rasterization for vertex writes.
2020-10-26 post MSL: Do not use component::x gather for depth2d textures.
2020-10-26 post Update TravisCI python reference.
2020-10-21 cdavis MSL: Cast broadcast booleans to ushort.
2020-10-20 cdavis MSL: Mask ballots passed to Ballot bit ops.
2020-10-20 cdavis MSL: Support vectors with OpGroupNonUniformAllEqual.
2020-10-20 cdavis MSL: Correct definitions of subgroup ballot mask variables.
2020-10-20 cdavis MSL: Don't remove periods from swizzle buffer index exprs.
2020-10-14 cdavis MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-14 cdavis MSL: Don't use a bitcast for tessellation levels in tesc shaders.
2020-10-14 post GLSL: Use need_transpose when checking for non-native matrix.
2020-10-14 post MSL: Support querying and modifying generated combined sampler suffix.
2020-10-13 cdavis MSL: Fix calculation of atomic image buffer address.
2020-10-13 cdavis MSL: Add missing interlock handling to atomic image buffers.
2020-10-13 cdavis MSL: Support atomic access to images from argument buffers.
2020-09-28 cdavis MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
2020-10-08 post Style nits for GL subgroup implementation.
2020-10-08 post Add missing VK variant of the test file.
2020-10-08 post Update GL subgroup test file.
2020-10-08 crisserpl2 Resolved issues 1350, 1351, 1352
2020-09-30 post GLSL: Add support for transform_feedback3 geometry streams.
2020-09-30 post GLSL: Use literal array size for cull/clip array sizes.
2020-09-28 post Work around MSVC warning.
2020-09-28 post Allow flip_vert_y in all relevant stages.
2020-09-22 dsinclair Roll dependencies.

Created with:
  roll-dep third_party/spirv-cross

Roll third_party/SPIRV-Tools/ 60ce96e2f..671914c28 (115 commits)

