Commit Graph

1833 Commits

Author SHA1 Message Date
Dawn Autoroller d0effc0a26 Add depth16unorm texture format
Bug: dawn:570
Change-Id: If5e636454f2728ccfed7a250e6e1fc3836c38c51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-11-03 22:48:34 +00:00
Yan e53b9ef3f9 Add more dst texture format for CopyTextureForBrowser
WebGPU community has decided how to handle color space conversion.
This also add more supported dst color format for
copyExternalImageToTexture.

This CL update the supported dst texture formats to align with
WebGPU spec. This is also the preparation for color space conversion.

Bug: dawn:1140
Change-Id: Ibf4386d5cec4acb086e111229dd8bba36a5f6bcd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67620
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-03 11:26:42 +00:00
Brandon Jones 2514566d82 Make validation error formatting more consistent
- Updates error message formatting to ensure they end with a newline to
   prevent errors from running together.
 - Updated all encoder/device context messages to normalize their format
   and include more information.
 - Update Abseil formatter to make objects indicate if they are an error
   object in the formatted string. (ie: [Invalid BindGroup])
 - Added fallback code in case a context message doesn't format
   correctly to aid in debugging.

Bug: dawn:1154
Change-Id: Id27b11305cf8efcca343597f90489dde5552c775
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68200
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-03 01:31:19 +00:00
Yunchao He cb9b2f9fdd Implement readonly depth/stencil attachment on D3D12
This change adds a end2end test for readonly depth/stencil
attachment and implements it on D3D12.

This change focuses on depth. If it is OK, I will add test(s) for
stencil.

The key points are:
  - Set DEPTH_READ transition barrier to replace DEPTH_WRITE barrier
    if it is readonly depth/stencil attachment.
  - Set appropriate D3D12_DEPTH_STENCIL_DESC (which is already correct)
    and D3D12_DEPTH_STENCIL_VIEW_DESC (which needs some particular
    flags). Otherwise, the underlying driver (validation layer) may
    think we still need DEPTH_WRITE transition barrier.

Bug: dawn:485
Change-Id: I64d30426ed8042a98b3fef084bb90b125320a6f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67742
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 19:53:09 +00:00
Austin Eng 6abf1a1adb Remove deferred BufferLocation updates for drawIndexedIndirect
Instead of using BufferLocation as another layer of indirection,
the indirectBuffer can be set directly on the indirect command.
This makes the indirect validation a bit simpler, but introduces
additional lifetime dependencies in that the indirect draw validation
MUST be encoded while the DrawIndexedIndirectCmds it references
are still valid.

Bug: dawn:809
Change-Id: I1ef084622d8737ad5ec1b0247bf9062712e35008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 18:23:49 +00:00
Brandon Jones d4b9cda056 Improve various error messages
Improves various error messages that have received feeback indicating
that they were too confusing or poorly worded.

Bug: dawn:1152
Bug: dawn:1157
Change-Id: If740300f31278ab04d4493887c03918a09cf0f86
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-11-02 15:39:49 +00:00
Corentin Wallez 983d13235d Add more / finer-grained OWNERS
This will help with review load and finding an owner once mandatory
owner review is enabled.

Change-Id: I1a90b83fed68f062c1406552aec218bf9c2092ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67821
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-11-02 09:30:52 +00:00
Jiawei Shao b78e8fb8f6 Add trace events on the creation of shader module and pipeline
This patch adds trace events on the creation of shader module,
render pipeline and compute pipeline so that we can measure how
expensive these tasks are in chrome://tracing

BUG=dawn:1167

Change-Id: Iffc37adea49d7e04b9f757bc8b3679769085a428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-11-02 03:07:52 +00:00
Loko Kung ff9a1f7b20 Adds/refactors destroy handling for Buffer and QuerySet.
The changes should pass through the destroy changes such that when the device is destroyed, the respective destroy functionality currently existing in the backends should be called.

For buffers, destroy no longer causes validation errors since even error buffers may need to be destroyed in the case of mappedAtCreation.

Bug: dawn:628, dawn:1002
Change-Id: I42a475af5d67cc60f86d95ac53c2b377a9fd2e82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-01 23:42:52 +00:00
Loko Kung e1e9fd0722 Reland "Adds destroy handling for simple objects without new backend changes yet."
This is a reland of 9901c710d1

Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>

Bug: dawn:628
Change-Id: I19492ad6b1660e205d123b2d1fdf53c772564cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67961
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-01 18:14:21 +00:00
Austin Eng 1722f9e78e Unmark DispatchIndirect as an unsafe API
Validation is now implemented.
end2end_tests added in https://dawn-review.googlesource.com/c/dawn/+/67142
CTS tests enabled in https://chromium-review.googlesource.com/c/chromium/src/+/3254613

Fixed: dawn:1039
Change-Id: I03ae6bba4f11d6fa0aa2a83f3b6d72aa43c5e2df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68040
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-01 18:01:32 +00:00
Loko Kung b19556e907 Revert "Adds destroy handling for simple objects without new backend changes yet."
This reverts commit 9901c710d1.

Reason for revert: Breaking dawn roll due to include in ShaderMock

Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:628
Change-Id: Ic727106f3dc701dc25418adf9824fbc5397aa656
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67960
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-10-29 21:01:54 +00:00
Austin Eng bcfa7b1253 Implement GPU-based validation for dispatchIndirect
Bug: dawn:1039
Change-Id: I1b77244d33b178c8e4d4b7d72dc038ccb9d65c48
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-29 18:52:33 +00:00
Corentin Wallez deb4057d27 Remove the use_tint_generator toggle
We now always use Tint.

Bug: dawn:571
Change-Id: Ic65669a9e00493292ed60cde00af6fa3f6e55ec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65665
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-29 13:17:27 +00:00
Loko Kung 9901c710d1 Adds destroy handling for simple objects without new backend changes yet.
Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
- BindGroups
- ComputePipelines
- PipelineLayouts
- RenderPipelines
- Samplers
- ShaderModules
- SwapChains

Changes include:
- Adds necessary constructors for testing and caching
- Adding mock objects, mock constructors, and tests

Bug: dawn:628
Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-28 17:33:25 +00:00
Brandon Jones f33afcdba6 Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.

Bug: dawn:563
Change-Id: I3807c30fb0de8e766fbc35b98ef9c059f9d441ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67603
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-28 00:13:17 +00:00
Shrek Shao 5e2e2d863e Pipeline constants: validate if any uninitialized overridable constants exist
Now an overridable constant need to be initialized, either via value specified
in shader, or via constant entry from pipeline stage. Otherwise it is invalid.

Together fix the bool 32bit initialize problem on vulkan and re-enable the
overridable constants shader test, and use assigning to _ instead of
ignore() in tests.

Bug: dawn:1041
Change-Id: I49e7885c8d6134647b09926ceb15234ac21ee35d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67560
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-28 00:04:07 +00:00
Austin Eng 3faa478ed2 Add FromAPI / ToAPI helpers for dawn_native
Helps to avoid explicitly using reinterpret_cast

Change-Id: I4df0e7094c7d8460385c6f23dac529ace9df9bdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67605
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-27 19:07:37 +00:00
Austin Eng 346b58cfba Reland "Populate some D3D12 limits from the backend"
This is a reland of 167d299916
It skips MaxLimitTests.MaxBufferBindingSize on 32-bit Windows
until we have a way to test more reliably on that platform, or
until Dawn no longer allocates enormous staging buffers for zero
initialization.

Original change's description:
> Reland "Populate some D3D12 limits from the backend"
>
> This is a reland of aa8fcfc64b
> It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
> platforms.
>
> Original change's description:
> > Populate some D3D12 limits from the backend
> >
> > Also bumps the required D3D feature level to 11.1
> >
> > Bug: dawn:685
> > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> > Commit-Queue: Austin Eng <enga@chromium.org>
> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
>
> Bug: dawn:685
> Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:685
Change-Id: Ie20a58d73ebfcd64a8c5e58d29d7fb35ee9fba0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67565
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-27 15:05:14 +00:00
Austin Eng 3c786cd418 Revert "Reland "Populate some D3D12 limits from the backend""
This reverts commit 167d299916.

