These two functions in HLSL only accept and return uint. Thus, if the
result of these calls is passed to a function that wants int, it will
fail, or call the uint overload if one exists. Fixed by casting the
result to int if the arg is int.
Bug: tint:1550
Change-Id: Id4c0970a29ac4c83ee5b78be8d2762e05e4a3f03
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91001
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Adapt the builtin parsing and resolving to also support operators.
Will be used to generate intrinsic table entries for operators.
This will simplify maintenance of the operators, and will greatly
simplify the [AbstractInt -> i32|u32] [AbstractFloat -> f32|f16] logic.
Bug: tint:1504
Change-Id: Id75735ea24e501877418812185796f3fba88a521
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89026
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
• Rename 'builtin-gen' back to 'intrinsic-gen', as 'intrinsics' now
include both builtins and operators.
• Move the intrinsic definitions, and IntrinsicTable to the resolver
package, where it belongs.
Bug: tint:1504
Change-Id: I5ad5c285c1e360a224ee1235c293ccd55eb2693d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89025
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Unsuffixed integer literals are currently treated as i32,
but will shortly become AbstractInteger. To keep tests behaving
identically to how they are currently, change all test literals
to using either 'i' or 'u' suffixes.
Bug: tint:1504
Change-Id: Ic373d18ce1c718a16b6905568aec89da3641d36b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88845
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
For all i32 literal values.
Reduces risk of the SPIR-V reader producing WGSL that behaves
differently, when abstract-integers are fully implemented.
Bug: tint:1504
Change-Id: Ieaf8afec5b09c7978c75a38c6ed144633ddc017e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88843
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
'smoothStep' has been renamed to 'smoothstep'.
We cannot generate both sets of tests during this deprecation period as Windows and macOS can be file case-insensitive, and we'd have 'smoothstep' and 'smoothStep' as two sibling directories.
Bug: tint:1483
Change-Id: I944309585e8ff23345d9cc23669edf3774f3afb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88664
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The OpenGL ES 3.1 spec says:
"The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined."
ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail.
Bug: dawn:1390
Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
With this change, the backend sanitizers always run the
MultiplanarExternalTexture transform. If the new option is enabled, it
auto-generates bindings for this transform.
This change also enables this auto-generation for the Tint commandline
application, as well as for the fuzzers.
Bug: chromium:1310623
Change-Id: I3c661c4753dc67c0212051d09024cbeda3939f8c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85542
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Textures as function parameters should not have the "uniform"
qualifier. Fixed by handling StorageClass::kUniformConstant the
same as StorageClass::kUniform, and removing the unconditional
"uniform" qualifier output. (Global texture variables have
StorageClass::kUniformConstant set, while function parameters don't.)
Change-Id: I9d380550ac4554917527ff330171a76a90a290e8
Bug: tint:1492
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85820
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
In GLSL, runtime-sized arrays are only valid in interface blocks, not
in structs. The existing code was attempting to avoid emitting structs
containing runtime-sized arrays but was confused by type aliases in
the AST resulting in arrays being missed.
The fix is to do the work on the semantic types instead, where type
aliases have been resolved.
Bug: tint:1339
Change-Id: I8c305ee9bddd75f975dd13f1d19d623d71410693
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82360
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Unlike other texture functions in GLSL, textureGather() and
textureGatherOffset() do not expect the refZ value to be appended to
the texture coordinates. It is passed as a regular argument. So append
refZ to coordinates by default, and pass as a regular parameter only
for the gather functions.
Bug: tint:1459
Change-Id: Iad1255be3de5915aeff4adb9054479b9e92c45cb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82340
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Multiple bugs here:
1) Like texture(), GLSL's textureLod() on depth textures returns a
scalar, and does not need to be swizzled. So set glsl_ret_width to
1 in that case.
2) Like texture(), GLSL's textureLod() always requires a Dref
parameter, so append a zero if not present.
3) GLSL's "lod" parameter to textureLod() is always a float, unlike
WGSL's textureSampleLevel() which is an i32 for depth textures,
so cast it.
Along the way, I discovered that textureLod() is not supported on
samplerCubeShadow or sampler2DArrayShadow (even on Desktop GL). So some
tests will never pass. Logged as https://crbug.com/dawn/1313
Bug: tint:1456
Change-Id: If67d8d288704142278d7a4e52b46e8010776f381
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>