60ce96e2ff..671914c28e

$ git log 60ce96e2f..671914c28 --date=short --no-merges --format='%ad %ae %s'
2020-11-18 greg Fix buffer oob instrumentation for matrix refs (#4025)
2020-11-13 afdx spirv-opt: Set parent when adding basic block (#4021)
2020-11-13 jaebaek spirv-opt: properly preserve DebugValue indexes operand (#4022)
2020-11-11 dneto Use less stack space when validating Vulkan builtins (#4019)
2020-11-05 46493288+sfricke-samsung spirv-val: Fix SPV_KHR_fragment_shading_rate VUID label (#4014)
2020-11-05 46493288+sfricke-samsung spirv-val: Label Layer and ViewportIndex VUIDs (#4013)
2020-11-05 alanbaker Add dead function elimination to -O (#4015)
2020-11-04 jaebaek Add DebugValue for invisible store in single_store_elim (#4002)
2020-11-04 dnovillo Fix SSA re-writing in the presence of variable pointers. (#4010)
2020-11-04 afdx spirv-fuzz: Fixes to pass management (#4011)
2020-11-03 afdx spirv-fuzz: Add support for reining in rogue fuzzer passes (#3987)
2020-11-03 vasniktel spirv-fuzz: Fix assertion failure in FuzzerPassAddCompositeExtract (#3995)
2020-11-03 vasniktel spirv-fuzz: Fix invalid equation facts (#4009)
2020-11-03 vasniktel spirv-fuzz: Fix bugs in TransformationFlattenConditionalBranch (#4006)
2020-11-03 andreperezmaselco.developer spirv-fuzz: Fix bug related to transformation applicability (#3990)
2020-10-30 jaebaek Temporarily add EmptyPass to prevent glslang from failing (#4004)
2020-10-30 Junda.Liu spirv-opt: Add support to prevent functions from being inlined if they have DontInline flag (#3858)
2020-10-29 jaebaek Propagate OpLine to all applied instructions in spirv-opt (#3951)
2020-10-29 bclayton CMake: Add SPIRV_TOOLS_BUILD_STATIC flag (#3910)
2020-10-29 dneto Avoid copying a ref in a loop (#4000)
2020-10-28 justsid spirv-val: Allow the ViewportIndex and Layer built-ins on SPIR-V 1.5 (#3986)
2020-10-28 dnovillo Simplify logic to decide whether CCP modified the IR (#3997)
2020-10-27 jaebaek Add DebugValue for DebugDecl invisible to value assignment (#3973)
2020-10-26 greg Fix bounds check instrumentation to handle 16-bit values (#3983)
2020-10-23 andreperezmaselco.developer spirv-fuzz: Add expand vector reduction transformation (#3869)
2020-10-23 vasniktel spirv-fuzz: Don't replace irrelevant indices in OpAccessChain (#3988)
2020-10-23 vasniktel spirv-fuzz: Add FuzzerPassAddCompositeExtract (#3904)
2020-10-22 afdx spirv-fuzz: Fix mismatch with shrinker step limit (#3985)
2020-10-22 afdx spirv-fuzz: Fix off-by-one error in replayer (#3982)
2020-10-22 afdx spirv-fuzz: Get order right for OpSelect arguments (#3974)
2020-10-22 afdx spirv-fuzz: Do not add synonym-creating loops in dead blocks (#3975)
2020-10-22 afdx spirv-fuzz: Skip OpTypeSampledImage when propagating up (#3976)
2020-10-22 afdx spirv-fuzz: Pass OpUndef in function call if needed (#3978)
2020-10-22 afdx spirv-fuzz: Fix off-by-one in TransformationCompositeConstruct (#3979)
2020-10-22 afdx spirv-fuzz: Tolerate absent ids in data synonym fact management (#3966)
2020-10-21 afdx spirv-fuzz: Fix to id availability (#3971)
2020-10-21 afdx spirv-fuzz: Fix operand types (#3962)
2020-10-21 8729214+jonahryandavis Update SPIRV-Headers revision in DEPS file (#3961)
2020-10-21 afdx spirv-fuzz: Don't flatten conditional if condition is irrelevant (#3944)
2020-10-21 afdx spirv-fuzz: Do not produce OpPhis of type OpTypeSampledImage (#3964)
2020-10-21 afdx spirv-fuzz: Restrict fuzzer pass to reachable blocks (#3970)
2020-10-21 afdx spirv-fuzz: Handle more types when extending OpPhi instructions (#3969)
2020-10-21 afdx spirv-fuzz: Skip early terminator wrappers when merging returns (#3968)
2020-10-21 afdx spirv-fuzz: Avoid irrelevant constants in synonym-creating loops (#3967)
2020-10-21 afdx spirv-fuzz: Skip dead blocks in FuzzerPassAddOpPhiSynonyms (#3965)
2020-10-21 afdx spirv-fuzz: Avoid the type manager when looking for struct types (#3963)
2020-10-20 afdx spirv-fuzz: Fix to TransformationDuplicateRegionWithSelection (#3941)
2020-10-20 afdx spirv-fuzz: Skip OpFunction when replacing irrelevant ids (#3932)
2020-10-20 afdx spirv-fuzz: Use component-wise selectors when flattening conditional branches (#3921)
2020-10-20 TobyHector Add SPV_EXT_shader_image_int64 (#3852)
(...)
2020-10-13 afdx spirv-fuzz: Do not allow creation of constants of block-decorated structs (#3903)
2020-10-13 afdx spirv-fuzz: Fixes related to irrelevant ids (#3901)
2020-10-13 afdx spirv-fuzz: Fix to transformation that adds a synonym via a loop (#3898)
2020-10-13 afdx spirv-fuzz: Fix to duplicate region with selection (#3896)
2020-10-09 afdx spirv-fuzz: Do not expose synonym facts for non-existent ids (#3891)
2020-10-08 afdx spirv-fuzz: Do not add synonyms involving irrelevant ids (#3890)
2020-10-08 afdx spirv-fuzz: Do not replace irrelevant ids that are not in blocks (#3892)
2020-10-08 afdx spirv-fuzz: Wrap OpKill and similar in function calls (#3884)
2020-10-08 dj2 Update val to handle reversed instruction sections. (#3887)
2020-10-06 afdx spirv-fuzz: Replace dead-block terminators with OpKill etc. (#3882)
2020-10-06 vasniktel spirv-fuzz: TransformationPropagateInstructionDown (#3692)
2020-10-06 afdx spirv-fuzz: Transformation to add wrappers for OpKill and similar (#3881)
2020-10-06 afdx spirv-fuzz: Use overflow ids when duplicating regions (#3878)
2020-10-06 vasniktel spirv-fuzz: Fix rvalue references (#3883)
2020-10-02 afdx spirv-fuzz: Avoid using block-decorated structs in transformations (#3877)
2020-10-02 afdx spirv-fuzz: Use overflow ids when inlining functions (#3880)
2020-10-02 jaebaek Debug info preservation in convert-local-access-chains pass (#3835)
2020-10-02 vasniktel spirv-fuzz: Refactor fact manager tests (#3879)
2020-10-02 afdx spirv-fuzz: Integrate spirv-reduce with shrinker (#3849)
2020-10-02 afdx spirv-fuzz: Only recommend passes when a pass had an effect (#3863)
2020-10-02 stefano.milizia00 spirv-fuzz: Merge the return instructions in a function (#3838)
2020-10-01 jaebaek Debug info preservation in redundancy-elimination pass (#3839)
2020-10-01 jaebaek Debug info preservation in if-conversion pass (#3861)
2020-10-01 vasniktel spirv-fuzz: Refactor conditions in the fact manager (#3867)
2020-10-01 vasniktel spirv-fuzz: TransformationWrapRegionInSelection (#3674)
2020-10-01 afdx spirv-fuzz: Enable some passes with high probability (#3860)
2020-10-01 afdx spirv-fuzz: Do not add constants for Block-decorated structs (#3862)
2020-10-01 vasniktel spirv-fuzz: Fix to FuzzerPassFlattenConditionalBranches (#3865)
2020-09-30 vasniktel spirv-fuzz: Fix TransformationRecordSynonymousConstants (#3868)
2020-09-30 afdx spirv-fuzz: Fix flatten conditional branch transformation (#3859)
2020-09-29 afdx spirv-fuzz: Report fresh ids in transformations (#3856)
2020-09-28 dj2 [spirv-dis] Add some context comments to disassembly. (#3847)
2020-09-28 emaxx Fix use-after-move in val/validate.cpp (#3848)
2020-09-26 antonikarp spirv-fuzz: Fix bug in TransformationDuplicateRegionWithSelection (#3819)
2020-09-26 andreperezmaselco.developer spirv-fuzz: Support OpNot bit instruction case (#3841)
2020-09-25 afdx spirv-fuzz: Return IR and transformation context after replay (#3846)
2020-09-24 paulthomson spirv-fuzz: fix test (#3845)
2020-09-24 afdx spirv-fuzz: Use unique_ptr<FactManager> in TransformationContext (#3844)
2020-09-24 ehsannas Start SPIRV-Tools v2020.6
2020-09-24 ehsannas Finalize SPIRV-Tools v2020.5
2020-09-24 ehsannas Update CHANGES
2020-09-24 vasniktel spirv-fuzz: Support dead blocks in TransformationAddSynonym (#3832)
2020-09-24 vasniktel spirv-fuzz: Move IRContext parameter into constructor (#3837)
2020-09-24 Simran-B Add missing backticks around <result-id> (#3840)
2020-09-23 rharrison Validate SPIRV Version number when parsing binary header (#3834)
2020-09-23 stefanomil spirv-fuzz: Create synonym of int constant using a loop (#3790)
2020-09-22 58573781+richard-lunarg Fix compiler error on macOS with XCode12 (#3836)
2020-09-22 vasniktel spirv-fuzz: Handle OpPhis in TransformationInlineFunction (#3833)
2020-09-22 stevenperron Update CHANGES
2020-09-22 afdx spirv-fuzz: Refactor fuzzer, replayer and shrinker (#3818)