Reason for revert: Still failing the roll because of OOM on x86.

Original change's description:
> Reland "Populate some D3D12 limits from the backend"
>
> This is a reland of aa8fcfc64b
> It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
> platforms.
>
> Original change's description:
> > Populate some D3D12 limits from the backend
> >
> > Also bumps the required D3D feature level to 11.1
> >
> > Bug: dawn:685
> > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> > Commit-Queue: Austin Eng <enga@chromium.org>
> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
>
> Bug: dawn:685
> Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: Ibad5ac7f28015da6a7334ba074aa975198591318
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:685
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67564
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-26 18:13:46 +00:00
Austin Eng f45478d65e Populate some Metal limits up from the backend
Bug: dawn:685
Change-Id: Idd36423e0f1f65c46ff835bfe90632b68505050c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64983
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-26 16:56:36 +00:00
Austin Eng 167d299916 Reland "Populate some D3D12 limits from the backend"
This is a reland of aa8fcfc64b
It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
platforms.

Original change's description:
> Populate some D3D12 limits from the backend
>
> Also bumps the required D3D feature level to 11.1
>
> Bug: dawn:685
> Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

Bug: dawn:685
Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-26 16:48:36 +00:00
Ben Clayton 9b92a7cbc2 Fix overridable constants
dawn:
* Zero-initialize the SpecializationDataEntry. For booleans, the first
  byte may be initialized, while the 3 other bytes may contain garbage.
  This can cause boolean specializations to be 'true' when 'false' was
  specified.

dawn_node:
* Implement conversion of GPUProgrammableStage's constants.
* Fix Napi::Object -> unordered_map conversion.
* Fix member name in error messages generated by
  'DictionaryMembersFromJS'

Bug: dawn:1041
Change-Id: I016ec4916fc73226dfe1bd8e7dc52a1e88e46a6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67383
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-10-26 10:40:46 +00:00
Shrek Shao f4c8a6ac9b Mark pipeline overridable constants as unsafe
Until all backend implementations are done.

Bug: dawn:1169
Change-Id: I16d184bec03bbc9a255ad33cf11aa615b1986389
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67422
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-26 02:06:36 +00:00
Austin Eng ec60b17964 Revert "Disable DrawIndexedIndirect"
This reverts commit d84d7f1ea3.

Reason for revert: CTS tests for this are now enabled.

Original change's description:
> Disable DrawIndexedIndirect
>
> Not passing CTS yet
>
> Bug: dawn:809
> Change-Id: Ib7c240372a8fdbd45803230292c374e2957c8d15
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65601
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Austin Eng <enga@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:809
Change-Id: I3018fec67c278343956a6da68041bc6ec24d55f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67420
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-10-25 16:16:53 +00:00
Brandon Jones eb0d900506 Improving Metal backend validation messages.
Improves validation messages in various Metal backend files:

 - SamplerMTL.mm
 - ShaderModuleMTL.mm
 - SwapChainMTL.mm
 - TextureMTL.mm

Bug: dawn:563
Change-Id: I076c08bb3dbecc430d5d4d7fbfeea48166070688
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67320
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-22 17:39:20 +00:00
Brandon Jones 4ce84fcfe1 Improving Vulkan backend validation messages.
Improves validation messages in various Vulkan backend files:

 - vulkan/DeviceVk.cpp
 - vulkan/ShaderModuleVk.cpp
 - vulkan/SwapChainVk.cpp
 - vulkan/TextureVk.cpp
 - vulkan/external_memory/MemoryServiceDmaBuf.cpp
 - vulkan/external_memory/MemoryServiceOpaqueFD.cpp
 - vulkan/external_memory/MemoryServiceZirconHandle.cpp
 - vulkan/external_semaphore/SemaphoreServiceFD.cpp
 - vulkan/external_semaphore/SemaphoreServiceZirconHandle.cpp

Bug: dawn:563
Change-Id: I521fecc29e7919413aa6210eff050848689296a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67122
Commit-Queue: Brandon Jones <bajones@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-21 23:45:54 +00:00
Brandon Jones c19f27b80d Revert "Improve validation errors for encoders"
This reverts commit c7e6bb0d8d.

Reason for revert: clusterfuzz identified issue https://bugs.chromium.org/p/chromium/issues/detail?id=1262112

Original change's description:
> Improve validation errors for encoders
>
> Improves the validation messages in ComputePassEncoder.cpp,
> ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
> EncodingContext.cpp/h to give them more contextual information.
>
> Bug: dawn:563
> Change-Id: I87c46c4bfda1375809fae93239029ea4e3b9c0a2
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67000
> Commit-Queue: Brandon Jones <bajones@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:563
Change-Id: I259ccde1735c4201ff2736562cfe4689e9a22f62
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67321
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-10-21 23:14:54 +00:00
Brandon Jones 1d55306255 Improving D3D12 backend validation messages.
Improves validation messages in various D3D12 backend files:

 - CommandBufferD3D12.cpp
 - ShaderModuleD3D12.cpp
 - SwapChainD3D12.cpp
 - TextureD3D12.cpp

Bug: dawn:563
Change-Id: I00607012f5bec81780c419993fc32dc0984dad27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67143
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-21 20:21:54 +00:00
Brandon Jones 7dc906a4c9 Improve validation messages for surface/swap chain
Updates validation messages with more contextual information in:
 - ChainUtils.h
 - Device.cpp
 - SpirvValidation.cpp
 - Surface.cpp
 - SwapChain.cpp

Bug: dawn:563
Change-Id: I486512791caaf1acf4607539aa5ad11daf1ab9be
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67140
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-21 19:25:04 +00:00
Brandon Jones fc5cae6a19 Improving OpenGL backend validation messages.
Improves validation messages in various OpenGL backend files:

 - BackendGL.cpp
 - BindGroupGL.cpp
 - CommandBufferGL.cpp
 - DeviceGL.cpp
 - PipelineGL.cpp
 - QueueGL.cpp
 - ShaderModuleGL.cpp

Bug: dawn:563
Change-Id: Idd5751b6f68ea435e5f3c045dcbfd0e5c049fce6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67144
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@google.com>
2021-10-21 16:37:45 +00:00
Aleksi Sapon 08b9654751 Zero the index offsets before an indirect draw
Prevent reusing offsets from a previous direct draw.
Update test to verify that values are updated correctly
for each draw. Add tests for indirect draw offsets.

Bug: dawn:548
Change-Id: Ice8325a8a41b8a4375767156dbaba3ee3d714f3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67121
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-21 14:29:44 +00:00
Austin Eng 05a3187b41 Revert "Populate some D3D12 limits from the backend"
This reverts commit aa8fcfc64b.

Reason for revert: Failing the Dawn->Chromium roll
https://ci.chromium.org/ui/p/chromium/builders/try/dawn-win10-x86-deps-rel/18903/overview

Original change's description:
> Populate some D3D12 limits from the backend
>
> Also bumps the required D3D feature level to 11.1
>
> Bug: dawn:685
> Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I17b44455f3b46f1855ab59808ece1e11bf73275d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:685
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67141
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-20 21:19:49 +00:00
Brandon Jones 520539f8f9 Various validation error improvements
A grab bag of validation error message improvements in the following
files:

 - Adapter.cpp
 - BackendConnection.cpp
 - BindGroup.cpp
 - CommandBuffer.cpp
 - CommandBufferStateTracker.cpp
 - ComputePipeline.cpp
 - Device.cpp
 - Instance.cpp
 - Limits.cpp
 - Queue.cpp

Bug: dawn:563
Change-Id: Ied9f660fc22302d3fd5af4796de32efec529ca05
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67001
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-20 17:42:38 +00:00
Brandon Jones c7e6bb0d8d Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.

Bug: dawn:563
Change-Id: I87c46c4bfda1375809fae93239029ea4e3b9c0a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67000
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-20 17:13:48 +00:00
Austin Eng aa8fcfc64b Populate some D3D12 limits from the backend
Also bumps the required D3D feature level to 11.1

Bug: dawn:685
Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-20 16:32:48 +00:00
Jiawei Shao 1349ca182e D3D12: Support [[num_workgroups]] for Dispatch
This patch implements [[num_workgroups]] on the API side for
Dispatch() calls by setting num_workgroups.xyz as root constants.