Created with:
  roll-dep third_party/SPIRV-Tools

Bug: chromium:1153258

Change-Id: I3502579aa3b334a7addaac148e6ec3a8e636150b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34141
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-27 15:36:57 +00:00
Austin Eng 9175f00eec Update WGSL vertex_idx i32 -> u32
Bug: dawn:572
Change-Id: I7d477481d06ffdfde6590c2297f2c3f5e704b044
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-26 00:02:35 +00:00
Corentin Wallez a66263753a dawn_native: Make CreateView's descriptor default to nullptr
This matches the defaults of webgpu.h and allows its use from inside
dawn_native for the implementations of SwapChain.

Bug: dawn:269
Change-Id: Icfe15f1775e78690fe4fb7b871bd0c0365d444e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33783
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-25 09:39:44 +00:00
Corentin Wallez ce74d8256e Improve the dynamic binding OOB error message when binding.size is defaulted.
A common error when using dynamic offset bindings is to forget to set
the size of the binding, which causes all offsets != 0 to produce an
error. Make the error more explicit when that happens to guide
developers.

Bug: dawn:583
Change-Id: I38a5dfaf3f6756765c7e50cd470ac205b567d00c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33784
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-25 09:16:14 +00:00
Corentin Wallez 441f10a4db Remove deprecated BindGroupLayout options.
Bug: dawn:527
Change-Id: I169dd0b80b006a326f5d8f121a49de6d6ac7b768
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32024
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-25 08:57:44 +00:00
Corentin Wallez 5fad85bbd9 Remove deprecated SetIndexBuffer (without format).
This also simplifies a bunch of code in backends that was used to handle
getting the indexFormat from the pipeline "late".

Bug: dawn:502

Change-Id: Ibae50c8df21323fd391515f6036552e9fb868d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-25 08:54:14 +00:00
Stephen White 70102b7190 Add preliminary OpenGL ES and EGL support to Dawn.
This is enough to get all of the sample apps running on a conformant ES 3.1 implementation, such as ANGLE/Vk or NVidia's OpenGL ES Linux driver.