This patch also adds a temporary validation that on D3D12 backend
using a compute pipeline with [[num_workgroups]] in a
DispatchIndirect call is not supported.

BUG=dawn:839
TEST=dawn_end2end_tests

Change-Id: Iaee2ffd162e9420e4e80944fbb222f10a4600c6a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-10-20 00:58:48 +00:00
Austin Eng d97b29cd86 Populate supported Vulkan limits from the backend
This commit also unifies the initialization process for Adapters.
InitializeImpl() initializes the actual backend adapter.
InitializeSupportedFeaturesImpl() checks base WebGPU features and
discovers additional supported features.
InitializeSupportedLimitsImpl() checks base WebGPU limits and
queries the adapter's maximum supported limits.

Some of these limits from the backend are still overriden in the
frontend because they are limited by internal Dawn constants.

Bug: dawn:685
Change-Id: I43efb0b678dd45f8f89cd62d13104dd00b197da1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64980
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2021-10-19 22:52:14 +00:00
Loko Kung bf9b3cc5a9 Moves DestroyApiObject call into ApiObjectBase::DeleteThis
- Moving the call into DeleteThis should make it so that derived classes don't need to explicitly implement a destructor that calls DestroyApiObject.

Bug: dawn:628
Change-Id: I145f42e7e4c144cc0d2d7c7f609744399d514fe1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66840
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-19 22:43:13 +00:00
Yunchao He d2c9cd369d Add validation rule for depth/stencil between bundle and pass
If we use render bundle, the compability validation between
writeDepth/Stencil in DepthStencilState in render pipeline and
depth/stencilReadOnly in DepthStencilAttachment in render pass
will become two steps:
  1. validation between render pipeline and render bundle during
    RenderBundleEncoder's SetPipeline().
  2. validation between render bundle and render pass during
    RenderPassEncoder's ExecuteBundles().

So, render bundle is like a bridge for this compability validation
between pipeline and pass.

The first step has been done in previous patch. The patch does
the second step.

Bug: dawn:485

Change-Id: I1226494e901c07bdb9f565bce7b9073d420f2fe2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66842
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-19 21:10:23 +00:00
Antonio Maiorano 1bf932e7b4 D3D12: dump disassembled DXBC when dump_shaders is enabled
Useful for debugging FXC bugs.

Bug: dawn:1162
Change-Id: If4fc7d0f16370d15235a6c872309fe1536dd9edc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66900
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-19 19:42:22 +00:00
Brandon Jones 538f795e6c Improve errors in BindGroupLayout, BindingInfo
Updates all validation messages in BindGroupLayout.cpp and
BindingInfo.cpp to give them better contextual information.

Bug: dawn:563
Change-Id: I7166dce65c93d7c8ac4dd72555fff34c9202e041
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66841
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-10-19 16:14:51 +00:00
Yunchao He e43eaabac9 Add validation rule for depth/stencil between pipeline and render bundle
This change also adds a unittest to validation colorFormatCount in
RenderBundleEncoderDescriptor, and fixes a style issue as well.

Bug: dawn:485

Change-Id: I642f0e250835d76288ac42fa18a8dabf2db30047
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-18 16:57:31 +00:00
Zhaoming Jiang 2a5b981a87 Deprecation of using 0 as default size in buffer mapAsync
For size parameter in mapAsync, use wgpu::kWholeMapSize rather than 0 to
indicate using the default size, i.e. remaining buffer size after
offset. Using size=0 is still available but will cause a deprecation
warning.

Bug: dawn:1159
Change-Id: I474d87ecae4a54ceb28d636f883a6233c91f16fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66284
Auto-Submit: Zhaoming Jiang <zhaoming.jiang@intel.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-18 05:30:39 +00:00
Yunchao He 79d2099125 Add depth/stencilReadOnly and validations in RenderBundleEncoderDescriptor
This change adds two arguments depthReadOnly and stencilReadOnly
into RenderBundleEncoderDescriptor in order to follow WebGPU spec.
It also adds one more validation rule: depthReadOnly must be equal
to stencilReadOnly if depthStencilFormat has both depth and stencil
aspects in RenderBundleEncoderDescriptor. We have already had a
similar validation rule in RenderPassDepthStencilAttachment in
RenderPassDescriptor.

Bug: dawn:485

Change-Id: I32c45b2bd90c7041aa881d8589720a9146d6ac7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66501
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-15 16:56:13 +00:00
Yunchao He daffd22b68 Add validation rule for depth/stencil between pipeline and pass
depthWrite/stencilWrite in DepthStencilState in RenderPipeline
should be compatible with depthReadOnly/stencilReadOnly in
DepthStencilAttachment in RenderPass. Otherwise, you may need
to generate validation errors.

Bug: dawn:485

Change-Id: I7b541056dafc4dee4eb31f4cefbac48c0ffc4b18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66240
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-14 04:09:21 +00:00
Austin Eng 91851e23a8 Remove several compile-time constants in favor of limits
Bug: dawn:685
Change-Id: Ifac25116c741fdab7b6a8093b4230065beca4773
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65483
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-13 18:57:18 +00:00
Jiawei Shao e0390b8967 Fix compilation error after ComputePipelineBase becomes virtual
This patch fixes a compilation error after the CL "Avoid redundant
creation of ComputePipelineBase in GetCachedComputePipeline" is
landed after "Adds destroy handling for BindGroupLayout without
new backend changes yet" is merged into upstream.

BUG=dawn:529

Change-Id: I5dcb2370093a96703ceb0618f3590364b4eff382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66283
Reviewed-by: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-13 04:19:26 +00:00
Jiawei Shao 8fd1eb5443 Avoid redundant creation of ComputePipelineBase in GetCachedComputePipeline
This patch removes a redundant creation of ComputePipelineBase object
in GetCachedComputePipeline(). Instead, we directly compute the blueprint
hash from the uninitialized backend compute pipeline object.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I9b982664aa140ab385418a202270b9988cfcb9f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66221
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-10-13 00:43:05 +00:00
Loko Kung 2f3fe95ad5 Adds destroy handling for BindGroupLayout without new backend changes yet.
- Start tracking BindGroupLayout objects at construction
- Utilizes untrack tag for blueprint layouts for caching purposes
- Adds dawn native test file for testing utilities that require static dawn native lib
- Adds testing macros and mocks for simple sanity unit testing

Bug: dawn:628
Change-Id: Ic85b60e9574e67cc5fc1804cc5300cd1f3a0f6fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65862
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-12 18:53:57 +00:00
Loko Kung fc5a7d414f Adds remaining setup logic to implement destroy in Device and ObjectBase.
- Renames some of the Device functions to be consistent with documentation
- Reverts change in https://dawn-review.googlesource.com/c/dawn/+/64820 for overloading mDevice == nullptr to determine if objects are alive because device is needed for error propagation. Instead, use list existence to determine if objects are alive
- Updates destroy api to return bool upwards in case we need to further process the extending objects
- Adds tracking functions in ObjectBase
- Adds final tag to all backend Device implementations
- Adds MoveInto LinkedList support to move list elements in O(1)

Bug: dawn:628
Change-Id: Iff70f4f7d55f46ee52d1bd0e02e3671819f2eed4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65861
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-12 17:46:26 +00:00
François Beaufort a4c8c8d5bf Remove "extension"
Now that Chrome uses [1] "feature" instead of "extension", this CL
removes all occurrences of "extension".

[1] https://chromium-review.googlesource.com/c/chromium/src/+/3205514

Change-Id: Ibbaaf5d6e99be62453604c71d8110eea9820c803
Bug: dawn:1149
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65900
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-12 13:21:56 +00:00
Corentin Wallez 008cba9b29 Reenable timestamp queries on Metal macOS 11
They were previously disabled due to some new Metal alignement
constraint that has now been upstreamed in WebGPU and implemented in
Dawn. So we can reenable them.