Implements a new opengl::AdapterDiscoveryOptionsES subclass to specify its creation at adapter discovery time.
Adds a "-b opengles" command-line flag to the code samples.
Asserts on a call to glShaderStorageBlockBinding() on ES.
Works around missing indexed draw buffers support by asserting when a non-0 color attachment is specified.
Works around missing glClearTexSubImage() by asserting. :/
These will likely require front-end validation.

BUG=dawn:580
Change-Id: I4a4240ca695a22388c55073fd2aee0323cd4afc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31000
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-11-24 20:57:23 +00:00
Stephen White 03badec5d7 Refactor OpenGLVersion out of OpenGLFunctions.
We need the ability to parse the GL version irrespective of
GL extension handling, so pull it out into its own class.

BUG=dawn:580
Change-Id: I620267146159ba8e4fa8cba5f6ebff57e981add0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33540
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-11-23 18:50:42 +00:00
Corentin Wallez 3cd31e647c Metal: Prevent data race on mLastSubmittedCommands
There was a data-race between getting and using the pointer to
mLastSubmittedCommands in WaitForCommandsToBeScheduled and setting it
inside the scheduling handler.

Lock the mutex before calling waitUntilScheduled so that the object
doesn't get destroyed from underneath us.

Bug: chromium:1142024
Change-Id: Iadbf473530342de6d108d39285d723815452ac7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-23 16:16:00 +00:00
Bryan Bernhart 41b3f9c1e4 D3D12: Support caching DX shaders.
This change is a prerequisite to D3D pipeline caching.

This change introduces:
- Caching interface which enables the cache.
- Helper for backends to load/store blobs to be cached.
- Ability to cache HLSL shaders.

Bug:dawn:549
Change-Id: I2af759882d18b3f45dc63e49dcb6a3caa1be3485
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32305
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-20 20:38:37 +00:00
Jiawei Shao b6e141afb8 D3D12: Search the default path of Windows SDK for DXC DLLs
This patch adds another way to get DXC DLLs (dxcompiler.dll and
dxil.dll) by searching the default installation path of Windows x64
SDK (C:\Program Files (x86)\Windows Kits\10\\bin\10.0.[version].0\x64)
so that now Dawn can find these two DLLs when Windows SDK is correctly
installed at the default location.

This patch also forces enabling the "use_dxc" toggle when Dawn can
find DXC DLLs and the device is created with "ShaderFloat16" extension
enabled because currently the HLSL shaders with float16_t can only be
compiled with DXC DLLs.

BUG=dawn:402

Change-Id: I410195d9e079f54faebbca71fff77a71f489f08e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33180
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-20 08:27:29 +00:00
Ryan Harrison ce207be41f Use the transform manager instead of invoking the transform directly
This will allow us on the Tint side to refactor the transform code to
correctly run the type determiner at the end of transforms, instead of
hacking it into the transform itself.

Bug: tint:308

Change-Id: I4fd5693ec700b2165ce8c08028b09df6cd8591e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33123
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
2020-11-18 17:07:42 +00:00
Hao Li 01e4450729 Query API: Non Precise Occlusion Query
- Add BeginOcclusionQuery and EndOcclusionQuery in frontend
- Set occlusion query as unsafe APIs
- Add validation tests

Bug: dawn:434
Change-Id: I3d1cefed780812dd62fb082287ff71530b76ebee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-11-18 09:47:52 +00:00
Corentin Wallez 55f251dffe RefBase: remove implicit conversion to bool.
This helps push for comparing against nullptr more consistently.

Also replaces .Get() == nullptr and .Get() != nullptr with just ==
nullptr and != nullptr.

Bug: dawn:89
Change-Id: I884a4819f97305a73c11bad84391d1d2113ab7e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32922
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-18 09:10:22 +00:00
Jiawei Shao a0758a1aef D3D12: Only enable toggle 'use_dxc' when Dawn can load DXC DLLs
This patch adds an additional check in the initialization of device
on D3D12 backend to ensure that 'use_dxc' is enabled only when Dawn
can load DXC DLLs (dxil.dll and dxcompiler.dll).

BUG=dawn:402

Change-Id: I85bc8698cf54b612244efc3673241f60a9cee209
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-11-18 00:14:31 +00:00
Corentin Wallez d98e8b70bb Use smart Refs for IOKit and CoreFoundation objects.
Bug: dawn:89
Change-Id: Idea634bcc65ab4ec017f4e4c2431e95915f533df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32661
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-11-17 11:35:11 +00:00