Bug: dawn:940
Change-Id: I96e5ac57342fbc0cab09989fe90a6bc4c8f9f40d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66120
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-11 13:50:29 +00:00
Corentin Wallez 2d1762049b Make Dawn's feature name casing match WebGPU (- instead of _)
Bug: dawn:550
Change-Id: I1017b4a2e93a75925e8762f2d09ace9a8d5d7b49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65802
Reviewed-by: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: François Beaufort <fbeaufort@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-10-11 10:18:09 +00:00
Li Hao daf1cdbb28 Fix resolve range of resolveQuerySet on Metal
The second parameter of NSMakeRange(NSUInteger loc, NSUInteger len) is
length, here we just need to pass queryCount.

Bug: dawn:434
Change-Id: I3dfa82e523310258c81c45c4e1c3af80a3df8704
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-10-11 09:09:22 +00:00
Corentin Wallez 5497aad240 Improve validation errors for ShaderModule
Bug: dawn:563
Change-Id: I3c0809742f87517456fd8a5f7645005af636fa75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65801
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-10-08 10:16:27 +00:00
Ryan Harrison 43d5849408 Replace usages of BoundArrayAccessors w/ Robustness
BoundArrayAccessors is an alias to Robustness, and removing it from
Tint will make code easier to read and search.

BUG=tint:1212

Change-Id: I31aabfcef396290178eff6ea8db7e5bb70b031ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66061
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-07 03:40:51 +00:00
Corentin Wallez 575a198764 Improve validation errors for Sampler
Bug: dawn:563
Change-Id: I4bc774fd89c1a0b7adfca2b5bd7734751257b18b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65800
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-05 01:09:00 +00:00
Brandon Jones a089e8c4f2 Improve validation errors in CommandValidation
Updates all validation messages in CommandValidation.cpp to give them
better contextual information.

Bug: dawn:563
Change-Id: I6af5b0a0d99218c09ef564039218b3a7fb6a74db
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65607
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-10-05 00:34:30 +00:00
Brandon Jones da1a78db3b Improve validation errors in CommandEncoder
Updates all validation messages in CommandEncoder.cpp to give them
better contextual information.

Bug: dawn:563
Change-Id: I0aa2063c4805225a5124fdd07e350ee1a74a5f3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65609
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-04 21:44:19 +00:00
Jiawei Shao afe9138408 Reland "OpenGL: delete shaders and pipelines when they are not used any longer"
This is a reland of a57c1db878

in current Dawn implementation RenderPipelineGL and ComputePipelineGL
will be destroyed before calling their initialize() function when we
can find a proper pipeline object in the front-end cache, so mProgram
may not be assigned to a valid GL program ID when the destructor of
PipelineGL is called.

In this CL we always initialize mProgram to 0 in the constructor of
PipelineGL so that it won't be a garbage value in the destructor of
PipelineGL (0 is safe for glDeleteProgram() according to OpenGL SPEC).

Original change's description:
> OpenGL: delete shaders and pipelines when they are not used any longer
>
> Previously on OpenGL backend the GL pipelines and shaders are never
> deleted. With this patch the GL pipelines and shaders will be able to
> be destroyed correctly after they are not needed any longer.
>
> BUG=dawn:529
>
> Change-Id: I4f7f22c7b536825363fe1ecc0f5ffd1bb86fd774
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65140
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Stephen White <senorblanco@chromium.org>
> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>

Bug: dawn:529
Change-Id: Ie04ab069b9d26658f2b0d1b070d86bb650f3c878
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65486
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-10-04 12:31:22 +00:00
François Beaufort 3f689a4c5a Rename "extension" to "feature"
This CL renames "extension" to "feature" to follow WebGPU. It still
supports both. A future Chromium CL will pick this change, then all
"extension" occurrences will be removed.

Change-Id: I070e32d7ae042f9b846df01f200b39f6741a0a14
Bug: dawn:1149
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65664
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2021-10-04 11:30:02 +00:00
Corentin Wallez bf8c40b4f1 Vulkan: Implement StoreOp::Discard
It wasn't implemented because Discard wasn't implemented for a long
time.

Bug: dawn:1151
Change-Id: Ie26559dd65a2c97a32df418521ca93c1021dd837
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65720
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2021-10-04 11:02:17 +00:00
Brandon Jones bb417ace11 Validate index formats in SetIndexBuffer
Fuzzer discovered that it was possible to send invalid IndexFormats
to SetIndexBuffer and cause IndexFormatSize to hit an UNREACHABLE().
This validates that the passed format is part of the enum before
doing any further operations on it.

Bug: 1254571
Change-Id: I1e4075f8d26afdb8e4bcae3cfc72e6219ff28f78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65610
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-02 01:54:31 +00:00
Brandon Jones 2f1d02b94b Improve validation errors in Texture
Updates all validation messages in Texture.cpp to give them
better contextual information.

Bug: dawn:563
Change-Id: Ibae48b6842c80253c82b63989d08dac95c4b5759
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65602
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-01 19:10:40 +00:00
Corentin Wallez 2bf51560eb Improve validation errors for Buffer
This required adding a version of device.ConsumedError that takes a
MaybeError and a formatted string context.

Also removes an unused method.

Bug: dawn:563
Change-Id: I7a2139cc47945d1f29bdfe926db3c932bf17c6d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65564
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
2021-10-01 18:15:40 +00:00
Corentin Wallez 16b4246266 Improve validation errors for CopyTextureForBrowser
Also simplifies the call graph of the validation a bit (some functions
were called to do a single check, some others were doing redundant
checks).

Bug: dawn:563
Change-Id: I0c9c09832139ff33055292e6bfa22b3ef6719819
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65563
Reviewed-by: Brandon Jones <bajones@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-10-01 17:05:55 +00:00
Yunchao He 698bb821c7 Refactor/remove dawn-defined buffer and texture usages
This change refactors dawn-defined buffer and texture usages.
It groups buffer usages together, and groups texture usages
together, in order to avoid values conflict. It also removes
kReadOnlyStorageTexture because its definition has already been
removed.

Bug: dawn:485
Change-Id: I8c772ebadd3d276905fbcdb3283f0d5d89f74dd6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2021-10-01 16:20:35 +00:00
Corentin Wallez d85bbb6128 Improve validation errors for CreateExternalTexture
Also adds a label to ExternalTextureDescriptor to match the pattern of
all other descriptors.

Also adds missing validation that the planes must not be multisampled
(with a test) and fixes the validation unittests to not leak state from
one test to another (so they test exactly what they need to).

Bug: dawn:563
Change-Id: I88a4d7a859e67e5af85efd5ba16572c9014df6ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65562
Reviewed-by: Brandon Jones <bajones@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-10-01 15:34:25 +00:00
François Beaufort 7a93485410 Improve validation errors in Adapter
Updates all validation messages in Adapter.cpp to give them better
contextual information.

Bug: dawn:563
Change-Id: I71381f56b51ef69c3064af837fe20d6afa7ce271
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65581
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2021-10-01 08:54:47 +00:00
Yunchao He 5ad5250a3b Track read-only depth/stencil attachment as read-only usage
If a depth/stencil texture view is used as sampled texture and
read-only render attachment in the same render pass, it should be fine.
Because both usages are readonly. However, Dawn doesn't distinguish
read-only render attachment from writeable render attachment. So, this
situation is thought to be invalid.

This change fixes the issue and allows these read-only usages in one
pass, with a validation test for verification.

Bug: dawn:485

Change-Id: I0df5a4209651cddd6122487d96b1810717e4eb22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65485
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-10-01 01:45:14 +00:00
Austin Eng d84d7f1ea3 Disable DrawIndexedIndirect
Not passing CTS yet

Bug: dawn:809
Change-Id: Ib7c240372a8fdbd45803230292c374e2957c8d15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65601
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-09-30 18:47:21 +00:00
shrekshao 99be407367 Improvement validation errors: Pipeline.cpp
Bug: dawn:563
Change-Id: Iac05390ab8e8dac9737974c3a9015110b9e55730
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65481
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-30 18:40:50 +00:00
Corentin Wallez 547c4ed0ca Improve validation errors for CreateQuerySet
Bug: dawn:563
Change-Id: I7ed446f9fed3e8e9c2fdf367ea8cedcbbff334b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-30 17:55:50 +00:00
Corentin Wallez 8f87d8af80 AdapterVk: Remove redundant VkPhysicalDevice limit check
Fixed: dawn:1147
Change-Id: I8bbd46b82cad27174ccc7cae79a592ff992070a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65540
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-30 15:13:00 +00:00
Brandon Jones 4d2bc396ea Improve validation errors in RenderPipeline
Updates all validation messages in RenderPipeline.cpp to give them
better contextual information.

Bug: dawn:563
Change-Id: Iccf2714c781c2e1d52eaf00bf81f1d5643635cf7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65484
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-09-30 01:30:12 +00:00
Brandon Jones d6d2584480 Add debug group logging to validation errors
Updates the formatted error messages to display as:

Error message text.
 - While context 2.
 - While context 1.

Debug group stack:
 > "Debug Group Label 2"
 > "Debug Group Label 1"

Bug: dawn:563
Change-Id: I66f5ed59d3e6960722c0d1faf7eaa770d9774eb6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65480
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-29 19:39:02 +00:00
Brandon Jones 9b643b72f7 Improve validation errors, Part 3
Modified ConsumedError and TryEncode methods to allow for top-level
error context messages. Applied them to:
 - ComputePassEncoder
 - ProgrammablePassEncoder
 - RenderEncoderBase
 - RenderPassEncoder
 - Device

Bug: dawn:563
Change-Id: I4a989763f57afbcf6b1cfe87ccaaba502ebd29fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65101
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-29 18:39:23 +00:00
Corentin Wallez cac3e7e110 Revert "OpenGL: delete shaders and pipelines when they are not used any longer"
This reverts commit a57c1db878.

It produces a GL_INVALID_VALUE in ColorStateTest.ColorWriteMask

BUG=dawn:529

Change-Id: I3511057daf24baaf895b86cbda2a3a21e58d77fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65384
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-09-29 09:15:02 +00:00
Jiawei Shao 3c0925b480 Avoid redundant creation of RenderPipelineBase in GetCachedRenderPipeline
This patch removes a redundant creation of RenderPipelineBase object
in GetCachedRenderPipeline(). Instead, we directly compute the blueprint
hash from the uninitialized backend render pipeline object.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I3c7a2acfc01ab9e1e631793030ea06c9ae908aa2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65000
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-29 00:49:01 +00:00
Jiawei Shao a57c1db878 OpenGL: delete shaders and pipelines when they are not used any longer
Previously on OpenGL backend the GL pipelines and shaders are never
deleted. With this patch the GL pipelines and shaders will be able to
be destroyed correctly after they are not needed any longer.

BUG=dawn:529

Change-Id: I4f7f22c7b536825363fe1ecc0f5ffd1bb86fd774
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-29 00:48:22 +00:00
Brandon Jones ea5d768f94 Improve validation errors, Part 2
Updated validation messages in:
 - CommandBufferStateTracker
 - RenderBundleEncoder
 - RenderEncoderBase
 - RenderPassEncoder

Bug: dawn:563
Change-Id: I0e8f133333bf759921e5db1b1908ee2dc882c504
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64982
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-28 21:35:43 +00:00
shrekshao e99ad765ae Overridable constants vulkan implementation and tests
Add vulkan backend implementations and tests.
Disabled some tests that fail due to tint missing
features and issues.

Bug: dawn:1041, tint:1155
Change-Id: Iac161317450cff59627e08b1228bffde4cef71da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64981
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 20:15:52 +00:00
Corentin Wallez 347a597f7d Only call WillBeginRenderPass when encoder is current
Fixes an ASSERT when a render pass is started while another pass is
already current.

Bug: chromium:1253090
Change-Id: I085c1de225f9ba30a7f368fad3b1d8a97ed92c63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65241
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ken Rockot <rockot@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-09-28 15:55:42 +00:00
Loko Kung 8d195d511d Refactors dawn_native objects for list tracking and adds destroy skeleton API.
Adds generated headers in dawn_native for object type tracking similar to that used in dawn_wire. Splits ObjectBase into ObjectBase and ApiObjectBase for clearly differentiation, and adds virtual function to identify the type of ApiObjects. Updates error generation to utilize new object typing for generating messages.

Bug: dawn:628, dawn:840, dawn:563
Change-Id: Ia4f831fcbfb29a70ed5a35d47ed622921e744c84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64820
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 15:40:01 +00:00
Kai Ninomiya 51791e0409 Add 'reason' argument to device lost callback
Breaking change, but it should only require small changes in any project
that relies on it, so just doing this instead of a two-stage deprecation.
Will require a manual roll into (at least) Chromium.

Bug: dawn:1080, chromium:1253721
Change-Id: I6699e0629c3b2fe63e7f9d5ba0a928f00316a588
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64520
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 11:52:17 +00:00
Zhaoming Jiang 2be4b8483c Deprecate size=0 for default in setIndexBuffer and setVertexBuffer
For size parameter in setIndexBuffer and setVertexBuffer, use
wgpu::kWholeSize rather than 0 to indicate using the default
size, i.e. remaining buffer size after offset. Using size=0 is still
avaliable but will cause a deprecation warning.

Bug: dawn:1058
Change-Id: I4c4f6ca6fc7346c225815bdcd607fed110ce2b9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65020
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 02:05:00 +00:00
Austin Eng 8411a12ab1 Add a mechanism for finding the best tier for a set of limits
Multiple groups of limits may be defined via macros.
ApplyLimitTiers degrades the incoming limits such that
each limit value within a group is clamped to the
best possible tier. A device may be in Tier 2 for one
limit group, but Tier 1 for another limit group.

Also adds equality operators to dawn_native generated structs
for comparison of expected limits in the test.

Bug: dawn:685
Change-Id: Ibdf947f2ccd44f70d66f48bed472ff5681230633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-09-28 01:04:10 +00:00
Michael Tang 029d67f2c8 D3D12: implement WGSL pipeline cache key generation
Since spirv_to_dxil does not generate HLSL, to support pipeline caching,
we need to generate a cache key from the WGSL instead.

A new type, ShaderCompilationRequest, is added to isolate the
compilation inputs to help ensure that the cache key contains all
relevant information.

Bug: dawn:1103
Change-Id: Ic2f09326dc3ac254cecf35098dcfe95aa396796f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-09-27 17:15:09 +00:00
Jiawei Shao 0e3aa3c8d0 Metal: Support creating render pipeline asynchronously
This patch implements the asynchronous path of creating render
pipeline on Metal backend.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I3f40949f35f6cbc340bebf481bd4e204b12d86c2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-24 00:40:59 +00:00
Jiawei Shao 525039ddc6 Vulkan: Support creating render pipeline asynchronously
This patch implements the asynchronous path of creating render
pipeline on Vulkan backend. This patch also makes the access to
the member mCache of Vulkan::RenderPassCache thread-safe as it
can be accessed in different threads simultaneously.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I74c799935ef46405275585cb5dccfcb552a48aa4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-24 00:40:57 +00:00
Brandon Jones ba66295033 Improve validation errors, Part 1
Begin's using Abseil's string formatting and new error context tracking
to dramatically improve the usefulness of validation messages. In
addition to putting in place several utilities to enable better messages
this change also updates the BindGroup buffers bindings validation
messages as a test for the new mechanisms.

Bug: dawn:563
Change-Id: Ie5bf5ffb24a9013cebd67745dc4172dfbc901e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64201
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-23 21:26:33 +00:00
Brandon Jones a04663c13d Added Abseil as a third-party dependency (Take 2)
Another attempt at https://dawn-review.googlesource.com/c/dawn/+/63780
Depends on https://skia-review.googlesource.com/c/skia/+/451638

This version of the CL fixes the Cmake and Skia compatibility issues
from the previous CL.

Bug: dawn:563
Change-Id: I41a7ee0aef1924df08a9be41e94effb7cd0025df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64600
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-23 20:36:03 +00:00
Ben Clayton c19329c832 CMake: Only require SPIRV-Cross when enabling OpenGL backend
Change-Id: Ie6be1301c3f2f9877a9dfb04ab5025559b90d926
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64741
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-09-23 19:24:43 +00:00
Ben Clayton 999cc24209 Fix all GCC 10 warnings
Change-Id: Ibabab265e734a4a421a38ab586e7e11905fa5da1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-09-23 17:34:53 +00:00
Ken Rockot ebf183bde4 Implement drawIndexedIndirect validation
Every render pass which invokes DrawIndexedIndirect, either directly or
through a RenderBundle execution, is now preceded immediately by at
least one validation pass.

All indirect buffer offests used with DII are validated, and their
validated values are copied into a separate scratch buffer (or zeroed
out there, in the case of validation failure). All encoded DII commands
are rewritten to use the validated parameters instead of the original
ones.

Bug: dawn:809
Change-Id: I5eead937f19536f84f89e2c8e6fed7f18f0aee9f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63461
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-23 00:15:19 +00:00
Jiawei Shao f84e7b4eda Remove prefix 'm' on mCreateInfo in ComputeVertexInputDesc
This patch removes the prefix 'm' on the local variable 'mCreateInfo'
in Vulkan::RenderPipeline::ConputeVertexInputDesc() in case we may
misunderstand that it is a member of Vulkan::RenderPipeline.

BUG=dawn:529

Change-Id: Ifa3302a58a88f9628f09787977b5157fb55f9c55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64841
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-22 09:25:05 +00:00
Li Hao a10f5331f2 Update destinationOffset alignment to 256 in resolveQuerySet
From macOS 11+, Metal requires the minimum buffer offset alignment to be
256 bytes. We have updated the destinationOffset alignment of
resolveQuerySet to 256 in SPEC. This PR is changing the implementation.

Bug: dawn:940
Change-Id: Ie3c69d6a90adb76038dbac95ae2158a38da583f3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63762
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-22 02:51:20 +00:00
Kai Ninomiya 92d6e53e6d Fix CMake build failures after recent changes
- https://dawn-review.googlesource.com/c/dawn/+/62580
  Don't add_library for targets that just generate files.
- https://dawn-review.googlesource.com/c/dawn/+/64420
  Add missing file.

Build tested locally, on macOS (only).

Bug: dawn:1080, dawn:809
Change-Id: Ia07d040dd5d3f57aa422765270c961ea6e79e3cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64702
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-21 01:07:35 +00:00
Austin Eng 1c85de6888 Clamp limits to the defaults if they are worse than the defaults
Bug: dawn:685
Change-Id: Ibae70390fae1d9bde2b625edf7de17e6aafb9cda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64603
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-20 20:58:46 +00:00
Ken Rockot 44d729fc8c Introduce BufferLocation
This is a simple RefCounted holder of a Buffer ref and offset. Encoded
commands can store a ref to this object instead of directly storing an
inline Buffer ref and offset, allowing other commands to dynamically
patch in a different buffer+offset as needed, in a memory-safe way;
as opposed to e.g. retaining an unmanaged pointer to the encoded
command itself and modifying it in-place.

Validation commands will use this to rewrite buffer references in
encoded commands, so that they execute over validated inputs rather
than over their original client-provided inputs.

No net functional changes in this CL, just some groundwork for indirect
draw/dispatch validation.

Bug: dawn:809
Change-Id: I0570521a610fe3ea08190a525b4904749d7b7f24
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64420
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
2021-09-20 20:39:15 +00:00
Ken Rockot 6237c8a121 Introduce WriteBuffer command
This command copies data from host memory into a GPU buffer. It's
analogous to Queue::WriteBuffer, but executed in the context of a
command buffer, sequenced with other encoded commands. This is useful
for supporting a notion of a shared scratch buffer, with a single
allocation whose contents may need to be overwritten with new data
before each pass that uses it.

Bug: dawn:809
Change-Id: If58d49c52a41127e2980dd626fd687eb1c91fe28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64001
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
2021-09-20 19:25:05 +00:00
Kai Ninomiya 4e37accdbb Add new items for Emscripten/webgpu-headers
Generates the exact upstream headers, except for a few Dawn and upstream
changes that have landed since I started this CL, and the "_TODO"s about
extensibility of compilation info/message.

Bug: dawn:1080
Change-Id: I2a6128a3e78cfef7b9f8feae84b7c7c207eb2826
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62861
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-17 21:13:33 +00:00
Michael Tang 0a4cb8d859 D3D12: Move transform/FirstIndexOffset outside of TranslateToHLSL
This is a minor refactor that runs transform/FirstIndexOffset in a
separate pass, outside of TranslateToHLSL. It should be functionally the
same as what currently exists.

This is to prepare for creating pipeline cache keys based on the WGSL.

Bug: dawn:1103
Change-Id: Ifc516079bafe2449d422f8bd8485b2459cd3d181
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63224
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-09-17 19:23:33 +00:00
Kai Ninomiya fa9ca4482a Stub out depth16unorm texture format
Allows us to match the upstream header's format list more closely.

Bug: dawn:570
Change-Id: Iee5c6c0e45ab81fa335c3d8e63d8b2c5c455d26c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64522
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-09-17 18:25:53 +00:00
Austin Eng 2e48f011b0 Add an option for the Adapter to use tiered limits
Does nothing right now since Dawn always exposes the default limits.
In the future, setting useTieredLimits to true will bucket the
exposed adapter limits to minimize fingerprinting surface.

Disabled by default for native applications, but Chrome will always
enable it.

Bug: dawn:685
Change-Id: I0ecfefc93f7a554f8f8be7906cef9fa8d4745ac2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64524
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-09-17 17:24:44 +00:00
Corentin Wallez c389182758 Remove readonly storage textures
Bug: dawn:1025

Change-Id: I1759639142589470e278b4906d9cad5cb485f9a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63743
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
2021-09-17 17:07:43 +00:00
Corentin Wallez bd04e15890 Remove deprecated APIs
Bug: None
Change-Id: I77ac6660318bef1f9a245b3aee06a8e89a67e518
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64540
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-09-17 16:05:40 +00:00
Austin Eng bffc966f17 Add wgpuDeviceGetLimits. Split Required/Supported limit structs
Bug: dawn:685
Change-Id: Ibb5dd0479f5e887d4b2ca864c014ebaafb674dba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64443
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-09-17 15:36:00 +00:00
Jiawei Shao 4ecfc58777 D3D12: Support creating render pipeline asynchronously
This patch implements the asynchronous path of CreateRenderPipelineAsync
on D3D12 backend.
1. Call the constructor of dawn_native::d3d12::RenderPipeline in main
   thread.
2. Execute dawn_native::RenderPipelineBase::Initialize() (a virtual function)
   asynchronously.
3. Ensure every operation in dawn_native::d3d12::RenderPipeline::Initialize()
   is thread-safe.
4. Save all the return values (pipeline object or error message, userdata, etc)
   in a CreateRenderPipelineAsyncWaitableCallbackTask object and insert this
   callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateRenderPipelineAsyncCallback

This patch also removes FlatRenderPipelineDescriptor as it is not needed
right now.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I7fd30339ab7bea599c483dea4bd1100359982409
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64440
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-17 07:39:00 +00:00
jchen10 b166b99f86 Treat 'mipLevelCount == 0' as error
It's no longer a valid default value.

Bug: dawn:1026

Change-Id: I9de656f29c8b7673de412cef35dcfb8a45121ac7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64165
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2021-09-16 05:29:44 +00:00
Jiawei Shao 8626b2142d Disable the workaround about the T2T copy issue on newer Intel drivers
This patch disables the workaround about the T2T copy issue (the Toggle
UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel)
on the latest Intel Gen9 and Gen9.5 D3D driver (30.0.100.9864) which
contains the fix for this issue.

BUG=chromium:1161355
TEST=dawn_end2end_tests

Change-Id: I6e62b95d1cb92358482356901c541df02998a764
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-16 01:11:01 +00:00
Shrek Shao 2f8f2518e5 Revert "Added Abseil as a third-party dependency"
This reverts commit 020d69905e.

Reason for revert: Causing Dawn Skia roll build fails

https://task-scheduler.skia.org/job/AZXXBm9h9ozj3kKiRJM5

Original change's description:
> Added Abseil as a third-party dependency
>
> Using the version in the Chromium repo in order to make use of the .gn
> files it contains.
>
> Doing so also appears to require us to switch where we pull googletest
> from so that the directory structure matches what the Abseil build
> config expects. Fortunately this doesn't seem to cause issues in our
> tests.
>
> Bug: dawn:563
> Change-Id: I55831ad33f282b3d8b03b67826fd2776e5602d89
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63780
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Auto-Submit: Brandon Jones <bajones@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:563
Change-Id: I0fc4e5fc73ab9b0887591135ec01adde990edd6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64361
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-09-15 19:22:19 +00:00
Ken Rockot 4646de90be Support flattening multiple CommandAllocators
This introduces CommandAllocator::AcquireCommandBlocks, which accepts a
vector of CommandAllocators and flattens them into a single iterable
sequence of commands. To support this, CommandAllocator is made movable.

Bug: dawn:809
Change-Id: I3984c243e4bd74568eccba1a8a58ec26324c8ffa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63822
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-15 18:29:00 +00:00
Austin Eng 5528d0edd2 Metal: Allocate threadgroup memory based on Tint reflection
Tint passes threadgroup memory in MSL as entrypoint arguments since
threadgroup memory at the module scope cannot be default initialized.
MSL lacks default constructors for matrices in threadgroup memory.

Bug: dawn:1110
Change-Id: I7462fa448c6ebdb3cc4dc24bd5ff0a99287cdba0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64240
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-09-15 18:16:50 +00:00
Corentin Wallez 49d794fbcc Use IterateBitSet in AddVertexPullingPass
BUG=dawn:529
Change-Id: Ibc05ee56f79c967b6dc8e08303ad726aff83c7a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64300
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-09-15 15:35:43 +00:00
jchen10 4935c14eec Use WGPU_MIP_LEVEL_COUNT_UNDEFINED instead of 0
The follow up CL will remove 0.

Bug: dawn:1026
Change-Id: Ida62f8d8b0dd8f9722e40f3f95366d3db0c7ab52
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64164
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2021-09-15 06:27:25 +00:00
Zhaoming Jiang 857d4e62e3 Support vertex-only render pipeline
Support vertex-only render pipeline on D3D12, Vulkan, Metal, OpenGL
and OpenGL ES backends. Related validation tests and end to end tests
are also implemented.

Bug: dawn:136
Change-Id: If266fd441c1d39ccd940ea26b74b405f8abb351a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63080
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-15 03:17:42 +00:00
Jiawei Shao 43ce892284 Remove descriptor in RenderPipeline::Initialize
This patch removes the parameter "descriptor" from the function
RenderPipeline::Initialize() on D3D12, Metal and Vulkan backends as
a preparation of creating render pipeline asynchronously.

BUG=dawn:529

Change-Id: I6bdd74ad0af6a1924fac3703908cd5f66b75994b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64163
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-15 01:41:42 +00:00
Jiawei Shao 24cad6e2c3 Metal: Remove vertexState in the parameter of TranslateToMSL
This patch removes the parameter "vertexState" from TranslateToMSL
and ShaderModule::CreateFunction as we have already been able to
get the vertex states from the RenderPipelineBase object.

BUG=dawn:529

Change-Id: I2971438bfd5e0f3fbea900e1f06c1b33349571da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-15 01:28:23 +00:00
Brandon Jones 020d69905e Added Abseil as a third-party dependency
Using the version in the Chromium repo in order to make use of the .gn
files it contains.

Doing so also appears to require us to switch where we pull googletest
from so that the directory structure matches what the Abseil build
config expects. Fortunately this doesn't seem to cause issues in our
tests.

Bug: dawn:563
Change-Id: I55831ad33f282b3d8b03b67826fd2776e5602d89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63780
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
2021-09-14 16:56:15 +00:00
François Beaufort 088071a5a7 Add device ID and vendor ID to device properties
This CL adds device ID and vendor ID to device properties so that WebGPU
can access it to help populate GPUAdapter.name.

Bug: chromium:1231163
Change-Id: I460e5a72ffba350f88d2649789a61eaea9670135
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
2021-09-14 16:15:35 +00:00
Corentin Wallez 77755b9f55 Remove deprecated wgpu::StoreOp::Clear
Bug: dawn:937
Change-Id: I80cdb3b6b3caecc83a6e8cc009bb494179808cd9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63742
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-14 16:02:00 +00:00
Corentin Wallez c7203ba890 Remove deprecated ComputePipelineDescriptor.computeStage
Bug: dawn:800
Change-Id: I8d9d2a7cdba328d1cf040f7c8c622d1d7d403be2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63741
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-14 11:42:27 +00:00
Corentin Wallez 1ac4565115 Remove deprecated RenderPass*Attachment.attachment
Bug: dawn:762
Change-Id: I86144f77ffd647d2e5c01742fb67367c7a5c914e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63382
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-14 10:42:22 +00:00
jchen10 96ac969a33 Use WGPU_ARRAY_LAYER_COUNT_UNDEFINED instead of 0
This seperates the undefined 'arrayLayerCount' from 0 to
WGPU_ARRAY_LAYER_COUNT_UNDEFINED. So 0 arrayLayerCount is treated
as a validation error.

Bug: dawn:1026
Change-Id: I7b4ae024b02ac0d2aa260b2a8c64b09bd967db87
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63660
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2021-09-14 02:41:49 +00:00
Brandon Jones 1934e56159 Disable multiple mip levels for r8/rg8unorm textures on Metal
Bug: dawn:1071
Change-Id: I2cc9173f0dff325e4bb2583bb27a98bbaaa61531
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63462
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-14 00:54:59 +00:00
Austin Eng 02fbf168e0 Add validation, storage, and querying of limits
Adds a way to store the limits on the Adapter and the
Device. For now, adapter limits are always the default
limits, and device limits are stored but not used.

This CL also adds usage of an ErrorObjectIdResolver and
Provider in the WGPUDeviceProperties serialization and
deserialization helpers. Serializing/deserializing this
struct should never have objects.

Bug: dawn:685
Change-Id: I1479b4407b0f9ec9f9b2bff62cad7caa693c99d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63983
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-13 18:49:09 +00:00
Jiawei Shao 42448dafb4 Remove descriptor from the parameter of ComputePipeline::Initialize()
This patch removes the parameter "descriptor" in the function
ComputePipeline::Initialize() so that we don't need to define
FlatComputePipelineDescriptor right now.

For render pipeline, as descriptor->vertex is being used for vertex
pulling (passed into vertexModule->CreateFunction()), we will first
refactor the related code in vertex pulling before removing the
parameter "descriptor" in the function RenderPipeline::Initialize().

BUG=dawn:529

Change-Id: Ib172ac0c76fa24070e78c0e57c3262acad9399b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-11 09:04:34 +00:00
Michael Tang b21ccebac8 D3D12: Use a separate space for the index offset constants
Tint's HLSL writer can now map sets to spaces, so we can use a dedicated
space  and register to store the index offset constants. Currently, we
use the first space (0) and find a free unused register.

Bug: dawn:1103
Change-Id: Ie1fe95ec314097baf0e0952a0c78222cad493c95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Michael Tang <tangm@microsoft.com>
2021-09-10 23:16:33 +00:00
Austin Eng 2092a66ab5 dawn_native: Add RequestDevice to the Adapter
Adds a basic RequestDevice method to the adapter, only in
dawn_native. We will revisit this when we implement adapters
in dawn_wire.

RequestDevice allows us to have tests of the limit bounds
because it receives a callback which can return status codes
and error messages.

Bug: dawn:685
Change-Id: I7a68922b078c6a436f49a16346cb41fb9df9cfee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63982
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-10 21:07:39 +00:00
Corentin Wallez 363c28e5d1 Remove typedefs for deprecated types.
Bug: dawn:762
Change-Id: I1581d80898d4a98010bb14c5823a1a343c229664
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63383
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@google.com>
Reviewed-by: Brandon Jones <bajones@google.com>
2021-09-10 15:50:19 +00:00
Corentin Wallez d4b85fbd76 Lift suppression for incorrect VVL image layout tracking
Fixed: dawn:785
Change-Id: I618d2d44c02ae5e256841392cb2359f3992e32dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64020
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@google.com>
Commit-Queue: Brandon Jones <bajones@google.com>
2021-09-10 15:02:24 +00:00
Jiawei Shao 6fa50b5e6c Vulkan: Support extension "depth_clamp"
This patch implements the extension "depth_clamp" on Vulkan, which
we need to test if we can correctly record "PrimitiveDepthClampingState"
in FlatRenderPipelineDescriptor - Currently FlatRenderPipelineDescriptor
fails to record this because we incorrectly ignore all the members in
"nextInChain".

BUG=dawn:529, dawn:716
TEST=dawn_end2end_tests

Change-Id: Iec407245a3f37d10a3d1428b0612f0e18e80c616
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-10 01:33:41 +00:00
James Price 6e1f01f32b metal: Use single-entry point transform
We only remap bindings for the target entry point, so we need to strip
all other entry points to avoid generating invalid bindings for them.

Bug: tint:1170
Change-Id: Ia1a73601e8d620341fb4f7170dfa856632a04245
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63880
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-09 20:40:31 +00:00
Jiawei Shao d7ddfb4a91 Add FlatRenderPipelineDescriptor for CreateRenderPipelineAsync
This patch implements the struct FlatRenderPipelineDescriptor to
save all the pointer members of RenderPipelineDescriptor in
CreateRenderPipelineAsync so that the render pipeline descriptor
is always valid when the render pipeline is created asynchronously.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: I99e06581f84c52d484f877ba29e8cc1ca50d68b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63368
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-09 00:59:29 +00:00
Zhaoming Jiang c6140d5c95 Initializing stencil reference for render pass in D3D12
When creating a new render pass in D3D12, call the OMSetStencilRef
to set the stencil reference value to zero.

Bug: dawn:1097
Change-Id: I5dd94691b1b354b601c06a02d3d5fa619d8b58ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63360
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-08 02:21:33 +00:00
Loko Kung 37a8649f92 Adds ASTC texture compression formats and Vulkan support for them.
The end to end texture tests with the binary information for the textures are generated using the open source astc-encoder tool.

Also: Refactors end2end compressed texture tests to allow for non-4x4 texel compression formats (ASTC formats are not all 4x4).

Bug: dawn:955
Change-Id: I5311a5aa7bd017de72300bf7c87fba6c869b1db5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63121
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-07 18:39:04 +00:00
Jiawei Shao ba1feb07bc Always point to own members in FlatComputePipelineDescriptor
This patch fixes a use-after-free issue in FlatComputePipelineDescriptor
by always making its pointer members point to its own members.

BUG=dawn:529, chromium:1246158, chromium:1246748
TEST=dawn_end2end_tests

Change-Id: I49b98357444edcdb1b225e961d1e4d6e5b11e978
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63366
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-06 07:46:49 +00:00
Rafael Cintron 0376ebe3df Handle failed calls to ID3D12CommandQueue::GetTimestampFrequency
ID2D12CommandQueue::GetTimestampFrequency returns an error HRESULT
when there are bugs in Windows container and vGPU implementations.

To workaround, we check the return value during adapter creation
and disable the timestamp query extension upon failure.

Device creation is still allowed to succeed when the method returns
failure.

Change-Id: Ie71f8712fc9f4f50e4ce26ecfec929b5b1a126d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63225
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
2021-09-03 17:29:20 +00:00
Corentin Wallez 10b9cce816 Remove deprecated SetBlendColor and blend factors
Bug: chromium:1199057
Change-Id: I6fdc08f0a62b579b556c4c910611d095fcb3a66f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63381
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-09-03 16:37:00 +00:00
Brandon Jones 8a0b49b6d6 Add check for an invalid D3D12/Vk object in SetDebugLabel
Fixes a crash found while fuzzing by returning early when SetDebugName
is called with an empty D3D12/Vulkan object or when the device is lost.
Adds tests.

Bug: chromium:1245720
Change-Id: Ie443f690cf5635d017295a13e21c33dd2e97dc46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63363
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-09-02 21:15:40 +00:00
Brandon Jones c1bcbbf357 Add Labels For Pipelines and ShaderModule for D3D12/Vk
Adds labels for Pipelines and ShaderModule. Includes tests. Backend
functionality is implemented for Pipelines, and completed to best effort
for ShaderModule.

Bug: dawn:840
Change-Id: I55024a83f66d9fc2fc0e8b79e4b9a7ebc6f3cf1c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
2021-09-02 18:39:53 +00:00
Corentin Wallez 71f2214e14 vulkan: wait for fences on ErrorInjector device loss
When ErrorInjector injects a device loss, it is fake and commands are
still running on the device and we need to wait for them before we start
to deallocate stuff.

When handling the error in the frontend, call WaitForIdleForDestruction
so that all the commands are finished. In the Vulkan backend
WaitForIdleForDestruction have a special code path to no allow error
injection on vkWaitForFences in this specific case, as double error
injection would make the problem appear again.

Bug: chromium:1244408

Change-Id: I710fccbb40b4b14d84f5787be5e002b469e6e2e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-09-02 17:23:18 +00:00
Stephen White c0f20fbc54 Remove all "WithTint" suffixes from Dawn native.
The D3D12 and Metal backends no longer support any other
shading language translator, so the suffix is superfluous.

Bug: dawn:1099
Change-Id: I6a1a249a80d59dbf9cabf5d4ea917f852745e78e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63400
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-09-02 16:50:58 +00:00
Jiawei Shao 305f4df2b5 Add FlatComputePipelineDescriptor for CreateComputePipelineAsync
This patch implements the struct FlatComputePipelineDescriptor to
save all the pointer members of ComputePipelineDescriptor in
CreateComputePipelineAsyncTask to better simplify the orignal code
path.

We will also implement FlatRenderPipelineDescriptor in the next
patch, which is more important for CreateRenderPipelineAsync as
there are many more pointer members in RenderPipelineDescriptor
than those in ComputePipelineDescriptor.

BUG=dawn:529

Change-Id: I69ab0dc898f0a6dcc9886d827729e6fd7308bd2d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-09-02 00:30:31 +00:00
Brandon Jones 1f48c97353 Update default pipeline layout compatibility rules
Prevents bind group layouts created by a default pipeline layout from
being reusable with any other pipelines or layouts, as detailed in
https://github.com/gpuweb/gpuweb/pull/2068

Change-Id: Ic398eb6c6e089ac63ce6650f125dd20a9dfc8862
Bug: dawn:1094
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63220
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-01 22:15:41 +00:00
Jiawei Shao 67fc6aeb82 Remove redundant code in CreateRenderPipeline
This patch removes the redundant code in CreateRenderPipeline so
that we can better share the common code in both CreateRenderPipeline
and CreateRenderPipelineAsync.

BUG=dawn:529

Change-Id: Ic2a7781525e5594da3d51a42b231df63c0c09339
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-08-31 07:47:57 +00:00
Loko Kung c7226a7624 Adds ETC2/EAC texture compression formats and Vulkan support for them
The end to end texture tests with the binary information for the textures are generated with a combination of the open source etc2comp tool and manual crafting of the data based on the specification in the Kronos Data Format Specifications (https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf) for the compressed formats.

Also: Refactors end2end compressed texture tests and some utilities so that we can use parameterized tests for easier new format additions.

Bug: dawn:955
Change-Id: I91686f26a693a85cb076ef0eca3029111a64c50f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62740
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-08-31 00:15:45 +00:00
Corentin Wallez 6bb3f6f216 vulkan: Free "in flight" fences/commands in ShutdownImpl
There might still be fences and commands marked as in-flight in
ShutdownImpl if the device was lost. Delete them anyway because since
the device was lost, it means that all objects are no longer in the
"pending" state (from the Vulkan spec point of view)

Bug: chromium:1244454
Change-Id: I905a9a8e5174591bf93e3cdac3cdcb349d75a581
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63102
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-08-30 20:01:04 +00:00